What is happening in those pictures? I normally only play with a tileset.
[QUOTE=Jrose14;42560003]What is happening in those pictures? I normally only play with a tileset.[/QUOTE]
It would appear as if the goblin is just having the shit beat out of it by a couple dwarves.
Looks like he moved a few military dwarves in, dropped in a naked goblin, and let them go to town. The last one is miasma.
I remember the last time I let my dorfs go to town on a naked goblin. They pounded the crap out of the goblin, his organs were destroyed and he suffered until I put him out of his misery with a nice drowning. They violated his wretched sanctity.
The last time I set up any kind of training area for my dwarves, a marksdwarf got his throat ripped out by a zombie vulture head.
[QUOTE=draugur;42560092]I remember the last time I let my dorfs go to town on a naked goblin. They pounded the crap out of the goblin, his organs were destroyed and he suffered until I put him out of his misery with a nice drowning. They violated his wretched sanctity.[/QUOTE]
I love setting up a pair of training rooms. One for armor training and one for weapons training. The weapon one uses training swords/axes/spears and they beat the fuck out of a naked goblin.
The armor room is a 5x5 room with spear traps filled with training spears. Everyone must wear headgear. I call it... [I]The Danger Room.[/I]
[QUOTE=S31-Syntax;42560187]I love setting up a pair of training rooms. One for armor training and one for weapons training. The weapon one uses training swords/axes/spears and they beat the fuck out of a naked goblin.
The armor room is a 5x5 room with spear traps filled with training spears. Everyone must wear headgear. I call it... [I]The Danger Room.[/I][/QUOTE]
danger rooms will also train weapon stats (if they have weapons)
you also only need them to be 1x1 if you're lazy
[editline]17th October 2013[/editline]
[url]http://dwarffortresswiki.org/index.php/DF2012:Danger_room[/url]
My armor room is actually a room with spear traps made of wood and every so often I add one copper spear. Not training spears, that's pussy shit. Then again, my military is a complete bitch to actually survive.
It's pretty much like this:
Militia:
Squad or two of miners and lumberjacks, they wear leather armor and really light armor, not for fighting really, unless it's a pinch, I mostly did it to protect the lumberjacks better from the elements.
No progression.
Warriors:
Drafted useless fucks who believe they can become guards.
They spend their time stationed in the caves or a walled section of the above world, killing whatever comes at them, they are fed and sleep in a separate "fort" that is only really connected to the actual fort via the "airlock" type system that I use to transfer food to them, and occasionally alcohol, but that only happens every half year. They spend two years in this phase of training. They train with long swords and shields. If they pass, they become guards or soldiers, depending on the needs of the fortress.
Guards:
Guards are simply guards, they undergo additional training with long swords in the form of combat drills and go through the military garrison to become guards. They are primarily tasked with patrolling the fortress and guarding the trade gate.
Soldiers:
Warriors that become soldiers transition to axe training, using training axes they beat the shit out of naked prisoners for two years and then undergo the final phase of training, a "danger room" filled with wooden spears and the occasional copper spear. Yes, it's actually dangerous! If they survive long enough to train their skills suitably, they transfer to an active soldier squad and go through normal training cycles and above world patrol cycles after becoming legion dorfs at the military garrison.
White Guard:
Selected from the finest of guards and soldiers, they are the best equipped warriors of the fortress, they are used for guarding the aristocrat district and the military district. In the event of a major threat to the fortress, they are dispatched to deal with the threat, or at least stop the threat from advancing long enough to secure the civilians and nobles within the fortress.
Inquisitors:
Only one and a half squads worth of inquisitors has ever been fielded in a fort because of the training required to become one, a dwarf must be in amazing physical shape, mental shape and highly trained. Inquisitors spend years training their skills and are only fielded in the event of total fortress integrity compromise. Such as the circus coming to town, or a friendly titan the just happens to have accidentally killed then entire white guard.
I call it, hard mode, but when my fortress is pretty sustainable even without being shut in underground, I like to think I can afford to sacrifice the useless migrants I get to this cause.
My catacombs are fucking fantastic because of it too.
If it were more viable, I'd have them suffering in the field more, but the way DF combat works makes training them with armor and weapons more productive than without. The real benefit to this is that my military is mostly desensitized, enjoys slaughtering and patrolling.
