The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=Vehk;47891284]With the way the games industry works nowadays, I really wouldn't assume optimistic things like this. Bigger developers/publishers/whatever seem fond of screwing their fans over one way or another.[/QUOTE]
But usually in ways that are to grind out a few more pennies from you or to make shortcuts. Voice acting is expensive, extensive, and needs bug testing. Not that Bethsoft care about that last one. Bioware did something similar for DA2 and they had to bribe people to play that game in the end.
[QUOTE=Ganerumo;47888577]That woman in question is Sandra Reed, and her "leak" was debunked as a complete invention not too long ago.
The male protag part is something she got from a much more believable leak source from december 2013 (it's confirmed as at least partially true since the joined picture of the PC is the same as the PC in the trailer), and that leak spells it out quite clearly that you can play as male or female (since they were looking for a male and a female VA for the same lines).
Not to mention that the leak talks about some really idiotic stuff like a "classic" mode where the camera is positioned like in fallout 1 and 2, two entirely different versions of the game for current and last gen, save transfers for last gen only, and random name drops of characters from Fallout 3 to make it sound like it's legit.
The parts where she mentions Boston and a June 2015 reveal where guessed by everyone else before, so it's all bullshit.
[url]http://kotaku.com/latest-popular-fallout-4-rumor-sure-seems-like-bs-1709009561[/url]
Here's a kotaku article explaining it all. There's a link to the December 2013 leak somewhere in here.[/QUOTE]
Yeah i've also read somewhere that you will be able switch back between the present and the past and see how the world looked like before the war...
I'm surprised how few Everquest ports I could find for Morrowind.
I've only checked Morrowind Modding History because Nexus is down for maintenance.
I'm not too worried about the whole voiced player thing in Fallout because, assuming it's going to be Creation Engine, I doubt it'd be very hard to turn off either ingame or with mods.
[QUOTE=Pretty Obscure;47889800]I heavily disagree.
Bethesda games are all about role playing and immersion, and while situational immersion can still be a thing with a voiced character, it severely cripples any personal immersion tied to the player character.
Like Mass Effect. You can make your own character, but no matter what you do you play as Commander Shepherd. He may look slightly different than the default Shepherd, but he's still Shepherd. In Fallout 3 and New Vegas, while you had a predefined role in the universe of the game, your character was a clean slate for you to mold in basically any way you wanted. (besides maybe your dad in 3, but that's why they didn't show your mother)
You can be male, female, hispanic, asian, caucasian, african american, old, young, look like a normal person, look really fucking weird, and so on and so forth. The chances of the voice fitting the character you chose to create is pretty small, so either your immersion is broken when your character talks or you might end up designing your character to try and fit the voice.
So a voiced PC, for me, basically means either the personal immersion of role playing my character will be broken in dialogue, or I will be railroaded into making my character fit the predetermined voice.[/QUOTE]
We know what James' wife looked like thanks to unused files in fallout 3 which were then used in New Vegas. You also can't look old in vanilla Fallout 3, you're 19 years old in the main story, and that's always the case unless you install mods to make yourself look older with an alternate start mod to remove all the mentions of your age.
Besides, as I mentioned, having the character be voiced is fine for a Vanilla playthrough where your character's background and backstory are already established. This is CE, it'll be modded out along with Alternate Start mods to remove the entire backstory of the character so that you may actually roleplay to the most complete extent of the definition.
As far as fallout goes, you're not a blank slate, you have an established backstory and an established motivation. What changes is your personality, typically between a sympathetic guy and a complete fucking asshole, and that's something that VA can work perfectly with. This is the case in all fallout games, even New Vegas which has the most obscure and blurry backstory for a main character of all the fallout games.
am i in the fallout thread?
you guys keep confusing me.
[QUOTE=ClarkWasHere;47892343]am i in the fallout thread?
you guys keep confusing me.[/QUOTE]
Yeah, discussion of that series tends to fall out into other threads.
[QUOTE=DiscoInferno;47892400]Yeah, discussion of that series tends to fall out into other threads.[/QUOTE]
ohohohohoho
you are my favorite
[QUOTE=ClarkWasHere;47892343]am i in the fallout thread?
you guys keep confusing me.[/QUOTE]
I actually thought I clicked on the wrong thread at first. :v:
[QUOTE=Ganerumo;47892239]We know what James' wife looked like thanks to unused files in fallout 3 which were then used in New Vegas. You also can't look old in vanilla Fallout 3, you're 19 years old in the main story, and that's always the case unless you install mods to make yourself look older with an alternate start mod to remove all the mentions of your age.
