• Dwarf Fortress - DF2014 released
    6,379 replies, posted
[QUOTE=deltasquid;42834806]Chalk this up to my inexperience with Dwarf Fortress and adventure mode, but how the heck do you find stores? I did a quest with two companions and killed some bandits and I want to sell the loot and buy some bolts for the crossbowman, because she ran out during the fight.[/QUOTE] You have to go into a hamlet or city, and inside the fast travel menu, like pilot said, it will tell you what is nearby (within the 9 squares around you, afaik). Of course, if your history is too early or too late, there may not be stores nearby.
[QUOTE=archangel125;42835050]Played DF for the first time today, in adventure mode. Went roaming for a long while and found some animals. I wanted to see how the combat worked, so I killed a stray chicken (tame). I was immediately set upon by a stray dog, several ducks, two more chickens, and a boar. They surrounded me, the boar knocked me out with a kick to the head, and the fowl beasts pecked me to death. how[/QUOTE] I think I understand. Dwarf Fortress is set in an alternate universe where everywhere is Australia.
[QUOTE=archangel125;42835050]Played DF for the first time today, in adventure mode. Went roaming for a long while and found some animals. I wanted to see how the combat worked, so I killed a stray chicken (tame). I was immediately set upon by a stray dog, several ducks, two more chickens, and a boar. They surrounded me, the boar knocked me out with a kick to the head, and the fowl beasts pecked me to death. how[/QUOTE] If animals gang up on you they can wear you down very fast because you can only do (about) 1 attack in a turn, but if there are 5 animals attacking you, you'll only be able to block one or two (depends on your speed/dodge/etc.) so eventually you'll be overwhelmed.
[QUOTE=archangel125;42835050]Played DF for the first time today, in adventure mode. Went roaming for a long while and found some animals. I wanted to see how the combat worked, so I killed a stray chicken (tame). I was immediately set upon by a stray dog, several ducks, two more chickens, and a boar. They surrounded me, the boar knocked me out with a kick to the head, and the fowl beasts pecked me to death. how[/QUOTE] I did the same...except I got killed by a bunch of children. By the way, can children be vampire/necros?
man i can never get into this game, tried for years now but my attention span is shit
[QUOTE=Giraffen93;42839125]man i can never get into this game, tried for years now but my attention span is shit[/QUOTE] then you weren't trying for years it really isn't hard to get into it, especially with how much stuff the wiki has to help new players. plus if you don't want to read there are tons of videos on youtube.
Took me like a few hours watching some start up videos, then I just switched over to using the wiki, once I knew how to navigate the menus.
[QUOTE=bunnyspy1;42839754]then you weren't trying for years it really isn't hard to get into it, especially with how much stuff the wiki has to help new players. plus if you don't want to read there are tons of videos on youtube.[/QUOTE] It overwhelms me every time, I can't follow guides.
[QUOTE=Giraffen93;42839866]It overwhelms me every time, I can't follow guides.[/QUOTE] Just play along side a let's play, there's nothing overwhelming about that.
Wipe out the world trip report v2: I recovered all the old stuff that my previous adventurer accumulated, gained some more experience and finished a few more notable tasks. I'm up to 166 notable kills and nearly 300 other kills. Skill gain is proceeding apace, and I might actually be able to get strong enough to become a necro of worth. And unlike other prospectives, I made sure to tag Reading as a skill to make sure I actually got to become one :v:
[QUOTE=Giraffen93;42839866]It overwhelms me every time, I can't follow guides.[/QUOTE] the first step is to forget all this talk that it's hard to get into the game the second step is clicking this link [url]http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide[/url]
[QUOTE=bunnyspy1;42840721]the first step is to forget all this talk that it's hard to get into the game the second step is clicking this link [url]http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide[/url][/QUOTE] i can't even grasp that page, seriously and ascii/repeated tilesets makes my head hurt this game isn't for me
[QUOTE=bunnyspy1;42840721]the first step is to forget all this talk that it's hard to get into the game the second step is clicking this link [url]http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide[/url][/QUOTE] you know something is difficult to learn when it takes over an hour to read the quickstart guide
[QUOTE=Wingz;42840762]you know something is difficult to learn when it takes over an hour to read the quickstart guide[/QUOTE] it's a complicated game, but it's not a brick wall like some people like to claim it just takes some patience, and I think a lot of good games force you to be patient if you are comfortable with space station 13, I think you can learn dwarf fortress [editline]12th November 2013[/editline] maybe I'm just too passionate about the game and I'm a bit ignorant
[QUOTE=bunnyspy1;42840798]it's a complicated game, but it's not a brick wall like some people like to claim it just takes some patience, and I think a lot of good games force you to be patient if you are comfortable with space station 13, I think you can learn dwarf fortress [editline]12th November 2013[/editline] maybe I'm just too passionate about the game and I'm a bit ignorant[/QUOTE] well, when you compare it to a lot of other games, it is really as difficult to learn as many claim but yea, all you really need is patience and a bit of an attention span
The game is easy, sorta. The UI is ultra hard at first.
[QUOTE=person11;42840929]The game is easy, sorta. The UI is ultra hard at first.[/QUOTE] i really hate the UI imagine if toady completely overhauled the UI alone it would become so accessible so fast
Even the graphics are easy to understand after a while, it's just the UI that is so clunky [editline]12th November 2013[/editline] But I don't mind if it never changes. I can't imagine the programming hell one would have to go through to change the UI
Its way easy since the major objective of the game is to lose.
