The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=Adarrek;47924655]Uh, no they didn't. I didn't even know it was released on the Xbox[/QUOTE]
Xbox is where I learned it existed in the first place. Before I had PC, a friend had xbox, and he showed me the sillyness of overusing speed potions and light falling.
[QUOTE=ClarkWasHere;47923134]Bethesda most likely does care and it's insidious of you to proclaim that as fact that they do not when no evidence shows that they don't care. In fact, evidence shows the contrary.
The reason why they've kept the same engine is because it's an engine [I]they know will work on those consoles.[/I] You assume to much of any developer if you think they can just shit out an new engine for dying consoles AND make art assets for a game AND do the writing AND design the gameplay, all in 3 years with a reasonable budget. Especially an open world game.
Bethesda releases their games for consoles and PC at the same time. So it seems like they care.
Bethesda actually gives modding tools that are akin to the actual development tools used in-house(albeit a bit janky), have documentation of their modding tools (see the Creation Kit Wiki and Bethesda's main youtube channel), and has kept modding tools since fucking Morrowind. So it seems like they care.
In fact, if you play on PC, you should be glad they didn't switch to a different engine that was either less modifiable or had a completely different interfacing for mods.
That would pretty much alienate most modders who were used to the system of modding in Game/Bethbry-like games and don't have time to learn the new modding system.
And asking for a solid release of a game as large as GTA 5 or Skyrim is silly, those games are too big and you are basically asking to have the games sit in the oven for another year of extensive and expensive QA testing while the devs and the publishers get no money in that time frame.
Hell, it took R* working on GTA 5 PC alone to get it polished enough for a release, and that's only because they were flayed by PC players for port that is objectively worse(after being patched BTW) than that of any Game/Bethbryo game [I]on launch[/I].
If those bugs that were in skyrim persist in FO4, then it'd either be Bethesda's fault or the fault of only being [B][I]2.5 years[/I][/B] since they've started working on improving the engine after all of the skyrim development was finished. Keep in mind what I said earlier, in that 2.5 years they also still have to worry about more than improving the engine with the budget they have.
On that last note about the ini files, get your head out of your ass dude, you don't know what you're talking about. ini files don't make a damned difference, they just are used for the game to recall settings preferences. In fact it has nothing to do with script overload(doesn't even happen in the vanilla game, and if it does, it's extremely rare) or any of the other problems with the game.
I have a feeling that you just want to make Bethesda seem like the bad guy here and that everyone should hate them for no reason.[/QUOTE]
To be honest they should have just left the development of Fallout 4 for Obsidian and develop a new engine. I mean, New Vegas will be 5 years old this October, Skyrim will be 4.
R* developed a new engine for GTA IV that was released in 2008. GTA San Andreas was the last game on the RenderWare engine and it was released in 2004. They developed IV on a new engine in 4 years.
Hell it probably would have been worth it to delay Fallout 4 few years if it meant a completely new engine.
[QUOTE=lavacano;47924067]
If Bethesda still used the exact same engine from Morrowind then explain to me why I don't have to game the dice-roll combat in Skyrim. Explain to me why I can't put a dragon over Balmora and use it as a mount. Explain to me why I can't just open a Morrowind ESP in Skyrim's CK, update the master, put the things in different cells and call it a day.
[/QUOTE]
I'd hate to debate about this to an actual programmer but when people say the engine is the same they don't mean it's the exact same engine, just the framework and internals that's the same.
Oblivion was a heavily modified edition of Morrowind's engine and since then has more or less just had small improvements added to a fairly old source code.
It's a similar situation to the Source Engine; it's still the same engine but has just had improvements added to it over the years.
((however, this doesn't mean I think Morderator isn't an idiot))
[QUOTE=Adarrek;47924655]Uh, no they didn't. I didn't even know it was released on the Xbox[/QUOTE]
[QUOTE]"We've been working with Microsoft since we first heard about Xbox," said Todd Howard, project leader for Morrowind. "They've done a great job on Xbox. It's the fastest system we've seen and it's easy to develop for. Morrowind is going to be something really unique, and we finally have a system that can do it justice."
