• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
[QUOTE=ROFLBURGER;47728216]Argonia and Valenwood are the only two locations they haven't done. Valenwood seems boring, people want Argonia.[/QUOTE] uhh what If you're not counting pre-morrowind games, we've been to Cyrodil, Skyrim, roughly half of Morrowind and Solstheim twice. If you are counting pre-morrowind games we've been pretty much everywhere in Tamriel. how do you even come to the conclusion that Valenwood and Argonia as the only ones we haven't been to
High Rock is where it's at guys. You also get Orsinium to boot with it so that's a bonus. Nice setting which can be realisticly achieved (Valenwood seems a bit too crazy with giant trees and moving cities).
[QUOTE=El Fonz0;47729073]A dwarf threw his hammer and was like "let's live where it lands" and it landed in the desert that became Hammerfell because a hammer fell there.[/QUOTE] This isn't entirely true. Dumbo humans took Volenfell, meaning "City of the hammer", which is the name of the city in the center of Hammerfell where the rogue Dwemer tribe lived after the hammer Volendrung landed there, and translated it to "Hammer fell" instead. Actually in MK's writing the Redguards have a thing for wordplay (they call Aldmeri "Old Mary"), so it's probably intentional rather than a mistranslation. Also also I think Hammerfell is the most likely candidate for the next game. It's an interesting environment, especially since generic military shooters have stopped being in deserts so much so deserts are cool again, it's got a rich backstory with close connections to the elves and Thalmor (which is very likely what the next game will be about, especially since MK, though not involved in development, does say that the games will be about the fall of men to mer, and that the beast races are on the sidelines), and, most interesting of all, it has close equivalents to the Dragonborn and the Thu'um, those being the Hoon Ding and Sword Singing, so they could potentially include a version of Shouts in the game and make people who expect it to be Skyrim 2 happy. also i know this will only happen in my dreams but hammerfell has a big pirate thing so we could captain a ship and scream "salty dogs" at people and stuff, it'd be great
It would be neat if they did Black Marsh plus the now Argonian-conquered Morrowind.
[QUOTE=ROFLBURGER;47728216]Argonia and Valenwood are the only two locations they haven't done. Valenwood seems boring, people want Argonia. [editline]14th May 2015[/editline] I have wet dreams about there being a dark elder scrolls game in argonian, where it's basically "ur dead if you breathe the wrong way"[/QUOTE] valenwood, the land of gigantic moving trees that house bosmer cities? the one filled with a bunch of sex crazed cannibals that push forth in an overwhelming show of force, destroying everything in their path while violently shape shifting into various animals that only stop once everything is dead, and then they proceed to fuck each other and eat each other to death? the land that borders elsweyr? [I]BORING?[/I] valenwood would be the best place for the next game. show off their capabilities in design and give us a route to explore elsweyr in an expansion. honestly whatever they choose to do I hope that the next game heavily features the beast races, for two reasons: I don't know a lot about them (never play as them, but the khajiit are starting to grow on me - their designs in ESO are a lot more palatable than they have been in the main games, and their lore is interesting), and more importantly, it would allow for a [I]huge[/I] expansion of their voice acting. given that it's entirely feasible that they only have a few distinct voices for argonians or khajiits simply because of how foreign they sound, it would open up a huge amount of variety for the voices of other races. if the primary voices in the game were beast, then we might actually get a diverse cast for any humans or elves in the area, providing a really unique experience [editline]15th May 2015[/editline] imagine a game about a bosmeri resistance to the thalmor that features the wild hunt _o_m_g_
[QUOTE=IrishBandit;47729771]It would be neat if they did Black Marsh plus the now Argonian-conquered Morrowind.[/QUOTE] The Argonians were pushed back out tho
Besides half of Morrowind is a gaping crater now anyway
[QUOTE=elowin;47729164]uhh what If you're not counting pre-morrowind games, we've been to Cyrodil, Skyrim, roughly half of Morrowind and Solstheim twice. If you are counting pre-morrowind games we've been pretty much everywhere in Tamriel. how do you even come to the conclusion that Valenwood and Argonia as the only ones we haven't been to[/QUOTE] Personally, I want Elsweyr, but that's just me. Complete with all the insane, borderline wacky, Khajiit races. It seems like they focus on more human-esq/generic fantasy settings because it's easier to sell and less shocking. I'd also like to see a Elder Scrolls game with some proper scale and not "Marvel at the largest town in the province with it's active population of like 50."
