The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=wat_am_i_doin;47918888]Well, the cities actually are. The entire map in Oblivion is also seems larger in proportion to the player than in Skyrim.[/QUOTE]
The trade-off was that Oblivion's world is a lot emptier though.
Not the towns though, Skyrim's towns should have been larger, especially the major ones.
[QUOTE=_charon;47918910]The trade-off was that Oblivion's world is a lot emptier though.
Not the towns though, Skyrim's towns should have been larger, especially the major ones.[/QUOTE]
Oh, I agree about it being empty-- and honestly Skyrim's sense of scale and terrain design seems a lot more appropriate than Oblivion's . . . I just think it would've been better if we had a little bit more space, even empty space, between the various areas.
[QUOTE=usaokay;47914372][media]https://www.youtube.com/watch?v=t2iSv_hgJF4[/media][/QUOTE]
Can't wait for the loverslab edition.
Honestly, I think Skyrim's biggest issue was that it was restrained by the outdated standards of last generation consoles. The PS3 and 360 just weren't cut out for what Bethesda wanted to make.
Anyone know what the in-game map to lore map scale is in oblivion?
[QUOTE=_charon;47918910]The trade-off was that Oblivion's world is a lot emptier though.
Not the towns though, Skyrim's towns should have been larger, especially the major ones.[/QUOTE]
Unique Landscapes does so much to change that
[QUOTE=Starlight 456;47919013]Honestly, I think Skyrim's biggest issue was that it was restrained by the outdated standards of last generation consoles. The PS3 and 360 just weren't cut out for what Bethesda wanted to make.[/QUOTE]
We really, really need to shed the chains of consoles on game development already. The Witcher 3 had some graphics that could've made it the [url=http://i.imgur.com/zAN6Z2q.png]new graphical standard[/url] for years to come but [I]BAM CONSOLES[/I] and the dream is dead.
I'm hoping that PS4 and XB1 won't restrict Bethesda as much in the tech & graphical department when it comes to FO4. More importantly I'm hoping consoles just don't exist or get replaced by couch PCs when TESVI enters development.
[QUOTE=cdr248;47919119]Anyone know what the in-game map to lore map scale is in oblivion?[/QUOTE]
50-something square miles or square kilometers, compared to Skyrim's 30-something square miles or square kilometers.
While I do agree that it's a stupid thing to purposely cripple the looks and gameplay of a game just for it to work on a console, I'm pretty sure Skyrim ended up being the way it is due to Gamebryo being Gamebryo and Bethesda having a "wonderful" development process.
[QUOTE=Blooper Reel;47918743]Sometimes I swear the towns in Oblivion are larger
Probably because Skyrim was rushed, in all honesty.[/QUOTE]
as well as that creating assets and areas was a lot easier back then.
[QUOTE=Gamaz;47919372]While I do agree that it's a stupid thing to purposely cripple the looks and gameplay of a game just for it to work on a console, I'm pretty sure Skyrim ended up being the way it is due to Gamebryo being Gamebryo and Bethesda having a "wonderful" development process.[/QUOTE]
More like each game BethesdaGS does is plagued by the fact that the industry moves faster than it's 2.5 years a game development process can handle.
I don't think all of Bethesda's mistakes can be ruled down to the engine.
Not entirely due to the engine, of course, but Gamebryo's limitations can still impact on the end product.
Anyone have any documentation for ENB preset making? This shit is nuts.
Half of the options don't work because I'm doing something wrong, which I can't figure out because of the lack of documentation.
At first I was going to comment on the big ass pauldrons. Then I saw it :suicide:
"King of Rxxe"?
[QUOTE=Vehk;47920558]"King of Rxxe"?[/QUOTE]
They're willing to slap a honking metal dick on it but [b]god forbid[/b] they use the "r" word
[sp2]the word is "rape" in case anyone couldn't figure it out[/sp2]
Of course it's from Japan.
[QUOTE=Kommodore;47919580]I don't think all of Bethesda's mistakes can be ruled down to the engine.[/QUOTE]
Yeah, but it's a big constraint like Gamaz said,
[QUOTE=Gamaz;47919629]Not entirely due to the engine, of course, but Gamebryo's limitations can still impact on the end product.[/QUOTE]
In the end Bethesda is impacted by a fuckton of things: the engine is bad/Beth lacks the skills to improve it, Bethesda constantly lags behind the general technology standards set by other games in the industry, controllers having very tiny control schemes limits the amount of features they can add to the general gameplay, they can't seem to animate anything properly, consoles having poor hardware limits graphical fidelity and ultimately, the fact that they can't code to save their asses.