With Morrowind, the unparalleled Elder Scrolls character system is coupled with an exponential increase in the world's richness of detail and level of visual splendor. Utilizing the graphic power of Xbox, Morrowind will feature hyper-realistic textures and polygon counts, real-time shadows, vast landscapes, skeletal based animation, and a dynamic weather system.[/QUOTE]
[URL="http://web.archive.org/web/20070317232149/http://elderscrolls.com/news/press_050401.htm"]Source, the Elder Scrolls site.[/URL]
[QUOTE=Durrsly;47925416][QUOTE]Morrowind will feature hyper-realistic textures and polygon counts, real-time shadows, vast landscapes, skeletal based animation, and a dynamic weather system.[/QUOTE][/QUOTE]
I love boasts about really old games
[QUOTE=Durrsly;47925416][URL="http://web.archive.org/web/20070317232149/http://elderscrolls.com/news/press_050401.htm"]Source, the Elder Scrolls site.[/URL][/QUOTE]
That's pure PR. The Xbox port of Morrowind has lower framerates, draw distance, and general graphical quality then PC. It's obvious playing the final version that they were making the PC as good as it could have been and reducing the quality for Xbox.
[QUOTE=cdr248;47924926]I'd hate to debate about this to an actual programmer but when people say the engine is the same they don't mean it's the exact same engine, just the framework and internals that's the same.
Oblivion was a heavily modified edition of Morrowind's engine and since then has more or less just had small improvements added to a fairly old source code.
It's a similar situation to the Source Engine; it's still the same engine but has just had improvements added to it over the years.
((however, this doesn't mean I think Morderator isn't an idiot))[/QUOTE]
I know that, you know that, most of the thread probably knows that in some capacity, but Morderator doesn't seem to know that.
[QUOTE=lavacano;47925558]I know that, you know that, most of the thread probably knows that in some capacity, but Morderator doesn't seem to know that.[/QUOTE]
Ah alright good. No hard feelings then.
[QUOTE=Durrsly;47925416][URL="http://web.archive.org/web/20070317232149/http://elderscrolls.com/news/press_050401.htm"]Source, the Elder Scrolls site.[/URL][/QUOTE]
[img]http://www.mobygames.com/images/shots/l/437205-the-elder-scrolls-iii-morrowind-xbox-screenshot-each-town.jpg[/img]
HYPER REAL
[QUOTE=Sharker;47926096][img]http://www.mobygames.com/images/shots/l/437205-the-elder-scrolls-iii-morrowind-xbox-screenshot-each-town.jpg[/img]
HYPER REAL[/QUOTE]
We laugh now, but back then the difference between Daggerfall and Morrowind probably felt like Oblivion to Skyrim.
[QUOTE=Starlight 456;47926167]We laugh now, but back then the difference between Daggerfall and Morrowind probably felt like Oblivion to Skyrim.[/QUOTE]
Elder Scrolls games are pretty good at looking way better every installment, even going from Arena to Daggerfall
[IMG]http://www.rpgfan.com/pics/elderscrolls1-arena/ss-015.jpg[/IMG]
[IMG]http://oyster.ignimgs.com/franchises/images/04/38/43860_daggerfall-first-town_normal.jpg[/IMG]
[QUOTE=Durrsly;47926296]Elder Scrolls games are pretty good at looking way better every installment, even going from Arena to Daggerfall
[IMG]http://www.rpgfan.com/pics/elderscrolls1-arena/ss-015.jpg[/IMG]
[IMG]http://oyster.ignimgs.com/franchises/images/04/38/43860_daggerfall-first-town_normal.jpg[/IMG][/QUOTE]
It's too bad later installments required you to download LoverSlab seperately, though.
Is there a mod that adds more grass to Skyrim but doesn't kill framerates?
The one I found that "Boosts FPS" was still made for PCs way stronger than mine.
