The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
Found it
[url]http://www.nexusmods.com/skyrim/mods/58069/[/url]
[editline]9th May 2015[/editline]
[QUOTE=-Iker-;47691028]Is there any mod that makes dead thrall work on creatures?[/QUOTE]
So after a single crash, my skyrim has slowly descended into madness with random missing textures, such as the roof ontop of the gate to Riften, or Aela's shield. and other stuff (The most notable of which is the body texture for men, makes forsworn look like a caveman-superman hybrid). Its strange because I have a clean BOSS log (0 errors or warnings) and an optimized load order (atleast I hope), Hopefully verifying game cache will fix it.
edit: Nope, nothing.
[QUOTE=Toro;47691398]Has there always been this many bandits behind whiterun?
There was a good 30-40 bandits there.[/QUOTE]
I think OBIS adds some new locations for bandits if you have it installed.
I'm not sure how many of you guys are well versed in how the Construction Kit works, but I need a bit of help with scripting.
I have an object script that runs on a bunch of doors that I use, and I want to check if the door itself is open. However, I don't want to have to check the open state of EVERY SINGLE DOOR REFID explicitly as this would make my script far too long for what it is (there's literally at least 40 or 50 doors that have this script run on them). Is it possible for a script to "know" what its own refid is? What I mean is, is there some way for me to use something like "this.GetOpenSate == 1" instead of "explicitreferenceREF.GetOpenState == 1" so I don't need to list out all fifty doors in my script.
two questions
does anyone know how to remove elderscrolls.wikia.com results from google search
and
does anyone know how to check if a location is located in the whiterun hold using a condition function
[QUOTE=ROFLBURGER;47692631]
does anyone know how to check if a location is located in the whiterun hold using a condition function[/QUOTE]
-wait nope I misunderstood the question-
Could you clarify a bit exactly what you're trying to do? I get what you want but there's no sure-fire condition function afaik that can find out if a cell is considered "within" a specific location, but depending on how you plan on implementing it there might be a workaround.
[QUOTE=ROFLBURGER;47692631]does anyone know how to remove elderscrolls.wikia.com results from google search[/QUOTE]
:v: I know how you feel. I think there might be a browser addon you could use but I dunno what it would be.
[QUOTE=Toro;47692024]So after a single crash, my skyrim has slowly descended into madness with random missing textures, such as the roof ontop of the gate to Riften, or Aela's shield. and other stuff (The most notable of which is the body texture for men, makes forsworn look like a caveman-superman hybrid). Its strange because I have a clean BOSS log (0 errors or warnings) and an optimized load order (atleast I hope), Hopefully verifying game cache will fix it.
edit: Nope, nothing.[/QUOTE]
Try creating a bashed patch with Wyre Bash. That fixed my texture problems.
[QUOTE=Fhenexx;47692640]Try [url=http://cs.elderscrolls.com/index.php?title=GetInCell]GetInCell[/url]. Depending on how the Whiterun Hold cells are all named, you may need to make multiple conditions to cover all the cells you need to cover. Also, depending on if it's an exterior cell you may need to use [url=http://cs.elderscrolls.com/index.php?title=GetInWorldspace]GetInWorldspace[/url] as well, I don't know how Whiterun Hold is because I've never gotten that far into Skyrim[/QUOTE]
GetInCell grabs the actor, I need a location reference
and I checked GetInWorldspace, it's requires an actor too
[editline]9th May 2015[/editline]
found it
[url]http://www.creationkit.com/GetInCurrentLoc[/url]
[editline]9th May 2015[/editline]
[QUOTE=Vehk;47692679]:v: I know how you feel. I think there might be a browser addon you could use but I dunno what it would be.[/QUOTE]
found one
[url]https://chrome.google.com/webstore/detail/personal-blocklist-by-goo/nolijncfnkgaikbjbdaogikpmpbdcdef[/url]
otherwise you can include "uesp" and "-wikia" in your google search to sort out the shitty wikia version and prioritize superior glorious uesp masterrace.
Also typing uesp.net then your search on Chrome used to do a research directly inside uesp.net but I don't think it works anymore.
[QUOTE=Fhenexx;47692605]I'm not sure how many of you guys are well versed in how the Construction Kit works, but I need a bit of help with scripting.
I have an object script that runs on a bunch of doors that I use, and I want to check if the door itself is open. However, I don't want to have to check the open state of EVERY SINGLE DOOR REFID explicitly as this would make my script far too long for what it is (there's literally at least 40 or 50 doors that have this script run on them). Is it possible for a script to "know" what its own refid is? What I mean is, is there some way for me to use something like "this.GetOpenSate == 1" instead of "explicitreferenceREF.GetOpenState == 1" so I don't need to list out all fifty doors in my script.[/QUOTE]
Woop, finally found it! Apparently "This" exists, but you have to declare it in a reference variable first before using it, you can't call it directly in a statement. I didn't even know reference variables [I]existed[/I], this pretty much changes everything! Wooo!
[t]http://i.imgur.com/YwmxhCB.jpg[/t]
Raven Rock is unusually sunny this morning. It actually looks kind of nice in pleasant weather.
[editline]asfd[/editline]
Then I went outside the Bulwark into the Ashlands and it got all nasty and yellow again. Aw.
Ok I get that my skyrim is fucked up, but what? How does this even happen?
[t]http://images.akamai.steamusercontent.com/ugc/718666574422400944/92FB23CD49C4B20FAEFE2F4F2E523B0E93458B5E/[/t]
Also that Wrye Bash Patch didn't work sadly.
edit: Skysight skins was causing some of the missing textures.
looks fine to me, unless that's your own character.
