• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
So skyrim has decided it wants to crash when I enter new areas. Anyone have any idea why?
[QUOTE=Hogie bear;48453579]So skyrim has decided it wants to crash when I enter new areas. Anyone have any idea why?[/QUOTE] You have any mods that modify anything in interiors? Lighting, torches, loot, etc?
[QUOTE=goldenbuttocks;48453887]You have any mods that modify anything in interiors? Lighting, torches, loot, etc?[/QUOTE] I have climates of Tamriel. that's the only visual enhancement I have. It started happening today and I haven't installed any other mods. There was this one solution a guy posted to a similar problem as mine, but that had no effect either. It's like, the 4th or 5th level change it happens. It could also be a time thing, because I'm pretty sure it has happened when I've only moved 2 levels. It has also happened a couple of times when walking outside randomly. I also have enhanced blood but I doubt that's the factor.
Do you have SKSE with safetyload? It's kind of necessary to run the game at all
[QUOTE=Pigbear;48447450]mulan[/QUOTE] enough != any
[QUOTE=piddlezmcfuz;48454047]Do you have SKSE with safetyload? It's kind of necessary to run the game at all[/QUOTE] That seems to only be for infinite loading screens. I tried using it and I still get the same problem. Also. When your homies look like they are about to drop the biggest beat since the heart of Lorkhan. [t]http://i.imgur.com/ybe7Che.jpg[/t] [img]http://i.imgur.com/0Efi30o.jpg[/img]
honestly so glad Bethesda are putting TES on the shelf for the foreseeable future and doing some game design soul searching with Fallout 4 bc i dont think i'd buy TES VI if it was fundamentally like Skyrim and Oblivion in terms of their mechanics, just awful in retrospect i don't think i pushed a single character into the "late game," i didn't enjoy any aspect of the world after your first moments where the world is big and your character is small. that feeling - of actually being[I] in [/I]the world - is utterly gone later on. it is literally painful, now, to watch the characters chortle out their lines and pretend to be alive under the constant tension of what is so translucently a videogame. the decision to have this massive world where every direction you go is actually interchangeable is mind boggling. literally, it's just you on a treadmill in a hall of mirrors. the symmetry is revolting. it actually succeeded in making a world that big seem small. everything about the game, the writing, the art, suffered because it had to be bent to that idea. my many hours with skyrim have been me building up to disappointment and then postponing it with mods. i have spent more time wanting skyrim to be better than it is than actually enjoying it, and several years on i actually feel like the time i spent playing it was utterly wasted, time lost. imo, and this is the the big thing for me, they made a conscious decision to design the game based on the worst possible attribute that videogames have to offer, which is their ability to just be narcotic and nothing else. everything else was an afterthought.
[QUOTE=Kommodore;48458993]honestly so glad Bethesda are putting TES on the shelf for the foreseeable future and doing some game design soul searching with Fallout 4 bc i dont think i'd buy TES VI if it was fundamentally like Skyrim and Oblivion in terms of their mechanics, just awful in retrospect i don't think i pushed a single character into the "late game," i didn't enjoy any aspect of the world after your first moments where the world is big and your character is small. that feeling - of actually being[I] in [/I]the world - is utterly gone later on. it is literally painful, now, to watch the characters chortle out their lines and pretend to be alive under the constant tension of what is so translucently a videogame. the decision to have this massive world where every direction you go is actually interchangeable is mind boggling. literally, it's just you on a treadmill in a hall of mirrors. the symmetry is revolting. it actually succeeded in making a world that big seem small. everything about the game, the writing, the art, suffered because it had to be bent to that idea. my many hours with skyrim have been me building up to disappointment and then postponing it with mods. i have spent more time wanting skyrim to be better than it is than actually enjoying it, and several years on i actually feel like the time i spent playing it was utterly wasted, time lost. imo, and this is the the big thing for me, they made a conscious decision to design the game based on the worst possible attribute that videogames have to offer, which is their ability to just be narcotic and nothing else. everything else was an afterthought.[/QUOTE] content discovery and contempt from later familiarity is constant in any game that doesn't receive regular content updates I'd like to see a game that keeps things fresh by having a group of, say, 10 major plot events and wide-reaching effects on lines and interaction that only occur as large chunks of time pass in the game
[QUOTE=Sonador;48459630]content discovery and contempt from later familiarity is constant in any game that doesn't receive regular content updates I'd like to see a game that keeps things fresh by having a group of, say, 10 major plot events and wide-reaching effects on lines and interaction that only occur as large chunks of time pass in the game[/QUOTE] it's not really it'll get old eventually, but contempt certainly isn't a constant
So I was trying out that one mod (Combat Boundaries something-or-other) that lets NPCs in combat with you go through doors. Goddamn Mikrul Gauldurson chased me all the way to Morthal and surprised me while I was buying potions :v: Was a bit of an issue since I was playing a lightly armoured, fists only stealth-Khajiit, and for some reason I got bounty whenever he killed someone.
