• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
[quote]2.0.1 - Fix for the crashing on load. Related to the dlc issue, where having a dlc enabled would cause the game to crash when the mod loaded. 2.0.0 - NPC synchronization, positions are synchronized, idle animations, quests, combat, death, etc.. Fixed crash when loading a game, after disconnecting. Improved movement and position synchronization between worldspaces, locations, and cells. Improved customization synchronization. Removed some unnecessary papyrus code. Fixed issue where NPCs would huddle around invisible dead bodies. Fixed crashing upon new game, the mod will now only start after you have created a character, briefly after you first gain control of your character. Fixed issue where character does not disappear when another player disconnects.[/quote] Tamriel Online updated to now include NPC sync. Time to have my mind blown [URL]http://www.nexusmods.com/skyrim/mods/67038/?[/URL] [editline]24th September 2015[/editline] HOLY FUCK IT WORKS
[QUOTE=Half-Dead;48756063]Tamriel Online updated to now include NPC sync. Time to have my mind blown [URL]http://www.nexusmods.com/skyrim/mods/67038/?[/URL][/QUOTE] Shit, really? What's left for them to do then?
[QUOTE=cdr248;48756084]Shit, really? What's left for them to do then?[/QUOTE] Improve what's there, weather synchronization, probably a bunch of little things we don't regularly notice. The fact that he managed to get it working in the first place is amazing.
Seems like such a small timespan he did it in too.
[QUOTE=Half-Dead;48756063]Tamriel Online updated to now include NPC sync. Time to have my mind blown [URL]http://www.nexusmods.com/skyrim/mods/67038/?[/URL] [editline]24th September 2015[/editline] HOLY FUCK IT WORKS[/QUOTE] at first I thought you meant Elder Scrolls online and I thought "it's still in beta?" :v: but now I know better - that's awesome!! [QUOTE=MegaJohnny;48757377]Seems like such a small timespan he did it in too.[/QUOTE] there are programmers... and then, we have wizards, like whoever made this.
HOLY FUCK, okay, someone give a small mod list, since I don't want to go crazy with getting my friends to install 200+ mods.
[QUOTE=Intoxicated Spy;48758262]HOLY FUCK, okay, someone give a small mod list, since I don't want to go crazy with getting my friends to install 200+ mods.[/QUOTE] -SkyUI -Unofficial Bug fixes Everything else is personal preference
Would a combat mod like Ultimate Combat even do anything to it? Or a mod like Ordinator? Hell, even [URL="http://www.nexusmods.com/skyrim/mods/21587/?"]CCO?[/URL]
Apocalypse Spells Immersive Creatures Immersive Patrols Immersive Armors Immersive Weapons Skyrim Sewers Solstheim - The Lost Levels And maybe Morrowloot 4E Edition? I think these mods would work quite well with Tamriel Online. They would add new spells, new weapons, new armors, new enemy NPCs, new dungeons to explore and change the way the loot system works.
[QUOTE=Ganerumo;48751042]Speaking of figurines [img]http://store.bethsoft.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/s/t/statue-es-daedricarmor-front.jpg[/img] [url]http://store.bethsoft.com/daedric-armor-statue-deposit.html[/url] Pretty neat imo. Considering the size and material, it's likely worth the price. They're also doing a [url=http://store.bethsoft.com/nightingale-statue-deposit.html]Nightingale[/url] statue and reproductions of the statues of [url=http://store.bethsoft.com/shrine-of-malacath-statue-deposit.html]Malacath[/url] and [url=http://store.bethsoft.com/shrine-of-azura-statue-deposit.html]Azura[/url].[/QUOTE] Polystone is cool because of how much detail you can get with it, but it's also ridiculously fragile and temperature sensitive. If you're going to get one be prepared to get really good at gluing shit back together.
[QUOTE=Intoxicated Spy;48758401]Would a combat mod like Ultimate Combat even do anything to it? Or a mod like Ordinator? Hell, even [URL="http://www.nexusmods.com/skyrim/mods/21587/?"]CCO?[/URL][/QUOTE] Ordinator would be pretty good to use IMO
How long does the Qarl texture pack take to install through the Nexus Mod Manager? I feel like I've been here for 20 minutes now. Then again, I sort of forgot how big the file was..
[QUOTE=Linkuya;48759459]How long does the Qarl texture pack take to install through the Nexus Mod Manager? I feel like I've been here for 20 minutes now. Then again, I sort of forgot how big the file was..[/QUOTE] Installation speed is only as fast as your hard drive will allow it. Then again it's such a shitty program that I wouldn't be surprised if it was creating some kind of bottleneck.
