[QUOTE=coilgunner;39864988][IMG]http://gyazo.com/f1cee39cc2bfb85f07a594a98ce59908.png?1362928429[/IMG]
This is a subtitle from a LoTR bootleg.
It fits very well in the DF universe.[/QUOTE]
"We come offering wood, berries and cloth."
"Tell you what, how about you only cut down 50 trees next year?"
"Yeah, fuck you"
[QUOTE=RearAdmiral;39868418]"We come offering wood, berries and cloth."[/QUOTE]
[img]http://2.bp.blogspot.com/_CxOwitY98wU/SxstC7YBUMI/AAAAAAAABCg/iAyCZVNSBzo/s1600/rd.jpg[/img]
[quote]A diplomat has left unhappy.[/quote]
[QUOTE=Sector 7;39869040][img]http://2.bp.blogspot.com/_CxOwitY98wU/SxstC7YBUMI/AAAAAAAABCg/iAyCZVNSBzo/s1600/rd.jpg[/img][/QUOTE]
If the Diplomat left you're doing it wrong
pretty much every time I trade with the elves I end up spending ~15m carefully selecting what goods to trade and still manage to accidently trade them something made of wood
so now I just sieze everything as payment for my irritation
[QUOTE=Yumyumbublegum;39869560]pretty much every time I trade with the elves I end up spending ~15m carefully selecting what goods to trade and still manage to accidently trade them something made of wood
so now I just sieze everything as payment for my irritation[/QUOTE]
I just use them as training for my military.
Only time I let them live is if my stockpiles are stuffed, or I am trying to coax rare animals out of them.
[QUOTE=Mr. N;39869572]I just use them as training for my military.
Only time I let them live is if my stockpiles are stuffed, or I am trying to coax rare animals out of them.[/QUOTE]
Their horses have more potential to be dangerous than they do.
I trade them all my lead mugs, toys and other crafts. They thank me for giving them generous offers and take them back to their families. "Look, look at these great lead mugs" says the lead merchant. "We should only drink from these finely crafted things, out of reverence to the dwarves' skill and generosity!" Weeks later? Bam. Lead poisoning. Half the civilization's dead. They still have no idea.
Your cute little 6-7 man ambushes are nothing compared to the sadistic massacres I commit, all the while gaining nothing but love and respect from them. You have far to go before you come close to the genocide I graciously bestow upon them every year.
No but seriously, my wood stockpiles fluctuate too much even with their supply, so I just leave them alone and buy all their animals.
[QUOTE=Liem;39869426]If the Diplomat left you're doing it wrong[/QUOTE]
they sometimes do that when my expedition leader is in a permanent coma
I just learned something the hard way
After putting [I]every single adult dwarf[/i] in a fortress of around 120 into the military in reserve squads, I told them to stay uniformed whilst off duty, thinking that if I have a panic moment, the entire fortress is ready with a sword and shield without having to run around collecting equipment
Then a single dwarf threw a tantrum... oh bless us Armok, this is fun.
Only 2 dwarves are alive now, a mother ecstatic because she has just given birth and the newborn child.
[QUOTE=ReligiousNutjob;39871052]I just learned something the hard way
After putting [I]every single adult dwarf[/i] in a fortress of around 120 into the military in reserve squads, I told them to stay uniformed whilst off duty, thinking that if I have a panic moment, the entire fortress is ready with a sword and shield without having to run around collecting equipment
Then a single dwarf threw a tantrum... oh bless us Armok, this is fun.
Only 2 dwarves are alive now, a mother ecstatic because she has just given birth and the newborn child.[/QUOTE]
you must rebuild with only those two
[QUOTE=ReligiousNutjob;39871052]I just learned something the hard way
After putting [I]every single adult dwarf[/I] in a fortress of around 120 into the military in reserve squads, I told them to stay uniformed whilst off duty, thinking that if I have a panic moment, the entire fortress is ready with a sword and shield without having to run around collecting equipment
Then a single dwarf threw a tantrum... oh bless us Armok, this is fun.