[QUOTE=S31-Syntax;42560187]I love setting up a pair of training rooms. One for armor training and one for weapons training. The weapon one uses training swords/axes/spears and they beat the fuck out of a naked goblin.
The armor room is a 5x5 room with spear traps filled with training spears. Everyone must wear headgear. I call it... [I]The Danger Room.[/I][/QUOTE]
My friend is making REAL dager rooms. Real spears. Real danger. Real fun.
Put one masterwork steel spear with a masterwork mechanism in a danger room otherwise filled with training weapons.
I feel like you could make some really twisted bond villain contraptions with lots of surprises. Maybe like a danger room with occasional dangerous weapons, swinging axes triggered by pressure plates, have the whole thing be a big multi z-level expansive room with 1 tile wide walkways, but have the whole thing lead to the fortress without any doors so there is some false hope of making it out alive.
I would say you could make it all in one straight line do your fortress so the victim could see he had a clear path (just to make it even more sadistic) but then I remembered that every dwarf who walked by would freak out even if the gobbo was 10 miles away (and behind grates for that matter).
The fact that my civilians freak out when there's a creature 30z levels above them and unable to get to them at all anyway, really annoying.
[QUOTE=coilgunner;42565191]I feel like you could make some really twisted bond villain contraptions with lots of surprises. Maybe like a danger room with occasional dangerous weapons, swinging axes triggered by pressure plates, have the whole thing be a big multi z-level expansive room with 1 tile wide walkways, but have the whole thing lead to the fortress without any doors so there is some false hope of making it out alive.
I would say you could make it all in one straight line do your fortress so the victim could see he had a clear path (just to make it even more sadistic) but then I remembered that every dwarf who walked by would freak out even if the gobbo was 10 miles away (and behind grates for that matter).[/QUOTE]
Would go great until you get baddies with [trap_avoid]
Those which get past would just be worthy adversaries of my military. Or better yet I could have the tunnel lead to my mayors office and when the enemy gets there I would set my mayor as a soldier and give him the kill order to duel it out.
[QUOTE=coilgunner;42566908]Those which get past would just be worthy adversaries of my military. Or better yet I could have the tunnel lead to my mayors office and when the enemy gets there I would set my mayor as a soldier and give him the kill order to duel it out.[/QUOTE]
What do mayors actually [i]do[/i], by the way? All they ever I ever see them do is go "AHEM" and ban the export of coffins or some other random shit.
They normally end up banning the export of coffins when I have loads of bodies lying around though, maybe its supposed to be "hey, you need this shit."
It is always in the best interest to shelter and seal the bourgeois dwarves from the proletariat dwarves because all they do is mess stuff up.
So yeah, Mayors do very little.
[QUOTE=Jrose14;42567264]What do mayors actually [I]do[/I], by the way? All they ever I ever see them do is go "AHEM" and ban the export of coffins or some other random shit.
They normally end up banning the export of coffins when I have loads of bodies lying around though, maybe its supposed to be "hey, you need this shit."[/QUOTE]
Mayors seem to use their power to obsess over something. I usually have them tell me to make axes and when I do they prohibit the export of axes like some kind of power hungry freak. I imagine every mayor like the one in Boatmurdered just surrounded by all the miniforges he had people make playing with them by himself like a kid.
[QUOTE=S31-Syntax;42566578]Would go great until you get baddies with [trap_avoid][/QUOTE]
Make the whole entrance a danger room. Manually triggered spear traps will still hurt trapavoid, and link the traps to a pressure plate in some high traffic area, such as the dining hall.
Other option is to recruit a Giant Cave Spider or web throwing FB to live near the main door, and have it sling web so they get trapped.
Okay guys, so I didn't play DF yesterday because I got busy, don't worry though! I'm getting back on the wheel right now to make a story of your named characters being raped by daemons.
It turns out that the save I had screwed up, so I'm starting from a back up. This ended up being a good thing, since when I left my fortress I was about to watch the population go crazy from a food shortage-wait. The proletariat... died because of a food shortage? Oh god, what have I recreated?
Anyone else just love watching and reading stuff about Dwarf Frotress but can't play it?
I never feel like i have the time to learn it so i just read threads like this instead.