Guess I'll just leave it on for a bit then once I restart it. Computer is more powerful than most third world nations so I'll give everything a once over and try it again. On the plus side, fixing up Oblivion after, like, years of not playing it or ever modding it is super fun.
If you're downloading it via NMM, don't. Download it manually then throw it in NMM. Ideally, stop using NMM and switch to MO, Wrye Bash or even OBMM.
[QUOTE=Ganerumo;48759549]If you're downloading it via NMM, don't. Download it manually then throw it in NMM. Ideally, stop using NMM and switch to MO, Wrye Bash or even OBMM.[/QUOTE] I think he was talking about the time it takes to install the mod. Downloading one off of the Nexus site (regardless of which program you use) is going to throttle you to 1MB/s unless you pay to use their fancy-schmancy premium servers.
[QUOTE=Lordgeorge16;48760056]I think he was talking about the time it takes to install the mod. Downloading one off of the Nexus site (regardless of which program you use) is going to throttle you to 1MB/s unless you pay to use their fancy-schmancy premium servers.[/QUOTE] That being said, the advice is still sound since NMM is about as stable as a drunk unicyclist.
MO since profiles, that is all.
[QUOTE=Ganerumo;48759549]If you're downloading it via NMM, don't. Download it manually then throw it in NMM. Ideally, stop using NMM and switch to MO, Wrye Bash or even OBMM.[/QUOTE] what's funny is that nexus mod manager works like a charm for me, even though i prefer doing it the old-fashioned way and dumping everything into the data folder.
Tamriel Online doesn't seem to work for me at all, but most of the public servers I can't even join and the one I can has everything fucked.
I started a server at 129.138.31.208, port 1283 if anyone wants to try that. Not sure if anyone else can connect though due to port forwarding issues.
[QUOTE=En_Carlson;48762546]I started a server at 129.138.31.208, port 1283 if anyone wants to try that. Not sure if anyone else can connect though due to port forwarding issues.[/QUOTE] [IMG]http://i.imgur.com/JBQqXRo.png[/IMG] [editline]25th September 2015[/editline] You know what, I'll host a game, I have a small mod list which is listed here [url]http://doktest.hostzi.com/skyrim/[/url] Connect to dokrim.servebeer.com on port 1283
I uninstall Skyrim and a week later this happens I've made my mistakes, and now have nowhere to run. edit: why am i reinstalling someone make me stop also, should check if [URL="http://www.nexusmods.com/skyrim/mods/61752/?"]Constructible Shacks[/URL] works with the multiplayer or not would be amazing for servers with lots of players
To orange-throat the argonian, I died right as you connected, so now I am stuck in a infin loop of crashing when connecting to my own game, going to restart it, only be down for 1 sec [editline]25th September 2015[/editline] [QUOTE=_charon;48762680]I uninstall Skyrim and a week later this happens I've made my mistakes, and now have nowhere to run. edit: why am i reinstalling someone make me stop also, should check if [URL="http://www.nexusmods.com/skyrim/mods/61752/?"]Constructible Shacks[/URL] works with the multiplayer or not would be amazing for servers with lots of players[/QUOTE] going to guess no with that, static stuff doesn't connect right [editline]25th September 2015[/editline] Also, I have a discord channel up [url]https://discord.gg/0TTukVlEGESy06vh[/url]
What about aesthetic mods, like texture replacers or body mods or sound overhauls? Do those cause any conflicts with Tamriel Online or does it all stay clientside and the other players can't see it?
Those seem to be clientside and really shouldn't cause conflicts unless they have changed the hitbox of things a lot
[QUOTE=Intoxicated Spy;48762950]Those seem to be clientside and really should cause conflicts unless they have changed the hitbox of things a lot[/QUOTE] you could fill your game with fetish mods and no one would know
Yes your secret of all the guards looking like [url=http://static-8.nexusmods.com/15/mods/110/images/52326-2-1395518725.jpg]this[/url] is safe.
[t]http://images.akamai.steamusercontent.com/ugc/687153777993197750/CD3E6A499C3478238373EA67723C7232185936C2/[/t] Sitting here waiting for anyone to connect
[QUOTE=_charon;48762956]you could fill your game with fetish mods and no one would know[/QUOTE] wicked unsettling tbh
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