• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
Wasn't everyone really anti-ESO pretty much 10 pages ago? What happened? I can't judge the game because I've never played it and my only gripe with ever playing it is that it's an unmoddable TES game, but I thought most people here agreed it was kind of meh.
Most MMOs aren't that bad if you don't have to blow $15 a month on them.
[QUOTE=Lordgeorge16;48217744]Is this what happens when someone with extreme colorblindness makes an ENB? [editline]15th July 2015[/editline] Or maybe the Dragonborn is wearing some sweet purple aviators.[/QUOTE] Just a dream sequence so it turned it all purple with depth of field
i can totally understand having a good time with it for $15 bucks but everything about it still looks so fucking phoned in. it's just my dumb nostalgia/elitism i guess but it still really unashamedly broadcasts "i'm generic" and that's such a sad thing [editline]15th July 2015[/editline] it LOOKS like the videogame equivalent of a supermarket book
[QUOTE=MrHeadHopper;48217819]Wasn't everyone really anti-ESO pretty much 10 pages ago? What happened? I can't judge the game because I've never played it and my only gripe with ever playing it is that it's an unmoddable TES game, but I thought most people here agreed it was kind of meh.[/QUOTE] It basically boils down to it being an MMO, and not an Elder Scrolls game. Most people who like MMOs enjoy it. It's a pretty standard fare MMO with some cool little features that most others don't have, and better quests than the vast majority, so that's neat. Meanwhile, most people who wanted another Elder Scrolls with multiplayer are disappointed in it. Because it's not, at all.
[QUOTE=elowin;48220434]It basically boils down to it being an MMO, and not an Elder Scrolls game. Most people who like MMOs enjoy it. It's a pretty standard fare MMO with some cool little features that most others don't have, and better quests than the vast majority, so that's neat. Meanwhile, most people who wanted another Elder Scrolls with multiplayer are disappointed in it. Because it's not, at all.[/QUOTE] Yeah I'm personally a little bitter about it. I get the appeal of MMOs since I've played WoW for roughly half of my lifespan now, but I would've absolutely loved a 3 or 2 player TES co-op game. Something like the Skyrim Online mod, except developed by Bethesda.
My personal gripe with ESO aside from it being just another MMORPG is that I don't want Elder Scrolls to go the same way as Warcraft where the main games stop existing. I don't mind Elder Scrolls with multiplayer. In fact, I think my favorite pipe dream game would be an Elder Scrolls with optional Diablo-style multiplayer. That is, your character can be persistent across singleplayer and/or multiplayer, and the host of a game determines what quests are available and what state the world is in. It would have to be a little more elaborate than that because of the long-term nature of the game - if some guy in your game kills an NPC, the world state from multiplayer shouldn't be permanent unless you want it to be. Maybe it could be like Terraria, where your characters and worlds are saved separately. Mods could be partially supported in the same way that Garry's Mod handles it, where gameplay-changing mods are automatically downloaded from the host (or a linked repository like the Workshop) and aesthetic mods with no associated plugin file can be inconsistent between players. That also opens the window for multiplayer-focused mods and emergent gameplay. Custom multiplayer gamemodes for Elder Scrolls? Mmm. *puts down pipe*
[QUOTE=rinoaff33;48225006]My personal gripe with ESO aside from it being just another MMORPG is that I don't want Elder Scrolls to go the same way as Warcraft where the main games stop existing. I don't mind Elder Scrolls with multiplayer. In fact, I think my favorite pipe dream game would be an Elder Scrolls with optional Diablo-style multiplayer. That is, your character can be persistent across singleplayer and/or multiplayer, and the host of a game determines what quests are available and what state the world is in. It would have to be a little more elaborate than that because of the long-term nature of the game - if some guy in your game kills an NPC, the world state from multiplayer shouldn't be permanent unless you want it to be. Maybe it could be like Terraria, where your characters and worlds are saved separately. Mods could be partially supported in the same way that Garry's Mod handles it, where gameplay-changing mods are automatically downloaded from the host (or a linked repository like the Workshop) and aesthetic mods with no associated plugin file can be inconsistent between players. That also opens the window for multiplayer-focused mods and emergent gameplay. Custom multiplayer gamemodes for Elder Scrolls? Mmm. *puts down pipe*[/QUOTE] I just want Saints Row/Dead Rising styled co-op so I can co-op through it with a friend while the world carries on like I'm the one doing everything. Hell, if they made it where the second player takes place of a companion I'd be perfectly fine with that, too. Just something to allow co-op without it being dumb bullshit that's basically "oh yeah sure you can play together but fuck you if you want to do quests and shit"
Honestly, if they had just made it as close to Skyrim as possible while still being an MMO with hundreds of players on a server and all that, they'd probably have been rolling in dough and most people would love them. It's not a bad MMO though, only reason I haven't been playing it is because I needed to free up space on my laptop, and it doesn't like my little Nvidia 610M much anyways.