Thunderchild is really good but some of the shouts are overpowered while others are just broken. The decoy shout doesn't do shit for me (neither does the blizzard shroud one), and curse will obliterate any melee attacker but will have no effect on mages at all. Meditating is really annoying and I eventually gave up on trying to memorize shit, I just trial and error it with a proper timer until I get it right (usually 25 seconds or so). It's really easy to get dragon souls. I think it's caused by thunderchild as well but I'm able to disenchant any amulet of talos, and the enchantment I get from it is broken and completely removes shout cooldown if applied to another item.
But hey, I can live past the broken/overpowered shouts, it's not like I'm using this on my first run. It actually makes shouting fun which is nice.
[QUOTE=Pops;47693336]looks fine to me, unless that's your own character.[/QUOTE]
Notice the Talos in the pose of Ysgramor (Presumably), with Malacath arms?
It's a shame that "ride a dragon!" actually means "ride passenger on the dragon while it does whatever the fuck it likes!"
[QUOTE=Vehk;47693429]It's a shame that "ride a dragon!" actually means "ride passenger on the dragon while it does whatever the fuck it likes!"[/QUOTE]
well, technically it is "ride" and not "drive". but hey it's a shame indeed.
i don't think that skyrim has a good enough openworld battle system anyway.
most (if not all) fun battles i've had were in dungeons.
[QUOTE=Toro;47693422]Notice the Talos in the pose of Ysgramor (Presumably), with Malacath arms?[/QUOTE]
i noticed it looks bad ass
anyone know how aliases work in notes? I created a note with the alias function but when I reference to another alias it doesn't show up.
Would it be possible to create a survival horror style mod in Skyrim? Like it would strip of you all your weapons and equipment and you'd have to use some shitty daggers and other weak weapons that you find out there for melee. You'd also get powerful bows and crossbows but the arrows would be limited, so you'd have to conserve your "ammo". All enemies would have high magic resistance as well and they would respawn quick if such thing is possible. I'm talking about a lot of skeletons and other undead where you'd actually have to run instead of fighting.
The whole mod would take place in a large outdoor forest area that would have several secrets, puzzles, a village, underground catacombs, a church with a graveyard/cemetery and eventually a large mansion where you'd fight and uncover what causes the dead to rise with a boss fight at the end.
Thoughts? Would something like this work and more importantly would it be fun and hard to play?
[QUOTE=Adarrek;47693677]Would it be possible to create a survival horror style mod in Skyrim? Like it would strip of you all your weapons and equipment and you'd have to use some shitty daggers and other weak weapons that you find out there for melee. You'd also get powerful bows and crossbows but the arrows would be limited, so you'd have to conserve your "ammo". All enemies would have high magic resistance as well and they would respawn quick if such thing is possible. I'm talking about a lot of skeletons and other undead where you'd actually have to run instead of fighting.
The whole mod would take place in a large outdoor forest area that would have several secrets, puzzles, a village, underground catacombs, a church with a graveyard/cemetery and eventually a large mansion where you'd fight and uncover what causes the dead to rise with a boss fight at the end.
Thoughts? Would something like this work and more importantly would it be fun and hard to play?[/QUOTE]
Depends on whether you're implying you'll make it yourself or if you're just being an ideas guy :p
[QUOTE=Vehk;47693696]Depends on whether you're implying you'll make it yourself or if you're just being an ideas guy :p[/QUOTE]
Well more of an ideas guy at the moment really. I have someone who is a bit experienced and who would be willing to help but not sure. I'm just really gathering some ideas.
Most likely nothing will end up of this but will see.
Whats the difference between a bashed patch and a merged patch?
[QUOTE=ROFLBURGER;47691389]I'm just doing vanilla locations
his hideout is a random bandit location located in the Whiterun Hold.[/QUOTE]
just curious, why? you seem to be going all the way with a ton of this follower, why skimp out on something that would add so much personality to someone? so few followers have their own homes, it's something that gives them a life of their own
To be fair, level design, especially in the Creation Kit/GECK/Construction Kit, isn't exactly the funnest thing to do. It can be quite tedious and sometimes it's better to focus on the less tedious aspects of it, I guess
[QUOTE=BrickInHead;47693997]just curious, why? you seem to be going all the way with a ton of this follower, why skimp out on something that would add so much personality to someone? so few followers have their own homes, it's something that gives them a life of their own[/QUOTE]
level design is terrible and the creation kit is difficult as hell to use unless you have training. I just want to focus on the easy things first.
which brings me to a question
current options of dealing with Arexon after he steals your clothes and runs off to a bandit hideout
[t]http://i.imgur.com/P6W7n9J.png[/t]
I feel like some sort of memer with the last one so im getting rid of it. does anyone know a good alternative to "Help me fight stuff in skyrim"
Wow, Moonlight Tales might be a bit OP. I went to Windhelm on a Full Moon and killed everyone, and then killed everyone in the palace including Ulfric. The Howl of Terror is way too good.
Can't you adjust it?
[QUOTE=ROFLBURGER;47694160]level design is terrible and the creation kit is difficult as hell to use unless you have training. I just want to focus on the easy things first.
which brings me to a question
current options of dealing with Arexon after he steals your clothes and runs off to a bandit hideout
[t]http://i.imgur.com/P6W7n9J.png[/t]
I feel like some sort of memer with the last one so im getting rid of it. does anyone know a good alternative to "Help me fight stuff in skyrim"[/QUOTE]
Then have him ask for a 40W plasma cannon and then have the player choose whether they want to be his tour guide/special education teacher
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