The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=_charon;49153694]Fallout 4's melee is pretty good; it feels like you're actually hitting and being hit, without being over-complicated. I don't think it would need much tweaking for an Elder Scrolls game.
In my dream world, Bethesda will take all the gameplay improvements they've made in Fallout 4, and combine them with the better roleplaying aspects and writing of Morrowind. Then Bethesda RPGs will have been won forever.
edit: I hope next game around magic is a lot deeper. The more unique spell effects in Skyrim were nice, but they weren't worth removing spell crafting for, and it's not like you can't have both and still balance the game properly. Also being able to both wield spells like Skyrim in order to dual wield them or more accurately aim a spell, or to cast them with a key like in Oblivion for quick casting would be really nice. Also I really want all the utility spells like Waterwalking and Mark/Recall from Morrowind back, besides being fun they add some nice flavour to the world.[/QUOTE]
They've been going with simplification for awhile now, so I'm mostly worried the next ES game will just be Combat/Non-Combat or something with perks within each category.
[QUOTE=cdr248;49153240]Seeing as Fallout 4 clearly blundered in some respects, I'd rather see them focus on fixing the problems that they've had in the past 10 years[/QUOTE]
I'd really like that too man but jeez, it's Bethesda. This time they focused on the combat and they came up with a really good FPS and a lackluster RPG. Atleast if you go by other people's standards, the game was fine to me on the RPG side.
A combat system with the depth of Dark Souls' own would be great. It doesn't have to be Dark Souls, I'd personally pick Lords of the Fallen. TES is significantly slower paced and I felt LotF had some really good slow paced combat. Heavy and light armor had some really marked differences and the magic, while pretty much nonexistant, was really good if it'd be implemented into a Paladin/Battlemage build in TESVI. The weight of the weapons was insanely well done too for two handers.
[QUOTE=Ganerumo;49153412]I have yet to meet a single actual issue with Fallout 4 that's not just related to a single mishap in the UI which I've grown to mostly [B]ignore [/B]after a hundred hours of gameplay.
I hope they take some lessons from fallout 4 regarding the combat - less click spamming, more thought and planning. Mashing the left mouse button will only get you killed because any attack will stagger you (same goes for the enemy) so it's all a matter of managing your enemies, making sure you don't get overrun, and making sure your attack can outpace the opponent, or that you're good enough to riposte after a good block. It needs some adjusting, but it'd work really well in a game more focused around melee.[/QUOTE]
The problem is that you shouldn't have to ignore its problems.
Fallout 4 is clearly buggy and inconsistent with its performance that I think tacking on a multiplayer mode might exacerbate Bethbryo's technical issues even more in a future game. After all the patches are through I expect that most of these bugs will be fixed up like what happened to NV, hell it might even be the least buggy Beth game to come out once it's all gussied up.
But the point is that I'd rather see a Beth game where I don't have to be scared about the game freaking out or breaking (or having to download shit like Stutter Removers, Unofficial patches, and heap replacement tweaks) as opposed to a tacked on coop mode for a game that really doesn't need it. I just don't feel comfortable for buying any more Beth games at a full $60 on release if it's only going to work half the time.
I'm glad that you miraculously have not met a single issue with the game, but many others have had problems of varying degrees from 'Annoying But Playable' to 'Unplayable'.
Just to let you know guys. I managed to successfully build the latest OpenMW version 0.37 on Ubuntu 15.10 and run it. If any of you are planning to play Morrowind on that engine and on that OS, my build folder might work and cut some time for you.
[QUOTE=MrHeadHopper;49154645]I'd really like that too man but jeez, it's Bethesda. This time they focused on the combat and they came up with a really good FPS and a lackluster RPG. Atleast if you go by other people's standards, the game was fine to me on the RPG side.
A combat system with the depth of Dark Souls' own would be great. It doesn't have to be Dark Souls, I'd personally pick Lords of the Fallen. TES is significantly slower paced and I felt LotF had some really good slow paced combat. Heavy and light armor had some really marked differences and the magic, while pretty much nonexistant, was really good if it'd be implemented into a Paladin/Battlemage build in TESVI. The weight of the weapons was insanely well done too for two handers.[/QUOTE]
I really don't give a fuck about it's RPG elements and I kind of do like the direction they took with focus on shooting. Sure the dialogue is a bit wonky and the RPG systems might not be '''''''~deep~''''''' but hell the combat is more playable than the other games so good on them.
