The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=Mr.Moustachio;49075821]Is it any different than the other unofficial patches?[/QUOTE]
more up to date, more salty after arthmoor's paid mods got bounced from the market
I've tried out this mod
[url]http://www.nexusmods.com/skyrim/mods/65013/?[/url]
and I was hoping to see more cowardice in the game. When loads of people are dying and someone is badly wounded I'd like them to flee some. Does anyone know any mod to lower the confidence of every humanoid npc and/or make injury have a bigger impact with regard to lowering confidence?
I want to see bandits scatter before me then cower in the corner as I walk by. Skyrim by the way.
[QUOTE=mdeceiver79;49090914]I've tried out this mod
[url]http://www.nexusmods.com/skyrim/mods/65013/?[/url]
and I was hoping to see more cowardice in the game. When loads of people are dying and someone is badly wounded I'd like them to flee some. Does anyone know any mod to lower the confidence of every humanoid npc and/or make injury have a bigger impact with regard to lowering confidence?
I want to see bandits scatter before me then cower in the corner as I walk by. Skyrim by the way.[/QUOTE]
[url=http://www.nexusmods.com/skyrim/mods/28235/?]This[/url] and [url=http://www.nexusmods.com/skyrim/mods/23906/?]this[/url]. Unfortunately, it probably only affects NPCs during a vampire or dragon attack, respectively. All other combat situations will still cause them to raise their fists or draw their dinky little daggers for a fight.
[IMG]http://i.imgur.com/qPj0mgL.png[/IMG]
Somehow the past 4 times I have checked this thread have been the exact times when somebody would post something Daggerfall Tools for Unity related
visit the thread more often so daggerfall unity will come out faster
Why are ALL of the Mage Guild abilities in ESO so USELESS?
Well, half of the wait is over. Are you guys ready to wait another 4 years for the next elder scrolls?
[QUOTE=ClarkWasHere;49099424]Well, half of the wait is over. Are you guys ready to wait another 4 years for the next elder scrolls?[/QUOTE]
If it means that it will be the first game on a new engine, I'll wait that long.
[QUOTE=4yourmalice;49099458]a new engine[/QUOTE]
hahaha
good one
[QUOTE=Phantomime;49099501]hahaha
good one[/QUOTE]
I refuse to talk about the engine at all because what people define as the "engine" is usually how movement feels or how AI acts and the people who talk shit about it are retarded and don't actually know what they're talking about half the time.
[QUOTE=ClarkWasHere;49099514]I refuse to talk about the engine at all because what people define as the "engine" is usually how movement feels or how AI acts and the people who talk shit about it are retarded and don't actually know what they're talking about half the time.[/QUOTE]
but this is bethesda
they'll just add in more coding to the creation engine, which is gamebryo v5000, and then call it something like "the justworks engine"
Bethesda is a bit of an old boys club, and they stick with what they've always done.
Kinda like Valve, except Valve's engine is pretty good and also Valve is at least forward thinking.
[QUOTE=_charon;49099630]Bethesda is a bit of an old boys club, and they stick with what they've always done.
Kinda like Valve, except Valve's engine is pretty good and also Valve is at least forward thinking.[/QUOTE]
hah
HAHA
Valve's engine has been noted to be "held together by the flimsiest of duct tape". Unfortunately I don't know the exact details on why that is.
I bet they fixed most if not all issues with source 2 though. Bethesda however has to make money, valve just makes money through owning a marketplace.
[editline]11th November 2015[/editline]
[QUOTE=Pops;49099609]but this is bethesda
they'll just add in more coding to the creation engine, which is gamebryo v5000, and then call it something like "the justworks engine"[/QUOTE]
also that means that Call of Duty is just Quake by your logic. Engines are iterative and contain many parts.
People saying the engine needs to change really should say that [I]parts[/I] of the engine should change.
But of course the uneducated masses spread bullshit like "replace the engine" on sites like Reddit and 4chan because they don't know what they really want to say.
But I can sympathize, they shouldn't really need to know what they should say, the games should, if I were to be cheeky, just work.