[QUOTE=gk99;48225436]I just want Saints Row/Dead Rising styled co-op so I can co-op through it with a friend while the world carries on like I'm the one doing everything. Hell, if they made it where the second player takes place of a companion I'd be perfectly fine with that, too. Just something to allow co-op without it being dumb bullshit that's basically "oh yeah sure you can play together but fuck you if you want to do quests and shit"[/QUOTE] I would be fine with Saints Row/Fable 2/etc. style multiplayer for a hypothetical TESVI, but the problem I see in my mind is that decisions in Elder Scrolls games can have permanent consequences. Named NPCs stay dead forever once killed. Then again, this issue could be circumvented entirely with a few possible changes: 1. Add a "hardcore" switch like in Fallout: NV where named NPCs are invulnerable in "softcore" but can die in "hardcore." 2. Stop attempting to make entire "cities" of named NPCs. Instead, replace the majority of them with "generic" NPCs that can be killed, and optionally make named NPCs immortal. 3. Make up an excuse for NPCs to respawn, or add a non-cheat way to revive people.
I personally don't want co-op in a mainline TES game, at least not as an official feature. If they build the game around co-op, I'm worried it could change what the games are too much. I still think a new TES Adventures spin-off game with co-op, taking place at some point in history that no mainline game will ever take place during like Tiber Septim's conquest, would be fantastic though.
Non-linear TES please. I feel like they could implement some pretty great gameplay mechanics if they weren't tied down by implementing a main quest. Would rather make my own story just by playing the game, like Dwarf Fortress or Project Zomboid. Always found playing as a nobody to be more entertaining than being THE CHOSEN ONE.
The thing that makes me sad about TES is how much potential it has that isn't being used. Not that Bethesda is wasting it, or really even doing a bad job with it [sp]as much as people crap on them, they're the only devs I would ever trust a mainline TES game with[/sp], but they have such a huge amount of lore which will never be used to the fullest in the main games. It's the only video game series I could see a movie about potentially doing well, simply because it's possible to make a movie based on it without having anything to do with the games. Wouldn't want a movie though, at least not a big live action one, since then the games would be limited by the desires of thousands of people who've only seen the movie.
I don't think coop/MP in a regular ES game would be as good as people think it'd be. At best it'd probably be a rushed mess, and I don't think the quests/gameplay can handle getting dumbed down anymore after Skyrim.
Bethesda tend to chicken out on their lore too much. The books describe the most badass thing ever, and you don't get that because it's not mass-market stuff/less than easy to create. Still massively upset that alduin wasn't a litteral world eater. I was expecting some kind of scene where a mouth the size of a planet is descending from the sky. But what's more is that I think bethesda are going the wrong way with the RPG mechanics. Being high level shouldn't mean that you do more damage or have access to 20% improvement perks, but rather give things like leaping the tallest building, punching a man over the tallest building, having such effecient magic use that you can casualy float over the tallest building. Being so fast that you can run up the talest building, casting such spells that you can reduce to rubble the tallest building, or being so tough that you would go through the tallest building (assuming you were launched with enough force)
Honestly, the only kind of co-op I could see working out for TES would be to just drop Player 2 in Player 1's world as a stupidly overpowered NPC, with basic safeguards to keep them from doing anything quest-related . . . making it into a legit co-op based game would require even more streamlining, and I'm really not gonna be un-immersed by no longer being the Dragonborn if I've literally just teleported into someone else's game. No need to muck up the waters any further than that. [QUOTE=The Jack;48226024] [I]good points[/I] [/QUOTE] I feel like the biggest problem with Skyrim's writing (to the point of being the root of most of the others) is that it just seems to not have any direction-- usually there's a lot of words, but none of them really do much to tell you more than you can pick up just by looking around. Then some random NPC idle chatter tells you more about the Civil War than the entire bloody questline . . . IMHO the "ideal" situation for TESVI would be bring in both someone well-versed in Kirkbride-crazy awesome-but-trippy-as-balls lore (maybe even MK himself), and someone who could work with them to ensure the end product was pretty digestible.