[QUOTE=cdr248;49154711]The problem is that you shouldn't have to ignore its problems.
Fallout 4 is clearly buggy and inconsistent with its performance that I think tacking on a multiplayer mode might exacerbate Bethbryo's technical issues even more in a future game. After all the patches are through I expect that most of these bugs will be fixed up like what happened to NV, hell it might even be the least buggy Beth game to come out once it's all gussied up.
But the point is that I'd rather see a Beth game where I don't have to be scared about the game freaking out or breaking (or having to download shit like Stutter Removers, Unofficial patches, and heap replacement tweaks) as opposed to a tacked on coop mode for a game that really doesn't need it. I just don't feel comfortable for buying any more Beth games at a full $60 on release if it's only going to work half the time.
I'm glad that you miraculously have not met a single issue with the game, but many others have had problems of varying degrees from 'Annoying But Playable' to 'Unplayable'.[/QUOTE]
How long have you been playing both this series and Fallout for? It's always been like this. Broke dick launch, several months of updates, decently stable game.
Not to say I'm against Bethesda patching up their act, but this is just one of those things that look to be permanent until they either switch engines or switch teams.
Besides a co-op mode's more of a dream idea kinda like "what if world peace happened", I'd like it but I know it's simply not going to happen.
Edit: Jeez we are reply chianing eachother. For the record I think FO4 really shined on the gameplay factor. It's actually really enjoyable to just go around and shoot dudes.
So overall Fallout 4 is a good experience? Haven't really played it.
[QUOTE=cdr248;49154711]The problem is that you shouldn't have to ignore its problems.
Fallout 4 is clearly buggy and inconsistent with its performance that I think tacking on a multiplayer mode might exacerbate Bethbryo's technical issues even more in a future game. After all the patches are through I expect that most of these bugs will be fixed up like what happened to NV, hell it might even be the least buggy Beth game to come out once it's all gussied up.
But the point is that I'd rather see a Beth game where I don't have to be scared about the game freaking out or breaking (or having to download shit like Stutter Removers, Unofficial patches, and heap replacement tweaks) as opposed to a tacked on coop mode for a game that really doesn't need it. I just don't feel comfortable for buying any more Beth games at a full $60 on release if it's only going to work half the time.
I'm glad that you miraculously have not met a single issue with the game, but many others have had problems of varying degrees from 'Annoying But Playable' to 'Unplayable'.[/QUOTE]
The issues that actually bothered me stopped bothering me after a bit, and the other issues were small enough for me to just disregard them.
I'm playing a video game for entertainment and it's doing a great job at entertaining me so far. I played Skyrim for 800 hours and even though I consider the vanilla experience to be rather bad, it hasn't stopped me from being entertained by the game.
It doesn't have to be a work of art. It has to be fun, and to me, it is fun.
[editline]21st November 2015[/editline]
[QUOTE=genkaz92;49154806]So overall Fallout 4 is a good experience? Haven't really played it.[/QUOTE]
I think it's Bethesda's best game since Morrowind.
[QUOTE=MrHeadHopper;49154763]How long have you been playing both this series and Fallout for? It's always been like this. Broke dick launch, several months of updates, decently stable game.
Not to say I'm against Bethesda patching up their act, but this is just one of those things that look to be permanent until they either switch engines or switch teams.
Besides a co-op mode's more of a dream idea kinda like "what if world peace happened", I'd like it but I know it's simply not going to happen.
Edit: Jeez we are reply chianing eachother. For the record I think FO4 really shined on the gameplay factor. It's actually really enjoyable to just go around and shoot dudes.[/QUOTE]
I've been playing Beth's games since I was a wee laddy with Oblivion and have given them an embarrassing amount of money (like multiple copies of Morrowind, Oblivion, Fallout 3, NV, and Skyrim, typically one for console at $60 and one on PC for like $20.) I've been a fan of Fallout basically since 3, which then introduced me to the original series and yaddah yaddah yaddah the Fallout thread contains the majority of my posts.
