[QUOTE=G-Strogg;42593410]Oh god could I please get some context? :v:[/QUOTE]
It also works similarly in that if you get Kobold civ. They export petty annoyance and your civ offers death.
Sometimes the Liaison asks for the oddest combination of items. Apparently the mountainhome is in dire need of crutches, swords, and waterskins.
[QUOTE=Gray Altoid;42595373]Sometimes the Liaison asks for the oddest combination of items. Apparently the mountainhome is in dire need of crutches, swords, and waterskins.[/QUOTE]
"We recently got attacked by an army of goblins, we will need crutches for dealing with our near losses while importing swords and water skins for the new recruits, do you have any?"
Makes sense to me.
Not even a year and I'm getting sieged by undead. Oh boy.
At least I have all these rock traps.
[QUOTE=G-Strogg;42593410]Oh god could I please get some context? :v:[/QUOTE]
I was exploring the menus and I happened upon [c]ivilizations. Lo and behold, the goblins were there.
[editline]21st October 2013[/editline]
[QUOTE=Alxnotorious;42595588]Not even a year and I'm getting sieged by undead. Oh boy.
At least I have all these rock traps.[/QUOTE]
How good are rock traps
Should I invest in weapon traps? Never had to use my alley of death, but a rock trap seems rather underpowered with its name and all. Plus, don't you have to reload them?
[editline]21st October 2013[/editline]
Strangely enough, I haven't had a siege yet. Or goblins attack. I think I need to raise my fort population. I am at a stable 90~ limited with LNP. I might raise it up to 120, or so.
[QUOTE=Zombie_2371;42595594]I was exploring the menus and I happened upon [c]ivilizations. Lo and behold, the goblins were there.
[editline]21st October 2013[/editline]
How good are rock traps
Should I invest in weapon traps? Never had to use my alley of death, but a rock trap seems rather underpowered with its name and all. Plus, don't you have to reload them?
[editline]21st October 2013[/editline]
Strangely enough, I haven't had a siege yet. Or goblins attack. I think I need to raise my fort population. I am at a stable 90~ limited with LNP. I might raise it up to 120, or so.[/QUOTE]
Cage traps are about the best there is. They capture what walks on them and you can keep them around for whatever you want. You could sell them to the elves I'm sure.
stone traps work well but people with high dodging skills will jump around the falling stone (usually running into other stone traps). Weapon traps are great though because you can combine weapons into 1 trap. So you could have a battle axe a large dagger and a training sword all in one trap. I'm pretty sure they have a chance to jam though.
I usually make tons of cages and then put a couple stone traps in front of them and random weapon traps behind the cages, then more cages behind that.
[IMG]http://gyazo.com/1e072c561d9766811b463fea19f86925.png[/IMG]
I actually prefer to capture my enemies but I had so many weapons from attacks and overproduction (to get the weaponsmiths skill up so my soldiers have better weapons) I just decided to make a few random weapon traps.
Uh oh, my fortress is gonna starve.
I just random embarked and there aren't many plump hemet spawns, and they are already planted.
Most of my animals have already starved apart from my cats.
I like to keep going no matter the odds, sometimes I'm left with only one dwarf with no arms or something and I still rebuild.
[QUOTE=Zezibesh;42595943]I like to keep going no matter the odds, sometimes I'm left with only one dwarf with no arms or something and I still rebuild.[/QUOTE]
Yeah I usually get well timed migrant waves right after 90% of my fortress has been utterly destroyed.
Half my worlds don't gen with plump helmets for me to take on embark. I don't even know how that happens but it does and it is horribly fun. Really makes my food industry a bitch.
Elven caravan has arrived, hehehehe >:)
[QUOTE=pip12345;42597802]Elven caravan has arrived, hehehehe >:)[/QUOTE]
I was testing out dfhack with the command "slayrace elf magma"
[img]http://i.imgur.com/IINnL43.png[/img]
oops
Why do these stupid long eared insects only trade fucking ropes and wooden bins.