It takes about 505 power to transfer power from my power plant to the pumps that allow water to flow into the fortress. H-axles are a fucking godsend, 1 power each.
I am going to learn how to play this game.
[QUOTE=Killowatt;42569608]I am going to learn how to play this game.[/QUOTE]
Good luck.
You're gonna need it.
[QUOTE=Killowatt;42569608]I am going to learn how to play this game.[/QUOTE]
I tried once, i got the basics in but then it was downhill from there, i didn't know what symbol meant what and the tileset wasn't the best.
The learning curve is like a brick-wall, as someone once said.
[QUOTE=applemaster;42569758]Good luck.
You're gonna need it.[/QUOTE]
Not really, it's pretty easy once you get the basics down.
Reconstruction of my old fortress is going extremely well, I've fixed a lot of errors I made in my last attempt while using my new experience to improve my future plans. I'll edit in some screen shots in few hours or so, unless something happens.
[editline]18th October 2013[/editline]
[QUOTE=Killowatt;42569608]I am going to learn how to play this game.[/QUOTE]
Here are some links to get you started:
[url]http://dwarffortresswiki.org/index.php/Main_Page[/url]
[url]http://www.bay12forums.com/smf/index.php?topic=59026.0[/url]
[url]http://youtu.be/NAPJodcPJLA[/url]
Get the basic pack, the advanced version is just optional stuffs. While the basic version of the Lazy Newb pack (middle link) downloads, watch from at least episode 1-5 of the you tube series (bottom link) I linked you to get a feel for the game. Then, download the Phoebus graphics pack and configure the settings the guy in the video has. Optionally, put the wiki (top link) into your bookmarks for easy access. Congratulations, you are ready to start your first game that will horribly fail.
After you complete that? You have learned the basics of DF, you conquered the learning curve! Give yourself a pat on the back. Enjoy your long games, endless cool stories, and Saturday nights spent making virtual wells!
I have added a new corpse storage with special access to my civilian side of the fort to the military cave camp. This will allow me to give the bodies the proper mass funeral they deserve.
Also have just breached the brook, my power plant produces 1200 power, requires 504 to get the power to the pumps, that gives me about 700 power left to fuck with. Probably going to do something fun with that.
Still finishing the secret access tunnels around the fort and still needing to label and link levers to seal off different districts and each of the four wards in the hospital.
Considering solving cave adaptation by giving very narrow shafts to the surface in my passages at key points, which will let in light. The map only gets cold enough to freeze water for the duration of mid winter anyway.
At worst I can seal those off and use aux. access passages if they become a problem.
[QUOTE=Robust Retard;42570065]Reconstruction of my old fortress is going extremely well, I've fixed a lot of errors I made in my last attempt while using my new experience to improve my future plans. I'll edit in some screen shots in few hours or so, unless something happens.
[editline]18th October 2013[/editline]
Here are some links to get you started:
[url]http://dwarffortresswiki.org/index.php/Main_Page[/url]
[url]http://www.bay12forums.com/smf/index.php?topic=59026.0[/url]
[url]http://youtu.be/NAPJodcPJLA[/url]
Get the basic pack, the advanced version is just optional stuffs. While the basic version of the Lazy Newb pack (middle link) downloads, watch from at least episode 1-5 of the you tube series (bottom link) I linked you to get a feel for the game. Then, download the Phoebus graphics pack and configure the settings the guy in the video has. Optionally, put the wiki (top link) into your bookmarks for easy access. Congratulations, you are ready to start your first game that will horribly fail.
After you complete that? You have learned the basics of DF, you conquered the learning curve! Give yourself a pat on the back. Enjoy your long games, endless cool stories, and Saturday nights spent making virtual wells![/QUOTE]
Or you could download the LNP, use the tileset you like the look of most, and use the quickstart guide on the DF wiki for your first fort. YouTube guides may work for some people, but text and picture guides are a lot simpler and less annoying to go back over.
I've stuck the four of the angriest dwarves in my fortress into one squad, and use the danger room to train them to super inhuman(indwarf?) levels.
I can't wait for an seige.
[QUOTE=Yumyumbublegum;42570162]
I can't wait for an seige.[/QUOTE]
Or they'll get a strange mood and an hero :v:
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