The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
Anyone here playing ESO that know of a good website where I can look at character builds? So far my Orc is level 5 or so with nothing but passives for armor weapon and race. I haven't even touched the classes because I simply don't know which ones are worth getting.
[QUOTE=IceWarrior98;48241702]Anyone here playing ESO that know of a good website where I can look at character builds? So far my Orc is level 5 or so with nothing but passives for armor weapon and race. I haven't even touched the classes because I simply don't know which ones are worth getting.[/QUOTE]
At least outside of PVP, just do whatever and you should be ok, the game gives you a lot of freedom with how you build your character. Also at some point you get a really easily useable fountain thingy that resets all your points.
[QUOTE=IceWarrior98;48241702]Anyone here playing ESO that know of a good website where I can look at character builds? So far my Orc is level 5 or so with nothing but passives for armor weapon and race. I haven't even touched the classes because I simply don't know which ones are worth getting.[/QUOTE]
For PvE, just whatever floats your boat will work. Want to be a tanky Templar with heavy armor using a sword and shield? Easy. Light armor wearing templar using Destruction and restoration staff? No problem. A heavy armor wearing magic casting templar who can DPS AND Tank? Sure, why not!
You can reset your points in these cities:
Aldmeri Dominion: Grahtwood, Elden Root, next to the Wayshrine (The big tree in the middle of the map)
Daggerfall Covenant: Stormhaven, Wayrest city, west of the wayshrine
Ebonheart Pact: Deshaan at the city center of Mournhold
It costs 100g per point, and it's all points or none at all, and you get to these places by questing at around level 16-18, but nothing's stopping you from making a run for them right from the get go
Played ESO PvP for a couple hours for the first time.
Shit is awesome fun. It's like GW2's WvWvW in pretty much every way, but the battleground (Which is basically the entirety of TES Oblivion's landmass but even bigger) puts GW2's battlegrounds to shame in size, but plays very similar. Forts with walls to be broken by siege (Gates optional, hooray no more gate camping) repairing, scrolls to return to your keep for buffs, the whole works.
Ever see 15 guys charge at another 15, to try and push them away from the fort, only to be part of an additional 15 that are in sneak to suddenly pop up and fuck'em by surprise? Gold.
I just bought Elder Scrolls online... Created an account and activation doesn't seem to be working. I click the email and it says the code is invalid, the first time seemed to work though. When I try and sign in, it wants to send the activation email still. Does it just take time?
From SH
[QUOTE]In April, Bethesda and Valve teamed up for what sounded like an exciting new feature for The Elder Scrolls V: Skyrim that would allow modders to sell their creations. While some sung the praises of this new system, others voiced their discontent. Just days after paid mods were introduced to the Skyrim Workshop, Valve pulled them down, saying in a statement, "It's become clear we didn't know exactly what we were doing."
Now, Bethesda's Pete Hines, whom you may remember as the featured speaker at the company's first-ever E3 event last month, has shed new light on the situation and what the publisher might do next. Hines would like to see paid mods return, but stopped short of making any promises.
"I think our stance on it is we're going to re-evaluate it going forward," Hines said. "I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing.
"Certainly some of the folks that we talked to were very interested in and supportive of the idea," he added. "We had creators who said, 'I've been asking for donations for years and never saw anything, and I made more in one day.' So why would I not support that?"
One of the issues that some brought up around the Skyrim paid mod system is that creators aren't paid enough. As part of the now-scrapped plan, the breakdown for mod revenue looked like this:
Bethesda - 45 percent
Valve - 30 percent
Modders - 25 percent
"Is this the right split? There are valid arguments for it being more, less, or the same," Bethesda said back in April. "It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided it's the best place to start."
Hines told us that, if the paid mod system does return, Bethesda would still expect to get a cut of the revenue-- even if the percentage might change.[/QUOTE]
[URL="http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/"]http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/[/URL]
Are you guys ready for more paid mods?
My game keeps crashing whenever I enter the Halted Stream dungeon in Skyrim. Anyone else having this problem?
[QUOTE=TheTalon;48244373]Played ESO PvP for a couple hours for the first time.
Shit is awesome fun. It's like GW2's WvWvW in pretty much every way, but the battleground (Which is basically the entirety of TES Oblivion's landmass but even bigger) puts GW2's battlegrounds to shame in size, but plays very similar. Forts with walls to be broken by siege (Gates optional, hooray no more gate camping) repairing, scrolls to return to your keep for buffs, the whole works.
