• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
So I just installed that Legacy of the Dragonborn mod for Skyrim and just... oh my god there's so much empty space i feel a great compulsion to FILL IT ALL.
Worth to mention, I also have [I]"Character Creation Overhaul, Races - Classes - Skills"[/I] and the [I]"Character Creation Overhaul, Diverse Genders & Races"[/I] both also available on Steam. They are basically must get also, and will affect your starting skills in the beginning, like [I]weapon skills!![/I] You can choose between Combat, Magic and Stealth, each of these opening to 7 different sub-classes like Barbarians, Spellswords, Monks, Rogues etc. with different combinations of skill points. [editline]24th August 2015[/editline] Fuck my automerge.
[video=youtube;x7F_HtEfv8U]http://www.youtube.com/watch?v=x7F_HtEfv8U[/video]
[QUOTE=Bat-shit;48524931]Yes, there is "Better Combat AI" mod, 5 or 4stars on Steam Also "The Dance of Death - Kill-Moves mod" which can basically unlock weapon-specific kill-moves for any weapon, and set the %-based chances to occur, but this isn't what you seek.. You want to read what the "Better combat AI" mod does before you install it ofc. But here's something it does: makes casters/archers actually prefer distance, making wizards actually fucking scary. Shield guys will block&bash more, dual-handed guys are usually more berserk, etc. And I think it also reduces the bullet-sponginess of enemies, making them less so, iirc. I just play on Expert-difficulty though, where if alone without followers or anything, every realistically unfair fight is a bloody, drawn-out mess with me barely standing in the end. I don't even use healing spells at all, healing potions from the tab menu [I]sometimes[/I], but mostly just regen effects from foods lol which also force ~3 sec animations when used. (Most enemies still seem to drop pretty quickly on their own, especially to my new Dark Elf guy who just burns things and then hits them with an axe.)[/QUOTE] thanks for all the suggestions! i'll check them out tomorrow and maybe squeeze some more hours out of skyrim :^)
Honestly I'd say there's no reason to play above or below Adept; going lower scales enemy HP health and damage to less than 100%, while going over scales it to more. Just use mods to shore up the AI (the ones that've already been listed will go a long way) and maybe enjoy being OP a bit depending on how you build your character.
I was rolling with Adept too at first, until I noticed I had left it on Expert accidentally for a long time. Then I felt that the challenge had been just right all along. :v: (With the few aforementioned mods though, that may have their sway in the difficulty.)
[QUOTE=wat_am_i_doin;48526691]Honestly I'd say there's no reason to play above or below Adept; going lower scales enemy HP health and damage to less than 100%, while going over scales it to more. Just use mods to shore up the AI (the ones that've already been listed will go a long way) and maybe enjoy being OP a bit depending on how you build your character.[/QUOTE] I play on adept but I've started the last 3 unfinished playthroughs with random start mods and the game seems a bit harder in some parts, i.e. I was spawned in the lighthouse with those annoying chaurus bugs and they kept kicking my ass for how much damage they took and dealt, then I went out to kill some bandits and just oneshot most of them. It's really weird because the enemies are supposed to scale with your level and I had a falmer bow pretty much from the start.
Chaurus bugs? God I hate those things, my Orc simply GTFO'd of any cave infested with them. My Dark Elf however can effectively burn them to death with fire, as is probably the most appropriate way of dealing with them.
You want spiders to fling you across Skyrim? Well then.. can't help you with that. :v: Although I do have a drunken mod, it's part of some mod (not sure which one, may be iNeed) but it makes your character randomly stumble when you're drunk. Even fall of your horse.
[QUOTE=Excalibuurr;48529969]I wish I could fill caves with gas and ignite them to explode because of those crawly buggers. Does anyone know a mod to replace player paralysis with some other debuff? I think immersive creatures gives spiders the ability to spit out paralyzing venom that has the potential to fling your ragdoll across Skyrim.[/QUOTE] The physics engine in Skyrim is incredibly broken, and becomes even more so if your game is running above 60FPS. That paralysis thing sounds more like a glitch than anything else.
[QUOTE=Excalibuurr;48530101] Capped my Skyrim to 59 frames.[/QUOTE] What did you do to cap it? I've been meaning to do it ever since I spent about half an hour setting up props in my home, just for me to come back to them thrown across the room.
[QUOTE=Excalibuurr;48530101]Found mod to remove player ragdolling. [URL]http://www.nexusmods.com/skyrim/mods/65047/?[/URL][/QUOTE] Why would you want that :disgust: Although yea, a glitch that sends you flying must be pretty annoying. Also fuck, I should try some ENB on my Skyrim installation.. Any suggestions? Hell, I'd settle with some simple one out there that doesn't reduce FPS. Not that hardware is really the problem, but I already have just over 60 mods (all the city-enhancement mods for example.) Plus in GTA IV for example, different ENB configurations can make a big difference; CryENB remains mostly 45-60fps while ICEnhancer was around 30 for me for some reason.
