• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
[QUOTE=coyote93;48261807]I really loved Morrowind when it came out. I absolutely loved Oblivion when it came out. Now I have a really hard time to start either of em up. Even tho I know they are good games. I can easily understand why people new to the series are having problems with starting playing them.[/QUOTE] I like this though, it tells me more and more bethesda games have become playable to people.
I think I may get ESO, how much space does it take up though? I hear up to 80gb which is kind of ridiculous.
[QUOTE=Sharker;48262222]I think I may get ESO, how much space does it take up though? I hear up to 80gb which is kind of ridiculous.[/QUOTE] It recommends and wants 80GB when you go to install, but installed it really only takes up 42.5GB, and only downloads about 27GB
[QUOTE=coyote93;48262214]:words:[/QUOTE] Contrary to popular belief, being locked out of a guild for joining a different one is a [I]bug[/I] in Morrowind's quest handling, so you're wrong. Simplifying systems is making the game more accessible, it's just your personal opinion that the games become "worse" because there is less convolution in each game. Armor pieces were removed most likely due to clipping and to relieve coding difficulties, as armor pieces like that are non-necessary systems. Fallout 4 re-adds this anyway. And we know that bethesdaGS is a company that iterates on the game engine as they make games. Anyway most of your complaints are personal issues that don't factor into whether a game gets better in playability, which is what I was talking about.
This been posted yet? [media]https://www.youtube.com/watch?v=BMjD_vBi9ss[/media]
What I want to know is why nobody has ripped some of the Skyblivion/Skwyind armor sets that are already done and uploaded them somewhere as mods for Skyrim. Or maybe they have and I just don't know where to look, who knows.
Imagine all the money Bethesda could make if they made official remakes of the past Elder Scrolls games with Skyrim's engine, graphics, and mechanics. I love that the community is slowly doing it themselves, but still it'd be nice to see what Bethesda themselves. [sp]Seriously, the wait for Skywind is killing me.[/sp]
[QUOTE=cwook;48249683]RaceMenu: [url]http://www.nexusmods.com/skyrim/mods/29624/?[/url] Ignore all the waifu pics, I used it to give my Argonian character a bigger tail.[/QUOTE] Thanks, took me ages to get a working skeleton mod installed, but is pretty cool. Have a dorf. [img]http://images.akamai.steamusercontent.com/ugc/446205490036732643/F1BAEA274C5A6395CD4066391F5466234E1B6D64/[/img]
[QUOTE=kibbleknight;48264777]Imagine all the money Bethesda could make if they made official remakes of the past Elder Scrolls games with Skyrim's engine, graphics, and [B]mechanics[/B].[/QUOTE] Sounds like a shitty idea. At least it'd be easier because Skyrim has less mechanics than any other TES game. [editline]21st July 2015[/editline] [QUOTE=DanRatherman;48264798]Thanks, took me ages to get a working skeleton mod installed, but is pretty cool. Have a dorf.[/QUOTE] Installing XP32 is like one click and a short install menu.
[QUOTE=Banned?;48264927]Sounds like a shitty idea. At least it'd be easier because Skyrim has less mechanics than any other TES game. [editline]21st July 2015[/editline] Installing XP32 is like one click and a short install menu.[/QUOTE] It just took me a long time to give up on manual installation and get NMM, then it was easy. :v:
[QUOTE=Flumbooze;48261806]Yeah but now it (obviously) isn't new anymore and for many people it'll feel very outdated. I don't know why anyone should play Morrowind again, it was a very good game when it released but now you're better off playing the latest in the series and wait for the mod that ports Morrowind to Skyrim.[/QUOTE] No. You're quite simply just wrong. Just because you don't like Morrowind doesn't make it not worth playing. [editline]22nd July 2015[/editline] [QUOTE=ClarkWasHere;48262391]Contrary to popular belief, being locked out of a guild for joining a different one is a [I]bug[/I] in Morrowind's quest handling, so you're wrong. Simplifying systems is making the game more accessible, it's just your personal opinion that the games become "worse" because there is less convolution in each game. Armor pieces were removed most likely due to clipping and to relieve coding difficulties, as armor pieces like that are non-necessary systems. Fallout 4 re-adds this anyway. And we know that bethesdaGS is a company that iterates on the game engine as they make games. Anyway most of your complaints are personal issues that don't factor into whether a game gets better in playability, which is what I was talking about.[/QUOTE] You talk as if playability is an objective term. It isn't.