[QUOTE=Durrsly;47926340]Is there a mod that adds more grass to Skyrim but doesn't kill framerates?
The one I found that "Boosts FPS" was still made for PCs way stronger than mine.[/QUOTE]
Versions of Skyrim Flora Overhaul before 2.0 add more grass but don't hurt framerate too badly.
SFO, Unique Ground or Glorious grass
Unique has the least impact.
[QUOTE=Durrsly;47922088]Bethesda designed Morrowind specifically for Xbox[/QUOTE]
[QUOTE=Durrsly;47925416][URL="http://web.archive.org/web/20070317232149/http://elderscrolls.com/news/press_050401.htm"]Source, the Elder Scrolls site.[/URL][/QUOTE]
liar!
a year after they announced it for PC they announced it would also come to xbox. the very first QAs with Todd Howard were hyping up the Construction Kit. on top of all that the xbox version came out a month after the PC version, which it launched on.
have you seen the ingame UI
[QUOTE=Durrsly;47926340]Is there a mod that adds more grass to Skyrim but doesn't kill framerates?
The one I found that "Boosts FPS" was still made for PCs way stronger than mine.[/QUOTE]
Was it Verdant? If it was, you need to be super-ultra-duper-sure that you set your iMinGrassSize value to something high, like 100 or even 120. Otherwise your FPS will drop like a stone.
[QUOTE=Kommodore;47926688]liar!
a year after they announced it for PC they announced it would also come to xbox. the very first QAs with Todd Howard were hyping up the Construction Kit. on top of all that the xbox version came out a month after the PC version, which it launched on.
have you seen the ingame UI[/QUOTE]
It's like Fable where the Xbox version has a different UI depending on the platform
I should of worded my post better. When I said specifically for Xbox, I meant as in the Xbox was the only console it was released for and they worked to keep the game as close as possible on all platforms like later games.
[editline]10th June 2015[/editline]
[QUOTE=wat_am_i_doin;47927157]Was it Verdant? If it was, you need to be super-ultra-duper-sure that you set your iMinGrassSize value to something high, like 100 or even 120. Otherwise your FPS will drop like a stone.[/QUOTE]
I was using Grass on Steroids then I tried Verdant. I'm using some other mod but I'll try that.
I'd still love it if Bethesda worked on a big engine upgrade as a side project during the development of their major titles, this Gamebryo/CE stuff can't possibly last forever. Something that expands the really archaic tech on the engine that limits the amount of NPCs onscreen and the way they handle RAM would be a very good start and would make a solid base game.
[QUOTE=Durrsly;47927287]It's like Fable where the Xbox version has a different UI depending on the platform
I should of worded my post better. When I said specifically for Xbox, I meant as in the Xbox was the only console it was released for and they worked to keep the game as close as possible on all platforms like later games.
[editline]10th June 2015[/editline]
I was using Grass on Steroids then I tried Verdant. I'm using some other mod but I'll try that.[/QUOTE]
IIRC Verdant and GoS use the same tweak-- they set the density of the grass REALLY HIGH in the Creation Kit, because for some illogical reason setting density high in the CK and low in your ini is slightly less performance intensive than doing it the other way around.
I don't really like much Dwemer technology because it could theoretically excuse shit like that
[QUOTE=lightningstreak;47928535][img]http://i.imgur.com/o9ndDxs.jpg[/img]
[t]http://static-5.nexusmods.com/15/mods/110/images/66687-2-1433674475.jpg[/t]
[url=http://www.nexusmods.com/skyrim/mods/66687/?]LORE[/url][/QUOTE]
What's the point of flamethrowers when you can literally cram a book down your throat and suddently gain the ability to piss fire out of your hands.
[QUOTE=lightningstreak;47928535][img]http://i.imgur.com/o9ndDxs.jpg[/img]
[t]http://static-5.nexusmods.com/15/mods/110/images/66687-2-1433674475.jpg[/t]
[url=http://www.nexusmods.com/skyrim/mods/66687/?]LORE[/url][/QUOTE]
Looks like a shitty mod for UT3.