On the technical side of things I don't know how good Source is, but Source games always feel really smooth, and it seems a lot more flexible than Bethbryo.
Also yeah, Source 2 is a bigger change than Bethbryo to Creation Engine.
personally though I don't care if they switch from Bethbryo or just keep modifying it
it works sufficiently well and they've got better mod support than most with it, which is a huge advantage
plus both the devs and modders would have to relearn everything
[QUOTE=ClarkWasHere;49099738]hah
HAHA
Valve's engine has been noted to be "held together by the flimsiest of duct tape". Unfortunately I don't know the exact details on why that is.
I bet they fixed most if not all issues with source 2 though. Bethesda however has to make money, valve just makes money through owning a marketplace.
[editline]11th November 2015[/editline]
also that means that Call of Duty is just Quake by your logic. Engines are iterative and contain many parts.
People saying the engine needs to change really should say that [I]parts[/I] of the engine should change.
But of course the uneducated masses spread bullshit like "replace the engine" on sites like Reddit and 4chan because they don't know what they really want to say.
But I can sympathize, they shouldn't really need to know what they should say, the games should, if I were to be cheeky, just work.[/QUOTE]
Beth's iteration of gamebryo is so wonk that they might as well just replace the damn thing outright. The only thing it really does well is its ability to easily modify the game, a trait which can probably be replicated if they decide to build a brand new proprietary engine suited to their needs. They've got so many talented sister departments and so much fucking cash (like holy shit see that mountain of gold over there you can climb it) that I don't think that making a custom engine for themselves would be out of the question. Bethesda games are just far too demanding for gamebryo from what we've seen, sure it was modified to be able to handle large open worlds with extreme local map detail n shit, but that doesn't really mean it's made for it.
Or perhaps I am wrong. Perhaps bethbryo is perfectly suited to the scale of the games and Bethesda is just terrible with working with it. If that is true, then maybe Bethesda should switch to something that might not be necessarily better, but something that they can actually work with with some goddamn sense of competency. Gamebryo's main attraction seems to be its ability to easily modify, however, knowing Beth's programmers, it's probably better that they get something that's already good out of the box.
[editline]11th November 2015[/editline]
[QUOTE=_charon;49099824]On the technical side of things I don't know how good Source is, but Source games always feel really smooth, and it seems a lot more flexible than Bethbryo.
Also yeah, Source 2 is a bigger change than Bethbryo to Creation Engine.
personally though I don't care if they switch from Bethbryo or just keep modifying it
it works sufficiently well and they've got better mod support than most with it, which is a huge advantage
plus both the devs and modders would have to relearn everything[/QUOTE]
Source is somewhat infamous for its archaic tools and instability, however I haven't really ran into many problems with it. Perhaps it was bad on launch but I've never actually seen the whole 'hl2.exe has stopped working' thing that I hear so many people joke about.
So how long will it take for a proper gun mod for skyrim now that fallout 4 is out and on the, relatively, same engine?
obviously there are rules about porting models, but I figure people should be able to look at fallout 4's coding to break the system down. It'd be really cool to finally have a proper mod for skyrim where crossbows and guns can have actual magazines and gun properties.
Lol no it has nothing to do with that, the issue is that you can't add new weapon classes or even multiple animations assigned to a weapon class.
So for example if you want a gun to work you have to put it into an existing class such as crossbows for example.
Issue is, the weapon class can have only have one set of animations. So if you imported animations into it mimicking that of a gun, whenever you use a crossbow it would use the gun animations because those are the ones assigned to that class of weapon.
That is why current gun mods use things such as stave animations and crossbow animations where the model is positioned to make it look as little shoddy as possible. There was a mod that added in decently functioning spears but that is more because of loop holes where they take advantage of the relatively simple motions needed by a spear and use idle animations for it I believe. (though I could be wrong about this part, and even then it isn't seamless however they get it to function.)
Is there any particular reason as to why it isn't possible to add new weapon classes then?
[QUOTE=kibbleknight;49101805]Is there any particular reason as to why it isn't possible to add new weapon classes then?[/QUOTE]
Because there's no way to do it within the creation kit?