[QUOTE=elowin;48264959] [editline]22nd July 2015[/editline] You talk as if playability is an objective term. It isn't.[/QUOTE] I never said it was. All I said was that Bethesda is moving towards a more playable game to a wider audience which is better for the series. Sorry if I didn't make that clear.
[QUOTE=Wickerman123;48264503]This been posted yet? [media]https://www.youtube.com/watch?v=BMjD_vBi9ss[/media][/QUOTE] Too bad not even an updated engine and ENB can make Oblivion's models and textures look that much better. :v: Overall it's leagues better than it used to be, but take anything individually and it's still just...questionable quality. Also no guard armor port, what a ripoff
[QUOTE=AxelTheDragon;48265118]Too bad not even an updated engine and ENB can make Oblivion's models and textures look that much better. :v: Overall it's leagues better than it used to be, but take anything individually and it's still just...questionable quality. Also no guard armor port, what a ripoff[/QUOTE] I actually thought a lot of them looked surprisingly good for their age-- the trees and architecture look rather nice compared to Skyrim's, I thought. Can't disagree about the landscape textures though, dat tiling.
[QUOTE=wat_am_i_doin;48265225]I actually thought a lot of them looked surprisingly good for their age-- the trees and architecture look rather nice compared to Skyrim's, I thought. Can't disagree about the landscape textures though, dat tiling.[/QUOTE] Actually those trees appear to be mod trees. Oblivion trees never looked like those.
Are there any comprehensive revamps/remixes of Skyrim's dungeons? I'm really tired of going through a long sequence of dungeon and boring, easy puzzles, only to end up taking a shortcut on the way out.
[QUOTE=ClarkWasHere;48265247]Actually those trees appear to be mod trees. Oblivion trees never looked like those.[/QUOTE] Oh, that makes sense. Haven't played that in a looooong time, and the last time I booted it up it mysteriously decided to display 3/4ths of the way off my screen regardless of the resolution I set.
[QUOTE=cwook;48265293]Are there any comprehensive revamps/remixes of Skyrim's dungeons? I'm really tired of going through a long sequence of dungeon and boring, easy puzzles, only to end up taking a shortcut on the way out.[/QUOTE] Try this. It sets the level of dungeons to a randomized preset minimum level, gives the game more variety: [url]http://www.nexusmods.com/skyrim/mods/28761/?[/url] And to answer your question, unfortunately no dungeon mods that I know of change the layouts or anything to dungeons. [URL="http://www.nexusmods.com/skyrim/mods/topalltime/?adult=0"]And there are always the quest mods that are in the top 100 Nexus files, you just need to filter the category to "[Skyrim] Quests and Adventures" and then take your pick![/URL]
[QUOTE=ClarkWasHere;48265324]Try this. It sets the level of dungeons to a randomized preset minimum level, gives the game more variety: [url]http://www.nexusmods.com/skyrim/mods/28761/?[/url] And to answer your question, unfortunately no dungeon mods that I know of change the layouts or anything to dungeons. [URL="http://www.nexusmods.com/skyrim/mods/topalltime/?adult=0"]And there are always the quest mods that are in the top 100 Nexus files, you just need to filter the category to "[Skyrim] Quests and Adventures" and then take your pick![/URL][/QUOTE] Thanks [url]http://www.nexusmods.com/skyrim/mods/9378/?[/url]
[QUOTE=AxelTheDragon;48265118]Too bad not even an updated engine and ENB can make Oblivion's models and textures look that much better. :v: Overall it's leagues better than it used to be, but take anything individually and it's still just...questionable quality. Also no guard armor port, what a ripoff[/QUOTE] Its funny you say that about the guard armor, I could only think how much less shit the Imperial City looked with proper Imperial Legionaries in it. :v: That being said, if they made a custom skin for the Royal Guards that had some of the color and trim of the old white guard armor that wud be nice.