By the way I think I figured out why I was crashing. Apparently the game doesn't like when you and three other followers are with you. Told my Dwarven friends to chill at my base and I haven't had a problem since.
[QUOTE=Sonador;48459630]content discovery and contempt from later familiarity is constant in any game that doesn't receive regular content updates I'd like to see a game that keeps things fresh by having a group of, say, 10 major plot events and wide-reaching effects on lines and interaction that only occur as large chunks of time pass in the game[/QUOTE] This is untrue, if a game starts to make you hate it after playing it too much, something has gone wrong. I've played skyrim for 250 hours and the last 50 was me desperately trying to like it even a little, when I can quote entire lines of dialog in oblivion word for word cause I've played it [I]that much[/I], I still love oblivion. there's something fundamentally wrong with skyrim that mods can't fix for me. mods in morrowind went from extra content that extended my fun, to vital fixes that make the game playable in oblivion, with some extended content that's great, to a sticker that tries to hide the huge holes that make up skyrim.
Skyrim>Morrowind>Oblivion :unimpressed:
[QUOTE=WrathOfCat;48469353]Skyrim>Morrowind>Oblivion :unimpressed:[/QUOTE] Skyrim modded > Morrowind > Oblivion > Skyrim vanilla
I don't count graphical updates which is pretty much all I've ever applied to morrowind anyway.
Vanilla Oblivion still beats Vanilla Skyrim [I]significantly[/I] in various aspects, story wise, writing wise, pacing wise, etc. It's just Oblivion is rather clunky combat wise now, and like Morrowind it hasn't aged well in that respect, despite them both being awesomely lore filled games. Skyrim just feels so dulled down in comparison to those two.
Unpopular opinion but Oblivion>Skyrim>Morrowind Maybe it's just that I haven't found the right combination of mods to make Morrowind less annoying to play.
I like Skyrim better than Oblivion just because I find the environment a lot better. Combat is nicer in my opinion too; animations are at least ok in Skyrim. I have a feeling Morrowind would be my favourite if I'd played it when it was new, but it hasn't aged well, and I just can't get into it.
Skyrim Modded is superior to all the other games because it's got the (soon realized) potential of containing these previous games within its own framework. The nice things about Bethesda games (at least from Morrowind and onward) is that they're still fun if you cheat. Games like fallout 3 and morrowind haven't aged too well due to their clunky rng based combat system, but you can just ignore these and use tgm to make combat nothing more than short, avoidable busywork and focus on the setting, the lore and the atmosphere, which I still find stellar in these games. However Skyrim manages to still have fun combat (as dull and simple as it is), and while it drastically lacks in depth this can be resolved with the right mods. I'm hyped to play Skywind because it will bring the deep intricate world of Morrowind into the dumb but enjoyable framework of Skyrim. Then again, I'm very easily entertained and my standards aren't very high. As mediocre as Skyrim is, I still netted over 700 hours on it because it's [I]fun[/I] to just bang on shit with a stupid sword until it dies.
