The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
From the leaks I've seen the male VA is rather bland sounding, but I've only heard him say neutral lines (he's thrown some strong in-character angry fits as warmup during interviews and such so idc if he's actually got emotion when going for alignment-influenced dialogue paths).
It's neat that the protagonist calls most characters by name (given they have one and aren't a generic NPC) when you start talking to them. Even if it's just one line and it sounds a bit off at times (like how it's really neutral sounding when you're in a tense situation), it's a neat little addition.
But yeah I've yet to actually play the game so I can't really say how exhaustive it is and whether it actually impacts anything or not.
If it's pulled off well? Then fucking awesome, put it in.
Bear in mind Bethesda's track record for VA's. I'm reserving my judgement until I hear it myself.
their track record for va's isn't too bad, it's just that they recycle the same people between fallout and tes
for example, mr. burke is lucien lachance. throw in a celebrity or two (patrick stewart, liam neeson) and then you have diversity. but the pc va's afaik are not bethesda regulars.
[QUOTE=Pops;49054057]their track record for va's isn't too bad, it's just that they recycle the same people between fallout and tes
for example, mr. burke is lucien lachance. throw in a celebrity or two (patrick stewart, liam neeson) and then you have diversity. but the pc va's afaik are not bethesda regulars.[/QUOTE]
It's moreso the fact that you'll have multiple important-to-semi-important characters being played by the same voice-actor.
I'm fairly certain in Skyrim I've heard VA's talking to themselves.
I really tried hard not to mess up my game this time and yet I'm suddenly CTDing when I open my inventory or try to save. Arg, what daderic prince is responsible for this!
[QUOTE=Mr.Moustachio;49054147]I really tried hard not to mess up my game this time and yet I'm suddenly CTDing when I open my inventory or try to save. Arg, what daderic prince is responsible for this![/QUOTE]
Try running your save through a save-cleaner. I had a similar problem that was caused by orphaned scripts.
[QUOTE=MrHeadHopper;49053939]How do you guys feel about the voiceacting in Fallout thing?
I actually really like it. I never was able to immerse myself in games, it's like I could never get detached enough to start RPing properly so I actually find it pretty nice, as long as it would be done properly. Geralt's voiceactor for example provides tons to the character, even if it is an established one.
If they did it in TESVI they'd probably have to double their VA budget since it's one for each race + individual gender, but I'd appreciate it. Most lines in TESVI have a pretty clear cut tone and direction when you click on them, so as long as they're parsed properly, it's not like anything unexpected would happen.[/QUOTE]
It looks like b-rate Mass Effect with how terrible the lip sync is and how some characters will wildly switch tone during every line from the leaks. Given that there would need to be 20 different voice actors, I sort of doubt it would be in TES VI.
[QUOTE=The freeman;49054490]It looks like b-rate Mass Effect with how terrible the lip sync is and how some characters will wildly switch tone during every line from the leaks. Given that there would need to be 20 different voice actors, I sort of doubt it would be in TES VI.[/QUOTE]
I'm used to awful lypsincing from Bethesda. Wasn't there a PC patch that literally made lypsinc have a 1-2 second delay?
And who knows, maybe with FO4 being such a roaring success before it even comes out, things could happen. Isn't it one of the 2nd best sellers on Steam right now?
The VA for the female protag is Jack from Mass Effect and she seems a lot more competent than the male counterpart.
[QUOTE=MrHeadHopper;49054584]I'm used to awful lypsincing from Bethesda. Wasn't there a PC patch that literally made lypsinc have a 1-2 second delay?
And who knows, maybe with FO4 being such a roaring success before it even comes out, things could happen. Isn't it one of the 2nd best sellers on Steam right now?[/QUOTE]
Facial animation was completely broken by the last skyrim patch along with memory handling. They patched it to work like the Ps3 version and more or less caused a slew of issues. Shame they never bothered to fix it, but people did come up with mod work arounds for some of the issues.
Bad lip-syncing is a given anyways, seeing as they have it automatically generated. Would be a lot of work for little reward to animate for all that dialogue.