Besides, as I mentioned, having the character be voiced is fine for a Vanilla playthrough where your character's background and backstory are already established. This is CE, it'll be modded out along with Alternate Start mods to remove the entire backstory of the character so that you may actually roleplay to the most complete extent of the definition.
As far as fallout goes, you're not a blank slate, you have an established backstory and an established motivation. What changes is your personality, typically between a sympathetic guy and a complete fucking asshole, and that's something that VA can work perfectly with. This is the case in all fallout games, even New Vegas which has the most obscure and blurry backstory for a main character of all the fallout games.[/QUOTE]
There is a huge difference between having an established role (which doesn't make you not a clean slate, since the roles are literally just "gotta find my dad" and "apparently I deliver things for a living") and an established personality, though. Giving the character a voice is forcing personality that may not fit your made character, again, bringing up Mass Effect, you can make your character, but you're still Shepherd.
This is an especially jarring change when the previous games did not have it, like Dragon Age 2, you can make your character, but you're still Hawke, and that made a lot of fans of Dragon Age: Origins, where you could form every aspect of your character, upset.
In the end, we're both just saying our opinions here. I happen to disagree that a voiced player character would fit in any Fallout game, but you're free to think the opposite.
[editline]banana[/editline]
and I should also mention that I would totally still play it if there was a voiced PC, I just prefer that there wasn't
Giving a character a voice isn't giving him personality if the voice in question is relatively neutral to begin with.
You're limited to a specific array of responses which have their own connotations and implications instead of answering via neutral keywords like in ever older games and that doesn't take away any personality.
Besides, if they want the protag to have a bit of personality on his own in the vanilla game, let them. Bethesda knows as much as we do that any such aspect will rapidly be removed or altered by the modding community.
[QUOTE=Ganerumo;47892777]Giving a character a voice isn't giving him personality if the voice in question is relatively neutral to begin with.[/QUOTE]
Yes it does. It's giving him a neutral personality.
[QUOTE=elowin;47892790]Yes it does. It's giving him a neutral personality.[/QUOTE]
And that sucks. With paragons and renegades you know where they stand. But with neutrals? Who knows? It sickens me.
Would you guys pay for mods in a paid mod?
[URL="http://garry.tv/2015/04/24/paying-for-mods/"]http://garry.tv/2015/04/24/paying-for-mods/[/URL]
[QUOTE=revios;47893744]Would you guys pay for mods in a paid mod?
[URL="http://garry.tv/2015/04/24/paying-for-mods/"]http://garry.tv/2015/04/24/paying-for-mods/[/URL][/QUOTE]
Besides the fact you're super late, Garry's Mod is a full game now, not a mod. Also it already has paid mods, just not officially.
So how about that Elder Scrolls, boyos?
[sp2]we've been super off-topic for a while now[/sp2]
Belethor's been drinking too many invisibility potions it seems
[t]http://images.akamai.steamusercontent.com/ugc/531769445569134731/18AE7B2A14E5751522EC72BC68F6B27829C12994/[/t]
Nah he just sold everything but his clothes
[QUOTE=revios;47893744]Would you guys pay for mods in a paid mod?
[URL="http://garry.tv/2015/04/24/paying-for-mods/"]http://garry.tv/2015/04/24/paying-for-mods/[/URL][/QUOTE]
That's honestly kind of dumb, users get more choice? Getting to choose whether you wanna pay money or not actually removes options from you depending on your wages. I still stand by making donations an option and tweaking them so that they have more visibility during the download process. Or have them work with a reminder like the Nexus does when you don't endorse mods you've downloaded.
[QUOTE=piddlezmcfuz;47894524]Nah he just sold everything but his clothes[/QUOTE]
"If I had a body, I'd sell it in a second!"
[QUOTE=Vodkavia;47895077]Mod creators should use Patreon, it's worked for a lot of people.[/QUOTE]
Bethesda won't allow it, it doesn't pay them the majority of the money involved. IIRC someone emailed them about it during the fiasco and got a response along those lines a few days afterwards; there's a post in r/skyrimmods about it.
