[QUOTE=Terminutter;43011343]Nope, all weapons are made of one metal. (exc obsidian swords, which I'm not sure about)
Candy swords are 100% candy, but the light weight is irrelevant compared to the insane shear values candy has.[/QUOTE]
I know they're one material. I just like to think they give it like a lead core to give it weight.
I thought swords were made out of actual candy and there were real clowns and a circus. I'm somewhat disappointed, all I got were [sp]Angry hellspawn[/sp]
[URL="http://www.bay12games.com/dwarves/"]New devlog[/URL], good god I'm so excited for the new adventure mode.
[QUOTE]Continuing along! Mainly stuff to do with the revised idea of a heroic reputation and reputations in general (which won't always be heroic now that you can start random fist fights with people), and quite a bit of amplification to asking for directions, including being able to drag somebody along with you, although that still isn't strictly necessary (we are worried about the lethality of that job and how often you might need replacements, so well-travelled individuals can direct you to sites and also join up if they want to).[/QUOTE]
[QUOTE=Freak2121;43013285][URL="http://www.bay12games.com/dwarves/"]New devlog[/URL], good god I'm so excited for the new adventure mode.[/QUOTE]
Apparently Toady and the Starbound devs are scheming to ruin my exams by releasing their stuff in the small two week period I actually need to do some serious work. (assuming the update arrives before Christmas)
I always wondered, why would you pay for more point expensive stuff in the embarking menu when you can get something made of another material for a cheaper cost? Does the material directly affect the quality of the product beyond preferences of Dwarves?
My rule of thumb is that if I can make it in my fort later, I won't spend points bringing it on embark.
Really the only reason to spend points on material type in embark is if you know you won't find that material on site later, and need the object in that material for some reason(ie. quality weapons for sinister areas). Other than that I guess you could do it to increase happiness early.
Also no, besides weapons and armor, no tool is more useful if made from better materials.
[QUOTE=FPSMango;43013847]My rule of thumb is that if I can make it in my fort later, I won't spend points bringing it on embark.
Really the only reason to spend points on material type in embark is if you know you won't find that material on site later, and need the object in that material for some reason(ie. quality weapons for sinister areas). Other than that I guess you could do it to increase happiness early.
Also no, besides weapons and armor, no tool is more useful if made from better materials.[/QUOTE]
Alright, thanks!
Just as an opinion to your bit about taking things for embark though, I usually think about the things you already listed and how far I'd have to wait until I could produce said item. After all, if I only need three pieces of something until I can mass produce it later on then it's better to save yourself time.
When I embark I normally take food (mostly meat if I'm in Masterwork, plants are expensive), picks, maybe an axe but I can always make a wooden one from my cart, around 75 ale, and some vermin eaters. Then I grab loads of animals. Oh, and an anvil.
Main thing I tend to take is wood and bituminous coal.
100 logs will do you a hell of a while if you want to sort out bedrooms and are in a tree scarce environment. Coal is useful if you know you're not going to have magma high up. 300 points can score you 100 coal than you'll use for ages, until you get to magma. Take bit of coal with the materials for bismuth bronze (bismuthinite, cassiterite, and 2 bits of copper - malachite, nuggets or tetrahedrite) and you can easily kickstart a metal industry for cheap.
Sometimes taking a boatload of milk is good too, turn it into cheese on embark, loads of emone.
[QUOTE=Jrose14;43015119]When I embark I normally take food (mostly meat if I'm in Masterwork, plants are expensive), picks, maybe an axe but I can always make a wooden one from my cart, around 75 ale, and some vermin eaters. Then I grab loads of animals. Oh, and an anvil.[/QUOTE]
If you want to really optimize your embark loadout you actually don't need to bring an anvil because the dwarven caravan will usually bring one on their first arrival.
Considering how expensive anvils are and the fact that you likely won't need it until after the first caravan anyway it's usually a good trade.
