I need some help, my hunters are spamming "cancels hunt: could not find path." I thought it might have been that they wanted to cross the river, so I built a bridge, but they're still spamming this message.
Also another question relating to hunting, my butchers workshop is filled with bones and skulls, even though I have a refuse stockpile specifically for bones and skulls, how do I get my dwarves to take the bones to the pile?
Im not getting any of the ores of iron in my world? Anyone know whats going on?
[QUOTE=CowThing;42902893]I need some help, my hunters are spamming "cancels hunt: could not find path." I thought it might have been that they wanted to cross the river, so I built a bridge, but they're still spamming this message.
Also another question relating to hunting, my butchers workshop is filled with bones and skulls, even though I have a refuse stockpile specifically for bones and skulls, how do I get my dwarves to take the bones to the pile?[/QUOTE]
I think if you go into [b]O[/b]rders then press V twice it should set the dwarves to collect refuse
[IMG]http://i.imgur.com/88j5JnM.png[/IMG]
Yes, my pages upon pages of puppy and kitten bone goods are quite 'ethical'
[editline]18th November 2013[/editline]
[IMG]http://i.imgur.com/Iay5uOb.png[/IMG]
ETHICAL!
[editline]18th November 2013[/editline]
[IMG]http://i.imgur.com/QlWqBki.png[/IMG]
This will be the emblem of my fortress
adventure mode is not on my side today
i got killed by being kicked in the head by a horse (instadeath) and now I just was encased in ice trying to swim across a river
If dwarves were meant to swim, Armok would have given them gills.
[QUOTE=Loofiloo;42911158]If dwarves were meant to swim, Armok would have given them gills.[/QUOTE]
Then how come my dorfs swim through the blood of whatever, their neighbor, a goblin, acidic slime creatures that cause seizures, whatever.
[QUOTE=Loofiloo;42911158]If dwarves were meant to swim, Armok would have made water alcoholic.[/QUOTE]
Fixed.
[QUOTE=Pilotguy97;42912178]Fixed.[/QUOTE]
they would just drink the river instead of swim trough it.
[editline]19th November 2013[/editline]
that is if they don't throw a tantrum once their non-stop supply of booze stops.
[QUOTE=scratch (nl);42912516][B]non-stop[/B] supply of booze [B]stops[/B].[/QUOTE]
..
Quick, someone edit water to be alcohol.
[QUOTE=Alxnotorious;42913779]Quick, someone edit water to be alcohol.[/QUOTE]
Unfortunately, I believe water is hardcoded, as is magma.
It's a pity, because I'm sure [i]someone[/i] could figure out nonstandard liquid combinations.
A couple dingos started antagonizing my fort.
[IMG]http://i.imgur.com/6ZgNtf5.png[/IMG]
Not sure what happened here, looks like a dingo somehow flew into another dingo? There's no record of them being thrown or anything.
[t]http://i.imgur.com/2hGAq7m.png[/t]
This guy takes advantage of this by choking the shit out of one dingo. The rest ran away when they saw this.
[QUOTE=Terminutter;42916252]Unfortunately, I believe water is hardcoded, as is magma.
It's a pity, because I'm sure [i]someone[/i] could figure out nonstandard liquid combinations.[/QUOTE]
Just remove the dorfs need for alcohol in the raws, allowing them to drink water to satisfy thirst, it's P much the same thing, sans the burning of your oceans in the event of fun.
[QUOTE=draugur;42919146]Just[B] remove the dorfs need for alcohol[/B] in the raws, allowing them to drink water to satisfy thirst, it's P much the same thing, sans the burning of your oceans in the event of fun.[/QUOTE]
heresy
the water would have to be ignitable? well that is assuming it is pure ethanol
[QUOTE=Terminutter;42919187]heresy[/QUOTE]
I'm not the one asking how to edit things that are hard-coded. That is literally the only workaround to that idea to achieve a similar effect.
[QUOTE=person11;42919545]the water would have to be ignitable? well that is assuming it is pure ethanol[/QUOTE]
Move over magma traps, booze is the WMD of the future.
