• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
Fuck the spear, did anyone see that flail that was there?
i like how they could have earned some major fanbase points actually releasing that stuff (as offical mods a la morrowind?) but didn't because who the fuck knows why [editline]19th May 2015[/editline] seasonal foliage was dope
[QUOTE=ROFLBURGER;47759622]speaking of dark dungeons [media]https://www.youtube.com/watch?v=8SE5owAIPmk[/media] imagine if all of this was actually in the game[/QUOTE] The only one I didn't like was the seasonal foliage stuff. Nirn isn't tilted on an axis like Earth is, ergo they can't have seasons like we do. The climate depends solely on your distance to the north and south poles. That would break lore super hard if they implemented it. Everything else just feels like a massive "fuck-you". They either didn't implement it or it was part of the DLCs and wasn't as good as they made it out to be.
[QUOTE=Kommodore;47759982]i like how they could have earned some major fanbase points actually releasing that stuff (as offical mods a la morrowind?) but didn't because who the fuck knows why [editline]19th May 2015[/editline] seasonal foliage was dope[/QUOTE] Bethesda in a nutshell. Spend 5 years developing a buggy-ass game with as much content left commented out in the files as in the actual game, then nearly double the amount of stuff in it in a week but never release it. Strongly doubt most of that stuff will even make it to TES6 at this rate.
[QUOTE=Lordgeorge16;47760180]The only one I didn't like was the seasonal foliage stuff. Nirn isn't tilted on an axis like Earth is, ergo they can't have seasons like we do. The climate depends solely on your distance to the north and south poles. That would break lore super hard if they implemented it. [/QUOTE] i dont think this is true? the months are named after seasonal effects and reference temperature and they celebrate sowing and harvests which are impossible without seasons. also that's like hard astronomy in a universe where astrology is literal
I can guarantee all of that stuff [i]will[/i] be in 6, and they'll act like it's all never before seen right-fuck-off artistic wizardry.
What about that smart targeting system Todd Howard talked about in one of the pre-release gameplay videos that prevented you from hitting your allies? Here I am going balls deep in a battle when I whack an ally who decides to tell me about their cousin fighting dragons, they go [B][I]"WHAT ARE YOU DOING???//?"[/I][/B] and I desperately sheath and unsheath in a masturbatory motion, trying to submit as they join forces with the enemy to completely fuck me over.
[QUOTE=Kommodore;47760264]i dont think this is true? the months are named after seasonal effects and reference temperature and they celebrate sowing and harvests which are impossible without seasons. also that's like hard astronomy in a universe where astrology is literal[/QUOTE] [url]http://elderscrolls.wikia.com/wiki/Nirn#Axial_tilt_and_climate[/url] [editline]19th May 2015[/editline] If there is any tilt, it's almost completely unnoticeable and produces almost no effects on the climate whatsoever.
I just bought Proudspire and all the upgrades (aside from the childrens' room) and I still have over 23,000 gold left. :v:
Call me a casual or whatever all you want, but I feel like things such as Nirn's axial tilt are just indicative of how scattered the TES lore is-- it's pretty obvious that it was done by a bunch of people w/o much guiding authority.
[QUOTE=Vehk;47760397]I just bought Proudspire and all the upgrades (aside from the childrens' room) and I still have over 23,000 gold left. :v:[/QUOTE] Christ, that wasn't even worth the money. I bought [URL="http://www.nexusmods.com/skyrim/mods/11158/?"]all the upgrades[/URL] for Breezehome and it's ten times better. Only benefit in me owning the Manor now is not having to pay for a bed at the Inn.
Most of the good stuff comes from Kirkbride anyway, which is why Morrowind feels the most exhaustive. Oblivion still had some stuff written by him and anything occult in the game is obviously inspired by his previous work, but he had no influence on Skyrim at all which explains a lot.
[QUOTE=Lordgeorge16;47760354][URL]http://elderscrolls.wikia.com/wiki/Nirn#Axial_tilt_and_climate[/URL] [editline]19th May 2015[/editline] If there is any tilt, it's almost completely unnoticeable and produces almost no effects on the climate whatsoever.[/QUOTE] this is kind of a ridiculous argument because it's simply ascribing canonical significance to programming decisions/limitations ingame. Bethesda justifiably isn't going to model a celestial simulation for every game. if you actually look at the night sky in TES you immediately have to confront the fact that it's not just limited in certain ways but actually physically impossible. the stars transit the skies in a circle while the sun and moons move at a perpedicular axis to it. and it's the same arrangement in every province we've seen regardless of longitutde and latitude. that means that in any given game in the franchise, no matter where you're standing you're always at the north/south pole and the sun would never shine on whatever place is 90 degrees to where you are from the center. if skyrim's sky was taken literally, elsweyr would have wonky as fuck days or a permanent sunset or something. it's not canon dude, it's elder scrolls wikia trying too hard
"There's a nip in the air. Won't be good for my crops." If there were no seasons, then one could expect a farmer to not plant crops that are sensitive to cold in an arctic tundra. Nirn probably has seasons, but I am willing to bet that whatever official lore reason BGS decides for them will be magical in nature or related to the moons or star alignment.
[QUOTE=Kommodore;47760738]if you actually look at the night sky in TES you immediately have to confront the fact that it's not just limited in certain ways but actually physically impossible. the stars transit the skies in a circle while the sun and moons move at a perpedicular axis to it. and it's the same arrangement in every province we've seen regardless of longitutde and latitude.[/QUOTE] That raises an interesting point, because the sun and the stars are rips in the same thing. Shouldn't they stay in the same place relative to each other?