[QUOTE=jonu67;48471248]Vanilla Oblivion still beats Vanilla Skyrim [I]significantly[/I] in various aspects, story wise, writing wise, pacing wise, etc. It's just Oblivion is rather clunky combat wise now, and like Morrowind it hasn't aged well in that respect, despite them both being awesomely lore filled games. Skyrim just feels so dulled down in comparison to those two.[/QUOTE] tbh I've never had a big issue with the combat in Oblivion, in comparison to Skyrim at least. It's extremely simplistic, but so is Skyrim's, and I actually like the floaty feel of it. it feels like a retro FPS with very free movement, while Skyrim is like a more modern one that's just way too weighty. That said, my favorite game in the series combat wise is Daggerfall.
Am I weird for enjoying Oblivion's combat more than Skyrim's?
[QUOTE=WrathOfCat;48469353]Skyrim>Morrowind>Oblivion :unimpressed:[/QUOTE] skyrim is potential not fully recognized oblivion is potato faces everywhere morrowind is just old and nostalgia
[QUOTE=gk99;48471324] Oblivion>Skyrim>Morrowind [/QUOTE] 7>5
i feel like the "OH MORROWIND IS THE BEST" is just rose-tinted glasses tbh
[QUOTE=Pigbear;48472025]i feel like the "OH MORROWIND IS THE BEST" is just rose-tinted glasses tbh[/QUOTE] It's kind of strange, I'd never say Morrowind is the best, nor would I say that for Skyrim. But I can't do it for Oblivion either. I enjoyed Skyrim the least of the 3, but to say Morrowind is the best feels almost like I'm lying to myself, and Oblivion definitely has the most problems out of the 3.
[QUOTE=Pigbear;48472025]i feel like the "OH MORROWIND IS THE BEST" is just rose-tinted glasses tbh[/QUOTE] I can see this being a thing. It's my favorite elderscrolls game and i overlook a lot of its issues that some people have huge issues with, such as the combat which doesn't bother me at all. At the same time its also probably because im more of a fan of that kind of game, I enjoy older RPG's pen and paper games and the like. I legitimately like it more than the newer games though i enjoy all of them. I have a feeling that when i get around to playing daggerfall i would probably like its combat the most.
[QUOTE=Pigbear;48472025]i feel like the "OH MORROWIND IS THE BEST" is just rose-tinted glasses tbh[/QUOTE] it depends on what you're talking about tbh i really don't find the combat in morrowind fun. at all. however i really will say that the one game to make you feel like a person in a large, living world - morrowind really takes the cake. the scale of it all really dwarfs you. the lack of fast travel has a significant effect on that, and the age of it does as well. growing your character until you can leap across the continent was probably one of the most powerful feelings i've had in any game. my personal favorite of the series is oblivion - it was the one i entered elder scrolls with, but arguably, it has the best guild quests and most interesting side quests. i find the story of skyrim's main quest to be most interesting, but with the worst pacing and execution. aka it should be my favorite "in theory". morrowind takes second, but the best pacing and making it actually feel like an epic journey. oblivion's main quest never really felt grand or important enough to take any precedence over anything else, mainly because the guild quests were so fucking good. skyrim is a grand world, but after playing through it for 2-300 hours, of course it starts to feel small. i really don't agree with the idea that compelling worlds aren't made in skyrim - the dlc's, both dawnguard and dragonborn are great, and the worlds they set up are fascinating. the main thing that differentiates skyrim from morrowind for me is that the more streamlined, refined system of storytelling - a sort of side effect of modern mainstream gaming really - means that there needs to be more focus on smaller slices of the world. so instead of a large, vague sort of world with a grand feel, you only really get to experience a small slice of what life is really like. morrowind felt more grand and vague, while skyrim feels more focused and narrow.
Daggerfall's combat is somewhat more interesting since it's a little bit more 'active' (and by that i mean you swing the mouse around instead of just clicking) and the hit graphics/sounds are definitely more satisfying. Not to mention you definitely hit more often. Only problem is you're pretty much immobile while fighting, and lol good luck trying to use a bow.
i can't play morrowind because of the lack of fast travel
[QUOTE=Pigbear;48472222]i can't play morrowind because of the lack of fast travel[/QUOTE] There is fast travel by silt strider, but Bethesda being horrible with Morrowind's fast travel system, didn't think that being able to travel anywhere from one silt strider to another (with added fees for having to travel from a middle location to the final destination) was a good idea. Instead now you have to fumble around to see which place you need to fast travel to get to the final destination.
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