[QUOTE=BrickInHead;47729799]big post about valenwood[/QUOTE] Only problem is that, knowing Bethesda, the game wouldn't look nearly as impressive as it sounds in the books found in TES. It would probably ruin everyone's visions and expectations of Valenwood, much like Skyrim did with... Skyrim. [editline]15th May 2015[/editline] Man, why did a series with such awesome lore and cool landscapes end up being created by a company that prefers to develop games with paperclips, chewed gum, and duct tape even though there's usually a five year gap between each release that could easily be spent making it [i]fucking incredible[/i]?
tbh i don't really hold much against beth or even the engine they use, because the fact that the engine is so completely customizable. maybe it's a bit difficult to work with (i've never used it) but the sheer volume of stuff that comes out for the ES series is incredible, and the sheer amount of things you can do in vanilla just with the console is incredible. there are definitely things i'd like them to improve (having more npcs in cities, for one - just make them generic with no dialogue) but i have always enjoyed the ES series, it's always been deeply enveloping [editline]15th May 2015[/editline] i think beth does a good job with it, and they realize their own limitations and let the community fill in those pieces that they want to
I can almost 100% guarantee you that it's going to be primarily set in a human province. Maybe there'll be some small parts of another, more exotic province as well, but it's going to be minor at best.
I decided to starta vampire walkthroug so I used alternate start to start in a vampire lair, but the second I spawn three death hounds come to me and bite my ass off. Why is this happening?
[QUOTE=-Iker-;47730033]I decided to starta vampire walkthroug so I used alternate start to start in a vampire lair, but the second I spawn three death hounds come to me and bite my ass off. Why is this happening?[/QUOTE] I had that issue too, the mod doesn't put you in all the same factions as a Vampire so the death hounds comsider you an enemy. Tcai to turn off combat ai and leave, or find the proper factions on UESP and add yourself to them.
[QUOTE=elowin;47729164]uhh what If you're not counting pre-morrowind games, we've been to Cyrodil, Skyrim, roughly half of Morrowind and Solstheim twice. If you are counting pre-morrowind games we've been pretty much everywhere in Tamriel. how do you even come to the conclusion that Valenwood and Argonia as the only ones we haven't been to[/QUOTE] lets be real who even plays pre-morrowind [editline]40[/editline] im willing to wager that half of skyrim players don't even know that the other games exist
[QUOTE=Xubs;47730185]my people, I have found you[/QUOTE] bosmer 4 lyf
[QUOTE=ROFLBURGER;47730313]lets be real who even plays pre-morrowind [editline]40[/editline] im willing to wager that half of skyrim players don't even know that the other games exist[/QUOTE] i do Daggerfall is fucking beast. And I still have no idea how you come to the conclusion that those are the only provinces we've never seen.
yeah dude there's like a consistent group of people who continually bring up daggerfall in the thread [editline]15th May 2015[/editline] and obviously play it
[QUOTE=Lordgeorge16;47729909]Only problem is that, knowing Bethesda, the game wouldn't look nearly as impressive as it sounds in the books found in TES. It would probably ruin everyone's visions and expectations of Valenwood, much like Skyrim did with... Skyrim. [/QUOTE] It could be worse. It could be nothing like it was described and then have a book saying the previous description was a transcription error.
Valenwood would be utter shit unless Bethesda somehow pulls a feat of programming genius and reintroduces climbing.
[QUOTE=elowin;47730341]i do Daggerfall is fucking beast. And I still have no idea how you come to the conclusion that those are the only provinces we've never seen.[/QUOTE] i never seen someone ask for anything but blackmarsh/argonia and valenwood, I'm assuming that's what people want [QUOTE=Kommodore;47730349]yeah dude there's like a consistent group of people who continually bring up daggerfall in the thread [editline]15th May 2015[/editline] and obviously play it[/QUOTE] this thread definitely does not represent the elder scrolls fanbase show an average guy daggerfall and he'll be like "nah I rather play diablo 3"
[QUOTE=ROFLBURGER;47730549]i never seen someone ask for anything but blackmarsh/argonia and valenwood, I'm assuming that's what people want this thread definitely does not represent the elder scrolls fanbase show an average guy daggerfall and he'll be like "nah I rather play diablo 3"[/QUOTE] Argonia looks like the easiest one to deliver to me. Valenwood and Elsweyr are a bit too weird for Beth to deliver on without people bitching about it not being 100% authentic. I'm guessing Summerset/Valenwood will eventually pop up and be that place where we finish the Thalmor plot.
