• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
[QUOTE=Vehk;47786201]So a game actually having colors aside from brown and grey-brown is a bad thing?[/QUOTE] No, Oblivion is just too far in the other direction. Look at the shade of blue in that sky, god damn.
[QUOTE=ROFLBURGER;47787547][media]https://www.youtube.com/watch?v=O-3OddnpBK4[/media] progress so far unfortunately it crashed before i can show the final boss, so i guess that's for another day[/QUOTE] iirc there was a two handed weapon that was based off your one handed skill, there's probably some way to make a one handed weapon based on the inverse and just make it an extra part of the quest to find it or something [editline]23rd May 2015[/editline] any two handed character should be good with alteration and restoration anyway but w/e
[QUOTE=BrickInHead;47789256]iirc there was a two handed weapon that was based off your one handed skill, there's probably some way to make a one handed weapon based on the inverse and just make it an extra part of the quest to find it or something [editline]23rd May 2015[/editline] any two handed character should be good with alteration and restoration anyway but w/e[/QUOTE] I was thinking of this actually. You can make a weapon do damage based on every single skill in the game. Wana have a two-handed sword that does damage based on speech? You can climb it [editline]23rd May 2015[/editline] oh that gives me an idea It's a dwarven mace right. Everything is based on skill. Damage = (OneHanded + TwoHanded)*0.5*(0.5 + Smithing/200) You gain (Alteration) Bonus armor when wielding the mace. You gain (Conjuration) bonus damage when attacking living creatures You gain (Restoration) bonus damage when attacking undead creatures You gain (Alchemy)/4 more poison damage. You gain (Destruction) / 4 more elemental damage (fire,frost,shock) each. You gain times (Sneak*0.1) more damage when sneak attacking with this weapon. Power attacks launch a dwarven arrow that deals (Archery) damage Power attacks opens locks up to level (Lockpicking) Power attacks frenzy opponents up to level (Illusion)*0.75 Power attacks have a (Pickpocket)*0.1 chance to steal the opponent's equipped weapon(s) Blocked attacks have a (Block)% chance to knockback a foe Speech ??? Heavy Armor / LightArmor ???? Enchanting ???
[img]http://i.imgur.com/CyWN8Ic.png[/img] [img]http://i.imgur.com/2AQIjU4.png[/img] "Hey, I made a super powerful sword out of demons, but i'm not sure what enchantment I should put on it" "Uhh how about make it lock doors." "Brilliant!" i want a refund
[QUOTE=elowin;47789498][img]http://i.imgur.com/CyWN8Ic.png[/img] [img]http://i.imgur.com/2AQIjU4.png[/img] "Hey, I made a super powerful sword out of demons, but i'm not sure what enchantment I should put on it" "Uhh how about make it lock doors." "Brilliant!" i want a refund[/QUOTE] But wouldn't it bash the door open as it locks it? Wait, no ow
[QUOTE=_charon;47787256]but they're reptilian, scales do that kinda colour stuff [t]http://wyomingnaturalist.com/images/herps/R_LIZAR_Eastern_Horned_Lizard_17.jpg[/t] also this is a great example of lizard facial expressions[/QUOTE] "Thine shit, sirrah, this one is so tired of it. Prepare for a right good rasping."
Turns out that Pelinal Whitestrake just floats over White-Gold tower for the entire game, regardless of whether you've actually started KOTN yet. That must be awfully boring.
Oblivion Character Overhaul really helps fix everybody's potato faces But some people can't be saved [t]http://images.akamai.steamusercontent.com/ugc/535146042273261900/23D72AE09C55B81F42C073B059A0D639FDCFBA30/[/t]
Is there a fix for this shadow bug? (the clear line in the middle of my character's shadow) [t]http://images.akamai.steamusercontent.com/ugc/544153241552171121/869928D36C1ADBFB7FCF2656F29B1CE81F46B08A/[/t]
[QUOTE=Blooper Reel;47790232]Oblivion Character Overhaul really helps fix everybody's potato faces But some people can't be saved [t]http://images.akamai.steamusercontent.com/ugc/535146042273261900/23D72AE09C55B81F42C073B059A0D639FDCFBA30/[/t][/QUOTE] I get the feeling that the Chorrol Unique Landscapes fellow made the constables purely as a visual joke. Or maybe I just can't think of any other logical explanations of their faces.
[QUOTE=Blooper Reel;47790232]Oblivion Character Overhaul really helps fix everybody's potato faces But some people can't be saved [t]http://images.akamai.steamusercontent.com/ugc/535146042273261900/23D72AE09C55B81F42C073B059A0D639FDCFBA30/[/t][/QUOTE] [t]http://images.akamai.steamusercontent.com/ugc/705148799475474747/21377BC072B0F7EA6928215BFC81B428DE02F09C/[/t] This guy was just so potato, he stayed potato.
[QUOTE=Sharker;47790384]This guy was just so potato, he stayed potato.[/QUOTE] I tried to look Newheim up on UESP just now, and I accidentally typed "Newheim the Potato". He's just that potato.
[QUOTE=cwook;47790238]Is there a fix for this shadow bug? (the clear line in the middle of my character's shadow) [t]http://images.akamai.steamusercontent.com/ugc/544153241552171121/869928D36C1ADBFB7FCF2656F29B1CE81F46B08A/[/t][/QUOTE] The shadows are made of two light hemispheres glued together to make an omnidirectional shadowcasting light. It is unfixable without ENB[sp]thanks white[/sp]. I shit you not.