I like the special animations they give to some dialogue lines, though. They tried the easy way in Skyrim by having them play random animations during dialogue, but they had to be way too generic. You had General Tullius in his career-defining moment of killing Ulfric Stormcloak while his hands wiggled back and forth awkwardly.
[QUOTE=MrHeadHopper;49053939]How do you guys feel about the voiceacting in Fallout thing?
I actually really like it. I never was able to immerse myself in games, it's like I could never get detached enough to start RPing properly so I actually find it pretty nice, as long as it would be done properly. Geralt's voiceactor for example provides tons to the character, even if it is an established one.
If they did it in TESVI they'd probably have to double their VA budget since it's one for each race + individual gender, but I'd appreciate it. Most lines in TESVI have a pretty clear cut tone and direction when you click on them, so as long as they're parsed properly, it's not like anything unexpected would happen.[/QUOTE]
Yeah, if the lines are good, meaning that we're not pissed off by the result of our line-choices each time, then I'm very much fine with it.
But if not, then I can't say it's much of an upgrade at least.
It maybe even a "downgrade," but it's good to remind that in NV for example, some dialogue and conversations became downright tedious.
Maybe the DLC [I]Old World Blues[/I] was just designed that way, but eventually after being bossed around and listening to the nutty robots' lines of speech for too long, I made decision to destroy them all.
maybe we can get a well-written TES game this time around with even better gameplay to back it up? and maybe instead of a voiced protag we can get oh i dunno, more variety in actors instead of the same person for an entire race of people per gender
[QUOTE=.Vel;49035555]Am I the only one who thought that the payed mods were a good idea, but just horribly executed by valve and bethesda?[/QUOTE]
I was serious about this post.
[QUOTE=.Vel;49056430]I was serious about this post.[/QUOTE]
which is why it was rated funny
Oh.
Well, if the income values were changed to a better point, I.e, bethesda and valve getting 15% each and the creator getting 70%, it would be much better. That, and a better moderation system would make it a viable thing to do. There's no reason beyond how poorly valve set it up to think paying for mods is bad.
There are far too many variables in how mods are made to make them fair or even legal to put a price on. For example - what happens when it is a team that sells their mod? So they all get a cut? Or can the leader or whoever uploaded it first get all of the royalties? What's stopping them from making a contract with their contributors saying that they get nothing since they are making a mod, then going and selling it anyway?
And many people have unlicensed software that they make assets with since they cannot afford the license in the first place. They can and likely will be sued by the companies that make such software (Autodesk definitely would).
And then there is nothing stopping people from buying a mod and reuploading it elsewhere for free or cheaper, provided they can get past the encryption (if there is any, unlike the attempt with skyim).
There just isn't legal or logistical infrastructure for it to work at this time.
[QUOTE=LeonS;49056291]maybe we can get a well-written TES game this time around with even better gameplay to back it up? and maybe instead of a voiced protag we can get oh i dunno, more variety in actors instead of the same person for an entire race of people per gender[/QUOTE]
I know right, probably my biggest complaint. They allow players to make different looking (and even sized I think) characters, yet forcing the same voice for all. why
But like I've said, that voice isn't going to make it or break it.
The game looks like a blast of the year, unless they miraculously managed to make the entire game hollow and short, after all the impressions and different factions we've gotten from trailers and other announcements, and some leaked material.
[editline]6th November 2015[/editline]
I can't imagine it ever working in an Elder Scrolls game, unless you get more voice actors for the main protagonist(s) of each race.
Or a single [B][I]very impressive[/I][/B] voice actor to do all of them.
[QUOTE=.Vel;49056430]I was serious about this post.[/QUOTE]
So are we. A forced paywall for user-created content is, and almost certainly always will be, absolute garbage. Especially in the realm of mods.
