• Dwarf Fortress - DF2014 released
    6,379 replies, posted
Happy New Year! The wait for DF2013 is over! Now we wait for DF2014
Aw fuck, mayor vampire just killed my militia commander...
Okay. I've had it. I can't figure this out and my searching isn't getting me anywhere; all you experienced adventurer mode players give me a hand here. I'm playing [url=http://www.bay12forums.com/smf/index.php?topic=122578.0]this[/url], which is the Fallout mod. The modder included DFHack, including the stuff for the adventurer mode building. I have logs in my inventory, and I've set up 2 walls to be built. Which is all fine and dandy except, y'know, I have no idea how to use the logs to build with. Do I need to find a pick and dig up some rock? What am I doing wrong here? I've tried using the interact keys, I've tried using the 'advanced craft' menu that I spawned the walls from, - and chopped down trees with - and I've tried talking to the wall. Being a super mutant, it was not seen as suspicious by my companions.
Hold alt and move towards the wall while in AdvFort mode.
I had tried that, but it didn't do anything. I'll give it another shot, but is there some specific thing I have to do with the logs? Hold them, bag them, drop them on my tile or the wall tile, light them on fire and try to burn the entire world down?
If I remember right, you need to put them on the ground because it basically turns you into an AI controlled dwarf for a moment to build, so if the materials can't be found nearby there will be issues.
Funny thing to ask here, but, anyone played demo of Gnomoria and liked it, or just want to try it? And what do you think about it comparing to DF?
I bought it during the steam sale for $4, it is alright, definitely a good time killer that has some DF mechanics, but it can't come close to the complexity of DF.
[QUOTE=nater;43411497] but it can't come close to the complexity of DF.[/QUOTE] Not after one year. After next 3-5? Maybe. Next thing that will be in is diplomacy and sending gnoms as merchants. I bought 2 copies to send to someone, really good game.
Why would anyone play a game that has gnomes instead of dwarfs? Is there a way to reskin the gnomes?
You can make skins (change pixel art), so, yes.
[QUOTE=Xanoxis;43412091]Not after one year. After next 3-5? Maybe. Next thing that will be in is diplomacy and sending gnoms as merchants. I bought 2 copies to send to someone, really good game.[/QUOTE] Yeah, as a beta it is awesome, I'm not trying to downplay it, I'm definitely glad I bought it, it really will only get better in the coming years. And the moddibility of it will really make it amazing.
I just got into doing vanilla dwarf fortress (I consider vanilla to include therapist, and a square texture pack for ny sanity while trying to judge distances) and I think I am becoming too much like them.. Ive been drinking quite a bit lately, and have started to carve my own routes into my house so I can get from my mines I mean basement to my kitchen faster. Also I have designed a magma forge for use in my house. Brb, going to go try forging some steel boots.. [editline]4th January 2014[/editline] Ah dang it, I just caved in my house and have started hallucinating ascii characters, I guess I should have left the dwarfy things to my computer slaves I mean the dwarfs
Man, being on Vacation in Taiwan has made me realise that the subway stations here are exactly like a Dorf fort. There's a long underground road with shops on either side, the walls are made of smoothed stone (some stations literally have engraved walls) and there's a danger room blocking the exit in the form of billions of mopeds you have to dodge. And then I go back to my shitty little single-room home where the beds are rock solid and there's containers all over the floor. The only thing left for me to do is throw some socks on the floor :v:.
[QUOTE=DarkMonkey;43169378]Desolation of Smaug spoilers: [sp]Jesus christ that last scene with Smaug in Erebor. A mighty dragon getting knocked around by a flood of water and assorted flying objects? an abundance of thrown weaponry? Waterwheels and various nefarious devices powered by them? A critical lever pull? Floodgates and channels for molten metal? And through the middle of the whole damn thing, a hell-bent dwarf with a fucking wheelbarrow. Dwarf Fortress may have been conceived as a Moria simulator, but Pete Jackson's Erebor is so dorf fort it hurts.[/sp] And now to pass out because I did the double feature and then stuffed my face like a hobbit at denny's.[/QUOTE] I loved the movie, except for the many instances of it saying "fuck it" to the book and just going full on action film. I understand why they did it, because it's a movie and has to attract a wide audience and all that, but still.
Why must my dorfs always demand materials I clearly don't have and don't have access to? They won't take "we can't get that until the next trade wagon shows up" for an answer. [editline]6th January 2014[/editline] [QUOTE=Lijitsu;43374169]Dwarves are idiots. I convicted a vampire of 3 different murders and they still made him the mayor after his beatings.[/QUOTE] you should have made him an asset to your fort, like placing him at a permanent guard post on a tower right outside your fort.
[QUOTE=SM0K3 B4N4N4;43445847]you should have made him an asset to your fort, like placing him at a permanent guard post on a tower right outside your fort.[/QUOTE] Pretty sure I did. It's been a while since that game though, that was the game I was doing almost entirely above-ground. The only below-ground stuff was storage and the apartment complex. I was having a lot of issues constructing buildings for everything, especially the multi-level warehouse that was like 20x20 tiles or some such ridiculousness. Wood was basically used as soon as I got it.