[QUOTE=coyote93;48262214]The games becomes more playable, yes, but they don't actually becomes any better. They get's easier, with simpler designs, they cut out parts they think are too hard for the casual gamer. [/QUOTE] Agree with everything besides the expensive artifacts, in morrowind you could have daedric boots go for like 48k. No vendor had that much money but it makes sense that no one can afford to pay for the most expensive armor in the game. Morrowind isn't perfect either, everyone and their mother have heard that there's a boat from Khuul that goes to Solstheim even though it seems to be a place few people has heard of.
[QUOTE=coyote93;48262214]:words:[/QUOTE] I am probably one of the biggest morrowind apologists/skyrim haters on this forum but I'm going to have to nitpick this list of nitpicks: [QUOTE=coyote93;48262214][B]The games becomes more playable, yes, but they don't actually becomes any better.[/B] They get's easier, with simpler designs, they cut out parts they think are too hard for the casual gamer.[/quote] Playability doesn't solely depend on how difficult or deep the game is. Playability depends on how the features affect the raw gameplay and the quality of the raw gameplay itself. To some extent all the games are playable in mechanical terms but not in physical terms. They all practically have the same gameplay but they all got a different kind of 'touch'(?) to them in how they control. Morrowind, as much as I defend and love it, has this problem and it's undeniable. For example: I know that when I get to high levels of acrobatics and athletics in Oblivion and Morrowind the game starts to become unplayable due to a janky movement system throwing me at mach speed with every hit of the movement keys. I should not have to explain how this affects combat or moving around in tight areas. Skyrim simplified this by removing those skills and it helped. Because I get to move around with flat rates I can use the game's simplest function without frustration or extra fiddling. Do I think they should have kept those skills in? Yes, they should have. I feel that it is possible that Bethesda could work out some kind of way to implement those skills in a better/different fashion that the other games but if Bethesda couldn't think of anything then I don't blame them for removing them. (I do believe that Skyrim's movement is jankier than other gamebryo games like Fallout) [QUOTE=coyote93;48262214]*No spell-crafting.[/QUOTE] This does not affect playability nor is it really simplification, it's an inconsequential feature. I have played through all the games (have beaten all of em tho because fuck arena that game blows) and I have never once used spell crafting, even as a mage character and it has no affected my perceptions of how the games have changed over the years. However I do believe it should have been left in the game since it just allows for more customization. Again though: It's not really 'simplfication', it's was never a hard to grasp nor was it an essential feature in the game, the only reason it isn't in skyrim is due Bethesda's weird direction. Another example of Bethesda's weird direction if you don't know what I'm talking about: Todd wants the perk page to be ass if you were looking up towards the stars and if you chose the down arrow instead, you'd look be looking down at your map. Which is a great idea on paper, I know I thought it was hype when I first read it on literal paper, but now we know that it has just resulted in a shitty and funky UI. [QUOTE=coyote93;48262214]*No levitation.[/QUOTE] Not simplification, just engine limitations. I know it's bullshit but is one spell really gonna kill the game for you? [QUOTE=coyote93;48262214]*Only three attributes.[/QUOTE] I'll admit it, this is simplification. However it's not like those other attributes really did anything, they just vaguely affected some stats and I think Bethesda realized how useless many of them are. Even I remember just pumping points into strength/endurance/intelligence (and agility if we're playing pre-oblivion) because those are the only ones that had any noticeable or important effects on the character. If anything it allows more control over your character [QUOTE=coyote93;48262214]*Fewer skills for each new game.