[QUOTE=Lijitsu;42922581]Cage traps are ridiculously powerful, I use the fuck out of them. If you capture shit using equipment, you can also melt it down to get weapons-grade metal out of it. A little bit, at least.
[editline]20th November 2013[/editline]
You definitely do not want to make the cages out of zinc, though. Their weight will mean it'll take forever to re-arm your cage traps.[/QUOTE]
I'm always inclined to not use cage traps because animal/prisoner management is one of the last things that I still can't do very well.
Hence why I default to weapon traps. Why slaughter your livestock when you get neatly diced goblin bones every other day?
Because dwarves don't use sentient creatures' parts. You also get usable meat, leather and tallow from slaughtering animals.
[editline]20th November 2013[/editline]
Prisoner disposal is pretty easy anyway. If you want to do it in the simplest, least dangerous way just dig - or build a tower - a 10 to 15 z-level pit, designate the hole at the top as a pit, put a (locked) hatch over the hole, and pit anything you want killed. Unless it's particularly resilient or a flyer, that should easily take care of them. If you're still concerned and/or want to clean up, make the path leading out filled with weapon traps. If it's a flyer, it'll take the only possible path out and get eviscerated on the traps.
So in my latest embark black mamba woman eggs were available to me when I prepared carefully. Time to get a nest box up and grow my black mamba waifu.
[editline]20th November 2013[/editline]
Fuck I just looked it up and hatching eggs doesn't work like that. Dammit
eat them
So I embarked on a volcano
[img]http://i.imgur.com/eLlQ9D1.png[/img]
What a great place to park the wagon!
I decided to try Adventure Mode for the first time.
Playing as a dwarf, I came across a pair of human spearmen. I killed the first but the second killed me by stabbing my foot and...slapping my toes.
Not as in stabbing. He slapped my toes until I died.
How did he even reach?!
[QUOTE=lord0war;42930685]So I embarked on a volcano
[img]http://i.imgur.com/eLlQ9D1.png[/img]
What a great place to park the wagon![/QUOTE]
F-U-N
Keas are flying around my dwarves at the edge of the volcano. Hopefully a fight doesn't break out, which it probably will because they're stealing shit now.
[img]http://i.imgur.com/W6dhpa6.png[/img]
Why
Devlog:
[QUOTE]Continuing along with more issues. Broken activity saves, periodic cleaning for stale incidents, witness reports and rumors, repaired undead AI, additional crushed bodypart announcements, fixed some new broken wagon pathing, brought market banter and the new combat interjections under the new conversation umbrella, messed with mead hall maps... that sort of stuff. Back in the September report on 9/1, I was thinking the list would be done in mid-November, and I suppose a combination of the October trouble and my usual crappy estimation skills has seen mid-November arrive with the list still alive. On the upside, I finished 75% of it. So progress continues and the work continues.[/QUOTE]
I guess it won't be as soon as he thought.
So with my newest fort I've been trying a poultry industry.
[IMG]http://i.imgur.com/BmesxSq.png[/IMG]
All of these just crew from chick to adult at once
They're all in the same cage
GOBBLE GOBBLE
[editline]21st November 2013[/editline]
[IMG]http://i.imgur.com/YK8c1Sn.png[/IMG]
It's dwarf thanksgiving time in my fort!
[editline]21st November 2013[/editline]
[IMG]http://i.imgur.com/K9PMmUc.png[/IMG]
Oh fuck, the grinch is here to steal [del]Christmas[/del] Thanksgiving!
If we change the RAWs for chickens to make milk and eggs you would not need anything else but infinite chickens in your fort
Welp, after a goblin ambush followed by a jabberer killing 40 dwarfs, the tantrum spiral hit. In the last moments of the fort, a ranger was struck by a mood. They claimed the tanning workshop with only one ingredient: A dwarf corpse. This is the last thing produced by my fort
[IMG]http://i.imgur.com/Fangi5f.png[/IMG]
Beautiful
[editline]21st November 2013[/editline]
The fortress has fallen. I will now be leading an adventurer to journey to the top of the volcano on which the fort resides, fight off the evil within, and claim the mask.
Simply perfect... You should consider yourself lucky too I've still never seen a macabre mood but I think it's something all DF players wish to experience at some point.
Oh shit, that is the stuff of legends. A bone mask, fashioned by hands stained with blood at the closing of an age...and it's got Disloyalty right in the name.
Too bad you can't edit raws to make items pass on curses/syndromes, if I had a mask like that I'd want to to make the wearer insane or something.
Enchanting weapons or Artifact/Mystical weapons would be cool if not overused.
Like, it would have to be even harder and more annoying to enchant a weapon than making soap and clothes for ALL your dwarves. And the Artifact weapons would have to be ultra rare or else you may as well be playing a generic MMO.