I'm far too familiar with Beth's track record and I used to forgive it because they made their games at very awkward times where they were doomed to be products of their generation. I just think that at this point they should be breaking off from their reputation because I'm getting tired of it and want them to be the best that they can be.
[QUOTE=cdr248;49155080]I've been playing Beth's games since I was a wee laddy with Oblivion and have given them an embarrassing amount of money (like multiple copies of Morrowind, Oblivion, Fallout 3, NV, and Skyrim, typically one for console at $60 and one on PC for like $20.) I've been a fan of Fallout basically since 3, which then introduced me to the original series and yaddah yaddah yaddah the Fallout thread contains the majority of my posts.
I'm far too familiar with Beth's track record and I used to forgive it because they made their games at very awkward times where they were doomed to be products of their generation. I just think that at this point they should be breaking off from their reputation because I'm getting tired of it and want them to be the best that they can be.[/QUOTE]
I totally get you and I'm 110% in with you on this topic, but there's optimism and then there's what you're expecting. It's just a little bit far fetched to expect Bethesda to actually work their game out before pushing it out.
The only way I could see them fixing things up is by getting a new engine. That might force them out of this constant buggy averageness pit and actually try to shape things up. I will miss how "easy" it is to mod things if they get a new engine that doesn't have that much mod support.
If Bethesda switched to a new engine with limited mod support, that'd be the death of that game. I mean look at Skyrim, it's 4 years old and it's still actively played and talked about. It's not a very good game out of the box in my opinion, but with modding I've made my copy an incredibly engaging and challenging game.
Even if Bethesda switched/made a new engine, it still would be a buggy mess.
The first two Elder Scrolls games were on engines Bethesda actually made themselves, and Daggerfall is probably the buggiest in the series.
I dug up an old skyrim image I had laying about
[t]https://i.imgur.com/Rghfqn0.jpg[/t]
good ol' heavily modded bethesda games. Hell I'm not sure if this was because of a mod or not anyway.
[t]http://images.akamai.steamusercontent.com/ugc/595880712212765510/E1EAA75CBB9C60994775A5988936C379AA099EBE/[/t]
Just casually browsing... while a civil war is happening.
Nothing unusual.
[t]http://images.akamai.steamusercontent.com/ugc/469797737882065701/029ACE15847B7912237C1BD7D16793EA45853E5A/[/t]
Backs are meant to be bent, right?
I was freaking out so much. I decided to reinstall Skyrim because something fucky happened with my controls (literally no button would do anything when I loaded the game, and tcl and enabling player control didn't do anything for me).
Then, all my saves would crash upon load. I made sure the few mods I had installed (HQ snow, recycling weapons, enhancements for barrels and other things) were matched up with my saves and I was always crashing. Then, after fining some advice after searching the internet for hours, I found something that worked.
All I had to do was insert uGridsToLoad=9 in my Skryim.ini, and my games worked again. I don't know why the uGridsToLoad setting wasn't generated in the ini to begin with, but I'm so happy I've got my saves back.
[QUOTE=Snickerdoodle;49169713]I was freaking out so much. I decided to reinstall Skyrim because something fucky happened with my controls (literally no button would do anything when I loaded the game, and tcl and enabling player control didn't do anything for me).
Then, all my saves would crash upon load. I made sure the few mods I had installed (HQ snow, recycling weapons, enhancements for barrels and other things) were matched up with my saves and I was always crashing. Then, after fining some advice after searching the internet for hours, I found something that worked.
All I had to do was insert uGridsToLoad=9 in my Skryim.ini, and my games worked again. I don't know why the uGridsToLoad setting wasn't generated in the ini to begin with, but I'm so happy I've got my saves back.[/QUOTE]
uGrids is 5 by default, and left hidden because (by default) it's really not meant to be changed.
If you haven't already, make sure to download the "Stable uGridsToLoad" plugin from Nexus, it'll reduce the wonkiness of playing with uGrids 9 by a fuckload.
What does that uGrids setting do anyways? Does it load more chunks of the map when you move around?
