The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=Kurahk;47872137]I appreciate the information, but I'm getting mixed signals here.[/QUOTE]
some modelers make armor out of pieces of vanilla armor
the problem about this is that a lot of those modelers don't delete the whole original model for the vanilla armor and instead just set the alpha to 0 and call it a day, but the engine will still render those parts even when they are invisible
One of my friends called Skyrim the "Fallout 4 Beta"
I wonder if Fallout 4 is going to be the "TESVI Beta"
[QUOTE=27X;47872175]Both IA and OmegaRed have entire suits smashed into the nif. The clean armors in IA aren't Hothtrooper's.[/QUOTE]
Shit, that sounds like a mess. Has anyone mentioned this to the IA guy?
[QUOTE=Blooper Reel;47873470]Shit, that sounds like a mess. Has anyone mentioned this to the IA guy?[/QUOTE]
From what I understand he deliberately just alpha mapped stuff to make it invisible instead of physically removing meshes. I think he knows damn well what he did.
[QUOTE=ClarkWasHere;47872542]One of my friends called Skyrim the "Fallout 4 Beta"
I wonder if Fallout 4 is going to be the "TESVI Beta"[/QUOTE]
To be honest he's not completely wrong, they do use whatever latest Gamebryo/Creation Engine game as a base for the next game. That's why Skyrim uses Creation Engine and why Fallout 4 also uses it with some improvements in visual fidelity and, gods be willing, game mechanics.
[QUOTE=ClarkWasHere;47872542]One of my friends called Skyrim the "Fallout 4 Beta"
I wonder if Fallout 4 is going to be the "TESVI Beta"[/QUOTE]
If you think about it, every game is the beta test for it's sequel. Except when they decide to completely change everything,
[QUOTE=ClarkWasHere;47872542]One of my friends called Skyrim the "Fallout 4 Beta"
I wonder if Fallout 4 is going to be the "TESVI Beta"[/QUOTE]
Fallout 3 was Oblivion with guns
Skyrim was Fallout with swords
Fallout 4 is gonna be Skyrim with guns
Other than morrowind which was kind of a separate case, Bethsoft tends to release two games per big update of their engine.
Morrowind > Oblivion/Fallout 3 > Skyrim/Fallout 4.
New Vegas doesn't count because it wasn't developed by Bethsoft directly.
The next big update will be with TES VI.
[QUOTE=Ganerumo;47874495]Other than morrowind which was kind of a separate case, Bethsoft tends to release two games per big update of their engine.
Morrowind > Oblivion/Fallout 3 > Skyrim/Fallout 4.
New Vegas doesn't count because it wasn't developed by Bethsoft directly.
The next big update will be with TES VI.[/QUOTE]
"Bethsoft" didn't develop any of those things, for one.
Bethesda tweaked the engine pretty drastically between Oblivion and Fallout 3, and even if Fallout 4 is running on the Creation Engine in name, it's not the same as Skyrim's engine. There is literally no way it could be with the lighting and shadows shown in the trailer. You don't really know what you're talking about.
looks to me like they just used different lighting and coloring
you're comparing a more natural coloring to skyrim's greybrown, of course it will look radically different, but bethesda stated that there would be two games made with creation, and skyrim was one of them.
[QUOTE=Pretty Obscure;47874609][B]"Bethsoft" didn't develop any of those things, for one.[/B]
Bethesda tweaked the engine pretty drastically between Oblivion and Fallout 3, and even if Fallout 4 is running on the Creation Engine in name, it's not the same as Skyrim's engine. There is literally no way it could be with the lighting and shadows shown in the trailer. You don't really know what you're talking about.[/QUOTE]
Bethsoft is the abbreviation of Bethesda Softworks.
The Creation Engine is a heavily modified version of Gamebryo, which in itself has been running since fucking morrowind. An old engine, when updated, is perfectly able to withstand new lighting and shadow effects.
Call of Duty has been running on a modified version of the same engine since its second installment, and yet the graphical difference between Cod 2 and Advanced Warfare is gigantic.
You're the one who doesn't know what they're talking about here mate. Engines aren't hermetically sealed untouchable artifacts that are impossible to improve.
[QUOTE=Ganerumo;47874695]Bethsoft is the abbreviation of Bethesda Softworks.