[QUOTE=person11;42944773]Enchanting weapons or Artifact/Mystical weapons would be cool if not overused.
Like, it would have to be even harder and more annoying to enchant a weapon than making soap and clothes for ALL your dwarves. And the Artifact weapons would have to be ultra rare or else you may as well be playing a generic MMO.[/QUOTE]
I think it would be cool enough if enchantments were just really dangerous if they were either made by a poor enchanter, or wielded by an inexperienced fighter.
Like if an axe is enchanted with fire, it could have a chance to ignite a wildfire that spreads all over your site and burns up any outdoor dwarves.
That would be the funnest way to do enchantments.
[QUOTE=Loofiloo;42944845]I think it would be cool enough if enchantments were just really dangerous if they were either made by a poor enchanter, or wielded by an inexperienced fighter.
Like if an axe is enchanted with fire, it could have a chance to ignite a wildfire that spreads all over your site and burns up any outdoor dwarves.
That would be the funnest way to do enchantments.[/QUOTE]
Given how roguelike-like DF is, I fully expect any magic to be nearly-incomprehensible and liable to kill everyone if you aren't incredibly careful. I'd really like to see what creative "failures" we'll get, and how many ways people will find to exploit them (fire enchantment made a permanently burning axe? set up a trap to knock out enemies with smoke!).
I bet enchantments will be subject to strange moods. I just know you'll get the most kickass enchantments on the shittiest item. A toy boat enchanted with the ability to raise the dead, for example. Or a ring made of cheese enchanted with the power to kill anyone who licks it or something.
[URL="http://www.youtube.com/watch?v=AZ-IcS7mRSk#t=191"]Or a Bicycle enchanted with the soul of the creator's Great great Uncle, Hermophrades.[/URL]
In my 1st squad are 3 soldiers and the militia commander that are all women around 30 y/o, all with clean shaven heads and emerald eyes.
They're all great soldiers so I'm thinking of putting them into a fortress guard, "The Granite Lesbians"
[QUOTE=person11;42944773]Enchanting weapons or Artifact/Mystical weapons would be cool if not overused.
Like, it would have to be even harder and more annoying to enchant a weapon than making soap and [b]clothes for ALL your dwarves[/b]. And the Artifact weapons would have to be ultra rare or else you may as well be playing a generic MMO.[/QUOTE]
Do people actually do this? I just let them go naked. I'm not making 100 fucking sets of clothes
[QUOTE=lord0war;42951317]Do people actually do this? I just let them go naked. I'm not making 100 fucking sets of clothes[/QUOTE]
Don't migrants show up with their own clothes anyway?
I guess there's babies to think about, but they can just gather scrap clothing from dead dwarves and shit.
[QUOTE=lord0war;42951317]Do people actually do this? I just let them go naked. I'm not making 100 fucking sets of clothes[/QUOTE]
If you don't cloth the dorf babies who grow up to be children you will have a LOT of tantrum spirals because all the children will start going insane and the legendary dwarf parents will not cope very well with that.
[QUOTE=lord0war;42951317]Do people actually do this? I just let them go naked. I'm not making 100 fucking sets of clothes[/QUOTE]
If I get enough shit up and running and my fortress isn't at peril from a siege, I will actually begin to make clothes using my manager.
the moment you start harvesting goblinite clothes production becomes irrelevant.
I do clothes by buying out cloth and leather bins and keeping workshops on a robe/sock/hat/quiver/bag/rope/cloak/cloak repeat cycle (only one cloak if low on the item)
It took me two days to clean out the necromancer tower and I even gained a few stat ups as a result of doing so. It nearly cost me my life, but I did it. I'm just waiting for my char to get patched up from the wounds, and I'll turn Necro as soon as that's done.
If playing Masterwork I tend to buy out the crates of clothes that caravans bring. Otherwise I don't worry about it that often. I still use the manager to dump batches of 30 of each item I need onto the clothier(s) occasionally. Dwarves get pissed when they don't have undamaged clothes, and I have enough issues as it is. Besides, I somehow always amass shit loads of cloth and leather without realizing it.
[QUOTE=Lijitsu;42955176]If playing Masterwork I tend to buy out the crates of clothes that caravans bring. Otherwise I don't worry about it that often. I still use the manager to dump batches of 30 of each item I need onto the clothier(s) occasionally. Dwarves get pissed when they don't have undamaged clothes, and I have enough issues as it is. Besides, I somehow always amass shit loads of cloth and leather without realizing it.[/QUOTE]
Until they go stark raving mad and turn nudist streakers instead of being productive dorfs.
We need silk worms in DF. Sure GCS are more dorfy, but a farm of silk worms has a charm to it.
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