Right, here's my dorf-friendly idea for early-game cloth.
You ready for this?
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Made from cheese.
Dip it in the alcoholic water and make the perfect clothes out of it.
^ product of a strange mood in rl, and it is glorious.
So! I built up my hero, got him the best weapons and armor money could buy, amassed a miniature army of adventurers, and decided that dying just isn't for me. So, I think to myself, how can I live on both in the history books and the world we live in? The answer: become a necromancer.
Unfortunately, that's easier said than done. My raid began well enough: my men and I quickly killed off the necromancer on the first floor and we made quick work of the zombies, although there were a few casualties. Glad that my plan was working, I promptly climbed the stairs, hoping to look for the tablet that would grant me my immortality. Unfortunately, when I learned there was another necromancer on the second floor of the tower, things got real fun real fast. While my character easily parried and blocked any attacks from the slow zombies, I was also trapped in the tower as the doors were blocked from floor to frame with 'em. The necromancers came in for some CQC and I easily killed them, but eventually a zombie got in a lucky shot on my leg. I collapsed, and foolishly tried escaping while crawling on the ground. They tore away at me, through my armor, through my skin, and through my flesh. My comrades had died along with me.
So, can anyone give me some tips on approaching necromancers' towers in Adventure Mode? My biggest mistake was obviously going upstairs and expecting no further issues. I don't plan on doing that again! Still, any other useful notes?
God damn, my fort has been having one hell of a time, and it's only one year into the embark. I embarked on a nice forest with metals, stone, little soil, and a waterfall. It's pretty nice. I dig my fort into the side of the steep cliff and begin making the dining room behind the waterfall, with fortifications so the mist flows in. The mist wasn't reaching far enough into the dining room for my liking so I started digging out secondary waterfalls on either side of the dining room. This is the first time I've done something like this with water. Thankfully I didn't flood the fortress, and it turned out great. I spent most of the year doing this as well as other essential things.
I was just starting to think about where I'll set up my military. The dwarf caravan came, I didn't have anything to offer, oh well. About a minute after they arrived an undead siege arrived too. The caravan gaurds took out one zombie, I quickly set up a small squad of the few dwarves that had some training (I didn't have any armor, and only a training axe and crossbow), they were sent out to try and help. They all died. I set up a burrow in my fortress and tried to get as many dwarves inside as possible. About 7 got inside, including my miners, my farmer, and a few other useful dwarves. I walled off the entrance because I had no other defenses set up. I figured they'll be walled in here for a while. Suddenly the necromancer appears, aparently he was hiding with my chickens, or in the corner of my farms. So now he's stuck in here with us. Another squad was put together and sent after the necromancer. He was beaten to death by my dwarves and a few dogs. The caravan has been long gone and I didn't really see how much they did, but I guess they killed the ramining zombies(mostly my undead dwarves), one of their guards died... free armor for me at least. There were two survivors outside, one dies shortly after the walls are broken down, the other is a fisher dwarf, still merrily fishing among the corpses.
A few of my dwarves were unhappy, on the verge of tantrum, but I let them relax in the now legendary dining room, so they quickly cheered up. I began digging a tomb and building coffins and slabs. Apparently I wasn't fast enough, a ghost appeared and things started moving and blood started appearing. It was creepy, but all the dead have been memorialized or buried now, so everything should start running smoothly again.
All my dwarves are much happier, and a migrant wave arrived. But now gray langurs are harassing dwarves at my entrance.
I'll never get a break.
I decided to start playing adventure mode. My first character was a wrestler, and my first mission was to kill a giant jaguar. After finding it, it immediately took my whole fucking right arm off. Blinded by rage, I choked the fuck out of it with one hand, than kicked it in the head until it died. I than took its tongue as a trophy, and with my arm in my bag, I set off.
[IMG]http://i.imgur.com/TDnj3Lj.png[/IMG]
I declare this tongue my new weapon of choice
[QUOTE=lord0war;42972490]I decided to start playing adventure mode. My first character was a wrestler, and my first mission was to kill a giant jaguar. After finding it, it immediately took my whole fucking right arm off. Blinded by rage, I choked the fuck out of it with one hand, than kicked it in the head until it died. I than took its tongue as a trophy, and with my arm in my bag, I set off.
[IMG]http://i.imgur.com/TDnj3Lj.png[/IMG]
I declare this tongue my new weapon of choice[/QUOTE]
The Gene Simmons of dwarfs.