[QUOTE=MrHeadHopper;47730613]Argonia looks like the easiest one to deliver to me. Valenwood and Elsweyr are a bit too weird for Beth to deliver on without people bitching about it not being 100% authentic. I'm guessing Summerset/Valenwood will eventually pop up and be that place where we finish the Thalmor plot.[/QUOTE] I feel like Argonia lore wise would be tough as shit to create with Bethesda's engine, given the Hist and just how DANGEROUS the place is made out to be to outlanders.
i'm more apprehensive than excited for the next TES
[QUOTE=jonu67;47730705]I feel like Argonia lore wise would be tough as shit to create with Bethesda's engine, given the Hist and just how DANGEROUS the place is made out to be to outlanders.[/QUOTE] Well it is (or at least used to be) part of the Empire, so unless the Legion forces in Black Marsh consisted entirely of locals it's probably at least somewhat manageable for men/mer.
[QUOTE=jonu67;47730705]I feel like Argonia lore wise would be tough as shit to create with Bethesda's engine, given the Hist and just how DANGEROUS the place is made out to be to outlanders.[/QUOTE] Bethesda's "Engine" being Gamebyro, just needs to die or have a major (major) overhaul. As someone who started on Morrowind, and moved along through Oblivion/Fallout 3 & NV/Skyrim - it seems like it's flawed at the core. They can't get the scale right, and mostly basal gameplay and graphic elements have been majorly improved. Each new addition feels like a big overhaul of the last, but then it's only just that. I mean shit, Balmora has 30-40~ buildings and about 94 total NPCs (albeit at lot more simple as they have basically no schedule.) Oblivion's Imperial City has about 150-200 unique NPCs? And then Whiterun has about what, 74 NPCs? The series' sense of scale has never evolved, and that's due in part both to the engine limitations and the time of creation for that number of unique characters.
[QUOTE=Doom14;47730810]Bethesda's "Engine" being Gamebyro, just needs to die or have a major (major) overhaul. As someone who started on Morrowind, and moved along through Oblivion/Fallout 3 & NV/Skyrim - it seems like it's flawed at the core. They can't get the scale right, and mostly basal gameplay and graphic elements have been majorly improved. Each new addition feels like a big overhaul of the last, but then it's only just that. I mean shit, Balmora has 30-40~ buildings and about 94 total NPCs (albeit at lot more simple as they have basically no schedule.) Oblivion's Imperial City has about 150-200 unique NPCs? And then Whiterun has about what, 74 NPCs? The series' sense of scale has never evolved, and that's due in part both to the engine limitations and the time of creation for that number of unique characters.[/QUOTE] What I don't understand is why we have procedural quests and handcrafted non-interactable NPCs. Just seems like backwards priorities at their finest.
they better scrap their engine or make a better one, there's no excuse to have a slightly modified gamebryo because its next gen Elder Scrolls VII: Argonia Coming 02/02/20 Original Xbox, Wii, Playstation 2, Xbox 360, WiiU, Xbox One, Playstation 4
inb4 "We've [i]slightly upgraded[/i] our unbelievably aged and shitty engine once more, and now we can do truly [i]amazing[/i] things with [i]5%[/i] less crashing!"
You know what are peoples opinions on the Graphical overhaul for Morrowind? [video=youtube;-ZKHu5n8TiI]http://www.youtube.com/watch?v=-ZKHu5n8TiI[/video] I've always thought it made the game look almost to the standards of modern games, despite the limitations of the engine.
[QUOTE=Vehk;47730943]inb4 "We've [i]slightly upgraded[/i] our unbelievably aged and shitty engine once more, and now we can do truly [i]amazing[/i] things with [i]5%[/i] less crashing!"[/QUOTE] more like we added some minor gimmicky stuff that is all hardcoded or can't be modded using official tools
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