So, that fort I made where the only metal was zinc... I found galena on another floor, after basically strip-mining every level, so at least my dwarves would have maces and hammers. But then a forgotten beast SOMEHOW got into the fort and killed every dwarf.
I really need to get in the habit of building my military earlier.
[QUOTE=Harnbrand;43013279]I thought swords were made out of actual candy and there were real clowns and a circus. I'm somewhat disappointed, all I got were [sp]Angry hellspawn[/sp][/QUOTE]
That was the joke. [sp]It's hilarious to now reread posts talking about candy swords now that I learned for myself what in the living fuck was going on when there wasn't a circus with clowns or candy.[/sp]
[QUOTE=Robust Retard;43021906]That was the joke, it's hilarious to now reread posts talking about candy swords now that I learned for myself what in the living fuck was going on when there wasn't a circus with clowns or candy.[/QUOTE]
It's not a joke, it's a spoiler tag so we don't spoil newcomers.
[QUOTE=Lijitsu;43021986]It's not a joke, it's a spoiler tag so we don't spoil newcomers.[/QUOTE]
Really? I thought it was a creative and funny way to prevent spoilers.
Has anyone actually gotten good enough at DF to reach HFS before giving in and reading the wiki article though? I really can't believe that many people bother digging that far down, extracting enough candy and [sp]releasing the demons[/sp]before stumbling upon the information elsewhere first.
I knew what it was before I ever read it explicitly. Does that count? To be honest, I haven't even touched HFS. I've barely breached the caverns at all. I've always got [i]so[/i] much shit to do topside, I just never get around to it.
[QUOTE=FPSMango;43022210]Has anyone actually gotten good enough at DF to reach HFS before giving in and reading the wiki article though? I really can't believe that many people bother digging that far down, extracting enough candy and [sp]releasing the demons[/sp]before stumbling upon the information elsewhere first.[/QUOTE]
Well, I always had a pretty good idea what HFS was, making my assumption based on the first LotR movie. And I totally dug down into one of their holes without having read the wiki article. Of course, that's not to say the fort lasted very long afterwards v:v:v
I shouldn't have spoiled myself on HFS. I don't remember much of it but now I feel obligated to find it, while otherwise it would just be a pleasant surprise.
[QUOTE=FPSMango;43022210]Has anyone actually gotten good enough at DF to reach HFS before giving in and reading the wiki article though? I really can't believe that many people bother digging that far down, extracting enough candy and [sp]releasing the demons[/sp]before stumbling upon the information elsewhere first.[/QUOTE]
Yeah, in the 23a days. I got greedy and wanted to know what sort of cool stuff I'd find behind the lava river.
Meanwhile, at Communist Fortress attempt three...
[I] "Attention my fellow comrades, immigrants who are looking for work in the fishing industry-or claim to be legendary cheese makers
must report to the conscription office for immediate transfer to an actually useful job. If you see a child getting crushed by a bridge,
it was an accident. Please ignore that and the fact that twenty out of the thirty newly arrived immigrants were conscripted into the
military and told that they must fight without food or water until they have either become experienced soldiers, or have died fighting pigeons
to the death in the name of the fortress. I'm sorry that it came to this, but when a total of seven people come from the first two waves,
we had no idea thirty would suddenly arrive at a time like this! It has caused the party to be unable to do anything except warrant
harsh, but ultimately necessary steps to making sure the worthy won't starve and the parasites that have leech on our workers' paradise
pay their debts back to society. If you wish to not get conscripted, you must be one of the following: Skilled at a useful profession,
have adequate training in farming or crafting and know basic combat skills-in which case the person will become a guard, or, if you have
the proper social skills you can join the Party. If you are not able to do either of those three things, you will most likely end up joining
the horde of freeloaders who have done nothing their whole life except for once dabbling in animal care or making hats from cheese. At
that point, expect to be forced to fight until either you've eliminated all of the fort's enemies or died trying, like I said previously; I only
bring up this sad fact again because I forgot to mention that there is a bright side to this! The survivors (assuming there are any) will
end up as champions, who will have earned their place in society, their battle honors, and overall right to live on public property loaned
to them from the state for living purposes.