[QUOTE=pip12345;42597919]Why do these stupid long eared insects only trade fucking ropes and wooden bins.[/QUOTE]
I had ordered (elves have a trade diplomatic in Masterwork) tons of Grizzly Bears for combat and Red Pandas for my meat industry. Got about six grizzly bears and four red pandas (half male half female of each). That's basically all they brought, and some liquor. I promptly seized it all, and requested more for next year.
Figured I'd give a little insight into the fort I'm dealing with right now, things have been pretty silly so far, a siege is bound to happen any day now as well, it's been about 3 years now.
[IMG]http://i.imgur.com/6u5f7Qh.png?1[/IMG]
The entrance to my fort, happily perched right above a volcano, with two bridges hooked up to a lever to fling any unwanted visitors, most likely into the volcano itself. (I still don't think I will ever understand dwarf fortress physics, that bridge across the volcano should not be possible)
[IMG]http://i.imgur.com/yRYAXck.png?1[/IMG]
My ever-growing stockpiles of corpses and refuse, also some animals relaxing next to everything rotting. The area around my fort is half-Terrifying and half-Wilderness, so basically, everywhere to the right of the entrance of my fort is terrifying, and the land above my fort is wilderness, so in order to have a chance at surviving, after killing something, dwarves have to haul ass and grab its corpse as fast as possible and move it to the refuse/corpse stockpiles I have placed in the wilderness area, in order to stop it from coming back to life over and over. Thus, this makeshift walled in area was born. Now that I have a larger military, I've been more relaxed and making some new stockpiles outside of it.
[IMG]http://i.imgur.com/IM6lkcB.png?1[/IMG]
The rest of the first floor beyond the bridges, a small barracks for my first squad, who I send out to deal with most minor undead threats as they're the closest. Trade depot as well, strategically placed so I can let caravans deal with shit first.
[IMG]http://i.imgur.com/bt4yNcf.png?1[/IMG]
Second floor, with drinks/food stockpiles, separated into two just because, plus the hospital, most basic workshops, some rooms, a dining hall, another barracks, and to the left of the dining hall is my farm.
[IMG]http://i.imgur.com/BlunmUx.png?1[/IMG]
Third floor, more rooms and most main stockpiles.
[IMG]http://i.imgur.com/2osIv2i.png?1[/IMG]
The rest of the third floor, with an area for coffins, more stockpiles, and in the cage stockpile I have a channeled tile dug out for dragging caged prisoners into.
[IMG]http://i.imgur.com/vHazMeA.png?1[/IMG]
Part of the fourth floor, beginning to set up a prison area to the left, along with more workshops
[IMG]http://i.imgur.com/1MZKzmj.png?1[/IMG]
Rest of the fourth floor, my grand effort to have all the rooms I'll ever need. Also two rooms for the mayor and captain of the guard not pictured.
This fort's been really rough, but it's been holding together surprisingly well, the worst thing that's happened so far is an incident where a dwarf was carrying a goblin corpse up to the safe area and it resurrected right in his hands and killed him + 1 other person, and then those 2 resurrected and... yeah. We didn't lose any others after that luckily, but still, carrying a corpse just to have it come back to life and start eating you must have been terrifying.
Oh yeah, and there was also a human caravan that came in and immediately had 2 ambushes appear right next to it, they fought off enough of the goblins to have them retreat but pretty much everyone in the caravan died, I'm hoping they come back this year but they might not have been too happy about that. Oh well, free goods!
Set up a small military ward.
[IMG]http://i44.tinypic.com/mmu7uc.png[/IMG]
1.) Prisoner holding section, all goblins and elves will be brought here, disarmed, and brought to [b]2[/b] for later use.
2.) PBA (prisoner beating area) where I can train some of my dwarves with training swords and such on excess prisoners.
3a-b.) Barracks dormitories. So they don't have to run all the way back to the housing area for a quick nap. Makes them able to train for just that little bit longer.
4.) Training area. Small, but really only used by 1-2 squads.
5.) Meeting area. Mostly cosmetic. I may change it to be the Military Commander's office later, or the Captain of the Guard's.
