[QUOTE=o DefcoN o;49063663]the only frames that are marked are the vendor ones and ones that look like they're doing something important such as working on computers in the vanguard room
other frames such as the ones that sweep or mop the floor are not marked[/QUOTE]
Weird, I had all of them marked on the map earlier today. Control room frames, cleaners and even those frames down inside the hangar directing ships to land.
Got the Petra and Xur masks today after my Destiny hiatus due to Halo 5. Also, what's the V3 title gonna be?
[QUOTE=whazat!!!;49074556]Whoever is closest to the flag wins the match for their team. I actually really don't like that system, it means very little to what Elimination is all about, but I guess it serves as an okay overtime mechanic since most rounds usually don't go that long anyways.[/QUOTE]
Ahh! I get it, I didn't notice that there was overtime.. time.
That means I (really) barely made it then. :v:
Anyone else feel like the crucible questline is the least fucking fun thing ever? Like i pray that the part I'm on now is the last bit or I'll probably stop playing completely for a while.
At least after you complete it once, it unlocks the weekly crucible bounties on all your characters so you never have to do it again. It could still do with some restructuring but I think it's too late to expect Bungie to do anything about it now, unfortunately.
They're going to change it to "games played" instead of "wins" at some point.
just raided with the single worst group i have ever seen, my friend was in it and hes good but he had 4 other friends
1 hour and 40 minutes later we were on the fucking totems
first time ive straight up abandoned a raid
I had a pretty bad experience with a group last week. Wiped three times on Totems because the 3 guys we LFG'd for could not kill adds, so we had to have 1 of us babysit two of them and have the other guy swap spots. Then we went on to wipe on Warpriest twice and we just had to leave them and get a new group.
[QUOTE=Bathtub;49079196]just raided with the single worst group i have ever seen, my friend was in it and hes good but he had 4 other friends
1 hour and 40 minutes later we were on the fucking totems
first time ive straight up abandoned a raid[/QUOTE]
And that's why we raid with Zero's party
[QUOTE=Zero_X54321;49079434]And that's why we raid with Zero's party[/QUOTE]
its hard to go back to anyone else after doing the whole thing in 50 minutes
[editline]8th November 2015[/editline]
My boy Oodinater needed a 6th and i cant let down my boy
even if his teammates are trash
so playing skirmish with 3 sunsingers all running Tlaloc + Firebolts is pretty hilarious
[QUOTE=o DefcoN o;49080613]so playing skirmish with 3 sunsingers all running Tlaloc + Firebolts is pretty hilarious[/QUOTE]Firebolts that came back every 34 to 25 seconds.
But it's fine tho. Nothin unbalanced about it at all
This isn't even counting in that the gun has Grenadier on it already, making the combo even better.
It's true, you have this supercharged gun that gets insane rate of fire, stability, and reload and on top of that you get your grenades back quicker via grenadier on the class with arguably the best grenade setup in the game. Too stronk
firebolt is just still so strong, gotta love the bungie logic of nerfing firebolts and arcbolts by the same amount of base damage, but firebolt still has touch of flame and viking funeral to cause massive damage over time
[QUOTE]Arcbolt and Firebolt Grenade Changes
Arcbolt & Firebolt had their damages nerfed, with the nerf affecting Arcbolt nades slightly more. This might not seem as big as the above changes, but these 2 nades were used pretty heavily in Crucible. Arcbolt base damage dropped from 122 to 91, and Firebolt base damage dropped from 97 to 85.
The good news for Sunsingers though, is that Viking Funeral seems to have received a hidden buff? If this was something that I completely missed in Y1, then my bad, but I looked everywhere and could not find anything.
Year 1 Viking Funeral (+ touch of flame) made it so that firebolt nades did 10 additional ticks of burn damage at 7 damage-per-tick, and in Year 2 it seems that Viking Funeral now does 11 additional ticks of burn damage at 7 damage-per tick. This makes the Y1 / Y2 firebolt damage not so bad, as the grand total now comes to: Y1 Viking Funeral Touch of Flame Firebolt = 167 Damage Y2 Viking Funeral Touch of Flame Firebolt = 162 Damage[/QUOTE]
Came across that on r/CruciblePlaybook
It's kinda screwed up how badly Bungie didn't take into account how much firebolts would still do with the right perk setup. Arcbolt dropped by 31 damage whereas firebolts only dropped by 5 damage.
so firebolt was stronger than arcbolt anyway yet got nerfed way less
gg
I still prefer a Firebolt DoT over being stuck by a Fusion right as I kill the guy.
Gotta agree to that. It's like those annoying fucks in Halo. All the time, they stick you right before you're about to kill them, because they know they cant get kills any other way.
that's if bungie's trash tier netcode actually makes the sticky kill you
half the time if you sprint full speed it lags so far behind you that you can live
speaking of lag, they need to get dedicated servers by destiny 2. PvP can get so embarrassingly horrendous sometimes..
[media]https://www.youtube.com/watch?v=8BOYLw0eNww[/media]
no idea what you're talking about
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