Ever see 15 guys charge at another 15, to try and push them away from the fort, only to be part of an additional 15 that are in sneak to suddenly pop up and fuck'em by surprise? Gold.[/QUOTE]
Is there a max player limit in it? I took a break before I hit the level requirement to join world pvp.
[QUOTE=Durrsly;48244809]From SH
[URL="http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/"]http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/[/URL]
Are you guys ready for more paid mods?[/QUOTE]
fucking come on
they're not even giving modders the majority of the cut fuck off with this "creators not being payed enough" shit
[QUOTE=Durrsly;48244809]From SH
[URL="http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/"]http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/[/URL]
Are you guys ready for more paid mods?[/QUOTE]
As long as they do it better this time.
[QUOTE=gk99;48245012]As long as they do it better this time.[/QUOTE]
Which they won't from the sounds of it. They still want a lassie-faire approach with no quality control from what it sounds like.
What I want to know is how is bethesda going to prevent someone from buying a mod, copying the files and then uploading it somewhere else for free?
If paid mods kick in, a new subpage for mods on torrent trackers will appear.
50% + for the content creators or donation only, please. Maybe they will try to squeeze more money out of us by making the new GECK $5 or something too
[QUOTE=Blooper Reel;48245050]What I want to know is how is bethesda going to prevent someone from buying a mod, copying the files and then uploading it somewhere else for free?[/QUOTE]
I have a feeling that modding website they announced is how, sounds like they want to get that running and popular before moving on to paid mods.
[QUOTE]"Honestly, [we have] bigger fish to fry right now than sorting that out."[/QUOTE]
I thought that part just meant that they were busy working on Fallout 4 in general
[QUOTE=piddlezmcfuz;48245093]50% + for the content creators or donation only, please. Maybe they will try to squeeze more money out of us by making the new GECK $5 or something too[/QUOTE]
If we need to split the cost between 3 companies / people (Valve, Beth, and content creator) 33% across the board seems the most fair.
Valve needs to host servers for content, Bethesda for the tools and base game, content creator for the mod. Everyone on equal terms.
IF Beth were to come back with paid mods they need to do two polls first
One poll to determine how people want the paid mods to work, with no mention of saying that they don't want a paid mod system in the poll, as it'd sort of skew the results for trying to come up with a system that works
And another poll for asking if people want the paid mod system.
And even then, Beth's cut should be 10-20% because the money they're getting for the base game is basically being paid for by the people that buy the game, not the people that buy the mods. the 10-20% is for the mod tools.
And of course valve should have a cut if they're hosting the mods 20% probably at the most, as with what we've seen the mod makers make a pittance anyway with the system day one, but maybe it'll get better and the cuts can change in the future.
The whole Bethesda.net thing is just their version of Steam Workshop. And they wanted to do paid mods, and so they fucking will. As soon as they mentioned it at E3 I knew exactly what that was going to be used for, and it isn't going to be a surprise
[QUOTE=EagleEye;48245028]Which they won't from the sounds of it. They still want a lassie-faire approach with no quality control from what it sounds like.[/QUOTE]
IMO a donate pay-what-you-want system would work best. People who make mods worth paying for will still get money and people who make shitty broken mods won't get anything because we can play with it first before dropping cash on it.
[editline]a[/editline]
Plus that would solve the problem of ruining a modder's reputation among people who get pissed over paywalls and wouldn't cause mod piracy in the process.
[QUOTE=Katatonic717;48241428]This mod was a bitch and a half to get working, had to make a new profile in mod organiser and disable almost all my mods but holy FUCK it was worth it.
This seriously gave skyrim the change it needed to be fresh again after my countless playthroughs. I haven't had this much fun with the game since it first came out.[/QUOTE]
Did you combine it with a lot of other mods?
Pete Hines only said he wanted to see paid mods come back and clearly said he had no plans to actually bring that forth. Todd Howard said he wasn't planning on anything, and Gaben didn't seem too pleased with how it turned out for Skyrim.
Hines and Bethesda in general know better than to shit over a really nice streak of good reputation by attempting paid mods again.
Besides, most of the modders who were approached for the Skyrim thing were either not used to modding Skyrim at all (mostly Dota 2 and TF2 modelers, who were used to create basic cosmetics rather than full mods), and the few that actually were Skyrim modders either got such a shit reputation that they will never be able to monetize a mod ever again or got so fed up with the whole system they stopped modding entirely (or decided to never attempt paid mods again). On the first attempt bethesda and steam were already short on options.