[IMG]http://i.imgur.com/lpf4FfR.png[/IMG]
No! Now I will forever have an odd number of boots! WHYYYYYY
[QUOTE=lord0war;42974082][IMG]http://i.imgur.com/lpf4FfR.png[/IMG]
No! Now I will forever have an odd number of boots! WHYYYYYY[/QUOTE]
Simply get rid of the orphaned boot. It isn't cruelty, it's mercy.
I have successfully turned necromancer, and among various other remnants of the zombie horde I disposed of, I reanimated the corpses of the necromancers themselves to form the first additions to my undead army.
Can somebody remind me quickly on whether you can still animate bits of body parts for amassing troops?
So an ambush of goblin archers arrived. Me, having my dwarves unhappy enough as it is (everyones clothes are in tatters), decided to avoid it by closing my fort off. However, the baron was outside. Expecting the worst, I intently watch the goblins approach him.
[img]http://i.imgur.com/JUfyyXC.png[/img]
But they just cant hit him. He has no armor, just the clothes on his back, and his trusty pick. He also has no combat skills whatsoever.
[IMG]http://i.imgur.com/2H3Srm0.png[/IMG]
But he just keeps doing it. Keeps batting those arrows out of the air. He is living up to the name of Arrowmatches
[editline]25th November 2013[/editline]
[IMG]http://i.imgur.com/5jwge4j.png[/IMG]
Not even the maceman can hit him. This is what happens when you are a legendary miner
[editline]25th November 2013[/editline]
[IMG]http://i.imgur.com/2vFC1Ul.png[/IMG]
He just killed the maceman WHILE BATTING ARROWS OUT OF THE AIR. WHAT IS EVEN HAPPENING
Dwarves are scary man
[IMG]http://i.imgur.com/EMad5e0.png[/IMG]
Welp, it was bound to happen. One of the goblins caught him from behind and now he is dead. RIP.
Build him a glorious tomb, deep within the dark and immortal rock recesses of the earth.
And put bins full of arrows inside it.
[IMG]http://i.imgur.com/MGArcTA.png[/IMG]
A winged blob of water. Let us see how it fares against MY AXES!
[editline]25th November 2013[/editline]
Okay it gibbed a dorf instantly, than collapsed into a puddle after being hit by a single bolt.
[IMG]http://i.imgur.com/05Gxyi2.png[/IMG]
[IMG]http://i.imgur.com/EnutcBX.png[/IMG]
That was interesting.
[QUOTE=lord0war;42983366][IMG]http://i.imgur.com/MGArcTA.png[/IMG]
A winged blob of water. Let us see how it fares against MY AXES!
[editline]25th November 2013[/editline]
Okay it gibbed a dorf instantly, than collapsed into a puddle after being hit by a single bolt.
[IMG]http://i.imgur.com/05Gxyi2.png[/IMG]
[IMG]http://i.imgur.com/EnutcBX.png[/IMG]
That was interesting.[/QUOTE]
You have great luck in running into weird shit, you know that?
So, this is by all accounts a bad thing, and I'm a terrible person, but go in adventure mode, get some blunt weaponry, and find some doe rabbits. They fly like fucking soccer balls and they're stupidly resilient. I batted one across I don't know how many squares before it died.
EDIT:
Don't go through the trouble of finding a doe rat specifically. Turns out basically every single small animal does it.
[QUOTE=Tinker Toy;42994024]So, this is by all accounts a bad thing, and I'm a terrible person, but go in adventure mode, get some blunt weaponry, and find some doe rabbits. They fly like fucking soccer balls and they're stupidly resilient. I batted one across I don't know how many squares before it died.[/QUOTE]
That's okay. I once came cross a flock of Kea and stabbed them all to death because fuck those guys.
So I've been thinking about candy hammers
Shouldn't they still be able to kill? Is candy really soft or something, if that's the case how come candy makes good bladed weapons but not good blunt weapons? A metal can be really light but can still retain density
Umm, why is my masterwork dwarf fortress like LSD on speed? A lot of... flashing things. When i try to examine them, it's just a lot of objects changing at a rediculous speed
[QUOTE=RazorsharpLT;43000281]Umm, why is my masterwork dwarf fortress like LSD on speed? A lot of... flashing things. When i try to examine them, it's just a lot of objects changing at a rediculous speed[/QUOTE]
Do you have some insane FPS by any chance? FPS affects how fast things move
[QUOTE=Jmir 54;43000095]So I've been thinking about candy hammers
Shouldn't they still be able to kill? Is candy really soft or something, if that's the case how come candy makes good bladed weapons but not good blunt weapons? A metal can be really light but can still retain density[/QUOTE]
Really light yet maintain density?