[/QUOTE] Yeah it's kinda bullshit but this was to allow for branching perk trees. Having a 100 skill in Axe is later replaced with having multiple perks in One-Handed, both general (which means you do technically have some competency in other weapon types which makes complete sense) and specialized towards Axes. If anything that's a little bit more complex. Not to mention many of the skills were inconsequential. Mercentile and Speech were never useful in the game, even in Skyrim where speech checks are a thing their hardly used. [QUOTE=coyote93;48262214]*You can join every guild with no consequences (yeah, that one started with Oblivion, I know.)[/QUOTE] Morrowind didn't allow you to join certain guilds because half of them were political or religious organizations that were actively opposed to one another. In Oblivion and Skyrim, none of the playable guilds are like that. Not to mention it being a convenience thing, most people like to play one character throughout the whole game and experience everything. If you are not like that then follow RPG playing rule #2: [I]Limit yourself[/I]. If you think youre character should not join x guild or if you think that x guild wouldn't want you joining y guild then just don't join it. [QUOTE=coyote93;48262214]*Armor pieces are not pieces anymore, more like armor outfits, meaning less freedom with cool armor combinations.[/QUOTE] This decision was done mostly as a technical choice and partly a balance and aesthetic choice. Does it reduce freedom? Yes. Is it an essential feature? No. If you want to criticize the armor system then just criticize how terribly it is implemented or how it's displayed to the player. Both with Morrowind and Skyrim my mind was completely boggled as to what the fuck the armor rating was. In Oblivion it showed you the straight DR, but in the other games it just showed you a small variable in a larger equation that basically just mean't bigger=better. Same thing could basically be said for attributes (how does agility affect my chance to dodge/hit? Oh bigger is better don't worry about the final value okay that's cool), which is where simplification is a handy dandy tool. [QUOTE=coyote93;48262214]*Quest important npc's cant die because to many people in the masses would find it too hard to reload a save.[/QUOTE] I'll excuse Bethesda for this. Dragons comes in constantly and fuck up towns, if you just failed a quest due to a reason out of your grasp then it would be fucking :ass:. FNV was brilliantly designed in how it handled essential characters, Morrowind was less so. However you have to consider that Morrowind had a static world. Nothing moved unless it was coded too. With Oblivion's AI system they realized how easy characters could have been killed for nearly no reason at all and thus implemented the change. Also a convenience thing. [QUOTE=coyote93;48262214]*Some quests seems to build up to great consequences, but when you complete them, no one actually cares.[/QUOTE] Welcome to video games. [QUOTE=coyote93;48262214]*Radiant AI, whatta load of crap.[/QUOTE] **Something something tell me lies something something** It's probably the most complex thing in the game. Which should be simplified if anything since it fucking tanks the CPU. Not to mention the biggest innovation in the series since Morrowind's 3D world. (btw Radiant AI is basically just NPC schedules since it started with Oblivion). [QUOTE=coyote93;48262214]*Newer game, upgraded engine, still gotta load the entire game to go in or out of a small house.[/QUOTE] There we go! Now you're learning to hate the game like a true spoken fanboy! (I should mention i'm actually serious on this one, creation is bullshit) [QUOTE=coyote93;48262214]*Poor quest designs. Really, a dragon, who is the son of the mightiest aedra, comes to burn down helgen, and manages to leave a lot of survivors, one of witch, will later on be the "chosen" one to kill it? How can something that cant even manage to burn down one lousy village be a threat to a whole world..[/QUOTE] I killed not 1, but 3 gods in Morrowind with a couple wacks of a stick. Seriously though anti-climactic shit happens all the time in not just TES but it pretty much all RPGs. For non-climactic side quests I will agree they're pretty boring. But then again I found Morrowind's quests to be just as boring. [QUOTE=coyote93;48262214]*Kill whoever you want, pay a fine, everything is ok again.[/QUOTE] *Kill whoever you want, game ends because you rot in jail for the rest of your characters life [QUOTE=coyote93;48262214]*Bandits and random enemies with no backstory, that's just there to give you something to kill..