• Dwarf Fortress - DF2014 released
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My countess, which is obsessed with earrings just got a fey mood and claimed a dwarfcrafts workshop. I really wonder what she's gonna make. Look at that, she made earrings. I could not have guessed.
[QUOTE=handorff;39889807]My countess, which is obsessed with earrings just got a fey mood and claimed a dwarfcrafts workshop. I really wonder what she's gonna make. Look at that, she made earrings. I could not have guessed.[/QUOTE] sell them to the next caravan
[QUOTE=Sector 7;39891752]sell them to the next caravan[/QUOTE] You can't sell artifacts.
[QUOTE=Lijitsu;39891918]You can't sell artifacts.[/QUOTE] dump them into the lava pit along with the next caravan [sp] though I was under the impression you could [f]orbid something out of a dwarf's inventory and then bin it?[/sp]
It's not a matter of putting it into a bin, you can't select it in the trade screen. I've tried. Numerous times. And for those who don't believe me: [quote]Dwarves drop artifacts in the workshop as soon as they are made. [b][u]They cannot be traded[/u][/b], but most can be used just like any item of its type. A list of all artifacts that the fortress has created can be seen by pressing[/quote] [url]http://dwarffortresswiki.org/index.php/Artifact[/url]
I've decided to finally give this a proper go. Wish me luck! [editline]13th March 2013[/editline] I have no idea what I'm doing.
[QUOTE=reevezy67;39896896] [editline]13th March 2013[/editline] I have no idea what I'm doing.[/QUOTE] Truer words have never been said
oh jesus I've got a vampire in my fort so I'm looking at every decently-skilled immigrant to see which one does vampire stuff, right? Family outside the fortress, "Has the appearance of someone aged [number less than their age]," constant dehydration, the works Turns out one of my dwarves [i]enjoyed a bath recently.[/i] I'm considering having him killed either way. There is no way in hell that dwarf took a bath, unless he took a bath in the sea of blood outside my front door. [editline]13th March 2013[/editline] FOUND YOU, BITCH I somehow didn't notice a farmer's absolutely stupid list of skills. He's at least adequate at 20 different things and he's a member of a dozen civilizations. For punishment, my nobles recommended 201 days in prison. I recommended getting crushed by a bridge.
I'd suggest the Dwarf Therapist method for finding vampires. Tedious, but effective. [editline]13th March 2013[/editline] Alternatively, cheat and use DFhack.
You can trade artifacts if you cage a dwarf who is carrying one. You have to render them unconscious on top of a cage trap. Once its in you can let him out but you forbid the artifact and then you can trade the cage away.
That's a seriously roundabout way to get rid of something that you could just leave in a bin and forget about. Unless you're seriously strapped for space, I'd personally just leave it be.
[QUOTE=Sector 7;39897112]oh jesus I've got a vampire in my fort so I'm looking at every decently-skilled immigrant to see which one does vampire stuff, right? Family outside the fortress, "Has the appearance of someone aged [number less than their age]," constant dehydration, the works Turns out one of my dwarves [i]enjoyed a bath recently.[/i] I'm considering having him killed either way. There is no way in hell that dwarf took a bath, unless he took a bath in the sea of blood outside my front door. [editline]13th March 2013[/editline] FOUND YOU, BITCH I somehow didn't notice a farmer's absolutely stupid list of skills. He's at least adequate at 20 different things and he's a member of a dozen civilizations. For punishment, my nobles recommended 201 days in prison. I recommended getting crushed by a bridge.[/QUOTE] Or wall him in a room so he can become your eternal bookkeeper.
After playing this game for around a week I have finally grasped the basics of this game :v: One thing I cannot seem to find is coal, how am I meant to start my glorious metal industry if all I have is metal ore? I started digging deep to see if I can find magma but I have had no luck yet. Also one thing I am still curious about, I hear stories of people sentencing dwarves to death in hilarious ways such as crushing them beneath a bridge, how would I go about making a dwarf go to a specific place in my fort? And another thing my fortress is literally covered in hamster remains and my dwarves refuse to stick them in the garbage pile outside, do hamster remains cause miasma?
