• The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
    5,002 replies, posted
[QUOTE=Blooper Reel;47886120]I think what's happened is that a skyrim update broke the scripts and now NPCs will become permanently stuck in place until you manually switch the script off[/QUOTE] From everything I've read that was a Wet and Cold issue, not run for your lives/when vampires attack.
Chesko posted this on r/skyrimmods. [t]http://i.imgur.com/Md6OeHS.jpg[/t] [url]http://www.reddit.com/r/skyrimmods/comments/38l4gs/development_timeline_update/[/url]
[QUOTE=Banned?;47886233]Chesko posted this on r/skyrimmods. [t]http://i.imgur.com/Md6OeHS.jpg[/t] [url]http://www.reddit.com/r/skyrimmods/comments/38l4gs/development_timeline_update/[/url][/QUOTE] Needs more campfire requirements.
Everyone knows that art of the catch is the best mod ever and the only thing anyone wants from chesko he should just focus on that from now on cause it's amazing and is totally worth money
[t]http://images.akamai.steamusercontent.com/ugc/536273045182661184/6EF54F8995AA0D35D032E2754F9C0373A4E7F879/[/t] [t]http://images.akamai.steamusercontent.com/ugc/536273045193126654/ABCB4F81A5D4C99FA9655C520ABC3B2923C5A1A0/[/t] something seems wrong here
Apparently he wasn't so hurted after all. [quote] vampires attack. [/quote] Incorrect. Any script that causes NPCs to interrupt their current state and stay in an artificially imposed state can break, especially if the state is saved or reiterated while its already extant. While requiem frostfall and wet and cold are the worst offenders by being super inefficiently coded and absurdly thread-resolve heavy, ANY script that causes state interruption can hang, sometimes permanently, and that includes Arthmoor's. [QUOTE=DrasarSalman;47884901]you can never expect a developer to release a [/QUOTE] Thank you for yet again making my point for me. Only ten percent of the 30 million people whom bought skyrim are still playing it, and virtually all of them are using one metric fuckton of mods. You should probably stop trying to argue from the state of fetishist whom embodies the term "heavy user" and consider the point of a player who is going to play the game exactly once, maybe twice. The fact that the game is still selling every _____ sale in chunks that are hefty enough to add to significantly overall lifetime sales AND beat out new AAA releases on the sales chart at the same time pretty much makes my point for me. Not everyone has the free time to fuck around for a week fiddling with the nth variation on a theme and are simply looking to play a game. [quote] wrong [/quote] Both still have their pants on.
[QUOTE=27X;47886623]Only ten percent of the 30 million people whom bought skyrim are still playing it, and virtually all of them are using one metric fuckton of mods.[/QUOTE] You realize that PC sales of Skyrim only make up like 14% of total sales, right?
TRST and SBR only track brick and mortar sales; moreover their +/- is well over 15%, and do not in any way shape or form account for digital sales.
[URL="http://www.nexusmods.com/skyrim/mods/66641/?"]That mod with the woman from Ghost Hunters as a follower is back, and creepier than ever.[/URL] [QUOTE][B]===Optional/Recommended=== Sexy Vanilla Female Armor for UNP and SevenBase with BBP Bracelets By Ezuka Sexy Swimsuit and bikinis for CBBE Wedding Rings By Ezuka FNIS Sexy Walk/FNIS 5.2[/B] [B]Xenius Character Enhancement Compilation[/B][/QUOTE] These are [I]actual people[/I].
[QUOTE=Pretty Obscure;47886650]You realize that PC sales of Skyrim only make up like 14% of total sales, right?[/QUOTE] While you probably got that from [URL="http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/"]this website[/URL], it only lists Zenimax, Valve, and Bethesda as their sources, all of which don't give out their official sale numbers last time I checked. The only "source" I could find of that statistic is from a VGchartz article from [URL="http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/"]nearly 4 years ago[/URL]. I find it hard to believe that in the 4 years Skyrims been out, PC sales have stayed at an exact 14% of all sales.
[QUOTE=EnlightenDead;47886731]While you probably got that from [URL="http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/"]this website[/URL], it only lists Zenimax, Valve, and Bethesda as their sources, all of which don't give out their official sale numbers last time I checked. The only "source" I could find of that statistic is from a VGchartz article from [URL="http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/"]nearly 4 years ago[/URL]. I find it hard to believe that in the 4 years Skyrims been out, PC sales have stayed at an exact 14% of all sales.[/QUOTE] If PC makes 14% of Skyrim sales and we can apply that number to all of Bethesda's mod intensive games then I've got to stop and seriously wonder what the fuck the people on consoles are up to and how they work. I dunno how you can have big funtimes with a base Bethesda game knowing that there's this much extra content just waiting around for you to play it.