All of this is then added up to a great design team, good writers, specially talented voice actors and mod support. In the end Bethesda obviously wins out since they cash in mad money from each game release, but they still have lots of room to improve. Skyrim was a big step forward and I'm hoping FO4 takes another so that TESVI can be that dream Elder Scrolls everyone wants.
[QUOTE=vamper;47920282][img]http://static-3.nexusmods.com/15/mods/110/images/61980-1-1422124857.jpg[/img]
[url]http://www.nexusmods.com/skyrim/mods/61980/[/url]
:v:[/QUOTE]
My heavens, what an appendage.
[QUOTE=Starlight 456;47919013]Honestly, I think Skyrim's biggest issue was that it was restrained by the outdated standards of last generation consoles. The PS3 and 360 just weren't cut out for what Bethesda wanted to make.[/QUOTE]
considering the game had massive optimization issues at launch and barely even worked on ps3, I don't think anything was cut out for what Bethesda wanted to make
honestly, i'd blame development time, the game [I]had[/I] to be done before 11.11.11, no matter what kind of buggy state it was in
[QUOTE=vamper;47920282][img]http://static-3.nexusmods.com/15/mods/110/images/61980-1-1422124857.jpg[/img]
[url]http://www.nexusmods.com/skyrim/mods/61980/[/url]
:v:[/QUOTE]
Sure, they have to censor the word "rape" but it's totally fine to add a massive dong with its own personal helmet to the armor, nobody could possibly find that shocking or offensive!
While I blame consoles for Skyrim's limitations, I blame the fact the the PS3 and 360 were 5+ years old when Skyrim was made.
Bethesda designed Morrowind specifically for Xbox, and I'm sure Oblivion was designed with the 360 in mind judging by the inventory UI.
[QUOTE=lavacano;47920578]They're willing to slap a honking metal dick on it but [b]god forbid[/b] they use the "r" word
[sp2]the word is "rape" in case anyone couldn't figure it out[/sp2][/QUOTE]
suddenly this armor seems extremely Berserk
[QUOTE=Durrsly;47922088]While I blame consoles for Skyrim's limitations, I blame the fact the the PS3 and 360 were 5+ years old when Skyrim was made.
Bethesda designed Morrowind specifically for Xbox, and I'm sure Oblivion was designed with the 360 in mind judging by the inventory UI.[/QUOTE]
The only one to blame is Bethesda. If you release on the PC make a solid PC release. Rockstar learned from GTA 4 and gave us an excellent PC port for GTA 5, although a bit late. Bethesda simply doesn't care, that's why they still use the same engine from Morrowind, polished it a bit and start calling it the creation engine.
Each Bethesda game has the same bugs in Skyrim, texture pop-in (blame uGrids), script overload, crashes and floaty animations. FO4 will be no different. Just compare the ini files from Oblivion, Skyrim and Fallout 3, it's all the same
[QUOTE=Morderator;47922239]The only one to blame is Bethesda. If you release on the PC make a solid PC release. Rockstar learned from GTA 4 and gave us an excellent PC port for GTA 5, although a bit late. Bethesda simply doesn't care, that's why they still use the same engine from Morrowind, polished it a bit and start calling it the creation engine. [/QUOTE]
Bethesda most likely does care and it's insidious of you to proclaim that as fact that they do not when no evidence shows that they don't care. In fact, evidence shows the contrary.
The reason why they've kept the same engine is because it's an engine [I]they know will work on those consoles.[/I] You assume to much of any developer if you think they can just shit out an new engine for dying consoles AND make art assets for a game AND do the writing AND design the gameplay, all in 3 years with a reasonable budget. Especially an open world game.
Bethesda releases their games for consoles and PC at the same time. So it seems like they care.
Bethesda actually gives modding tools that are akin to the actual development tools used in-house(albeit a bit janky), have documentation of their modding tools (see the Creation Kit Wiki and Bethesda's main youtube channel), and has kept modding tools since fucking Morrowind. So it seems like they care.
In fact, if you play on PC, you should be glad they didn't switch to a different engine that was either less modifiable or had a completely different interfacing for mods.
That would pretty much alienate most modders who were used to the system of modding in Game/Bethbry-like games and don't have time to learn the new modding system.
And asking for a solid release of a game as large as GTA 5 or Skyrim is silly, those games are too big and you are basically asking to have the games sit in the oven for another year of extensive and expensive QA testing while the devs and the publishers get no money in that time frame.
Hell, it took R* working on GTA 5 PC alone to get it polished enough for a release, and that's only because they were flayed by PC players for port that is objectively worse(after being patched BTW) than that of any Game/Bethbryo game [I]on launch[/I].