[QUOTE=MrHeadHopper;49172187]What does that uGrids setting do anyways? Does it load more chunks of the map when you move around?[/QUOTE]
Basically yeah.
It basically increases distance for cells to turn into LOD.
Never change ugrids.
never change ugrids.
ever.
Unless you're taking screenshots, all it will ever do is fuck your game.
[QUOTE=MrHeadHopper;49155160]I totally get you and I'm 110% in with you on this topic, but there's optimism and then there's what you're expecting. It's just a little bit far fetched to expect Bethesda to actually work their game out before pushing it out.
The only way I could see them fixing things up is by getting a new engine. That might force them out of this constant buggy averageness pit and actually try to shape things up. I will miss how "easy" it is to mod things if they get a new engine that doesn't have that much mod support.[/QUOTE]
What they should do is just switch over to a highly modifiable iDtech engine. Doom 3 has had a crazy amount of mods of different varieties. Even Rage was moddable, they just took too long to release the mod tools.
[QUOTE=27X;49172668]Never change ugrids.
never change ugrids.
ever.
Unless you're taking screenshots, all it will ever do is fuck your game.[/QUOTE]
Also, going up may be easy. Going back is like dealing with a nuclear meltdown.
The problem with changing engines at this point is they have a dedicated modding fanbase who knows how to use this engine better than beth themselves do.
[QUOTE=Ghost101;49174028]What they should do is just switch over to a highly modifiable iDtech engine. Doom 3 has had a crazy amount of mods of different varieties. Even Rage was moddable, they just took too long to release the mod tools.[/QUOTE]
It was ridiculously hard to do anything with, though. Especially because of megatextures.
[QUOTE=Ghost101;49174028]What they should do is just switch over to a highly modifiable iDtech engine. Doom 3 has had a crazy amount of mods of different varieties. Even Rage was moddable, they just took too long to release the mod tools.[/QUOTE]
Heck Bethesda probably could make a new engine that's Bethbryo compatible, OpenMW isn't finished yet but it's already quite compatible with existing mods.
[QUOTE=Ghost101;49174028]What they should do is just switch over to a highly modifiable iDtech engine. Doom 3 has had a crazy amount of mods of different varieties. Even Rage was moddable, they just took too long to release the mod tools.[/QUOTE]
Beth is not going to move to an already existing engine unless it fills all of their criteria
and it just being 'moddable' is probably not enough, it's gotta be more than moddable, it's gotta be hyper-moddable.
[QUOTE=cdr248;49179692]Beth is not going to move to an already existing engine unless it fills all of their criteria
and it just being 'moddable' is probably not enough, it's gotta be more than moddable, it's gotta be hyper-moddable.[/QUOTE]
I think they're going to have to do it sometime within the next few games, though. Their work and engine is showing a jankiness that's increasingly unacceptable as we move further along. Between that and the games getting more and more shallow, something's gotta give eventually.
[QUOTE=Ghost101;49179774]I think they're going to have to do it sometime within the next few games, though. Their work and engine is showing a jankiness that's increasingly unacceptable as we move further along. Between that and the games getting more and more shallow, something's gotta give eventually.[/QUOTE]
Yeah, Fallout 4 isn't an awful game but it seems to me that almost everything holding the game back has been due to their weak-ass game engine.
[QUOTE=Ghost101;49179774]I think they're going to have to do it sometime within the next few games, though. Their work and engine is showing a jankiness that's increasingly unacceptable as we move further along. Between that and the games getting more and more shallow, something's gotta give eventually.[/QUOTE]
Tbh I think Beth should invest in a bigger and better software division to work on an engine.
The thing about Beth is that they probably don't just want a better engine, they want a successor to the current build that they're familiar with, and I feel that something like that probably won't just be made unless Beth works to make it happen.
Is there any mods(nonporngraphic ones) that anybody here recommends for Skyrim? Already got SkyUI and a few others.
[QUOTE=Bbarnes005;49180681]Is there any mods(nonporngraphic ones) that anybody here recommends for Skyrim? Already got SkyUI and a few others.[/QUOTE]
What you looking for homie?
[QUOTE=cdr248;49180704]What you looking for homie?[/QUOTE]
Mods that improve or enhance gameplay experience without completely changing the game.
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