OK, so... I used DFHack, typed showmood, and apparently the dwarf has all the items he needs yet is still demanding more items, or at least has "quantity # (got samefucking#) next to every requested item. Is this a bug I should report? [editline]6th January 2014[/editline] I swear, if he goes insane with all the items he needs I'm going to go insane!
Make sure he's not in a burrow or the same burrow as the workshop, make sure the items are properly 'tasked' in the workshop, trying forbidding something in the list of items and seeing if that helps at all. All I can really suggest, sorry man.
found the problem, he wants yarn and though I am shearing sheep my pig tail fiber industry is a little [B]too[/B] efficient.
Tell your dwarves to stop auto-looming thread. [editline]7th January 2014[/editline] [O]rders, [W]orkshop, then just... read the thing. [editline]7th January 2014[/editline] Actually I had this exact same problem once, it was kind of annoying.
[IMG]http://gyazo.com/d0ee6fec6b9beeb6464c2cf65c4041f4.png[/IMG] [IMG]http://www.cyber-cinema.com/spiderman/spidermanVERTICAL.jpg[/IMG]
[quote=Bay12Games]Quite a while ago, we put in a few short random snippets to enable some other things we wanted, so in the little world gen it cooked up tonight, Dumur the dwarven goddess of torture decided to release a skinless lizard demon upon the world "that it might bathe in misery forever." The fiend raised a goblin army and attacked the dwarven forces in the Swamp of Fountains, killing their general and the mayor and leaving their bodies in the muck a few months after recorded history began. This appears not to have been lost on the necromancer Thomod. Twenty years later, she raised both of their bodies using the powers given to her by the bumble bee queen goddess of murder, Ume. Using their strength and that of her other zombies, Thomod erected a tower where she went on to train four apprentices and author essays about dying, such as More Doom and the Nuanced Death. Before she became obsessed with her own mortality, Thomod had been a great hunter of the giant dingo and the leader of a small village. The bumble bee called, however, and she abandoned her home and family. Nearby, another family was also experiencing tragedy. Or dozens of families, since the vampire Olum had killed quite a few people over the years before anybody got suspicious. Now the vampire's own family was sundered -- she had to escape the watchful eyes of the neighbors and take up a simple life in one of the villages surrounding her former home of Masterweavers. Not long after, her husband Pictham became the lord of the town, and disputes over livestock and other matters flared up. It came to blows, and in the ensuing violence Pictham struck down his wife during an attack on the village. The recent blood-drinking murder spree in her village stopped, but people were probably too wrapped up in killing each other over cows to notice. That was all world gen, so then I started playing. The necromancer's great-grand-daughter Nikom was a fishery worker in a small hamlet, and Sothro was the vampire's great-grand-son, laboring as a farmer outside Masterweavers until the day they decided to get married. After a short journey, Sothro stepped into Nikom's cottage and said "This is my new home," making the move was official. Since I've been doing camera tests, I thought I might as well fix up and check out the marriage travel code. The pairings are just picked locally or according to trade links, but I'd like to think they bonded over their sinister ancestors (or the strange childhood coincidence of having younger siblings gobbled up by different werebuffalo in the same year).[/quote] Seems like the new version will make all kinds of new little narratives possible.
Well, anyone here wants to try Gnomoria? I have a spare copy on Steam and I thought that DF is a good community for that :P
[QUOTE=Xanoxis;43451814]Well, anyone here wants to try Gnomoria? I have a spare copy on Steam and I thought that DF is a good community for that :P[/QUOTE] Is it any good? If so I'll try it.
So I've arrested a vampire and locked her away in a part of a prison behind a forbidden door (basically life sentence, which means forever) and guess what one of her recent thoughts was? [QUOTE]VAMPIRE has been quite content lately. She admired a fine restraint lately[/QUOTE]
Dem dorfs, man
I gave a vampire full steel weapons and armour and dumped him in a pit to rip apart anything I captured. He was always ecstatic because I put a few gold statues in there and he always admired the blood soaked masterpieces. Reminds me of a playthrough of Sims 3 from cracked where to kill the sim, they locked them in a 1x1 room with no food but mirrors on all the walls. They died starving and sleep-deprived, but their fun was at max.
[QUOTE=SM0K3 B4N4N4;43455758]So I've arrested a vampire and locked her away in a part of a prison behind a forbidden door (basically life sentence, which means forever) and guess what one of her recent thoughts was?[/QUOTE] I remember I had a half starved dwarf in a shitty dungeon but she was in a fine mood because she admired a masterfully crafted shackle recently.
One of my prisons was a sure way to improve a dwarfs mood. The masterwork gold chains, engraved golden floor and walls, and the hammerer with his artifact candy warhammer always made the dwarves i put in there extatic.
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