Paid mods would completely destroy me or any other people in low income countries. What's stopping pretty much everyone from putting their mods behind a paywall, making a single purchase into a senseless clusterfuck? I'm not entitled to anyone's mods and I do wanna support content creators, but paywalls are never the way to go about anything.
Sure some people resisted it this time, but if Bethesda persists and doesn't back down, people are going to have to make their mods paid eventually or risk being plagiarised.
On their first attempt, mod creators already started plagiarizing and stealing other stuff. The fishing mod took assets and scripts from FNIS and one of the HD Dragons mod that was pending approval used free resources which the original creators had agreed to give away for free content, but they were never approached or asked regarding monetization.
[QUOTE=IceWarrior98;48241702]Anyone here playing ESO that know of a good website where I can look at character builds? So far my Orc is level 5 or so with nothing but passives for armor weapon and race. I haven't even touched the classes because I simply don't know which ones are worth getting.[/QUOTE]
[URL="http://www.esohead.com/calculator/skills"]http://www.esohead.com/calculator/skills[/URL]
Ignore the amount of damage that it says the abilities do. It doesn't seem to scale them with your magicka/stamina like it should, but the effects are always up-to-date with the latest version of the game from what I can tell.
[t]http://i.imgur.com/Tuw9IXZ.jpg[/t]
[I]You are very cold.[/I] :frown:
[t]http://i.imgur.com/p3xvvFB.jpg[/t]
[I]"Malacath, witness our deeds."[/I]
[t]http://i.imgur.com/aHPHO5M.jpg[/t]
My collection of skulls! And some other shit..
And so my Orc's quest continues.. where I don't think I've completed a single quest yet. :v:
[QUOTE=markfu;48244903]Is there a max player limit in it? I took a break before I hit the level requirement to join world pvp.[/QUOTE]
I guess there is, but there are probably several instances?
Any FP'ers want to group up if I buy this game? Also, this thread is getting annoyingly busy with TES-talk and ESO-talk mixed. But I guess there isn't enough interest in order to give ESO its own thread?
[QUOTE=Flumbooze;48246417]I guess there is, but there are probably several instances?
Any FP'ers want to group up if I buy this game? Also, this thread is getting annoyingly busy with TES-talk and ESO-talk mixed. But I guess there isn't enough interest in order to give ESO its own thread?[/QUOTE]
Sure why not?
[QUOTE=TheTalon;48245298]The whole Bethesda.net thing is just their version of Steam Workshop. And they wanted to do paid mods, and so they fucking will. As soon as they mentioned it at E3 I knew exactly what that was going to be used for, and it isn't going to be a surprise[/QUOTE]
Pretty sure the site was made for getting mods to consoles, since you know they're not going to design a system around random unmoderated Nexus downloads.
Todd said mods for fallout 4 would be free when he announced mods on Xbox One, and since the Xbox version is getting PC mods it's safe to assume they're not going to do paid mods for Fallout 4.
What they try to do on other games in the future is all a guess, but for the immediate future we seem to be safe.
[QUOTE=Durrsly;48244809]From SH
[URL="http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/"]http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/[/URL]
Are you guys ready for more paid mods?[/QUOTE]
[quote=From the article]Bethesda - 45 percent
Valve - 30 percent
Modders - 25 percent
"Is this the right split? There are valid arguments for it being more, less, or the same," Bethesda said back in April. "It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided it's the best place to start."
Hines told us that, if the paid mod system does return, Bethesda would still expect to get a cut of the revenue-- even if the percentage might change.
"Our belief is, 'We made the game, we made the game you're making a thing for.' So just like anything else, there is some kind of involvement that we're going to have in that," he said.[/quote]
Bull fucking horseshit. The content creators who make the flashiest cosmetic mods that were plastered about the front page of steam could have taken their models and textures to any number of 3D asset resellers (Turbosquid, Unity Asset Store, etc) and gotten anywhere from 40%-80% of the revenue shares, with anything beneath 50% being considered the type of companies that scalp artists. Not to mention, even the likes of fucking Turbosquid doesn't hold profits captive until you've earned a hundred dollars for yourself (and three hundred dollars for them, teehee~).
I know this point wrt revenue share has been trotted out a hundred times at this point but it's still something that gets my hackles up. The quote about 'industry standard' just still looks like. 'Valve takes 75% of profits from hat sales and we'd very much like that model for ourselves'.
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