I got the trade depot and broker and everything, but when the screen came up for the trade itself, I couldnt figure out between the submenus and the priority slider thingies how to "GIBE FOOD PLS".
Basically the left-hand section is what the caravan's offering and the right-hand side's what you've hauled into the depot. If you see something that you fancy from the caravan, highlight it and press Enter. This is like putting stuff on the checkout counter so that the teller knows what you want. Then, once you've scanned the caravan's offerings and hit enter on everything you want, you then go over to your side of the screen where you do the same, except instead of highlighting what you want, you highlight what you're willing to trade for in exchange for the caravan's marked goods. Once that's all done, hit t to complete the transaction.
Note that if your broker's skill is too low, you won't even know how much everything's worth (currency in DF is represented as ☼ instead of $), you'll only know how much everything weighs. If this happens, the best you can do is either take a guess or sell everything on your list instead of bartering.
Also, while finished goods are good to trade because they have no other use, prepared food is literally worth its weight in gold, iirc. Just don't sell all your food supplies, obviously.
[QUOTE=Birdman101;42443734]I got the trade depot and broker and everything, but when the screen came up for the trade itself, I couldnt figure out between the submenus and the priority slider thingies how to "GIBE FOOD PLS".[/QUOTE]
That wasn't the trade menu, that was the goods request menu. The trade menu has to be done through the trade depot, which doesn't have any sort of priorities list.
How do you do desert fortresses?
A lot like normal ones. The automatic soil layer makes it easier to farm.
Anyone would be interested in a 5k year old world? It's not done yet, its currently at 3810 years. For some reason, it's still in Age of Myth, interesting.
Everything of note will be extinct, or have massive killcounts.
A few things will arrive to die of old age.
I get distrustful of old worlds!
I want to conduct an experiment.
There was that person who forced a world into the age of emptiness where nothing was left alive save the vermin. He basically walked around as an adventurer killing everything he saw, including himself.
I want to see if I can generate a world with so many years that it entered the age of emptiness [I]without player assistance.[/I]
Hell, I wanna see what happens if I try to generate a world with a starting year in the hundreds of thousands or the millions.
We need to put money together and rent out a server farm and see how far we can go
turns out age of emptiness ACTUALLY means "the universe has expanded and entropy has petered out"
[QUOTE=Pilotguy97;42456033]I want to conduct an experiment.
There was that person who forced a world into the age of emptiness where nothing was left alive save the vermin. He basically walked around as an adventurer killing everything he saw, including himself.
I want to see if I can generate a world with so many years that it entered the age of emptiness [I]without player assistance.[/I]
Hell, I wanna see what happens if I try to generate a world with a starting year in the hundreds of thousands or the millions.[/QUOTE]
We had one guy, - actually it might have been person11, I don't remember - who was making 2,000 year worlds for anyone who wanted one. He managed to get a few generated, but after a while they started crashing DF. It would also crash if he went much higher, as I recall.
[editline]8th October 2013[/editline]
Also, on the subject of the 5,000 year world, it would be a neat experiment to upload it somewhere and then post it to the thread, and then see what different people make with it. Assuming it doesn't end in emptiness, that would be rather boring.
So it crashed when it was finalizing sites. Dammit. Anything I can do to prevent it from crashing?
I have a 2X quad core xeon server with 16GB of ram sitting in my basement that I havent even powered on in months. Do df worlds age faster with more processing power?
[QUOTE=Birdman101;42456689]I have a 2X quad core xeon server with 16GB of ram sitting in my basement that I havent even powered on in months. Do df worlds age faster with more processing power?[/QUOTE]
Sorta. It takes longer for them to slow down their aging, since your CPU doesn't start having to rob from other processes as soon. At least I think that's how it works.
Yes, but the speed only stacks with one core though as the game doesn't support multi-threading(afaik)
[editline]8th October 2013[/editline]
Three questions:
How do I make archers practice at target? I built three of them which they used exactly once and haven't touched since then.
Does armor racks actually do anything? I put my dwarves on and off duty many times but their equipment always ends up at the stockpile.
What fun can I have with 6 caged troglodytes?
Game doesn't support multithreading. Get a CPU with the highest single-threaded performance. i7 4770k, would be the best consumer one I believe. Anyone got one of those they can spare a thread on for a few hours?
[QUOTE=FPSMango;42456792]Three questions:
How do I make archers practice at target? I built three of them which they used exactly once and haven't touched since then.
Does armor racks actually do anything? I put my dwarves on and off duty many times but their equipment always ends up at the stockpile.
What fun can I have with 6 caged troglodytes?[/QUOTE]
One: I'll be honest, I'm almost positive archery training is broken in this version. I had them working fine a year or so ago, but I haven't managed to get them to even go to training in a while.
Two: I don't think so, past being a potential place to start a barracks/training room from. Also you're better off telling them to wear their armor all the time, so they don't have to spend half a season gearing up.
Three: Build a pitting room, below it make a room entirely surrounded by fortifications and the only exit is a drawbridge. Use it to train your archers. Make sure the path around the fortifications is only 1 tile wide, otherwise when you assign them they may move away from the fortifications.