The Creation Engine is a heavily modified version of Gamebryo, which in itself has been running since fucking morrowind. An old engine, when updated, is perfectly able to withstand new lighting and shadow effects.
Call of Duty has been running on a modified version of the same engine since its second installment, and yet the graphical difference between Cod 2 and Advanced Warfare is gigantic.
You're the one who doesn't know what they're talking about here mate. Engines aren't hermetically sealed untouchable artifacts that are impossible to improve.[/QUOTE]
Bethesda Softworks is the publisher. They are not the same thing as Bethesda Game Studios, the developer of The Elder Scrolls and Fallout.
Modifying a game engine is no trivial matter. Skyrim's version of the Creation Engine is not capable of a vast majority of things that were shown in the trailer, which means while Fallout 4 could be running on Creation, which is still unconfirmed but pretty likely, it is [I]not[/I] running on the "same engine" as Skyrim, just the same as Oblivion and Fallout 3 aren't running the same version of GameBryo.
Small changes to how a game engine works make drastic differences in how the games made with them look and work.
[QUOTE=Pretty Obscure;47874716]Bethesda Softworks is the publisher. They are not the same thing as Bethesda Game Studios, the developer of The Elder Scrolls and Fallout.
Modifying a game engine is no trivial matter. Skyrim's version of the Creation Engine is not capable of a vast majority of things that were shown in the trailer, which means while Fallout 4 could be running on Creation, which is still unconfirmed but pretty likely, it is [I]not[/I] running on the "same engine" as Skyrim, just the same as Oblivion and Fallout 3 aren't running the same version of GameBryo.
Small changes to how a game engine works make drastic differences in how the games made with them look and work.[/QUOTE]
Bethesda Softworks and Bethesda Game Studios are virtually one and the same. BGS is the in-house development team of Bethsoft, so mentioning Bethsoft as the developer of Fallout is synonymous with mentioning BGS as the developer.
You're mixing up different engine and different versions of a same engine. Of course Skyrim and Fallout 4 run on different versions of Creation Engine because there's four years between the release of the two (they both likely had the same development time), but they still run on the same engine.
The engine itself doesn't magically lock away certain features because they're too recent. If you update your engine with a new version that supports new features that were originally never even meant to be part of it there's no reason why it wouldn't work. To take CoD as an example once more, IW Engine is a massively modified version of ID Tech 3 and it supports a tremendous amount of features compared to what the version of ID Tech used in quake 3 and call of duty 1 supported. Because there are three teams working on different games with the same engine, the exact version differs between each team (Infinity Wards runs 6.0, Treyarch runs 3.0, Sledgehammer runs their own version, which has no number yet) but they all use the same engine nonetheless.
Same deal with, say, Half Life. The Source engine is a highly modified goldSRC (which in itself is a modified version of the quake engine), and different games that use Source use different versions of source that support different things, [I]but they're still all denominated as part of the source engine.[/I]
Stop trying to argue semantics for no god damn reason.
The point is, you said they release two games per engine iteration, but really they've changed the engine after every release so far. Despite Oblivion and Fallout 3 both using "GameBryo" they weren't using the same iteration of the engine, and the same goes for Skyrim and Fallout 4's potential usage of "Creation."
It's really not semantics, tweaking an engine changes a lot of infrastructure and has pretty drastic effects on the end product which is exactly why (by your example of Call of Duty and the IW Engine) [URL="http://i.imgur.com/BUtOqe4.jpg"]this game[/URL] running on the first iteration of the IW engine is very different from [URL="http://i.imgur.com/iSjsZWq.jpg"]this game[/URL] running on version 5.0 of the "same engine."
And as a side note, no it's really not widely accepted to mix up Bethesda Softworks and Bethesda Game Studios, it gets corrected pretty quickly any time someone does it.
[editline]banana[/editline]
When an engine changes, it is not the same engine. It might use the same name in some form, but functionally it is an entirely different entity. IW and IW 5.0 are both called IW, but they are [I]not[/I] the same thing. Oblivion's GameBryo and Fallout 3's GameBryo are both called GameBryo, but they are [I]not[/I] the same thing, etc. The same as Splatterhouse's (2010) GameBryo really isn't the same engine as any of Bethesda's uses either.
