I haven't played Dwarf Fortress in a while, want to get back into it. Is getting Masterwork good or should I just go vanilla?
I've always had vanilla df and after a certain point i could use the mouse to designate tiles to be dug or trees to be chopped down etc, except it wouldn't work on more than half of my screen for some reason so i just ended up going back to using shift+arrow keys
[QUOTE=Wolf532;44073039]I haven't played Dwarf Fortress in a while, want to get back into it. Is getting Masterwork good or should I just go vanilla?[/QUOTE]
masterwork includes mousequery and stuff and a bunch of utilities and is very easy to configure.
[editline] [/editline]
use TileGenie to merge tilesets
[QUOTE=Fremontsmith;44073125]I've always had vanilla df and after a certain point i could use the mouse to designate tiles to be dug or trees to be chopped down etc, except it wouldn't work on more than half of my screen for some reason so i just ended up going back to using shift+arrow keys[/QUOTE]
Good, means I'm not insane.
I only play vanilla DF and I can use the mouse to make any designation
[QUOTE=JoeSibilant;44072971]The only place you can use the mouse in vanilla DF is in the military screen IIRC.[/QUOTE]
nope, you can use it to make designations and the noble screen
probably more too
are you sure you aren't using DFhack?
[QUOTE=Pigbear;44075947]are you sure you aren't using DFhack?[/QUOTE]
can confirm it's only possible in the military screen in vanilla with mouse on, after having downloading and trying it from the website right now
[QUOTE=HeroicPillow;44077615]can confirm it's only possible in the military screen in vanilla with mouse on, after having downloading and trying it from the website right now[/QUOTE]
Still, that's extremely useful and I will be using that from now on because the military screen is very difficult to manage.
Can someone give me a solid embark build? I just want to know what sort of skills I should give my dwarves, how much in each skill, all that stuff.
I usually leave with 1 dedicated miner, 1 dedicated cook, 1 dedicate brewer, 1 dedicated woodcutter, then the last three have woodcrafting, carpentry, masonry, stonecrafting, and mechanics split amongst them. I usually have those five across two dwarves, then put farming on the last one and tick in architecture on the mason and plant gathering on the farmer. Only 1 point each, though.
It's a rather minimal build that leaves more room for items. A lot of people also swear by multiple miners.
I don't know how to set up good embarks so I just go with Masterwork Dwarf Starter since I am a noob. I wish I had an idea how to play gnomes since they get some cool stuff.
No, really, guys, my game is, always has been, and always will be Vanilla and I, for as long as I've played Dwarf Fortress, have been able to designate using the mouse..
[editline]1st March 2014[/editline]
[QUOTE=Lijitsu;44085601]
It's a rather minimal build that leaves more room for items. A lot of people also swear by multiple miners.[/QUOTE]
I've always started with two miners, gets me dug in nice and quick
[QUOTE=Kylel999;44085801]No, really, guys, my game is, always has been, and always will be Vanilla and I, for as long as I've played Dwarf Fortress, have been able to designate using the mouse..
[editline]1st March 2014[/editline]
I've always started with two miners, gets me dug in nice and quick[/QUOTE]
Same here. Always played vanilla. I can also designate with my mouse. I am 100% sure of it.
As for starting build. I think it depends heavily where you embark in my opinion. But I almost always have 2 miners, 1 woodcutter/carpenter, 1 mason/engraver/architect, 1 stone/wood crafter (so I can make stone pots), 1 farmer/cook/brewer/etc and one free spot depending on what I want. Can be either a soldier/hunter or a doctor. Usually I go with a hunter or some fitting to be noble (aka trader and so on).
[QUOTE=Kylel999;44085801]No, really, guys, my game is, always has been, and always will be Vanilla and I, for as long as I've played Dwarf Fortress, have been able to designate using the mouse..[/QUOTE][QUOTE=IAmAnooB;44086158]Same here. Always played vanilla. I can also designate with my mouse. I am 100% sure of it.[/QUOTE]
by vanilla, do you mean LNP, or the zip from the bay12games website?
because the one on the bay12 website does not have mouse designation
and the LNP one does, because it comes with a modification for it
and i can assure you that LNP is not vanilla
[QUOTE=HeroicPillow;44086191]by vanilla, do you mean LNP, or the zip from the bay12games website?
because the one on the bay12 website does not have mouse designation
and the LNP one does, because it comes with a modification for it
and i can assure you that LNP is not vanilla[/QUOTE]
just to make sure I downloaded a clean zip from bay12 games and I can still use the mouse for designations
[editline]28th February 2014[/editline]
also one of my dwarves bit a werebeast
is he infected now?