Coop would've worked better with Oblivion's story than Skyrim's, since you weren't really any one special. Well, you mostly weren't. Okay, so you were the prophesied go-fer of legend, but still.
They should just make another TES game as they normally would, but offer some sort of Coop that does a few things to how the game works once there's two or 4 people playing together. Aside from strengthening mobs when 2 or more players are close to each other, Every cave/ruin/explorable instance not related to an active quest becomes a randomized dungeon crawl with a boss at the end. And other than that, it should remain as close to the singleplayer game as much as possible
I can see it now - Coop daedric quests where one of your friends takes the artifact back to their world and end up dual wielding Mehrune's Razor or something That is something that you would think BGS would prevent by release, but you all should know them better by now.
What about co-op being implemented with your partner essentially taking control of an NPC by being just a follower with player control? That way, nobody can really fuck up your save whether intentionally or otherwise. Gameplay would be limited a fair bit for your partner, but the core experience of playing through a TES game together would be preserved.
So I just realized there's a Farkas in both Skyrm and New Vegas, and no connection whatsoever between them.
[QUOTE=_charon;48226891]So I just realized there's a Farkas in both Skyrm and New Vegas, and no connection whatsoever between them.[/QUOTE] Theres a bishop in rainbow six vegas and chess but they're unrelated too
ESO is legit fun and all I've been doing is craft stuff and brew booze for three days straight Oh and I heal people sometimes when I'm not busy getting shitfaced on three different kinds of alcohol
Alchemy is actually more fun in ESO than actual TES games
So uh, since we're talking about ESO, how active is the game? I feel the need for a new MMO and ESO seems to be doing it a bit differently, so I might buy it.
[QUOTE=Flumbooze;48228657]So uh, since we're talking about ESO, how active is the game? I feel the need for a new MMO and ESO seems to be doing it a bit differently, so I might buy it.[/QUOTE] As far as I can tell, it's pretty fuckin' active. No matter where I go there's people. Any dungeon, any fucking little Delve, there's people. Luckily there's no stealing of quest related shit like Beta
Awesome to hear, but now Paypal stole my money and I probably can't buy the game for a while. Fuck my life. [editline]t[/editline]: Wait maybe not... Just wondering, what is end-game like? Is it mainly PvP?
[QUOTE=Flumbooze;48229440]Awesome to hear, but now Paypal stole my money and I probably can't buy the game for a while. Fuck my life. [editline]t[/editline]: Wait maybe not... Just wondering, what is end-game like? Is it mainly PvP?[/QUOTE] I dunno. There's the Veteran levels after you hit level 50 which I hear is kind of like starting New Game + for Dark Souls or something. Everything just changes to reflect what you've done during questing and mobs scale up. Then there's PvP which as far as I can tell is so similar to Guild Wars 2 WvWvW it's almost a ripoff, but in the tiny amount I've played it it seems pretty good. And WvWvW was hella fun
[QUOTE=TheTalon;48229498]I dunno. There's the Veteran levels after you hit level 50 which I hear is kind of like starting New Game + for Dark Souls or something. Everything just changes to reflect what you've done during questing and mobs scale up. Then there's PvP which as far as I can tell is so similar to Guild Wars 2 WvWvW it's almost a ripoff, but in the tiny amount I've played it it seems pretty good. And WvWvW was hella fun[/QUOTE] Yeah, now I'm just deciding whether to continue playing GW2 (I play WvW all the time) or spend money on ESO... I'm enjoying GW2, but I can't play it for too long, so I'm leaning towards ESO.
[QUOTE=_charon;48226891]So I just realized there's a Farkas in both Skyrm and New Vegas, and no connection whatsoever between them.[/QUOTE] There's a character named Farkas in [I]A Christmas Story.[/I] There must be a connection. :vs:
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