I think I am about to give up on Skyrim. I don't have a God damn clue what is crashing stuff anymore, just wandering around the world space causes fucking CTD's with no error and I don't know the first fucking place to look anymore. This is after a complete reinstall of every mod and even throwing out a bunch of junk I didn't think I wanted or needed anymore. I've tried using a small core of mods, STEP only shit, my own mods I like, every combination of crap and I just don't know what is going on now. Fuck it, you win Skyrim. I'm done. I'm sick to death of spending [I]days [/I]uninstalling and reinstalling stuff and having no solution.
Did you check your inis?
There's a ton of engine-level stuff in that video that modders could never touch like the vertex deformation :(
Deformation is pretty much the end-user basis for SMP, and it works fine.
I moved my whole SteamApps folder to my new HDD. Oblivion works fine after re-enabling all of my mods, but the SkyrimLauncher crashes before any options load. I tried launching thorugh Mod Organizer but Skyrim didn't start at all. I've tried verifying it on Steam 3 times, 3rd time after deleting the Skyrim and launcher exes. Still getting the "SkyrimLauncher has stopped working" Fixed it by removing the Skyrim inis and made new ones.
After watching that video for the game jam stuff, I got a feeling most of that stuff was pretty wonky and/or only working just well enough to show it off in a very deliberate fashion - like the giant mudcrab fight. That week of makin' stuff would've turned into months of polishing, and we did end up getting some of it after all in patches and DLC. That was probably the only stuff that was reasonable to finish. But maybe in the next one.
Finally finished getting all my mods set up... and it's almost 6am. Time for class! :suicide:
[QUOTE=cwook;47762977]Finally finished getting all my mods set up... and it's almost 6am. Time for class! :suicide:[/QUOTE] Bethesda games are where you spend more time modding than playing.
[QUOTE=Ganerumo;47760477]Most of the good stuff comes from Kirkbride anyway, which is why Morrowind feels the most exhaustive. Oblivion still had some stuff written by him and anything occult in the game is obviously inspired by his previous work, but he had no influence on Skyrim at all which explains a lot.[/QUOTE] He definitely had some influence on Skyrim, though it's probably a lot more limited than on Oblivion. I mean, for starters they already had a vague plan of every game up to Skyrim all the way back when they released Redguard, so he almost certainly had a hand in that. Also if I remember right Heimskr's speech is written by him. Either way though, as much as I love Morrowind, Kirkbride has gotten way too druggy in the last few years.
[QUOTE=27X;47761410]Did you check your inis?[/QUOTE] For what? The only changes I made to them were from the STEP guide.
[QUOTE=Banned?;47763290]For what? The only changes I made to them were from the STEP guide.[/QUOTE] I ruined my game because I decided to try step on my existing character. not sure if it would've been any better on a new one though. Game crashes constantly when I'm out in skyrim but works fine when I'm in a city or dungeon. I feel like ugrids is probably the problem but I havent been able to stop it from happening. Also getting loads of crashes from interesting npc added fights.
[QUOTE=Banned?;47761113]I think I am about to give up on Skyrim. I don't have a God damn clue what is crashing stuff anymore, just wandering around the world space causes fucking CTD's with no error and I don't know the first fucking place to look anymore. This is after a complete reinstall of every mod and even throwing out a bunch of junk I didn't think I wanted or needed anymore. I've tried using a small core of mods, STEP only shit, my own mods I like, every combination of crap and I just don't know what is going on now. Fuck it, you win Skyrim. I'm done. I'm sick to death of spending [I]days [/I]uninstalling and reinstalling stuff and having no solution.[/QUOTE] Might be the memory overload ctd you'll need to enable the memory patch.
I have never bothered with STEP before and so far it seems to be for the better. I still get freezes at random and unexplained CTDs when I load a manual save (so I've gotten into the habit of using autosaves every time), but other than that my game is relatively stable. I feel like if I gave STEP or Wrye Bash a try in an attempt to "fix" Skyrim, it would destroy everything.
[QUOTE=27X;47762200]Deformation is pretty much the end-user basis for SMP, and it works fine.[/QUOTE] too bad 80% of the mods that are using those frameworks will be related to various bouncing body parts and then when that's implemented several years will be spent by those modders making that bounce as "realistic" as possible [editline]|[/editline] as for weapons like flails, almost nobody has tried it apart from [url=https://youtu.be/dDOCD3i3f8A]a short whip[/url]
[QUOTE=Banned?;47761113]I think I am about to give up on Skyrim. I don't have a God damn clue what is crashing stuff anymore, just wandering around the world space causes fucking CTD's with no error and I don't know the first fucking place to look anymore. This is after a complete reinstall of every mod and even throwing out a bunch of junk I didn't think I wanted or needed anymore. I've tried using a small core of mods, STEP only shit, my own mods I like, every combination of crap and I just don't know what is going on now. Fuck it, you win Skyrim. I'm done. I'm sick to death of spending [I]days [/I]uninstalling and reinstalling stuff and having no solution.[/QUOTE] Use Mod Organizer with tes5edit, and wyre bash. Mod Organizer basically allows you to enable and reinstall mods with just a simple click of a button and doesn't touch the skyrim folder at all. There is also ENBoost which even though is an ENB it doesn't add any effects, it makes Skyrim vram usage better or something, and there is a memorypatch which fixes a lot of CTD related issues. I literally only have a crash every few hours with 190 ESPs activated and 10-15 other script mods.
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