[QUOTE=Yumyumbublegum;44086385]just to make sure I downloaded a clean zip from bay12 games and I can still use the mouse for designations[/QUOTE]
Tested it again, and i'm retarded because i accidentally pressed D for mine when i meant to press H
so i was trying to designate something impossible over and over
can you tell i haven't played DF in over a year??
After checking again i made sure to go through every screen to see what's possible with a mouse in vanilla again. Here's everything i found that accepts input:
- Designations
- Nobles screen
- Military screen
i even recorded it this time so i have proof of my stupidity. you can even see me trying to mine grass yet again at the beginning of the video
[media]http://www.youtube.com/watch?v=yTYOkfuJtAs[/media]
Thank you for proving our sanity.
[QUOTE=Lijitsu;44085601]I usually leave with 1 dedicated miner, 1 dedicated cook, 1 dedicate brewer, 1 dedicated woodcutter, then the last three have woodcrafting, carpentry, masonry, stonecrafting, and mechanics split amongst them. I usually have those five across two dwarves, then put farming on the last one and tick in architecture on the mason and plant gathering on the farmer. Only 1 point each, though.
It's a rather minimal build that leaves more room for items. A lot of people also swear by multiple miners.[/QUOTE]
Do you bother with putting points into mining, brewing and woodcutting? I literally dump one point in each tops - afaik brewing literally just affects speed, and they all gain progress really quickly, they aren't worth the points imo.
I'm one of the people who swears by two miners. If you want security, I give one miner weaponsmithing 5 and the other armoursmithing 5, just in case I don't get any good immigrants. Helps provide redundancy, new miners are easy enough to make.
Then chuck in a proficient farmer because skill does matter (grows larger stacks of plants, thus more booze in one barrel and more food in one stack of meals) and a proficient chef because that's vital. Anyone can brew in their spare time until later on tbh.
Last 3 dorfs can be whatever I am intending to do - typically a mason, a carpenter and last dwarf varies massively - often a mechanic or a glassmaker if on a volcano in the hope of having sand. (he'll likely be legendary by end of winter)
Can always dump armoursmithing and weaponsmithing from the miners for more points, and masonry is easy to level, so I sometimes just leave the last dwarf empty and use him to turn the mountain of coal I sometimes take into coke, he can have engraving to do after that.
[QUOTE=Terminutter;44089029]Do you bother with putting points into mining, brewing and woodcutting? I literally dump one point in each tops - afaik brewing literally just affects speed, and they all gain progress really quickly, they aren't worth the points imo.
I'm one of the people who swears by two miners. If you want security, I give one miner weaponsmithing 5 and the other armoursmithing 5, just in case I don't get any good immigrants. Helps provide redundancy, new miners are easy enough to make.
Then chuck in a proficient farmer because skill does matter (grows larger stacks of plants, thus more booze in one barrel and more food in one stack of meals) and a proficient chef because that's vital. Anyone can brew in their spare time until later on tbh.
Last 3 dorfs can be whatever I am intending to do - typically a mason, a carpenter and last dwarf varies massively - often a mechanic or a glassmaker if on a volcano in the hope of having sand. (he'll likely be legendary by end of winter)
Can always dump armoursmithing and weaponsmithing from the miners for more points, and masonry is easy to level, so I sometimes just leave the last dwarf empty and use him to turn the mountain of coal I sometimes take into coke, he can have engraving to do after that.[/QUOTE]
I generally put 1 point in anything I put points into, unless I have extra points in which case I'll put more into Ambusher or something for the free equipment. The main reason I always have 1 dwarf as a dedicated brewer is so that's all he'll do. Brewing tends to level slower than cooking because it stops more frequently - since it absolutely requires food storage versus cooking which just needs it to prevent spoilage - and with the starting 7 it's easy to run out of booze if you don't bring a metric fuckton with you - which I don't, as I usually bring a shit load of wood.
Technically I could do without putting the points into mining and woodcutting, but I do that because I'm lazy and actually avoid opening Therapist until my first migrant wave. I tend to also exempt my miners from any other duty except recovering wounded - their job is to literally only mine things, period. I've been fucked by my miner running to haul things in after I set up the general stockpile when he should be cutting out the farming area.