[/QUOTE] Eh, all games need random mooks. Tamriel is called the Arena yknow (huhueheheuhe) However I think Forsworn are the answer to that. [QUOTE=coyote93;48262214]*The game offers skills like speechcraft and lockpicking, but they are not really viable.[/QUOTE] Agreed. [QUOTE=coyote93;48262214]*Impossible to have a play-trough as a pacifist. Since 95% of all quests follow the same rule ; "Kill someone or something".[/QUOTE] You will never find an RPG on this scale in which you can minimize kills to the single or even double digits. [QUOTE=coyote93;48262214]*The AI makes a whole lot of peasants stand around farming, keeping their cabbages safe, yet you can run around and steal all of them, with no one reacting. Attack a chicken tho, and everyone reacts as if you killed their old grandma.[/QUOTE] I'll have to check again but I'm pretty sure crops are marked as owned items. [QUOTE=coyote93;48262214]*Quest markers, you know where everything is at all times. Please, follow the roots of the game a little..[/QUOTE] Convenience on parts of both the player and Bethesda. There have been many times in Morrowind where I did have to look on the wiki because either the directions were vague, confusing, or flat out wrong. [QUOTE=coyote93;48262214]*Economy is pretty much shit. A vendor who sells potions, why would he ever buy 999 iron daggers? And why doesn't 999 new iron daggers on the market make them sink in value? And whats the point in having unique weapons and armors for the player to loot, if not one of the merchants actually got the money to buy them?[/QUOTE] I agree with the first part, but not the second or third part. Bethesda is not going to develop a economic system on par with goddamn space trading games. Even if they do I'd chastise them for it because it's a waste of development time and money for something that will hardly be noticeable in game. And with the third part youre contradicting yourself. If a merchant shouldn't buy 999 iron daggers then why would he want to buy unique weapons or armors? Why would he even have enough money for them he's just a simple city/town/village merchant. Not to mention that owning something unique (perhaps even an artifact) would probably be a heap load of fucking trouble for you. If you were just some joeschmuck with an ICBM in your backyard then you're probably going to get murdered for it. The point of unique weapons and armors is that they're supposed to be USED. [QUOTE=coyote93;48262214]*All enemies are weak towards all combat types.. So it doesn't really matter if you use 1h,2h or ranged or magic.[/QUOTE] Yeah I'm not a fan of it either. It's just to make every option 'technically viable' (but in reality they're not). Which has been a problem with all the games. [QUOTE=coyote93;48262214]*Sneaking is complete bullshit, AI detection of dead bodies are complete bullshit, and giving you an extra x30 damage from hitting someone from behind is complete bullshit. [/QUOTE] Sneaking is never good in rpgs. Especially on Bethesda's scale you can't expect them to have Deus Ex tier of level design on each and every dungeon (hmm maybe bethesda should be more focused on their level design instead of just making 5000 copy paste shit dungeons in a 100km world that has nothing in it, wouldn't that be a nice bit of criticism.) Also the x30 damage from hitting someone from behind is just supposed to be a abstraction of backstabbing/throat sliting/heart stabbing. Even tabletop RPGs have this kind of stuff because if it didn't then the skill would be useless. [QUOTE=coyote93;48262214]*A bear can kill a dragon, who relly needs the dragonborn? [/QUOTE] This shit is common in video games. [editline]22nd July 2015[/editline] man if you told me i'd be defending skyrim 4 years ago (or even just a year ago) i would have though you were bullshit
Before I forget to ask for the fucktillionth time, is there a Skyrim mod out there that stops NPCs from telling you their life stories whenever you walk within ten feet of them? It was charming and interesting when I first played the game two years ago and now it just makes me want to claw my ears off.
[QUOTE=Lordgeorge16;48267147]Before I forget to ask for the fucktillionth time, is there a Skyrim mod out there that stops NPCs from telling you their life stories whenever you walk within ten feet of them? It was charming and interesting when I first played the game two years ago and now it just makes me want to claw my ears off.[/QUOTE] It sounds like [url=http://www.nexusmods.com/skyrim/mods/746/?]No NPC Greetings[/url] might resolve that.