That is all, for now. I shall inform everyone when the conscription drive starts...
May Armok have mercy on our souls." -Commissar Urist McIvan, Prelude to The Great Extermination of 252[/I]
This is what I get for rapidly increasing the value of my stronghold without expecting something terrible to happen.
Even if the situation does get fixed, my alcohol and food supply was devastated by the thirty bastards pulling in and declaring today would become a holiday celebrating the wonderful feast that was mysteriously kept away in barrels for labelled "Winter". If this one was damaging, who knows how reserve crushing the next wave will be? Man, if you're a new player reading this then please learn from my mistakes. Make sure your food production is up to scratch before massively pushing value and polishing everything, it will save your fortress from having a̶r̶m̶i̶e̶s̶ ̶o̶f̶ ̶h̶o̶b̶o̶ ̶t̶h̶i̶e̶v̶e̶s̶ ̶d̶i̶s̶g̶u̶i̶s̶e̶d̶ ̶a̶s̶ ̶s̶e̶t̶t̶e̶l̶e̶r̶s immigrants flood in and take advantage of your wealth by freeloading. Such a thing almost rivals watching a well maintained factory get overrun with Elf hippies in terms of the horror induced from witnessing it, trust me, you do not want to learn what spectating such a thing feels like.
And here I was thinking I could get through reading The Hobbit without the overwhelming urge to play Dwarf Fortress
The conscription plan was a success, after destroying anything close to hostile in the area I was disappointed to learn that they were all alive... at the same time the Elf caravan came along of course!
I let them in and asked them about some trading while I amassed the horde to the front of the cave. Queue bum rush, the beat down almost immediately put the Elves on the defense, causing the one camel and two traders to face being the target of extreme wrestling by fishermen. We won, wounds aside we had no losses. Which didn't matter much to me, since while the immigrants left I was mass planting seeds and cranking out beds. So I may not have killed any of them off, but it did result in a ton of baddies being wrecked with some experience to show for it. I'd say there are worse ways for such a situation, mission accomplished.
Let us celebrate with Dwarf friendly music:
[video=youtube;CHiVJRgMRHw]http://www.youtube.com/watch?v=CHiVJRgMRHw[/video]
[editline]30th November 2013[/editline]
Oh, fuck you game.
Turns out I got all of that experience and had a decent force, then literally right after I made my post and looked over their XP, almost all of them instantly died of thirst.
Holy shit, I never thought of using the Anno 2070 soundtrack for DF, and the Tycoons are fucking amazing for it.
Loved (and still love) Anno 2070, pity the servers are so slow due to Ubisoft, and the decorations all cost so much to upkeep.
The combat is totally crap, and it can get a tiny bit repetative, but it's fucking beautiful, and really nice to play.
If only port areas could be expanded a fair amount more, it's a bit boring trying to make a good dock with so little room.
So I played adventure mode for the first time ever.
I was a human with some generic fighting abilities (dodging, armor using, bit of wrestling) and I walked into this Dwarf's leatherworking shop. I decided the next best course of action would be to fight to the death over the bed he had there, so we started hopping back and forth trying to hit each other to no avail, seriously we just couldn't land any hits.
So decided to bite him on the nose, he stabbed me in the left hand and I immediately lost motor control of it, lots of nerve damage. I responded by throwing my spear at him (it logded in him) and then kicked his hands until I broke them. Then I punched the rest of him, broke his ribs and legs. He started to fall unconscious due to pain, and I sat there pinching his fingers off. Kicked him in head once and he eventually vomitted to a horrible death.
I took all his money (even though I had no idea how to buy things, not sure if I ever had any intent to) and tried to sleep for the night, but a pack of 6 farm animals came rolling in and fucked me up. I managed to kill three, but they were literally tearing every one of my body parts over. Despite losing basically all of my blood, I kept fighting until a hole in one of my lungs caused me to stop breathing.