I actually didn't even get that number from a website, just kinda pulled it out of my ass. v:v:v My point was, though, that the PC sales of the game are quite a bit lower than the total console sales, and not every sale of that 30m* was unique, so to say that only 10% of everybody who ever bought Skyrim still play it and that the majority of that 10% uses mods, even though you're not counting console and really have no accurate way to track who is and isn't still playing, and how many of them are using mods, is 100% bullshit. [editline]banana[/editline] [QUOTE=MrHeadHopper;47886750]If PC makes 14% of Skyrim sales and we can apply that number to all of Bethesda's mod intensive games then I've got to stop and seriously wonder what the fuck the people on consoles are up to and how they work. I dunno how you can have big funtimes with a base Bethesda game knowing that there's this much extra content just waiting around for you to play it.[/QUOTE] I've played every Bethesda game on console since Morrowind, because I didn't have a personal PC as a kid, or a teen for that matter. I've got so many hundreds of hours in all the games, it's not even funny. (I have at least 3 characters in Skyrim with 300+ hours each on Xbutt) Fallout 4 will be me first Bethesda game that I've played on PC from the start.
[URL="http://www.reddit.com/r/teslore/comments/38gm58/wruthwulls_guide_to_mundus_arkay_and_mannimarco/"]Here's[/URL] something really cool that got posted on the teslore reddit (not official canon or anything, just cool fan fiction). Takes place after Landfall, the whole "Numidium comes back and Nirn gets rekt" thing. As someone who isn't super familiar with Warhammer 40K, it's the Elder Scrolls 40K.
[QUOTE=27X;47886623]Incorrect. Any script that causes NPCs to interrupt their current state and stay in an artificially imposed state can break, especially if the state is saved or reiterated while its already extant. While requiem frostfall and wet and cold are the worst offenders by being super inefficiently coded and absurdly thread-resolve heavy, ANY script that causes state interruption can hang, sometimes permanently, and that includes Arthmoor's.[/QUOTE] Frostsfall and W&C are not just bad based on how they're coded, but how scripts are handled. In mods like those, NPCs are detected using a magic cloak, then the mod attaches a script to them. This means in a heavily populated area, you'll end up with over 20+ scripts running at once and constantly getting updated, which causes a ridiculous amount of script lag. The problem is usually not that the person who created it is bad at programming, but that he/she used the easiest and most commonly used method of handling NPCs using the scripted mod. I've seen an alternative method of doing this by using one script to scan the area for Dialog/ReferenceAlias on NPCs. Then those values are read by that one script which can be updated about every 2 minutes. I'm not exactly sure how it works, but I've been staying away from papyrus for several years now. The problem is that I've literally seen only one mod use this method and it's on loverslab, which means the method is not as well documented and widespread as the one all those popular mods use because nexus seems to ban any reference to loverslab that isn't related to breast-physics. Still, I'd love to see more popular mods like DSR use this, but that looks unlikely at the moment. It's kind of disappointing seeing so many mods use the unoptimized method, but the problem is that not many users notice it before they install more than one of those mods, which is usually when they blame something else or just remove the mod and complain about crashing instead because the mod wasn't uninstalled properly, which usually makes them look like the idiot. This is probably why loverslab modders are the first ones to notice and do something about it because having massive rape parties most likely means a lot of scripts running at once. Another thing is that a user with a powerful CPU won't notice the script latency because their processing power is able to handle all the scripts constantly getting updated. These are also the users that keep going on forums and telling everyone that they aren't experiencing any problems with the unoptimized mods, which just tells the modder that nothing is wrong and everyone are complaining for no reason ([url=http://i.minus.com/iNEsU0uBBMzJj.png]example: apollodown's mods[/url]). Because not a lot of people know about the problem, it's hard to tell what mods cause script latency. You can usually generalize it as mods that use cloaks to attach scripts to NPCs, but that's usually not in the the mod's description. I did however find a good list [url=http://i.minus.com/ilrWko7g9s3dW.png]here[/url]. It's from loverslab, but I did strike out all the rape/BDSM mods.