Kinda unrelated and maybe wrong thread, but I'm kinda fucked by Fallout 4 not running on my PC.
I ran Skyrim on release with my maxed out resolution and on High settings with a stable framerate. Threw on an ENB for testing reasons and it was still very much playable. Granted, that was 4 years ago, but Bethesda isn't exactly known for their technical prowess. Earlier this year I ran The Witcher 3 just fine, admittedly at a shitty resolution but I held a stable framerate for the most part. Curious why FO4 just straight up blackscreens to desktop for me.
Not long ago started a new Skyrim character because a friend tempted me to do a stealth build. And after playing many times with big weapons and kill everything on sight and with brute force I learned that beign an assasin is great and that I wasn't leveling my other characters good since I used all the weapons with them. But now my reign of terror has found a big stone in the way, a fucking necromancer garrison with skeletons that can see me even when my game hasn't loaded them. I even have stealth with 4 out of 5 points.
stealth archery is absolutely OP
Stealth isn't nearly as fun as charging directly into a cave filled to the brim with every type of horror imaginable armed with nothing but a greatsword
Primarily cause I'm terrible at stealth
[QUOTE=_charon;49099630]Bethesda is a bit of an old boys club, and they stick with what they've always done.
Kinda like Valve, except Valve's engine is pretty good and also Valve is at least forward thinking.[/QUOTE]
I wouldn't call the source engine good.
It used to be, then they duct-taped more and more cobbled up versions together until the whole thing was a mess. CK is in better condition than Source at the moment.
[QUOTE=Ganerumo;49104832]I wouldn't call the source engine good.
It used to be, then they duct-taped more and more cobbled up versions together until the whole thing was a mess. CK is in better condition than Source at the moment.[/QUOTE]
If anything is duct-taped together it's Bethesda's games. Rather than creating a better engine, their idea of innovation is spending their resources on putting a bandaid over the the current issues and limitations and using development time to think about what kind of hacky method they'll use to achieve something that would normally break shit because of the engine. And IIRC CK doesn't have the ability to let people create new classes like weapons that aren't based off already-existing weapons, which makes it pretty limited.
Source may not be perfect but Valve is constantly refining it, unlike Bethesda where they patch up stuff as much as they can without upsetting the engine limitations and then let Todd Howard do his thing.
Bethesda makes good games that people enjoy (which I would say because they fill a niche that no other game fills) but let's just keep it at that, by saying their engine is actually good and that it's better than X is giving them more credit than they deserve.
[QUOTE=Ganerumo;49104832]I wouldn't call the source engine good.
It used to be, then they duct-taped more and more cobbled up versions together until the whole thing was a mess. CK is in better condition than Source at the moment.[/QUOTE]
CK randomly crashes way more often than Hammer in my experience.
[QUOTE=lintz;49104696]stealth archery is absolutely OP[/QUOTE]
Everything about stealth in vanilla is OP. At full Sneak you can crouchwalk right in front of people at night and never be seen. You can sprint into combat, crouch to apply Shadow Warrior, and crit for x15 damage (x30 with the Shrouded armor) whenever.
[QUOTE=Ganerumo;49104832]I wouldn't call the source engine good.
It used to be, then they duct-taped more and more cobbled up versions together until the whole thing was a mess. CK is in better condition than Source at the moment.[/QUOTE]
[t]http://i.imgur.com/7Ryce9O.jpg[/t]
At least Valve could figure out faceposing. This is inexcusable for a seven-year difference.
[QUOTE=lintz;49104696]stealth archery is absolutely OP[/QUOTE]
Oh and when you get an archery kill cam, how much satisfaction
[QUOTE=Kurahk;49104743]Stealth isn't nearly as fun as charging directly into a cave filled to the brim with every type of horror imaginable armed with nothing but a greatsword
Primarily cause I'm terrible at stealth[/QUOTE]
I used to think like you since my stealth skills were nule but after trying it on Skyrim, the joy is incredible, it's super easy to kill people on stealth mode, and I love killing people with a dage cutting their neck.
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