Basically, their way or the lawsuit highway.
[QUOTE=Vodkavia;47895077]Mod creators should use Patreon, it's worked for a lot of people.[/QUOTE]
Bethesda will sue anyone using Patreon or any other means of ->direct<- funding
They have to accede to 2nd party donations legally, which is why it exists at all.
Wait, what in the world are you guys talking about. I'm pretty sure Vodkavia was saying that modders should use patreon as a form of donations/crowd funding, not that modders should try and privately sell their mods or something. And Bethesda is definitely not going to sue anybody over donations, which is already a common thing that basically everybody does.
We need some serious context here.
[t]http://images.akamai.steamusercontent.com/ugc/536273045199888958/11B09F19A96EA1352B2C5B8F3647871149791D94/[/t]
[sp2]spot the furfag[/sp2]
[QUOTE=Vodkavia;47896345]IMHO fan works need more legal protection.[/QUOTE]
Bethesda would get nothing but praise if they started protecting their fans and the derivative work they do for the games. Pretty sure a good portion of their sales, PC-wise and long term at the very least, come from people who already like modding or are in the process of getting into it.
But nah, first let's nickle and dime people. Ugh.
Bethesda's never really been "people friendly" to begin with; we had to fight tooth and nail to even get mod support this time, and it only happened because a small group evangelized for it in-company.
[QUOTE=27X;47901023]Bethesda's never really been "people friendly" to begin with; we had to fight tooth and nail to even get mod support this time, and it only happened because a small group evangelized for it in-company.[/QUOTE]
Wait, when was this?
Also, the feeling I've always gotten is that Beth's dev team is pretty cool, but the rest of them are a bunch of butts out to milk their franchises as much as possible. Like how their legal team was suing Notch over random garbage, while the Notched Pickaxe found its way into Skyrim.
[QUOTE=27X;47901023]Bethesda's never really been "people friendly" to begin with; we had to fight tooth and nail to even get mod support this time, and it only happened because a small group evangelized for it in-company.[/QUOTE]
What are you even talking about. They had planned mod support before Skyrim even came out. They were even trying to get Sony and Microsoft to agree to mods on console.
Do you know people on the team/used to be on the team?
No?
Well I do, and that's how it is.
Mod support was not pre-planned this time, period, especially by the publishing arm. The framework put in place was for expansions/dlc, not end user support.
You haven't the faintest idea what you're talking about, they even put out a press release saying the CK may not receive ANY aftermarket support or even release after people started asking for it.
Maybe you need to watch you some old Gopher videos before pulling shit from your ass and calling it facts.
People at cons from bethesda such as QuakeCon said they [I]wanted[/I] the modding tradition to continue, they also said it would depend entirely on market conditions and [B]cost[/B].
BGS and Bethesda are two different companies with two [I]very[/I] different views on what's profitable and what's good for business long term.
[QUOTE=27X;47901233]Do you know people on the team/used ot be on the team?
No?
Well I do, and that's how it is.
Mod support was not pre-planned this time, period, especially by the publishing arm. The framework put in place was for expansions/dlc, not end user support.
You haven't the faintest idea what you're talking about, they even put out a press release saying the CK may not receive ANY aftermarket support or even release after people started asking for it.
Maybe you need to watch you some old Gopher videos before pulling shit from your ass and calling it facts.
People at cons from bethesda such as QuakeCon said they [I]wanted[/I] the modding tradition to continue, they also said it would depend entirely on market conditions and [B]cost[/B].
BGS and Bethesda are two different companies with two [I]very[/I] different views on what's profitable and what's good for business long term.[/QUOTE]
Okay buddy. I totally believe you and your "my dad works at nintendo" tier "proof."
When a company is asked about something like modding tools before the game is finished they pretty much [I][B]always[/B][/I] say "if we can" even if they plan to, because if something happens between that statement and release that makes it so they can't deliver on their promise, they'll get absolutely shit on by the press and community.
To say that they didn't want to do mods and we had to "fight for it" because they didn't say "WELL DUH IDIOT!" when someone offhandedly asked them about modding tools super early in the development of Skyrim is fucking stupid.
The Creation Kit was confirmed to be a thing they were working on pretty shortly after the game was announced.
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