Functionality defines an engine, not its name.
I have no idea what you're arguing about anymore and it sounds like you're trying to be right just for the sake of being right, arguing semantics left and right and repeating yourself.
Skyrim and Fallout 4 run on the same engine, but on different versions of the same engine, same way Oblivion and Fallout 3 ran on the same engine but on different versions. It's a pretty simple concept.
[QUOTE=Ganerumo;47874877]I have no idea what you're arguing about anymore and it sounds like you're trying to be right just for the sake of being right, arguing semantics left and right and repeating yourself.
Skyrim and Fallout 4 run on the same engine, but on different versions of the same engine, same way Oblivion and Fallout 3 ran on the same engine but on different versions. It's a pretty simple concept.[/QUOTE]
"You're wrong, I'm right, and fuck you I'm leaving."
[QUOTE=Blooper Reel;47873470]Shit, that sounds like a mess. Has anyone mentioned this to the IA guy?[/QUOTE]
He knows, he's just not concerned.
[QUOTE=Ganerumo;47874877]I have no idea what you're arguing about anymore and it sounds like you're trying to be right just for the sake of being right, arguing semantics left and right and repeating yourself.
Skyrim and Fallout 4 run on the same engine, but on different versions of the same engine, same way Oblivion and Fallout 3 ran on the same engine but on different versions. It's a pretty simple concept.[/QUOTE]
I think you're missing the point that the fact that they are [B]different[/B] versions of the same engine means that there's actually a big-ass difference between how they work. Maybe.
In any case, I'm happy enough if they switched to Creation. It's slightly better than The Oblivion GameBryo engine :v:
[IMG]http://www.vgblogger.com/wp-content/uploads/2015/06/FunkoPop_ElderScolls.jpg[/IMG]
announced alongside Fallout
[URL="http://www.nexusmods.com/skyrim/mods/66411/?"]Ooh[/URL]
[t]http://static-8.nexusmods.com/15/mods/110/images/66411-7-1432925711.jpg[/t]
Cool, the only reason I ever used DSR is now a mod itself :v:
what race do yall play
i've always played as breton
i unno why
Depends on the character I'm making really, but my go-to is usually a Dunmer.
[QUOTE=Pigbear;47875738]what race do yall play
i've always played as breton
i unno why[/QUOTE]
I used to exclusively play as a male Imperial in all of the games but that got old so I just pick a race semi-randomly now.
[editline]adsf[/editline]
When in doubt, make the hero as the race native to the game's province :p
[editline]asdf[/editline]
Iirc the very first TES character I made (in Morrowind) was a Redguard. Idk why exactly. Probably cause I took the race descriptions literally and wanted to make a fighter kind of character.
[QUOTE=Pigbear;47875738]what race do yall play
i've always played as breton
i unno why[/QUOTE]
Agree for Altmer.
Disagree for Argonian.
Funny for Bosmer.
Winner for Breton.
Zing for Dunmer.
Informative for Imperial.
Heart for Khajiit.
Useful for Nord.
Optimistic for Orsimer.
Artistic for Redguard.
Late and dumb for playing as a transsexual racoon.
Since I can't rate myself, I'll vouch for the Dunmers.
I made a Bosmer this time, though generally I just pick at random.
Interestingly though I never played an Argonian.
My first character for Morrowind was a Dunmer, for Oblivion a Bosmer who completed oblivion gates purely through how broken chameleon gets and a Breton for Skyrim. But almost every other character is a Nord sword and boarder.
I play whatever suits the setting and/or my playstyle.
IE: Nord for Skyrim, Imperial for Oblivion, Dunmer for Morrowind.
[QUOTE=Destroyox;47876085]I play whatever suits the setting and/or my playstyle.
IE: Nord for Skyrim, Imperial for Oblivion, Dunmer for Morrowind.[/QUOTE]
sometimes I just like to say 'fuck you' and play as an argonian dragonborn, which just feels so horribly out of place.
Nords for life man. Whats better than an angry viking with a sword? Nothing, thats what.
Nords for life.
You'd think I'd be an Orc guy...
[editline]4th June 2015[/editline]
Say, did Oblivion ever get a massive graphics overhaul like Morrowind did (for example, Morrowind 3.0)?
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