[editline]22nd October 2013[/editline]
First ambush. I have a massive about of moleweasels, and they are mentally handicapped. I can't lure the goblins into my trap area because the stupid weasels keep charging out of my base and aggroing them all over the map.
[editline]22nd October 2013[/editline]
Entire military died. Everyone is going insane.
I accidentally flooded my fortress. That has to be the tenth time I've done that. Damn water pressure.
so, then
It's been some time since I've played this game but I never cease to giggle at things latching on firmly to eyes.
[editline]21st October 2013[/editline]
[QUOTE=Alxnotorious;42603705]I accidentally flooded my fortress. That has to be the tenth time I've done that. Damn water pressure.[/QUOTE]
my next goal is to build a fortress - open topped to the ground above (with walls around the opening, though) and have an artificial geyser in the fort's middle open courtyard
is it possible? we'll find out
Secone, that fort entrance reminds me of a fort entrance I once built:
[img]http://i.imgur.com/4O33t.png[/img]
[QUOTE=Alxnotorious;42603705]I accidentally flooded my fortress. That has to be the tenth time I've done that. Damn water pressure.[/QUOTE]
I've never accidentally flooded a fortress.
[sp]It's always on purpose [/sp]
Pageking so here's another one
[img]http://i.imgur.com/UGI08.png[/img]
[highlight](User was banned for this post (""pageking" shit" - Orkel))[/highlight]
Dorfs remove goblin kebab from spears.
you broke it josh
[editline]21st October 2013[/editline]
so did you nutter
[QUOTE=JoeSibilant;42604056]Secone, that fort entrance reminds me of a fort entrance I once built:
[img]http://i.imgur.com/4O33t.png[/img][/QUOTE]
Haha, nice! That's more or less the tactic I've been using for certain situations, except I also have cage traps surrounding the entrance. I managed to catch an ettin in one just a minute ago, had a lot of fun dropping him down into my army of 30 dwarves and watching him get beaten to death before he even had time to fight back.
Going to finally start playing on my really old world. I've carefully gone through each starter dwarf to find them profession that fits what they are good at.
So now I have:
2 miners
1 woodcutter/carpenter
1 doctor/appraiser/record keeper
1 stonecrafter/potter
1 mason/engraver
1 grower/brewer/cook
Now, the dwarfs of "The Fences of Flesh" are going to start building the "Necrocastle".
Maybe I should try to create a big outside fort, with stone walls and a lot of statues and stuff? To really get the castle feel.
[editline]22nd October 2013[/editline]
Dammit my laptop's battery went dark when I was saving..
Oh boy, fortress overrun by undead! fun! and my dwarf didnt pull the bridge lever in time! Ffuen!
[editline]22nd October 2013[/editline]
was attacked by 80 undead initially i shit you not. now they're 140 roaming the fortress, goddamn me am I gonna reclaim this fucker.
[QUOTE=Saza;42603956]so, then
It's been some time since I've played this game but I never cease to giggle at things latching on firmly to eyes.
[editline]21st October 2013[/editline]
my next goal is to build a fortress - open topped to the ground above (with walls around the opening, though) and have an artificial geyser in the fort's middle open courtyard
is it possible? we'll find out[/QUOTE]
It would be nice if you could drain water to the edge of the map underground. I'd suggest having a tunnel set up under where the water collects that brings it to the map's edge. Add two pumps ground level to pump it back up and funnel the water towards the edge using walls.
Is it possible to cage up random dwarfs that you don't like?
Everyone is happy except the shitty mayor that is very unhappy because the dinner room doesn't have enough chairs. I want to learn him a lesson that my fort is not a democracy.
[QUOTE=pip12345;42606285]Is it possible to cage up random dwarfs that you don't like?
Everyone is happy except the shitty mayor that is very unhappy because the dinner room doesn't have enough chairs. I want to learn him a lesson that my fort is not a democracy.[/QUOTE]
You can chain him up, but except for accidental caging you'd have to convict him of something first.
[editline]22nd October 2013[/editline]
At least I'm pretty sure you can chain him up.
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