Only 2 dwarves are alive now, a mother ecstatic because she has just given birth and the newborn child.[/QUOTE]
Sounds like shes a strong independent dwarf woman who don't need no anyone :v:
But really you have to rebuild and make her at the very least a powerful warrior
[QUOTE=Fremontsmith;39872181]Sounds like shes a strong independent dwarf woman who don't need no anyone :v:
But really you have to rebuild and make her at the very least a powerful warrior[/QUOTE]
i can imagine a lengthy greetext story about this
What do you usually embark with?
I just tried embarking without food and drinks. Butchering the two pack animals easily lasts long enough to get your own farms up and running, and my dwarves only had to drink water once before I already had brewed my first batch of wine.
Since I didn't bother spending any points on skills either, I brought with me some 150 tower-cap logs and 10 turkeys
It's been a long time since i made a decent human fort.. Never really worked, since i couldn't promote anyone to mayor :( So i was stuck with 198 humies and a sheriff. Tried making the elves attack, but to no avail. Damn. Toady really needs to make humans playable.
[QUOTE=ThePuska;39874118]What do you usually embark with?
I just tried embarking without food and drinks. Butchering the two pack animals easily lasts long enough to get your own farms up and running, and my dwarves only had to drink water once before I already had brewed my first batch of wine.
Since I didn't bother spending any points on skills either, I brought with me some 150 tower-cap logs and 10 turkeys[/QUOTE]
Remove all the preset wood, non-plump helmet plants and cloth, add in some extra food, get a few pigs/dogs, some bituminous coal and iron ore if I can spare it, and fill the rest up with plump helmet spawn.
Bituminous coal is cheap, you hardly get any in caravans due to how heavy it is, and the 9 fuel it yields is the perfect way to start your metal industry. Everyone should bring coal on embark.
[QUOTE=ReligiousNutjob;39871052]I just learned something the hard way
After putting [I]every single adult dwarf[/i] in a fortress of around 120 into the military in reserve squads, I told them to stay uniformed whilst off duty, thinking that if I have a panic moment, the entire fortress is ready with a sword and shield without having to run around collecting equipment
Then a single dwarf threw a tantrum... oh bless us Armok, this is fun.
Only 2 dwarves are alive now, a mother ecstatic because she has just given birth and the newborn child.[/QUOTE]
Let me guess? Spiral tantrum?
[QUOTE=RazorsharpLT;39874159]It's been a long time since i made a decent human fort.. Never really worked, since i couldn't promote anyone to mayor :( So i was stuck with 198 humies and a sheriff. Tried making the elves attack, but to no avail. Damn. Toady really needs to make humans playable.[/QUOTE]
I just copy-pasted the nobles from dwarves, renamed a few of them to fix capital letters and changed dwarf to man, and it seems to have worked out fine.
Update to my story: A migrant wave arrived, whilst the mother went from ecstatic to miserable in a single month as the happiness of giving birth to child went away, and a short time later she went berserk, killing her child and then getting killed by 2 dogs and a chicken.
Her and her child made no friends with the migrants so they're just carrying on their day as normal, all of them content or happy.
first it was the teeth the dwarves used as projectiles
then it was daggers and I thought nothing of it
now my dwarves are going all-in and using full sized axes and hammers as throwing projectiles
you know I don't even know anything anymore
[QUOTE=Saza;39879869]first it was the teeth the dwarves used as projectiles
then it was daggers and I thought nothing of it
now my dwarves are going all-in and using full sized axes and hammers as throwing projectiles
you know I don't even know anything anymore[/QUOTE]
Every so often there's a post in this thread that reminds me why I love this game.
[QUOTE=RearAdmiral;39880139]Every so often there's a post in this thread that reminds me why I love this game.[/QUOTE]
happy to provide I suppose
I haven't written up or played on Iceterror in a while for those of you who know what it is. I should get around to that.
Just had a blast delving back into fortress mode, which I haven't truly played since the later 2-dimensional releases.