[QUOTE=Omolong;48267266]It sounds like [url=http://www.nexusmods.com/skyrim/mods/746/?]No NPC Greetings[/url] might resolve that.[/QUOTE] Just what I was looking for. Thanks boyo. Getting sick and tired of having an important conversation for a quest and then some little shit like Nazeem comes along and goes "DO YOU GET TO THE CLOUD DISTRICT VERY OFTEN?"
[QUOTE=Lordgeorge16;48267286]Just what I was looking for. Thanks boyo. Getting sick and tired of having an important conversation for a quest and then some little shit like Nazeem comes along and goes "DO YOU GET TO THE CLOUD DISTRICT VERY OFTEN?"[/QUOTE] OF COURSE YOU DON'T
Actually about the Important Characters not being able to die a few posts back. Even if you install "Essential Characters can be killed" mod, they still cannot be killed by anyone else except [I]you[/I], seeing as they require a standing power attack on their "exhausted" stance.. If they can be killed at all, there are a few who still cannot be killed. [editline]22nd July 2015[/editline] [QUOTE=Omolong;48267266]It sounds like [url=http://www.nexusmods.com/skyrim/mods/746/?]No NPC Greetings[/url] might resolve that.[/QUOTE] Yeah, this can completely disable them, or reduce the distance. Personally I use reduced distance. And it's on Steam Workshop as well.
[QUOTE=ClarkWasHere;48265096]I never said it was. All I said was that Bethesda is moving towards a more playable game to a wider audience which is better for the series. Sorry if I didn't make that clear.[/QUOTE] You quite literally did. [QUOTE=ClarkWasHere;48262391]Simplifying systems is making the game more accessible, it's just your personal opinion that the games become "worse" because there is less convolution in each game.[/QUOTE] How accessible a game is is an entirely personal matter. [QUOTE=ClarkWasHere;48262391]Anyway most of your complaints are personal issues that don't factor into whether a game gets better in playability, which is what I was talking about.[/QUOTE] How playable a game is is an entirely personal matter. Appealing to a wider audience =/= Better.
[QUOTE=elowin;48267636]You quite literally did. How accessible a game is is an entirely personal matter. How playable a game is is an entirely personal matter. Appealing to a wider audience =/= Better.[/QUOTE] [I][B]I[/B][/I] find it better that games are more accessible. Why are you assuming that what I'm saying is all objective? Morrowind is pretty much a Bethesda game. And I don't want to waste my time writing out why it's no more special than their other games(besides being groundbreaking for its time), as the people who go crazy over morrowind don't listen or, at least, don't list the reasons why it's better than the other games. Sorry if people don't like morrowind as much as you do.
[QUOTE=ClarkWasHere;48267721][I][B]I[/B][/I] find it better that games are more accessible. Why are you assuming that what I'm saying is all objective? Morrowind is pretty much a Bethesda game. And I don't want to waste my time writing out why it's no more special than their other games(besides being groundbreaking for its time), as the people who go crazy over morrowind don't listen or, at least, list the reasons why it's better than the other games. Sorry if people don't like morrowind as much as you do.[/QUOTE] Because accessibility does vary, I find DCS A-10C to be accessible, I'm sure there's a lot of people who wouldn't agree. I wish Skyrim was significantly less linear, hell I could have done without the main quest all together. There's a lot of neat things that could be done in RPGs today but nobody is doing them because it would mean leaving the established norm. I mean, I play a game like Diablo or Path of Exile, I don't feel like I'm playing the role of a character so much as building up a bunch of stats to kill stuff and get loot for the sake of killing stuff and getting loot. And for the record, I hate Morrowind, it's a bad game as far as I'm concerned. This coming from someone who played it to death until Oblivion came out, then went back to it because I liked Oblivion less than Morrowind in spite of the improvements Oblivion brought to the table.
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