[QUOTE=Boomslang;39901614]After playing this game for around a week I have finally grasped the basics of this game :v: One thing I cannot seem to find is coal, how am I meant to start my glorious metal industry if all I have is metal ore? I started digging deep to see if I can find magma but I have had no luck yet. Also one thing I am still curious about, I hear stories of people sentencing dwarves to death in hilarious ways such as crushing them beneath a bridge, how would I go about making a dwarf go to a specific place in my fort?[/QUOTE] Either use w to make them their own personal burrow, or make a militia squad with only them in it and station it somewhere. You can lock doors with [q],[l] to keep them somewhere. or you can find which room they live in and then just lock them in or you can assign them a bedroom, the floor of which consists of a retractable bridge situated over a volcano [editline]13th March 2013[/editline] the symbol of my civilization is a pair of menacing boots
[QUOTE=Boomslang;39901614]After playing this game for around a week I have finally grasped the basics of this game :v: One thing I cannot seem to find is coal, how am I meant to start my glorious metal industry if all I have is metal ore? I started digging deep to see if I can find magma but I have had no luck yet. Also one thing I am still curious about, I hear stories of people sentencing dwarves to death in hilarious ways such as crushing them beneath a bridge, how would I go about making a dwarf go to a specific place in my fort? And another thing my fortress is literally covered in hamster remains and my dwarves refuse to stick them in the garbage pile outside, do hamster remains cause miasma?[/QUOTE] No need for coal. If you have wood, build a wood furnace (if you want to build one its in the furnace menu, not the workshop menu) and make charcoal. It uses up a resource, but assuming you have access to trees, you shouldn't have any issues.
I do have a wood furnace currently but I was hoping to swap over to coal. Although I can deal with the coal for now since I robbed the elves of all their wood! Time to kit out my militia in something other than wooden weapons!
I like to butcher my wagon animals and make bone bolts out of their bones. Then I can just cut down a tree and make a crossbow. And I can tan their hides and make a quiver. That should be enough defense for until I start getting ambushes and I can have a couple hunters early on. Turkeys are really good for getting decent amounts of bone and leather early on.
New devlog: [QUOTE] Now all of the necessary actions have been converted over to the new system, and the current project is to feel satisfied with the way fighting works with respect to timing and reaction moments, at least enough to move on. Right now it's too vague about when you might get attacked or who gets to strike first -- it was always kind of like that, but now that attacks outpace standard movement, movement during combat will need to be made more sensitive to the situation so that you don't walk into repeated strikes and become overly frustrated.[/QUOTE]
[QUOTE=Neo Kabuto;39907713]New devlog:[/QUOTE] Maybe I'm reading this wrong, but it sounds like you'll now be able to actively parry or dodge incoming blows, instead of doing it automatically during a turn (or actively NOT parry/dodge for that matter).
LEAKED REACTION MODE FOOTAGE [video=youtube;iMJVVjAH5YU]http://www.youtube.com/watch?v=iMJVVjAH5YU[/video]
Danger rooms still function like normal, right? I intend to be an asshole and use them soon, I just don't want any nasty surprises.
Yeah, they haven't changed at all.
Is it a good or bad idea to play dwarf fortress after several glasses of the ever-delicious Bison Ridge aged whiskey? Maybe i'll play & post my results. better back up my fortress. Better figure out how to back up my fortress. Thursday afternoons.. ED: remember when you had to buy gold? Good times... garry fucked by paypal for the $999 transaction from some little kid
[QUOTE=DTkach;39914299]Danger rooms still function like normal, right? I intend to be an asshole and use them soon, I just don't want any nasty surprises.[/QUOTE] I think I've overused the danger rooms. My fortress is basically unkillable, have slaughtered like 3 dragons and a couple of forgotten beasts. I have tons of food and I can't get any more migrants. Just waiting for something radical to happen, and I can have my "fun".
[QUOTE=Punjon;39914596]Is it a good or bad idea to play dwarf fortress after several glasses of the ever-delicious Bison Ridge aged whiskey? Maybe i'll play & post my results. better back up my fortress. Better figure out how to back up my fortress. Thursday afternoons.. ED: remember when you had to buy gold? Good times... garry fucked by paypal for the $999 transaction from some little kid[/QUOTE] Don't you still have to buy it?
[QUOTE=Punjon;39914596]Is it a good or bad idea to play dwarf fortress after several glasses of the ever-delicious Bison Ridge aged whiskey? [/QUOTE] It's a good idea if you keep some sort of record of everything falling apart quickly.
[QUOTE=handorff;39915720]I think I've overused the danger rooms. My fortress is basically unkillable, have slaughtered like 3 dragons and a couple of forgotten beasts. I have tons of food and I can't get any more migrants. Just waiting for something radical to happen, and I can have my "fun".[/QUOTE] Take over the circus.
[QUOTE=DTkach;39917512]Take over the circus.[/QUOTE] and then build an upside-down tower
[QUOTE=Sector 7;39917932]and then build an upside-down tower[/QUOTE] Make sure it's made out of ice.
I remember in my DF modding days, I was making a few dinosaur creatures, and it was going really well. I was real proud of my Spino, which could use both its claws and its jaws, but prioritized the claws. It was amphibious too of course. The Trex was one of the first I made, and it was fairly simple. It was extremely fast and ruthless, and just chomped shit to death. One day, during a test of the Spino's final version, I discovered it wasn't as complete as I thought. I was pitting the two against each other, and the Spino was kicking its ass for the most part. Then the Trex grabbed it by the neck and started choking it to death. That day I learned how to properly disable grasping capabilities.
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