[QUOTE=ClarkWasHere;47790469]The shadows are made of two light hemispheres glued together to make an omnidirectional shadowcasting light. It is unfixable. I shit you not.[/QUOTE] While you're correct about the omni lights, ENB's shadow fix will correct it at a small fps cost.
[QUOTE=ROFLBURGER;47789331]I was thinking of this actually. You can make a weapon do damage based on every single skill in the game. Wana have a two-handed sword that does damage based on speech? You can climb it [editline]23rd May 2015[/editline] oh that gives me an idea It's a dwarven mace right. Everything is based on skill. Damage = (OneHanded + TwoHanded)*0.5*(0.5 + Smithing/200) You gain (Alteration) Bonus armor when wielding the mace. You gain (Conjuration) bonus damage when attacking living creatures You gain (Restoration) bonus damage when attacking undead creatures You gain (Alchemy)/4 more poison damage. You gain (Destruction) / 4 more elemental damage (fire,frost,shock) each. You gain times (Sneak*0.1) more damage when sneak attacking with this weapon. Power attacks launch a dwarven arrow that deals (Archery) damage Power attacks opens locks up to level (Lockpicking) Power attacks frenzy opponents up to level (Illusion)*0.75 Power attacks have a (Pickpocket)*0.1 chance to steal the opponent's equipped weapon(s) Blocked attacks have a (Block)% chance to knockback a foe Speech ??? Heavy Armor / LightArmor ???? Enchanting ???[/QUOTE] if you can somehow make it so that hitting a friendly / neutral character with it has a positive effect you should just for shits and giggles improve prices 20% or something, go to belethor give him a bit of brain damage and suddenly he's a bit nicer [editline]24th May 2015[/editline] also a cursed weapon that has a (tiny) chance to spawn a random monster on each kill would be glorious, especially if it has no notifying information kill a bandit, suddenly 10 mudcrabs. it'd be even better if it makes them spawn in the next cell you enter so it's not immediately obvious what's happening [editline]24th May 2015[/editline] if i had the patience to mod i would make so many things
[QUOTE=ClarkWasHere;47790469][QUOTE=cwook;47790238]Is there a fix for this shadow bug? (the clear line in the middle of my character's shadow) [t]http://images.akamai.steamusercontent.com/ugc/544153241552171121/869928D36C1ADBFB7FCF2656F29B1CE81F46B08A/[/t][/QUOTE] The shadows are made of two light hemispheres glued together to make an omnidirectional shadowcasting light. It is unfixable without ENB[sp]thanks white[/sp]. I shit you not.[/QUOTE] [url]https://youtu.be/5fZoIpKcJ6I?t=140[/url] this is where i found that info btw an official tutorial. that shows obvious flaws with the shadow casting system [I]an official tutorial on the official channel[/I]
yeah you can't imagine all the ideas I have I'm still trying to work on the mace, I'm trying to make it so that it launches an arrow when you attack but it doesn't like to work.
I hooked a function to force frame time to 1/128s so I could have player physics update at a fixed rate, it did exactly what I wanted with movement but screwed mouse control. Why the hell is framerate going into mouse control? EDIT: I looked at the function responsible and was immediately filled with a sense of terror
[QUOTE=Blooper Reel;47790232]Oblivion Character Overhaul really helps fix everybody's potato faces But some people can't be saved [t]http://images.akamai.steamusercontent.com/ugc/535146042273261900/23D72AE09C55B81F42C073B059A0D639FDCFBA30/[/t][/QUOTE] Khajiit go from round potato to angular potato
Now I'm curious what a pyramidal or cylindrical potato would look like [editline]asdf[/editline] [URL="http://www.nexusmods.com/oblivion/mods/46134/?"]Hotkey Rememberer[/URL] praise stendarr!
added some new lighting [t]http://i.imgur.com/YFEzpe2.jpg[/t] these are place sparingly around the dungeon oh and this [t]http://i.imgur.com/nDH3xil.jpg[/t] is this too edgy/lore unfriendly
Ultimate edgelord supreme but keep it in anyways
[QUOTE=Vehk;47790199]Turns out that Pelinal Whitestrake just floats over White-Gold tower for the entire game, regardless of whether you've actually started KOTN yet. That must be awfully boring.[/QUOTE] I guess he really is a robot from the future. Just floating around all day, waiting until he can kill some elves.
At some point in tweaking my mod I added the ability to go super fast down hills by jumping repeatedly tribes style. Bug or feature? You decide.
I got a mod that lets you disenchant artifacts. I gotta say, having basically every dragon priest mask effect at once is pretty overpowered, but I'm at a point so far along in the game that I don't care.
[QUOTE=Blooper Reel;47790232]Oblivion Character Overhaul really helps fix everybody's potato faces But some people can't be saved [t]http://images.akamai.steamusercontent.com/ugc/535146042273261900/23D72AE09C55B81F42C073B059A0D639FDCFBA30/[/t][/QUOTE] [IMG]http://a.pomf.se/hlezno.jpg[/IMG]
I love Oblivion's faces and character models; wouldn't change them for anything. It works for the game. Oblivion is a bit lighter, more colorful, and not always so serious; the people look like they fit in the world. Least in my opinion. :v:
I never fully understood if Oblivion truly was trying to be serious. It was all a cartoon for me.
[QUOTE=war_man333;47793139]I never fully understood if Oblivion truly was trying to be serious. It was all a cartoon for me.[/QUOTE] It was very cartoony, although it had some serious moments. I actually kind of like that. It's like, when a game or something doesn't take itself too seriously, but suddenly goes all drama on you, it hits way harder.
Why is this one-handed sword 48 lbs? wtf
Sorry, you need to Log In to post a reply to this thread.