[img]http://i.imgur.com/yPbQFQq.png[/img]
This thing arrived at my fort. I immediately sent my 6 man strong hammerdwarf squad at it. He eviscerated them in seconds. People were too slow to raise the drawbridge and he got in. I had to conscript half of my fort (50 dwarfs) to kill him. What ensued was 50 angry dorfs chasing a Roc around my stockpile room for days, him killing one every now and then. A war dog or something managed to stun him and the 50 dorfs all formed a kicking circle. They kicked him for a good month before he died, but by then it was too late
[IMG]http://i.imgur.com/SlCzmIz.png[/IMG]
The damage is done. These are the end times.
[editline]19th November 2013[/editline]
[IMG]http://i.imgur.com/R4tnUb0.png[/IMG]
AH YES JUST IN TIME, COME JOIN THE MAYHEM
[editline]19th November 2013[/editline]
[IMG]http://i.imgur.com/eY0CVog.png[/IMG]
THE FUN DOESN'T END
[editline]19th November 2013[/editline]
[IMG]http://i.imgur.com/qhEWDJg.png[/IMG]
Pictured: The bottom of the well. People are pushing each other down it. There's near half a dozen corpses down there.
Such is the life in the world of Dwarf Fortress.
I just wonder how people get to the ages of 80+ or even 20+ without being eaten, crushed, eviscerated, shot, blown up, poisoned, turned into a zombie, drowned, burned, etc.
The list goes on for quite a while.
Here's a picture of my fort in its final moments. Pictured here is the second forgotten beast mercilessly mowing down dorfs. It has killed 40 so far in its lust for murder.
[IMG]http://i.imgur.com/MYM1gyk.png[/IMG]
[editline]19th November 2013[/editline]
The beast took down all 70 dwarfs, except for the mayor who is sleeping. Welp
So, how do you guys recommend defending a fort where the only metal is zinc? Lots and lots of traps? Or marksdwarves with wood/bone bolts?
[QUOTE=Loofiloo;42921463]So, how do you guys recommend defending a fort where the only metal is zinc? Lots and lots of traps? Or marksdwarves with wood/bone bolts?[/QUOTE]
Lots and lots of trade
[editline]19th November 2013[/editline]
Does anyone have an updated version of Orkel's balance fix? I can only find his square ASCII fix and outdated versions of the balance fix
[QUOTE=Loofiloo;42921463]So, how do you guys recommend defending a fort where the only metal is zinc? Lots and lots of traps? Or marksdwarves with wood/bone bolts?[/QUOTE]
I just spam serrated disc traps.
It doesn't matter if those discs are made of goddamn copper as long as you put down fifty of 'em.
[QUOTE=Pilotguy97;42921705]I just spam serrated disc traps.
It doesn't matter if those discs are made of goddamn copper as long as you put down fifty of 'em.[/QUOTE]
Can't make those out of zinc though. If I'm going to make weapon traps, they'd have to have wooden weapons in them. I think my best options trap-wise would be stone-fall traps, cage traps, and pit traps.
If you have sand make glass serrated discs.
I make glass trap things all the time but I end up selling them for completely bonkers prices instead of actually using them
[QUOTE=Loofiloo;42922061]Can't make those out of zinc though. If I'm going to make weapon traps, they'd have to have wooden weapons in them. I think my best options trap-wise would be stone-fall traps, cage traps, and pit traps.[/QUOTE]
Cage traps are ridiculously powerful, I use the fuck out of them. If you capture shit using equipment, you can also melt it down to get weapons-grade metal out of it. A little bit, at least.
[editline]20th November 2013[/editline]
You definitely do not want to make the cages out of zinc, though. Their weight will mean it'll take forever to re-arm your cage traps.
My environment is really sparse on the resources. No weapons-grade metals, no sand, very few trees. I might just have to spam the fuck out of stone-fall traps, with deep pits for enemies to dodge into.
Exploit the low cost of wood and mass-produce zinc crafts to trade the elves. You don't need a shit load of wooden cages, but they're the lightest cages available and it's worth it.
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