[QUOTE=LeonS;49056291]maybe we can get a well-written TES game this time around with even better gameplay to back it up? and maybe instead of a voiced protag we can get oh i dunno, more variety in actors instead of the same person for an entire race of people per gender[/QUOTE]
On one hand, I don't really want the voiced player character in the next TES game because I don't think it's worth what it takes away from the open to the point of ridiculousness feel of Bethesda RPGs. On the other hand, I do want it, just to see how Bethesda would handle that. Take the lazy way otu, and give all the races one voice actor with some vague explanation along the lines of "raised as an Imperial so you have an Imperial accent"? Go through the trouble of finding good voice actors capable of doing all the race's voices very well, and record hundreds of hours of dialogue each? Would Khajiit players speak in third person, and Argonian dialogue keep their cool, detached tone?
tbh though I doubt they'll keep the voiced player thing, at least not for TES. a lot of work for something not everyone likes.
It's something that'll happen at some point, I figure. Whether they keep doing it after that attempt is another thing entirely. Might not be well received by the more hardcore playerbase in FO4 but for easygoing dudes like me who just wanna play the videogames, it's k.
Also one great voice actor could do all of the human voices, one could do all of the Mer voices, another one could do both beast race voices. Rinse and repeat for the other gender. Cutting corners is Bethesda's specialty.
Voiced protag won't happen in TES because there's 10 races which would mean a total of 20 different voices if each race got their own, or at the very least 10 if they only do a male and female voice for all of the metatypes. (2 for elves, 2 for humans, etc.)
[QUOTE=Pretty Obscure;49057306]Voiced protag won't happen in TES because there's 10 races which would mean a total of 20 different voices if each race got their own, or at the very least 10 if they only do a male and female voice for all of the metatypes. (2 for elves, 2 for humans, etc.)[/QUOTE]
And that wouldn't even work
Maybe for humans, but Altmer and Dunmer just wouldn't work with the same voice
I feel like a voiced protag in TES won't work like it does in Fallout, since so much of TES character creation is varied and relies more on imagination. In fallout you can only be a human that has a predefined background (vault dweller, courier, etc), making it easier to have VOs. In TES you, as people have stated, have 10 different races of both genders with unique accents. And there's more player input into your character since they have no defined background story given by Bethesda.
Plus I feel TES and Fallout are different RPGs at their core; Fallout is more story-driven with exploration, VOs go well with that. While TES is more about exploration with less emphasis on story, which imo doesn't really need VOs.
[QUOTE=elowin;49057675]And that wouldn't even work
Maybe for humans, but Altmer and Dunmer just wouldn't work with the same voice[/QUOTE]
The biggest difference is accent. No idea what the accent for Altmer is, but dark elves definitely sound scottish to me. You could always find a guy that specializes in accents and get the ball rolling pretty easy.
Speaking of Dunmer accents what is it supposed to be in Morrowind
I've noticed male dark elves in MW have a slight fake accent but I can't really place it.
[QUOTE=fear me;49058229]Speaking of Dunmer accents what is it supposed to be in Morrowind
I've noticed male dark elves in MW have a slight fake accent but I can't really place it.[/QUOTE]
Fallout Ghoul, obviously.
Their accent isn't supposed to [I]be[/I] anything in particular, it's just a unique accent. I think they went for the almost-British-but-not voice in Skyrim because that hoarse voice is hard to do for so much dialogue, and it gets across that they're related to the Altmer with their snobby not-British accents; I guess you could say only Dunmer who live in Morrowind their whole lives have that hoarse voice, due to breathing in all that ash.
But of all the races in TES, they've got the least real-world connections. They're Hindu-Sumerian elves who live in the corpses of insects, keep loads of lizard people as slaves, have a society where an assassin's guild is legal because it's the only thing stabilizing local politics, and worship living gods.
[QUOTE=kyle877;49056953]So are we. A forced paywall for user-created content is, and almost certainly always will be, absolute garbage. Especially in the realm of mods.[/QUOTE]
Not to mention issues like game updates breaking mods, mods that require other mods, and mod authors giving up on patching their mods.
[QUOTE=MrHeadHopper;49054584]I'm used to awful lypsincing from Bethesda. Wasn't there a PC patch that literally made lypsinc have a 1-2 second delay?
And who knows, maybe with FO4 being such a roaring success before it even comes out, things could happen. Isn't it one of the 2nd best sellers on Steam right now?[/QUOTE]
Patch 1.9 broke animations and lip syncing and they never fixed it.
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