As for farmers, I tend to just spam farming on anyone who doesn't have an immediately useful skill and set up a dozen or so 5x5 farms pretty early, digging out like three or four immediately and then the rest after I have the kitchen and production set up.
Like I said, it's very very minimal and designed to give more points for items as I tend to bring shit loads of wood and actually animals too. I could probably do better in the early game if I specialized them more like you do, but at the same time I tend to actually need that wood and the animals provide a great boost to meat, leather and protection in the case of war beasts.
I think I'm addicted to using fastdwarf now. No more waiting 3 months for constructions to finish, just designate and go! With the other dfhack stuff like autolabor and being able to use box select when laying down walls/floors it makes building awesome fortresses 100x easier and funner. Only problem is that it makes your military overpowered since (I think) it also affects your dwarves combat speed so they attack 100x for every one strike by the enemy. This also leads to them training skills insanely fast if you can find something unconscious to hammer on for a while.
Anyway I started a new fort yesterday.
[t]http://i.imgur.com/4teof4e.png[/t]
I've never really made a real underground fort, so I embarked on a mountain and dug straight down until I found a rock that looked cool and started carving.
[t]http://i.imgur.com/LYAcz22.png[/t]
The dining hall (now with speaker's podium) and initial bedrooms.
[t]http://i.imgur.com/PmRISQH.png[/t]
Stockpiles.
[t]http://i.imgur.com/sjdrBWj.png[/t]
Workshops. Some of the new stuff Masterwork adds is sooooooo useful it's unbelievable. Being able to build a full bedroom set with one reaction, for example.
[t]http://i.imgur.com/OjCLcpo.png[/t]
praise armok
[t]http://i.imgur.com/GjsVLjo.png[/t]
This will have all of the library sections at some point but right now it just has the Warfare one. Which is still really really good! Set the profile to one dwarf, queue up a full training regimen and spam a few journals in your craftsdwarf workshop and you can make a military-ready dwarf out of anyone in a month or so.
[t]http://i.imgur.com/XMkARHK.png[/t]
The military canton. Stairs lead up to a garrison tower on the surface so I can shoot dudes.
If you've played Morrowind the design was sort of inspired by Vivec. Eventually those empty canals will be filled with water (or magma) if I can find some Tears of Armok.
What do you guys think of the "Harder Mining, Harder smithing" etc. options on Masterwork? I'm not sure whether I want to enable them or not.
I haven't used them, but personally I don't care for them. There's too much wrapped up in each one to use them; harder smithing would be great if it was just increased bar costs and not shit like diseases or ailments and potentially starting fires. I have enough food issues without it taking three times longer to grow a bunch of mushrooms. For harder mining I just flat out don't like it, it's entirely possible to get completely wiped out before you dig far enough in to even make a depot or stockpile. Which would be fine in savage or evil areas where you kind of expect there to be crazy shit from the get-go, but when you're going to a good or generally not extremely dangerous location you kind of expect to have some time to at least start production up.
So I haven't played this game in a while, and I decided to do masterwork, standard fortress. A few seasons ago some ogresses came, but didn't really do much in the way of bothering my dwarves. This time they came back. Ogresses go into my dens and start rampaging, and they manage to kill a farmer. But then...This happens.
[img]http://i.imgur.com/Y3KXyj0.png[/img]
A regular dog just fucking goes berserk on the ogress and starts tearing her apart. A random dwarf throws in a few punches, but most of the damage being done is by the dog.
[img]http://i.imgur.com/65RKnp4.png[/img]
Knocks the Ogress out and just keeps biting her head.
Eventually a miner comes in and strikes the ogress like 50 times in skull, fracturing it several times. Eventually he shatters her skull several times before a tendon is torn in her brain.
[img]http://i.imgur.com/4BR14YD.png[/img]
This dog is the fucking best holy shit. Gonna make him a war dog and give him the best armour avaliable when I can get it.
[editline]2nd March 2014[/editline]
Forgot to mention, the dog was like this when she tore up that ogress
[img]http://i.imgur.com/g8GV6pJ.png[/img]
Fucking destroying shit while wounded horribly. What a badass.