[quote][video=youtube;6umKShwSVQA]http://www.youtube.com/watch?v=6umKShwSVQA[/video][/quote]
first 40 seconds
[QUOTE=Trekintosh;42457419]Game doesn't support multithreading. Get a CPU with the highest single-threaded performance. i7 4770k, would be the best consumer one I believe. Anyone got one of those they can spare a thread on for a few hours?[/QUOTE]
From passmark's single-thread benchmark page:
i5 3570 - 2,050 (my desktop)
i7 4770k - 2,245
I couldnt find the specs on my xeon L5345s anywhere, but seeing as theyre 2.33Ghz, it would be relatively bad at cooking df worlds without multi core support.
[QUOTE=Birdman101;42443734]I got the trade depot and broker and everything, but when the screen came up for the trade itself, I couldnt figure out between the submenus and the priority slider thingies how to "GIBE FOOD PLS".[/QUOTE]
That would be the goods request menu. It's useless in my opinion
[QUOTE=Adarrek;42458299]That would be the goods request menu. It's useless in my opinion[/QUOTE]
No it's not. It influences both the goods the next dwarven caravan will carry, and how much their price is inflated.
[QUOTE=Birdman101;42458224]From passmark's single-thread benchmark page:
i5 3570 - 2,050 (my desktop)
i7 4770k - 2,245
I couldnt find the specs on my xeon L5345s anywhere, but seeing as theyre 2.33Ghz, it would be relatively bad at cooking df worlds without multi core support.[/QUOTE]
Your desktop would probably be faster at it than your server. I wish Toady would add multicore support, but it's so so so SO far off it probably won't happen in our lifetime.
[QUOTE=Lijitsu;42456318]We had one guy, - actually it might have been person11, I don't remember - who was making 2,000 year worlds for anyone who wanted one. He managed to get a few generated, but after a while they started crashing DF. It would also crash if he went much higher, as I recall.
[editline]8th October 2013[/editline]
Also, on the subject of the 5,000 year world, it would be a neat experiment to upload it somewhere and then post it to the thread, and then see what different people make with it. Assuming it doesn't end in emptiness, that would be rather boring.[/QUOTE]
Wasn't me, I only tried a couple times for myself, and I never managed. I should try again though.
Decided to go ahead and embark in a terrifying area, everything went well at first, but after just a month a horde of raven corpses came from the other side of the map and began rushing at my dwarves... I thought everything was about to be over, but then suddenly, a hippo flew out from the river and began battling the horde! He fought valiantly, but alas, when there was just one raven left, he collapsed and passed out, and then the raven began pecking at his head for all eternity, so I quickly constructed a bridge across the river and sent one of my guys to finish it off, I thought then maybe the hippo could at least die peacefully knowing that he saved us, but soon afterwords a pack of dingo and porcupine corpses began coming in from the same side of the map, so I quickly hauled ass and deconstructed the bridge so they couldn't get over to us. Just when his hippo buddies went over to comfort the wounded hippo, the dingo corpses jumped all over them and attacked, killing the wounded hippo. As I speak, the other hippos are valiantly fighting back the dingoes, all for us dwarves to continue our construction efforts.
Armok bless you, hippos. The first thing I'm doing when I get my dwarves settled in is constructing a memorial site for each hippo that fought for us.
[QUOTE=Secone;42461026]Decided to go ahead and embark in a terrifying area, everything went well at first, but after just a month a horde of raven corpses came from the other side of the map and began rushing at my dwarves... I thought everything was about to be over, but then suddenly, a hippo flew out from the river and began battling the horde! He fought valiantly, but alas, when there was just one raven left, he collapsed and passed out, and then the raven began pecking at his head for all eternity, so I quickly constructed a bridge across the river and sent one of my guys to finish it off, I thought then maybe the hippo could at least die peacefully knowing that he saved us, but soon afterwords a pack of dingo and porcupine corpses began coming in from the same side of the map, so I quickly hauled ass and deconstructed the bridge so they couldn't get over to us. Just when his hippo buddies went over to comfort the wounded hippo, the dingo corpses jumped all over them and attacked, killing the wounded hippo. As I speak, the other hippos are valiantly fighting back the dingoes, all for us dwarves to continue our construction efforts.
Armok bless you, hippos. The first thing I'm doing when I get my dwarves settled in is constructing a memorial site for each hippo that fought for us.[/QUOTE]
I had something similar, where a bunch of badgers have a massive battle with a bunch of undead dingos. The badgers won, happily.
Then the badgers charged the fort and killed the majority of my dwarves, who became zombies soon after.
Thought it would be a good idea to set up some traps and archer towers in case of siege.
Got sieged while doing so. I've never gotten the military aspect of this game down, soon as something happens my entire force ends up dying. I repelled the goblins but at the cost of like 15 soldiers.
You can get pretty far without a military as long as you build many walls and drawbridges
Can someone tell me why one of my Dwarven Babies is crawling around with a bin full of the vast majority of my weapons?
[QUOTE=mastermaul;42463192]Can someone tell me why one of my Dwarven Babies is crawling around with a bin full of the vast majority of my weapons?[/QUOTE]
Maybe it wants to be a pacifier.
Giant Hill Titan Spider showed up and killed like a fifth of everyone before somehow being killed by my legendary engraver. Waiting for the tantrum spiral to kill everyone, I kind of wanted to start over anyways.
So I managed to generate a 4500 year old world on my linux laptop. Though a medium world, now going to try with 10000 years on a medium world and see if it crashes or not.
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