As in light in mass, and density as in mass per volume unit?
Umm
You might want to quickly rethink that. Density is literally just a way of saying "x much of this should weigh y", and the volume of a weapon in DF is a constant. All candy warhammers will be lighter than steel warhammers and so on.
--
Candy is incredibly light, therefore weapons made with candy are going to be light.
Candy's density is 0.2. Bone is 0.5, glass is 2.6, steel is 7.85.
The warhammers are made of the same amount of material, so a steel warhammer is going to be 39.25 times greater in mass.
A candy warhammer literally weighs something like an empty water bottle, though I won't bother calculating anything.
To go into raw testing, candy has an impact yield of 5000, impact fracture of 5000 an impact elasticity of 0 and a density of 0.2.
All 4 of these are needed for blunt damage - the higher all 3 are, the better. The force of a candy blunt attack is minimal due to the density being next to nothing, the elasticity of 0 speaks for itself, and the impact yield and fracture of 5000 are the only good thing, it's about 3.7 times that of the next best item, steel. Of course, one good stat is overpowered massively by the fact the other two are so pathetic.
Candy is amazing at sharp weapons because of the insane sheer fracture and yield it has (highest of them all by far) combined with 0 shear elasticity, which is great (lowest of them all by far)
Basically, it'd be insanely brittle in RL if my readings are correct, but so the tiny contact area combined with the huge amount of force it brings to the target due to it's shear values means it slices right through them. It is also fast to attack due to the fact it weighs next to nothing. If it was heavier, it'd actually be more combat effective, I predict, but that'd also mean that it wasn't truly terrible at blunt.
For further info: [url]http://dwarffortresswiki.org/index.php/DF2012:Weapon[/url]
[QUOTE=Jmir 54;43000095]So I've been thinking about candy hammers
Shouldn't they still be able to kill? Is candy really soft or something, if that's the case how come candy makes good bladed weapons but not good blunt weapons? A metal can be really light but can still retain density[/QUOTE]
Despite being super invincible strong, it's also really light. That's why blunt weapons such as hammers don't do well.
[editline]28th November 2013[/editline]
how the fuck did I manage to get ninja'd by an HOUR :suicide:
snip
I created a new fort and only put points into social skills and gave my dwarves no equipment or anything. Then i watched them as they starved to death while being in a good mood from all the jokes.
[QUOTE=Adarrek;43010676]I created a new fort and only put points into social skills and gave my dwarves no equipment or anything. Then i watched them as they starved to death while being in a good mood from all the jokes.[/QUOTE]
What a joke of a fortress!
[QUOTE=Jmir 54;43000095]So I've been thinking about candy hammers
Shouldn't they still be able to kill? Is candy really soft or something, if that's the case how come candy makes good bladed weapons but not good blunt weapons? A metal can be really light but can still retain density[/QUOTE]
candy is lighter then styrofoam. It can cut through shit because it can be sharpened to what is basically a monomolecular edge. I also think that they give the blade a core of a heavier metal so it maintains the mass while having a much sharper cutting edge.
[QUOTE=Kyle902;43011237]candy is lighter then styrofoam. It can cut through shit because it can be sharpened to what is basically a monomolecular edge. I also think that they give the blade a core of a heavier metal so it maintains the mass while having a much sharper cutting edge.[/QUOTE]
Nope, all weapons are made of one metal. (exc obsidian swords, which I'm not sure about)
Candy swords are 100% candy, but the light weight is irrelevant compared to the insane shear values candy has.
[QUOTE=Terminutter;43011343]Nope, all weapons are made of one metal. (exc obsidian swords, which I'm not sure about)
Candy swords are 100% candy, but the light weight is irrelevant compared to the insane shear values candy has.[/QUOTE]
Obsidian swords count as wood, which is why they're so awful.
[QUOTE=Lijitsu;43011526]Obsidian swords count as wood, which is why they're so awful.[/QUOTE]
I thought obsidian was equivalent to steel?
[QUOTE=Alxnotorious;43012269]I thought obsidian was equivalent to steel?[/QUOTE]
For bladed weapons, in theory. But because the game can't have 2 different materials for one item, they count as wood.
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