The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=Vehk;47625548]I really wish C0DA wasn't incomprehensible gibberish to me so I could read it for more than a few minutes without getting a headache.[/QUOTE]
Maybe c0da is written like the Elder Scrolls, you need trained eyes to read and make sense of it, or else you just see gibberish.
C0DA is the insane fevered ramblings of a madman, why are you all treating it like gospel or something.
im not it's just funny to read
Is there any good HD female skins that don't make females look like some neckbeards dark fantasies?
I can't install True Daughters of Skyrim because it's structure doesn't follow the skyrim file tree whatsoever, making it near impossible to install on Mod Organizer.
MO lets your reorganize it before installing if it doesn't follow the standard structure.
[QUOTE=Toro;47626936]Is there any good HD female skins that don't make females look like some neckbeards dark fantasies?
I can't install True Daughters of Skyrim because it's structure doesn't follow the skyrim file tree whatsoever, making it near impossible to install on Mod Organizer.[/QUOTE]
right click and set data directory if it pops up
[QUOTE=ROFLBURGER;47627004]right click and set data directory if it pops up[/QUOTE]
The file tree is set up like this; "Vanilla main/data/main/femalebody_[blah].dds," so unless I'm wrong I'd have to unzip it, and rearrange everything to be correct for it to work, and I really don't want to do that because I'd have to sift through game files etc, and that sucks.
[QUOTE=Lium;47626804]C0DA is the insane fevered ramblings of a madman, why are you all treating it like gospel or something.[/QUOTE] it's an epilogue to morrowind's canon by the very same person who wrote it a decade post, addressed to a specific community who already care. having a stick up your tunnel about it so pointless.
[editline]29th April 2015[/editline]
like it was literally just mk's way of saying 'thank you'
[QUOTE=Toro;47627030]The file tree is set up like this; "Vanilla main/data/main/femalebody_[blah].dds," so unless I'm wrong I'd have to unzip it, and rearrange everything to be correct for it to work, and I really don't want to do that because I'd have to sift through game files etc, and that sucks.[/QUOTE]
Sounds like your being lazy tbh. It takes like 30 seconds, if that.
Any decent mods for Skyrim that add more travelers along the roads? I've been using [URL="http://www.nexusmods.com/skyrim/mods/15501/?"]this[/URL] for a while but I don't really like it much.
Information about TESO is notably absent from the OP.
For shame, boyos.
[QUOTE=Vehk;47627356]Any decent mods for Skyrim that add more travelers along the roads? I've been using [URL="http://www.nexusmods.com/skyrim/mods/15501/?"]this[/URL] for a while but I don't really like it much.[/QUOTE]
Get Immersive Patrols
[QUOTE=Blooper Reel;47627551]Get Immersive Patrols[/QUOTE]
I have it. I was thinking more along the lines of civilian travellers as opposed to military/whatever ones.
[QUOTE=Vehk;47627356]Any decent mods for Skyrim that add more travelers along the roads? I've been using [URL="http://www.nexusmods.com/skyrim/mods/15501/?"]this[/URL] for a while but I don't really like it much.[/QUOTE]
[URL="http://erkeilmods.altervista.org/skyrim/populated-lands-roads-paths-rs/"]This[/URL] (not on Nexus, I think the creator got banned or something?) is the best one I've tried.
edit: though, I find that, so long as your computer is able to handle a lot of NPCs at once (it probably is), combining several traveler mods is the way to go. It's cool going into Dragon's Bridge and seeing patrols of adventurers and groups of pilgrims all passing each other by.
[URL="http://www.nexusmods.com/skyrim/mods/52235/?"]This mod can add to the effect too.[/URL]
[QUOTE=Vehk;47627578]I have it. I was thinking more along the lines of civilian travellers as opposed to military/whatever ones.[/QUOTE]
Immersive Patrols does have civilian travelers.
I don't think [url=http://www.nexusmods.com/skyrim/mods/65155/?]a mod[/url] or its description page has ever made me cringe this hard before in my life.
[QUOTE=Lordgeorge16;47627599]I don't think [url=http://www.nexusmods.com/skyrim/mods/65155/?]a mod[/url] or its description page has ever made me cringe this hard before in my life.[/QUOTE]
"Oh he must have discovered ApolloDow-
Oh."
[editline]asdf[/editline]
[QUOTE=_charon;47627579][URL="http://erkeilmods.altervista.org/skyrim/populated-lands-roads-paths-rs/"]This[/URL] (not on Nexus, I think the creator got banned or something?) is the best one I've tried.
edit: though, I find that, so long as your computer is able to handle a lot of NPCs at once (it probably is), combining several traveler mods is the way to go. It's cool going into Dragon's Bridge and seeing patrols of adventurers and groups of pilgrims all passing each other by.
[URL="http://www.nexusmods.com/skyrim/mods/52235/?"]This mod can add to the effect too.[/URL][/QUOTE]
These both look pretty good, thanks.
[QUOTE=war_man333;47626518]those quotes are total nonsense to me[/QUOTE]
I think Kirkbride probably [i]always[/i] wrote like this, and it was up to the other writers to untangle it and pick out the good ideas
as such Kirkbride wasn't so much a writer as a sort of human version of Horse_ebooks on mushrooms.
[QUOTE=Lordgeorge16;47627599]I don't think [url=http://www.nexusmods.com/skyrim/mods/65155/?]a mod[/url] or its description page has ever made me cringe this hard before in my life.[/QUOTE]
Not the one by the same guy that's Alduin as a little animu girl? For shame.
[QUOTE=Lordgeorge16;47627599]I don't think [url=http://www.nexusmods.com/skyrim/mods/65155/?]a mod[/url] or its description page has ever made me cringe this hard before in my life.[/QUOTE]
[quote=idioticidiot]No one is waiting! But someone still urges me to upload it to Nexus.......