I forgot how much fun using Take Notes is. It really helps to give your character more personality. Another plus is that I can practice my writing skills while playing a game.
[QUOTE=Pretty Obscure;47886766]I actually didn't even get that number from a website, just kinda pulled it out of my ass. v:v:v My point was, though, that the PC sales of the game are quite a bit lower than the total console sales, and not every sale of that 30m* was unique, so to say that only 10% of everybody who ever bought Skyrim still play it and that the majority of that 10% uses mods, even though you're not counting console and really have no accurate way to track who is and isn't still playing, and how many of them are using mods, is 100% bullshit. [editline]banana[/editline] I've played every Bethesda game on console since Morrowind, because I didn't have a personal PC as a kid, or a teen for that matter. I've got so many hundreds of hours in all the games, it's not even funny. (I have at least 3 characters in Skyrim with 300+ hours each on Xbutt) Fallout 4 will be me first Bethesda game that I've played on PC from the start.[/QUOTE] That is so alien to me dude, I couldn't bear playing a Bethesda game without having the chance to eventually mod it. I've been playing them all on my PC since my family, despite being here in Argentina, gave me my own little PC when I was like 6 or so. Wouldn't it be cool if the guy from the FO4 trailer was a main character preset that you could play with voiceacting? Sort of like the Witcher or ME games where you can edit his face & stuff but still have a voice to read out all your lines. Wouldn't really work on a future TESVI with all the racial differences, but I'm sure it could be fun.
I don't want a voiced character at all.
It's not really your character at the point someone else is voicing the responses.
To be fair, your shouts let you infer what your character sounds like.
In fallout games you actually have a determined backstory so your character having a certain voice related to his background and his past makes sense. It wouldn't work at all in TES because in TES your character is the blankest possible slate and literally nothing is said about their backstory and personality other than what the player wants to give them. Once alternate start mods start popping up for fallout 4 they'll likely also remove the voice as an option.
[QUOTE=Sitari;47887896]To be fair, your shouts let you infer what your character sounds like.[/QUOTE] Human players use the "EvenToned" voice types, Elf players use the "ElfHaughty" voice types and the beast races share the khajiit voice or something.
Female argonians have their own unique shout lines but males use the human ones [sp2]:v:[/sp2]
I just modded in Lion, tiger panther and jaguar roars, so it sounds like I stubbed my toe in Elsweyr.
[QUOTE=Ganerumo;47887935]In fallout games you actually have a determined backstory so your character having a certain voice related to his background and his past makes sense. It wouldn't work at all in TES because in TES your character is the blankest possible slate and literally nothing is said about their backstory and personality other than what the player wants to give them. Once alternate start mods start popping up for fallout 4 they'll likely also remove the voice as an option.[/QUOTE] [QUOTE=AcidAmbience;47887405]I don't want a voiced character at all.[/QUOTE] If I renember correctly, some chick that said she worked for Bethesda said FO4 was going to have a voiced male main character and the trailer seemed to prove her right somewhat. It'd be optional anyways, if Bethesda forced you to play as him there'd be some outrage. I'm perfectly ok with playing as a specific guy since I don't self-insert or really roleplay at all, but I can see how some people might be bothered. But I can see what you mean with TES. I'd love more voice options for the combat and shouting effects though.
[QUOTE=MrHeadHopper;47888387]If I renember correctly, some chick that said she worked for Bethesda said FO4 was going to have a voiced male main character and the trailer seemed to prove her right somewhat. It'd be optional anyways, if Bethesda forced you to play as him there'd be some outrage. I'm perfectly ok with playing as a specific guy since I don't self-insert or really roleplay at all, but I can see how some people might be bothered. But I can see what you mean with TES. I'd love more voice options for the combat and shouting effects though.[/QUOTE] That woman in question is Sandra Reed, and her "leak" was debunked as a complete invention not too long ago. The male protag part is something she got from a much more believable leak source from december 2013 (it's confirmed as at least partially true since the joined picture of the PC is the same as the PC in the trailer), and that leak spells it out quite clearly that you can play as male or female (since they were looking for a male and a female VA for the same lines). Not to mention that the leak talks about some really idiotic stuff like a "classic" mode where the camera is positioned like in fallout 1 and 2, two entirely different versions of the game for current and last gen, save transfers for last gen only, and random name drops of characters from Fallout 3 to make it sound like it's legit. The parts where she mentions Boston and a June 2015 reveal where guessed by everyone else before, so it's all bullshit. [url]http://kotaku.com/latest-popular-fallout-4-rumor-sure-seems-like-bs-1709009561[/url] Here's a kotaku article explaining it all. There's a link to the December 2013 leak somewhere in here.