[QUOTE=Excalibuurr;48530752]Because taking control away from the player is bullshit lazy game mechanic, especially when some mobs can potentially do that with every attack. Being ragdolled is basically a death sentence with some combat mods. Animal Tweaks is probably giving every giant animal and spider the ability to ragdoll/paralyze..[/QUOTE] Usually the base game doesn't take control away from the player during regular gameplay, but some other modders who don't understand game design and what frustrates a player will give the average spellcasting NPC a paralyze spell for no reason Good game design is taking away player control as a severe punishment for fucking up badly eg dying or getting hit by a slow moving, easy to dodge projectile.
One time I thought a mod removed control because I could navigate the main menu fine with the mouse but couldn't do anything in game as if it was a scripted sequence. It turned out that I had just left my Xbox controller plugged in after playing another game. [editline]24th August 2015[/editline] [QUOTE=ClarkWasHere;48530984]Usually the base game doesn't take control away from the player during regular gameplay, but some other modders who don't understand game design and what frustrates a player will give the average spellcasting NPC a paralyze spell for no reason Good game design is taking away player control as a severe punishment for fucking up badly eg dying or getting hit by a slow moving, easy to dodge projectile.[/QUOTE] I thought some draugr with shouts could ragdoll the player. It could be bad memory though since I haven't played much of the PS3 version after getting it on Steam and modding the hell out of it.
[QUOTE=Durrsly;48531041]I thought some draugr with shouts could ragdoll the player. It could be bad memory though since I haven't played much of the PS3 version after getting it on Steam.[/QUOTE] They do, at least some weaker of them stagger the player, making the camera shaky and so on.
One of the Gauldurs in the Forbidden Legend quest have this really annoying shout that knocks the player down and [I]also[/I] can split into multiple of himself with one being the only real one. The best part? they all have the ability to knock down the player with their shouts. [I]AND[/I] they all have bows, which at high levels are freakishly overpowered for NPCs. But this is the only NPC that can really knock you down and is annoying.
[QUOTE=ClarkWasHere;48531185]One of the Gauldurs in the Forbidden Legend quest have this really annoying shout that knocks the player down and [I]also[/I] can split into multiple of himself with one being the only real one. The best part? they all have the ability to knock down the player with their shouts. [I]AND[/I] they all have bows, which at high levels are freakishly overpowered for NPCs. But this is the only NPC that can really knock you down and is annoying.[/QUOTE] He's just using Unrelenting Force, which all Draugr at scourge level and above can use. He just happens to be the only one that gets a 100% chance to ragdoll you for it, whereas all other Draugr have like a 2% chance to do it.
Party like it's 98's. [thumb]http://i.imgur.com/eYtM8k9.jpg[/thumb] [thumb]http://i.imgur.com/rEc2Kx2.jpg[/thumb] [thumb]http://i.imgur.com/hCC5TpN.jpg[/thumb] [thumb]http://i.imgur.com/Qb5spsw.jpg[/thumb] Surprisingly playable.
Screenshots don't really look all that great, but I get the feeling it's probably a whole different beast in motion. Is there a video somewhere, or otherwise can you make one?
Yeah, seriously. I'd really like to see it play and possibly play that myself.
Alright, here's a video. [video=youtube;0zE8ea2n54k]https://www.youtube.com/watch?v=0zE8ea2n54k[/video]
240p really shows it off [editline]24th August 2015[/editline] nvm it's probably still processing
The shot of the waterfall at 50 seconds sold it for me. That shit is nice.
I'm guessing the pixelated effect is done with HiAlgoBoost, so is the color pallet done with an ENB?
How does my Skyrim look to you guys? [t]https://dl.dropboxusercontent.com/u/7211550/Hosting/skyrim_2015.png[/t]
[QUOTE=guicool-BR-;48533284]How does my Skyrim look to you guys? [t]https://dl.dropboxusercontent.com/u/7211550/Hosting/skyrim_2015.png[/t][/QUOTE] distant trees look ultra explody
[QUOTE=Sonador;48533314]distant trees look ultra explody[/QUOTE] Gonna raise that Tree LOD, then.
[QUOTE=Pappi_man;48532409]Alright, here's a video. [video=youtube;0zE8ea2n54k]https://www.youtube.com/watch?v=0zE8ea2n54k[/video][/QUOTE] I've had this idea once before, is it possible to slow down animation framerate so that the NPCs animate at low fps but still move smoothly?
use [URL="http://www.nexusmods.com/skyrim/mods/17984/?"]detailed terrain and tree lod[/URL] to remedy those neon distant trees
[QUOTE=Excalibuurr;48533390]No, we live in the future of [url=http://www.nexusmods.com/skyrim/mods/59721/]DynDOLOD[/url] now.[/QUOTE] But they're completely different things. Detailed terrain and tree lod doesn't change or increase the lod distance it just replaces the lod textures with better fitting ones.
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