Adventure more is some shit, yo.
[QUOTE=Terminutter;43029144]Holy shit, I never thought of using the Anno 2070 soundtrack for DF, and the Tycoons are fucking amazing for it.
Loved (and still love) Anno 2070, pity the servers are so slow due to Ubisoft, and the decorations all cost so much to upkeep.
The combat is totally crap, and it can get a tiny bit repetative, but it's fucking beautiful, and really nice to play.
If only port areas could be expanded a fair amount more, it's a bit boring trying to make a good dock with so little room.[/QUOTE]
"You have received a message from Urist McOil."
Urist: "Your rights to live have been removed, Elf."
**Nuclear missile blows Eco city populated by Elves.**
[QUOTE=Liem;43027144]And here I was thinking I could get through reading The Hobbit without the overwhelming urge to play Dwarf Fortress[/QUOTE]
I can't re-read the Moria chapters of Lord of the Rings without thinking of Dwarf Fortress, especially when Gandalf reads the records the Dwarves kept of their expedition.
Well, this conscription program has ended up becoming vital to the survival of my fortress.
I can manage most of the fortress without a problem, as we are slowly able to hold more and more immigrants. The problem is that they come to often and in such large numbers that we cannot feed-let alone house the majority of them for the rest of their life.
So, if you cannot prove your worth by being morale boosting (high social skills), a skilled craftsman, or guard (decent skill in farming or mining and decent combat skills), then you must earn your food by fucking up anything that attacks us without rest until your numbers have been thinned enough.
Instead of accepting fifty novice wood burners, we are getting four starved veterans who have seen hell upfront then wrestled it to death. These fighters go from being Conscripts to Guardians, where they guard the fortress full time unlike the other type of guards who do are part guard, part farmer.
[editline]1st December 2013[/editline]
More Dwarfy music: [video=youtube;4JIFqBBNzck]http://www.youtube.com/watch?v=4JIFqBBNzck[/video]
[QUOTE=Robust Retard;43038690]
More Dwarfy music: [video=youtube;4JIFqBBNzck]http://www.youtube.com/watch?v=4JIFqBBNzck[/video][/QUOTE]
How about a song that shows the pace of Dwarf Fortress? Slow at first then BOOM HOLY SHIT everyone is dead after a flurry of blades and arrows.
[media]http://www.youtube.com/watch?v=kLp_Hh6DKWc[/media]
The joys of a working trap hallway
[img]http://i.imgur.com/pKkQY4s.png[/img]
I'm giving up on my Commie Fortress attempt. I didn't know I could make my embark area bigger at the start and the peaceful surroundings are pretty much making me watch the clock until some goblin invasion tries to fuck up my well managed fortress, even then, they'd be forced to have giant hordes of conscripts without anything to lose but everything to gain sacrificing themselves to wreck the intruders. Those Dwarves wrestled a Grizzly Bear to death without losses for Christ's sake! Which makes death is pretty much impossible unless something really crazy happens.
So instead, I'm going to start a new run. It'll pretty much be the opposite of making a "[B]GLORIOUS PARADISE FOR THE WORKING CLASS![/B]" to help give a breath of fresh air. I was thinking of Crusader Dwarves, who must go to an untamed (extremely dangerous) part of the world to make a sanctuary for the righteous, and to purge the land of evil. Mostly because I see a lot of perks in going IC with that.
*No worries about making sure everyone has the same treatment.
*Nobles can exist without "dead" automatically being in the same sentence.
*Dwarves won't die for having any ambition (unless they are a Commissar).
Even without comparing it to the last one, I see only good things about this: It's a challenge, it makes for a good story, it doesn't limit opportunity, and the only rules I could think of would actually make the run more fun. What do you think, FP?
Sorry, you need to Log In to post a reply to this thread.