[QUOTE=Ganerumo;47888577]That woman in question is Sandra Reed, and her "leak" was debunked as a complete invention not too long ago. The male protag part is something she got from a much more believable leak source from december 2013 (it's confirmed as at least partially true since the joined picture of the PC is the same as the PC in the trailer), and that leak spells it out quite clearly that you can play as male or female (since they were looking for a male and a female VA for the same lines). Not to mention that the leak talks about some really idiotic stuff like a "classic" mode where the camera is positioned like in fallout 1 and 2, two entirely different versions of the game for current and last gen, save transfers for last gen only, and random name drops of characters from Fallout 3 to make it sound like it's legit. The parts where she mentions Boston and a June 2015 reveal where guessed by everyone else before, so it's all bullshit. [url]http://kotaku.com/latest-popular-fallout-4-rumor-sure-seems-like-bs-1709009561[/url] Here's a kotaku article explaining it all. There's a link to the December 2013 leak somewhere in here.[/QUOTE] That's interesting, honestly I've never really cared about leaks so this is my first time actually looking into things. I do love the idea of getting a voiced PC, good to know it's kinda confirmed. Something that adds a little bit more personality and individuality to your character is always welcome. About 1/2 of my Bethesda game mods are things related to player customization, I go crazy over that shit. Racemenu's individual bone tweaking was some ground breaking stuff for me.
Most people who play fallout and even more so TES prefer to have as much customization as possible which involves making the base character as much of a blank slate as possible. That's also how I like my game, but for a first vanilla playthrough having the protagonist be voiced and express a bit more personality wouldn't hurt.
I heavily disagree. Bethesda games are all about role playing and immersion, and while situational immersion can still be a thing with a voiced character, it severely cripples any personal immersion tied to the player character. Like Mass Effect. You can make your own character, but no matter what you do you play as Commander Shepherd. He may look slightly different than the default Shepherd, but he's still Shepherd. In Fallout 3 and New Vegas, while you had a predefined role in the universe of the game, your character was a clean slate for you to mold in basically any way you wanted. (besides maybe your dad in 3, but that's why they didn't show your mother) You can be male, female, hispanic, asian, caucasian, african american, old, young, look like a normal person, look really fucking weird, and so on and so forth. The chances of the voice fitting the character you chose to create is pretty small, so either your immersion is broken when your character talks or you might end up designing your character to try and fit the voice. So a voiced PC, for me, basically means either the personal immersion of role playing my character will be broken in dialogue, or I will be railroaded into making my character fit the predetermined voice.
[QUOTE=Pretty Obscure;47889800]I heavily disagree. Bethesda games are all about role playing and immersion, and while situational immersion can still be a thing with a voiced character, it severely cripples any personal immersion tied to the player character. Like Mass Effect. You can make your own character, but no matter what you do you play as Commander Shepherd. He may look slightly different than the default Shepherd, but he's still Shepherd. In Fallout 3 and New Vegas, while you had a predefined role in the universe of the game, your character was a clean slate for you to mold in basically any way you wanted. (besides maybe your dad in 3, but that's why they didn't show your mother) You can be male, female, hispanic, asian, caucasian, african american, old, young, look like a normal person, look really fucking weird, and so on and so forth. The chances of the voice fitting the character you chose to create is pretty small, so either your immersion is broken when your character talks or you might end up designing your character to try and fit the voice. So a voiced PC, for me, basically means either the personal immersion of role playing my character will be broken in dialogue, or I will be railroaded into making my character fit the predetermined voice.[/QUOTE] You should know as well as anyone, no matter your personal opinion of Bethesda, that if a voiced main character does actually get added it will be an optional thing. The most you'll see of it would be an option in your character creation going "Do you want to play as Mr. Dogfriend?". I sometimes get bitter at Bethesda's weird engine and their technical oddities, but they're not dumb enough to alienate people like you.
[QUOTE=MrHeadHopper;47891191]I sometimes get bitter at Bethesda's weird engine and their technical oddities, but they're not dumb enough to alienate people like you.[/QUOTE] With the way the games industry works nowadays, I really wouldn't assume optimistic things like this. Bigger developers/publishers/whatever seem fond of screwing their fans over one way or another.
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