Ok, so here it is.
The mod that is going to make Harkon the worst winner in the world........
The mod that is going to change your perception of vampires.......
The mod that is going to make players question their own orientations......[/quote]
I think he just implied that he's sexually attracted to children.
Why did Pastaspace get banned that one time but this guy is allowed to use the site freely?
[QUOTE=Vehk;47627657]I think he just implied that he's sexually attracted to children.
Why did Pastaspace get banned that one time but this guy is allowed to use the site freely?[/QUOTE]
They're probably biased against FP members because of the one time half the Fallout thread went onto the forum and called them out for banning criticism
[QUOTE=Vehk;47627616]"Oh he must have discovered ApolloDow-[/QUOTE]
Apollo-what?
[QUOTE=Lordgeorge16;47627802]Apollo-what?[/QUOTE]
Think I explained this last thread. :p
[url]http://www.nexusmods.com/skyrim/mods/37216/?[/url]
[QUOTE=Vehk;47627862]Think I explained this last thread. :p
[url]http://www.nexusmods.com/skyrim/mods/37216/?[/url][/QUOTE]
oh no
[i]oh no[/i]
[editline]29th April 2015[/editline]
[sp]i don't get it[/sp]
anime was a mistake
[QUOTE=Lordgeorge16;47627887]oh no
[i]oh no[/i]
[editline]29th April 2015[/editline]
[sp]i don't get it[/sp][/QUOTE]
He thinks he's funny and he would probably be better trimming off most of his descriptions and just saying what it does and how to install it.
[QUOTE=Lordgeorge16;47627887]oh no
[i]oh no[/i]
[editline]29th April 2015[/editline]
[sp]i don't get it[/sp][/QUOTE]
Some people don't like jokes, I think. Though they say brevity is the soul of wit, I suppose.
Right so I've made my conclusion to the Project Musket mod for Skyrim.
I managed to get the materials to craft a simple Flintlock Rifle and some normal steel bullets. I went out into the nearest place to test this gunpowder weapon, the smuggling cave near Whiterun.
I aimed my rifle, took my shot.
Only for the early level bandit to immediatly drop dead.
As with the others.
And most animals.
Even the bandit chief took up to 4 shots to put down.
I would have just cried OP, when I tested it on a giant camp, thankfully the bullets barely dented the giants and their mammoths.
Unfortunately I then decided to head to the Outlander camp where, surprise surprise, not only has all the weapons of the mod in a chest inside, BUT is also just south of Whiterun for convenience :v:.
The Grenade Launcher is the ultimate OP weapon. Admittedly I did turn God mode on to test these weapons, and the crafting for the weapons, and their ammo is complex enough to where you won't have over 100 grenade or 500 rifle bullets. That said you might need 500 rifle bullets because good lord do these weapons chew up ammunition like crazy.
It took 2 shots from the Grenade Launcher to down a giant.
I'm now gonna point out that you can pull bullets out of the people you kill. While this can make sense with normal bullets from rifles, this also includes the grenades :v:. Grenades that should have exploded into nothing but metal frags.
I also tested it out on some trolls, and granted they took extra shots, but still not enough shots to balance the threat of being killed by a troll, the regen of a trolls health, as well as how really powerful your rifle is.
I would have tested the extra addon to the mod that add different types of bullets, ranging to magical bullets, to tranq rounds, to even Holy and Silver bullets for unholy beasts, but with how powerful the regular bullets are it almost doesn't matter, just craft 500 regular bullets. Upgrade the archery tree, probably temper your rifle and BOOM! You could probably one shot everything.
The one thing that shocks me the most is the "Peacekeeper bullet". It's a sharp bullet that "instantly kills". Also it's super easy to craft.
Got a Steel Ingot and One Black Soul Gem? Well now you have a bullet that could kill just about everything. I wonder if you could use the bullet to one shot Alduin?
Overall, Do not get this mod, it's just overpowered and you'll feel as bad as I did using it. Not to mention the "chest with everything in it near whiterun" is NOT optional to download, that's part of the deal. Also the masks the Outlanders wear is Corvo's mask from Dishonored and they speak gibberish :v:.
Now here's what I would do to fix this mod up, or straight up remake it.
1. Make the Muskets/Blunderbusses follow the same materials hierarchy ladder like in Vanilla Skyrim.
Like for example, Iron Muskets would looks very rusty, and the Iron bullets would do very little damage, but are cheap and good against weak enemies like early level bandits, and animals like wolves and deer.
But the damage increases as you go up the ladder, Steel would have a Nordic design and be tougher and more used by the Nords, Dwemer, Orcish, Elven, ETC.
Would it be video gamey? Yes it would, but it would be balanced and not overpowered.
2. Item level list for enemy NPCs
I know Black Powder weapons aren't technically in Tamriel just yet, but it would be nice to see enemies using muskets too. Hell it would make sense for Imperials to have their own Musket Division and shit like that.
3. A completely new reload animation. I understand if that might be impossible, but maybe just add some kind of long reload animation, since crossbows are already fast to reload and shoot, it's very unrealistic of actual Muskets and Rifles.
[B]TL;DR[/B] This mod is Overpowered as shit, don't download it unless you like killing almost everything in one shot.
theres a time and a place for jokes
that being said you shouldn't have your description filled with 90% forced jokes and 10% useful information
[QUOTE=ROFLBURGER;47627971]theres a time and a place for jokes
that being said you shouldn't have your description filled with 90% forced jokes and 10% useful information[/QUOTE]
It gets dumb people to read the descriptions, instead of bugging him about their issues. It's like what someguy2000 does, only not as clever and much more flashy.
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