[QUOTE=Wingz;42840905]well, when you compare it to a lot of other games, it is really as difficult to learn as many claim but yea, all you really need is patience and a bit of an attention span[/QUOTE] EVE scares me. A lot. I'm also too broke of time and money for EVE, so I suppose I can be thankful!
[QUOTE=Nivoldoog;42841241]Its way easy since the major objective of the game is to lose.[/QUOTE] Negative, the main objective is to delay losing.
[QUOTE=Wingz;42841074]i really hate the UI imagine if toady completely overhauled the UI alone it would become so accessible so fast[/QUOTE] toady said he's doing gameplay mechanics over UI because development is faster that way.
[QUOTE=S31-Syntax;42841570]Negative, the main objective is to delay losing.[/QUOTE] Or at least to lose spectacularly.
[QUOTE=bunnyspy1;42840721]the first step is to forget all this talk that it's hard to get into the game the second step is clicking this link [url]http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide[/url][/QUOTE] Whoa whoa whoa whoa when didthis get posted? I've been sending people to the .31 quickstart because 2012 wasn't up yet.
[QUOTE=WastedJamacan;42842154]Whoa whoa whoa whoa when didthis get posted? I've been sending people to the .31 quickstart because 2012 wasn't up yet.[/QUOTE] It's been out as long as 2012 has. AKA over a year now. So uhh, well done.
[QUOTE=Pilotguy97;42843713]It's been out as long as 2012 has. AKA over a year now. So uhh, well done.[/QUOTE] I am really confused now. I had found the .31 version and clicked the .34 button at the top a week or so ago and it said the page did not exist yet.
Oh god this went horribly. My 2 companions and I went after some goblin warlord. While approaching him, my crossbowman companion struck him in the leg and dropped him. I thought this'd be an easy kill, but I underestimated the skills of the other goblins. My maceman companion got surrounded and her legs got incapacitated by axes chopping into her, and my duel against a goblin swordsman took a turn for the worst when the warlord bit my ankles and I got stunned. I died when the goblin put an iron sword deep in my gut and started twisting it around. [editline]13th November 2013[/editline] Well, my newest guy got murdered in some sewers. Me and my 3 companions descended in there to find a vampire, but some trap got triggered and dumped us all in the water, and I drowned because I was lying down and people were trampling me while fighting amphibian spearmen. That was... Odd.
Something I've used that makes playing a lot more pleasant are these plugins here: [B]Mouse Fortress[/B] [url]http://www.bay12forums.com/smf/index.php?topic=102563.0[/url] [B]UI Improvement Plugins[/B] [url]http://www.bay12forums.com/smf/index.php?topic=119575.0[/url] [B]Construction Helper[/B] (Part of the UI Improvement Plugins, this is its more detailed thread) [url]http://www.bay12forums.com/smf/index.php?topic=119369[/url] Both Mouse Fortress and UI Improvement Plugins have mouse plugins which conflict a little bit, so I'd recommend shutting down the Mouse Fortress cursor.exe process, while leaving the mouse.exe process running. I've found the Mouse Query cursor to be much more reliable, and much less screwy with the camera. Doing this allows these two plugins to work wonderfully together. [B]Mouse Fortress[/B] lets you pan the screen with the middle mouse button, as well as providing a very useful rightclick menu. You can also scroll through z-levels using the scroll-wheel, which I find myself using much more than using it to zoom in/out. I've rebound my zoom in/out keys to [] instead. [B]The UI Plugins Mouse Query Tool[/B], to steal from that thread: "allows you to use the mouse to click on items, creatures, buildings, etc and have the game open the appropriate menu for it, in a somewhat context sensitive fashion. For example clicking a workshop will open the building (q)uery menu with the cursor placed on the workshop (it simulates you pressing "q" then moving the cursor to the workshop). Clicking on a dwarf or creature will open the (v)iew menu, and so on. It also lets you use point & click for designations (to point and click two corners, not just paint one tile at a time), constructions and buildings. It also provides a live "loo(k)" when you hover over a tile, if you have the menu panel open:" [t]http://i.imgur.com/7u44l0k.png[/t] [B]The Construction Helper[/B] makes building constructions like walls and floors SO much easier. [B]Moves the last used material to the top of the material list. Allows you to assign certain materials for "auto-selected" in future construction. Allows the designations if "future" constructions, i.e. allocating new constructions in open space or adjacent to constructions not yet built. This allows you to designate an entire structure in one sitting, instead of having to wait till each section is built before Enables rectangular selection for placing constructions, the way designations are done, instead of using umhk keys. It allows unlimited sized selections and is able to automatically skip tiles that cannot be used for construction.[/B] [t]http://img152.imageshack.us/img152/7238/10189078.png[/t] Really, the UI Improvement Plugin comes with so many useful plugins besides the ones I mentioned here. They're not difficult to use, and it makes things a lot more pleasant for me.
I'd consider using them, but the main issue I have is that you can become too reliant on them. It's like what happens when a new version comes out and Dwarf Therapist is not updated to it, people are so used to it that they can't play. (I can, but it's slow) I might give them a try, so thanks anyway!
[t]http://puu.sh/5iyEe.png[/t] I'm scared.
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