Reminds me of when the glacier titan attacked my kobolds. I don't remember what it was made of, but it was horribly study. I had a shit ton of animals attacking it, - plus my fucking mayor who was like 2 years old went over and started kicking it - but nothing could really do much besides bruise it. But because of how many animals were attacking it, the only thing it was able to do was break the grips of shit that bit it. So for like half a month there's this titan in the middle of my camp getting swarmed by huge rats, big spiders, animated weaponry, a couple firebirds, and all sorts of other shit, - plus one kobold child mayor kicking the shit out of him - and it's just like flailing around horribly trying to get everything off of it. It was like it was being swarmed by ants and just losing it completely. It was great.
I don't remember how it died, but I got a shit load of meat out of that thing.
Oh god a dark strangler invasion
Oh god everything is dying oh god
[img]http://i.imgur.com/EwMeV38.png[/img]
THE FUN STARTS NOW
[editline]2nd March 2014[/editline]
[img]http://i.imgur.com/kgJprM5.png[/img]
THE RIDE NEVER ENDS
I had a very Dwarf Fortress session of Dwarf Fortress today.
Started off with an ideal spot, lots of soil and clay and sand and minerals and a nice river with plenty of trees and joyous wilds.
I carve a little waterfall out of the river so that it flows into a valley, and then make it into a moat. I assume people will walk around the 7-deep artificial river.
Everyone dies, not sure why.
Reclaim 1, I look and see everyone walk into the water and drown.
Reclaim 2, only a few people drown after I set lots of traffic rules. Armadillo Men and Giant Sponges live close by and a few fisherdwarves constantly fight with them. Either through some bug or because of endless fighting I end up with 5 legendary wrestlers. I have them teach their skills to 5 useless dwarves.
Before long I have 10 elite wrestlers. I send them after the Armadillo men, they have plagued us for too long! I forget about them, and they spend a year punching and tackling rolled up Armadillo men. I recall them when they start dying of thirst.
The best soldier ends up very sad from losing her comrades as she is voted in as the first mayor. There are no accommodations for her. She skips the tantrum and goes berserk, killing 20 dwarves before being killed with a bajillion crossbow bolts. I have no more military, they all have horrifying injuries and are in the hospital.
FUN
[QUOTE=person11;44110211]I had a very Dwarf Fortress session of Dwarf Fortress today.
Started off with an ideal spot, lots of soil and clay and sand and minerals and a nice river with plenty of trees and joyous wilds.
I carve a little waterfall out of the river so that it flows into a valley, and then make it into a moat. I assume people will walk around the 7-deep artificial river.
Everyone dies, not sure why.
Reclaim 1, I look and see everyone walk into the water and drown.
Reclaim 2, only a few people drown after I set lots of traffic rules. Armadillo Men and Giant Sponges live close by and a few fisherdwarves constantly fight with them. Either through some bug or because of endless fighting I end up with 5 legendary wrestlers. I have them teach their skills to 5 useless dwarves.
Before long I have 10 elite wrestlers. I send them after the Armadillo men, they have plagued us for too long! I forget about them, and they spend a year punching and tackling rolled up Armadillo men. I recall them when they start dying of thirst.
The best soldier ends up very sad from losing her comrades as she is voted in as the first mayor. There are no accommodations for her. She skips the tantrum and goes berserk, killing 20 dwarves before being killed with a bajillion crossbow bolts. I have no more military, they all have horrifying injuries and are in the hospital.
FUN[/QUOTE]
Armok giveth and taketh away
Armok gave me dwarves that refused to place a floodgate, and then, in game years later, Armok gave me 10 cave dragons (along with Goblin Lords and dozens of soldiers) to ride the waves into my hospital water pond.
I would tell you that I miraculously won the battle by sealing that part of the fort (barracks and hospital and graveyard) off in a 3 tile wide hallway while my elite wrestlers distracted the dragons (actually killing 2 of them)...
but they pushed through anyway because, despite the fact my military and a million dwarves trying to take stuff off their dead bodies did a good job holding them off, the walls were suspended for NO REASON.
Time for Reclaim number 3.
I was starting off another adventure mode run, and I got a mission from a little town to kill a troublemaker hiding out in the towns catacombs to the east. I headed there, went to the bottom of the stairs, and saw my target. Oddly, he didn't attack me until I started attacking him. It was at this point, I realized that I was attacking the wrong person. More specifically, I was attacking the town's priest. In for a penny, in for a pound so I finished the job and attempted to kill the rest of the people in the town, for the hell of it. I managed to take down about 7 guys, mostly bowmen before I got my rib-cage smashed in by a guard I had previously removed a leg from.
Fun.
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