Anyone know the name of the steel guitar Witcher-style track that plays when exploring the western lands in Skyrim?
I'm not sure if anyone's done this before, but I created myself the "Skyrim Survival Simulator" through like 4 hours of modding and configuring. Did this because I had never played Skyrim fully modded before, so I went all out with mods. And for extra challenge. And unorthodox gameplay/roleplay as you're about to witness.
Now how it worked that, quick travel and waiting was obviously disabled, except in-doors cuz you HAVE TO sleep.
You also have to eat, drink, stay warm, and stay dry. Or else you SUFFER and DIE. (Eating/Drinking always triggers animation too for muh immersion, and I didn't use/have much potions anyway.)
Piece of cake, right? You can just be the unbeatable champion Dragonborn, master of all trades and many guilds, respected? Well, not when you're a savage, hungry ORC armed with STEEL!
Now, my Orc's beginning was terrible though.. Immediately after venturing outside of my random starting location, [I]a snowy entrance of a cave at night[/I], I almost froze to death.
I limped back to the cave's entrance with a metallic fire-place-thingy to keep me warm. (Also played an animation.)
Now hunger was striking too, so inside the cave I ate pretty much all the raw mushrooms I could find, a rat's tail and raw rat's meat. "Yummy," but kept my Orc going. Early in the morning, I finally managed to venture out into the world, on a nice weather, warmed up and relatively sated.
My Orc's chances alone were limited though. I could eat animals raw and kill fishermen (and women) and use their cooking place, but raiding even a guarded Farm, or a brewery as I had dreamed, would prove to be difficult. Plus carrying firewood, food, water/drink, bedrolls, steel and other spoils of war would be impossible by myself. I was merely carrying my weapons, clothes and some food of varying states of decay to keep me going.
So I traveled really far to find myself a pack of Orc companions. A whopping 4 of them. Now all armed with steel. I disabled their magics completely, even healing spells. Ready to take up on bigger challenges! First one being the Honningbrew Meadery for loads of alcohol! :v:
And so began the story of my savage pack of Orcs, constantly raiding, or being driven out from towns and cities. Making camps and fireplaces, sleeping in caves and in the forest, rarely a bed.
Never did I enter the sneaking mode. Blatantly stealing and eating stolen goods in the midst of a slaughter, in front of the people, while also occasionally slaying random targets and looting rings and necklaces to share among my Orcs as trophies. My Orc even developed a taste for Sweetrolls to down with alcohol. Life is good..
(Also, sometimes over a "peaceful" dinner when I unloaded some unnecessary food to the ground after escaping to the forests, my Orcs started saying hostile things, once two of them even fought each other lol, and after other one kneeled down they started following me again.)
[QUOTE][img]http://i.imgur.com/CjQR2k6.jpg[/img]
pictured me and my only remaining Orc companion after coming to witness most of my mods being broken after the paid mods incident :([/QUOTE]
[QUOTE=war_man333;47928758]I don't really like much Dwemer technology because it could theoretically excuse shit like that[/QUOTE]
I don't think the Dwemer would make plasma guns.
The most I could see the dwemer making is something like the Bioshock grenade launcher.
[T]http://i238.photobucket.com/albums/ff204/LastSpartanQc/screenshot2.jpg[/T]
but they could make something that shoots out boiling steam
infact they did the centurions do it.
[QUOTE=Pigbear;47931536]but they could make something that shoots out boiling steam
infact they did the centurions do it.[/QUOTE]
I think that was less "let's make a steam weapon!" and more "what the hell do we do with all this steam?!".
If the Dwemer were to make any kind of techy ranged weapon, I'd imagine it to be some kind of Tonal Architecture thing. Like a Thu'um gun or something.
That or some kind of magic lightning gun powered by soul gems but why would they need that.
question is why the dwemer would develop any weapons on their own when they don't seem to have ended up in any wars at all and have robots do everything for them
did anyone notice that vanilla Morrowind and Skyrim has robots and that there is a perfectly valid lore explanation for them?
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