[QUOTE=Morderator;47922239]Each Bethesda game has the same bugs in Skyrim, texture pop-in (blame uGrids), script overload, crashes and floaty animations. FO4 will be no different. Just compare the ini files from Oblivion, Skyrim and Fallout 3, it's all the same[/QUOTE]
If those bugs that were in skyrim persist in FO4, then it'd either be Bethesda's fault or the fault of only being [B][I]2.5 years[/I][/B] since they've started working on improving the engine after all of the skyrim development was finished. Keep in mind what I said earlier, in that 2.5 years they also still have to worry about more than improving the engine with the budget they have.
On that last note about the ini files, get your head out of your ass dude, you don't know what you're talking about. ini files don't make a damned difference, they just are used for the game to recall settings preferences. In fact it has nothing to do with script overload(doesn't even happen in the vanilla game, and if it does, it's extremely rare) or any of the other problems with the game.
I have a feeling that you just want to make Bethesda seem like the bad guy here and that everyone should hate them for no reason.
[QUOTE=ClarkWasHere;47923134]Bethesda most likely does care and it's insidious of you to proclaim that as fact that they do not when no evidence shows that they don't care. In fact, evidence shows the contrary.
The reason why they've kept the same engine is because it's an engine [I]they know will work on those consoles.[/I] You assume to much of any developer if you think they can just shit out an new engine for dying consoles AND make art assets for a game AND do the writing AND design the gameplay, all in 3 years with a reasonable budget. Especially an open world game.
Bethesda releases their games for consoles and PC at the same time. So it seems like they care.
Bethesda actually gives modding tools that are akin to the actual development tools used in-house(albeit a bit janky), have documentation of their modding tools (see the Creation Kit Wiki and Bethesda's main youtube channel), and has kept modding tools since fucking Morrowind. So it seems like they care.
In fact, if you play on PC, you should be glad they didn't switch to a different engine that was either less modifiable or had a completely different interfacing for mods.
That would pretty much alienate most modders who were used to the system of modding in Game/Bethbry-like games and don't have time to learn the new modding system.
And asking for a solid release of a game as large as GTA 5 or Skyrim is silly, those games are too big and you are basically asking to have the games sit in the oven for another year of extensive and expensive QA testing while the devs and the publishers get no money in that time frame.
Hell, it took R* working on GTA 5 PC alone to get it polished enough for a release, and that's only because they were flayed by PC players for port that is objectively worse(after being patched BTW) than that of any Game/Bethbryo game [I]on launch[/I].
If those bugs that were in skyrim persist in FO4, then it'd either be Bethesda's fault or the fault of only being [B][I]2.5 years[/I][/B] since they've started working on improving the engine after all of the skyrim development was finished. Keep in mind what I said earlier, in that 2.5 years they also still have to worry about more than improving the engine with the budget they have.
On that last note about the ini files, get your head out of your ass dude, you don't know what you're talking about. ini files don't make a damned difference, they just are used for the game to recall settings preferences. In fact it has nothing to do with script overload(doesn't even happen in the vanilla game, and if it does, it's extremely rare) or any of the other problems with the game.
I have a feeling that you just want to make Bethesda seem like the bad guy here and that everyone should hate them for no reason.[/QUOTE]
He's probably the subset of people who shit on Bethesda any chance they get (then buys each game they make + all the DLC). Just ignore him.
[QUOTE=Morderator;47922239]The only one to blame is Bethesda. If you release on the PC make a solid PC release.[/quote]
They don't even make "solid" console releases by your definition, Mr. Perfect.
[quote]Bethesda simply doesn't care, that's why they still use the same engine from Morrowind, polished it a bit and start calling it the creation engine.[/quote]
If Bethesda still used the exact same engine from Morrowind then explain to me why I don't have to game the dice-roll combat in Skyrim. Explain to me why I can't put a dragon over Balmora and use it as a mount. Explain to me why I can't just open a Morrowind ESP in Skyrim's CK, update the master, put the things in different cells and call it a day.
Do you also believe Portal 2 uses the same engine as Quake 1? Do you also believe the Borderlands series uses the same engine as the first Unreal game?
[quote]Just compare the ini files from Oblivion, Skyrim and Fallout 3, it's all the same[/QUOTE]
The same company uses the same variable naming scheme across multiple projects? [b]Say it isn't fucking so![/b]
[QUOTE=Durrsly;47922088]
Bethesda designed Morrowind specifically for Xbox[/QUOTE]
Uh, no they didn't. I didn't even know it was released on the Xbox
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