Would anyone care to put up a tutorial series of screenshots on the ways to set up a farm? The intricacies of channeling water etc elude me.
Oh, also, related to adventurer mode, I was clearing out lairs (didn't bother with getting quests, just wandered around); had an awesome full set of bronze/iron armor.. and things were going well until I bumped into a peasant with 8+named kills. He punched my face bare-handed, stunning me, proceeded to tear off my hand and then bite my neck. An interesting way to die for such a glorious adventurer..
[QUOTE=Punjon;39883894]Just had a blast delving back into fortress mode, which I haven't truly played since the later 2-dimensional releases.
Would anyone care to put up a tutorial series of screenshots on the ways to set up a farm? The intricacies of channeling water etc elude me.
Oh, also, related to adventurer mode, I was clearing out lairs (didn't bother with getting quests, just wandered around); had an awesome full set of bronze/iron armor.. and things were going well until I bumped into a peasant with 8+named kills. He punched my face bare-handed, stunning me, proceeded to tear off my hand and then bite my neck. An interesting way to die for such a glorious adventurer..[/QUOTE]
You don't need to irrigate anymore. Just planting farm plots on soil will work. It'll also work on sand, clay, really anything that isn't rock.
[QUOTE=Punjon;39883894]Oh, also, related to adventurer mode, I was clearing out lairs (didn't bother with getting quests, just wandered around); had an awesome full set of bronze/iron armor.. and things were going well until I bumped into a peasant with 8+named kills. He punched my face bare-handed, stunning me, proceeded to tear off my hand and then bite my neck. An interesting way to die for such a glorious adventurer..[/QUOTE]
Clearly, you weren't the [i]most[/i] glorious adventurer.
On the subject of bullshit, what exactly is attracting so many novice fisherdwarves to my [i]permanently frozen[/i] fortress?? At this point I'm shoving them all in a suicide squad (autonamed "The Walled Virgins") and I'm going to have them prove their worth against the next pack of roving giant coyotes. The survivors will earn the right to stay.
[editline]12th March 2013[/editline]
great now instead of having 6 fishermen I have 5 bed-ridden fishermen
wait, make that 4
[QUOTE=Sector 7;39884324]Clearly, you weren't the [i]most[/i] glorious adventurer.
On the subject of bullshit, what exactly is attracting so many novice fisherdwarves to my [i]permanently frozen[/i] fortress?? At this point I'm shoving them all in a suicide squad (autonamed "The Walled Virgins") and I'm going to have them prove their worth against the next pack of roving giant coyotes. The survivors will earn the right to stay.
[editline]12th March 2013[/editline]
great now instead of having 6 fishermen I have 5 bed-ridden fishermen[/QUOTE]
Sounds like the tale of bronze stabbed.
Here's what you do - dump them in a pit somewhere, then wall it off so your dorfs don't walk in. Useless chumps aren't worth rehabilitating.
[QUOTE=Chronische;39884363]Sounds like the tale of bronze stabbed.
Here's what you do - dump them in a pit somewhere, then wall it off so your dorfs don't walk in. Useless chumps aren't worth rehabilitating.[/QUOTE]
one of them is beating a giant coyote up with her crutch so I might let her live
On a side note, necromancer attack. Now I regret letting all these slaughtered leprechauns decay outside.
My miner got swept into a drainage pipe while breaching the aquifer. I dug him out of there but not before he had decided that it was now his favourite spot on the map. The fucker kept wading back into the pipe via the staircases and ramps I had desperately carved to get him out. So I stationed him elsewhere for a moment and walled off the ramps. Once he was released from duty again he decided to jump into the drainage pipe from the deep end, and try to swim to the shallow end. He drowned before he reached the shallow waters.
He probably lost a sock there.
oh god, is it too much to ask for a single caravan to be able to reach my fortress without stumbling upon 20+ goblin ambushers [i]every time?[/i]
I've got 31 goblins on my creature screen (most of which have crossbows) and half of them are riding giant cockroaches.
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