The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=MrHeadHopper;48024894]There's a reason why Skyrim sold way more copies than Oblivion.[/QUOTE]
For some reason, it seemed like DnD and fantasy type things were becoming all the rage around 2011.
It also feels like the hype around skyrim, before all the stats and features were announced, and then Harry Partridge's animation, was much higher than Oblivion's.
[QUOTE=Lomme;48018533]Oblivion complicated? Click button, kill things.
Want magic? Equip magic, clic C and puff magic wand
Want to climb a mountain? Just strafe and mash jump.
Want to finish a quest? Use your magical GPS.
Morrowind is in another league, mash button, attempt to hit things. Whoops, stamina gone.
Want magic? Depends on your skill, your magicka, intelligence and some stuff. Oh, guess what, it's a separate button (R) and the hands animation takes a shitton of time. If you're lucky it won't fail to cast.
Want to climb a mountain? Mash strafe and jump, lose all the stamina and a gang of cliff racers will come screeching in your general direction.
Want to finish a quest? It's really simple, just follow the coast until you find that dick shaped rock, the argonian dick, not the khajiiti one, then you go south and when you find a funny looking grass patch go south east and then that's the place, you can't miss it. Or you can kiss me.[/QUOTE]
You're grossly overstating how complicated Morrowind is
Random question: what FOV do you guys use?
I use the default, whatever that is, but I'm wondering if that's the ideal one.
I use a FOV of 85.
90 Shows too much of the inside of your arm when using bows and it also distort the image somewhat.
The default(65, isn't it?) is way too low.
I used 90, before I uninstalled Skyrim due to it crashing on exterior.. All of that work, gone.. :suicide:
[QUOTE=lavacano;48019981]the average 4chan user thinks operating a computer is complicated, oblivion would probably overload their tiny little brains[/QUOTE]
How wrong this is. Ask any intermediate question on /v/ and get butt blasted out.
So I decided to come back to Skyrim while waiting for Fallout 4 to come out.
[img_thumb]https://dl.dropboxusercontent.com/u/55414661/Pictures/Steam/Skyrim/2015-06-22_00001.jpg[/img_thumb]
I'm having fun!
[img_thumb]https://dl.dropboxusercontent.com/u/55414661/Pictures/Steam/Skyrim/2015-06-20_00001.jpg[/img_thumb]
I forgot how pretty this game can look with the right mods.
[QUOTE=_charon;48019872]If some sources are to be believed, Reachmen are a mixture of a lot of races that they bred with and incorporated into their culture over time. That source is the heavily biased towards the Imperials Pocket Guide to the Empire vol. 1 though, so it should probably be taken with a grain of salt.
They're a group of tribal Bretons (and maybe some Nords) with somewhat more elvish blood due to their connection with the Direnni, that much we know for certain.
[editline]21st June 2015[/editline]
This is such a cool looking mod holy crap
[t]http://static-7.nexusmods.com/15/mods/110/images/67103-10-1434853964.jpg[/t][t]http://static-7.nexusmods.com/15/mods/110/images/67103-6-1434853964.jpg[/t]
[URL]http://www.nexusmods.com/skyrim/mods/67103[/URL]
unfortunately it's in japanese[/QUOTE]
those pictures make me think of E.Y.E.
Oh great, now the College of Winterhold quest is kinda broken. I'm at the part where Ancano dicks around with the Eye and kills the Arch-Mage. Everything seems normal under I get into the Hall of the Elements. Mirabelle and Savos are shooting at the barrier, but literally every other NPC that lives in the College is standing [I]beyond[/I] the barrier and will not say a thing. Once the explosion occurs, Mirabelle stands instead of sits when talking to me, and Savos isn't dead. He just stands by the main door of the Hall of the Elements, completely silent. The quest marker points to him as well.
Already tried reloading a previous save, I'm gonna see if restarting the entire game fixes it. If not, I might have to do some setstage console bullshit.
[QUOTE=Zero_;48025045]Random question: what FOV do you guys use?
I use the default, whatever that is, but I'm wondering if that's the ideal one.[/QUOTE]
100 because I played too much Quake and now can't tolerate any FOV <90
[QUOTE=Zero_;48025045]Random question: what FOV do you guys use?
I use the default, whatever that is, but I'm wondering if that's the ideal one.[/QUOTE]
I use 90
I really, really don't know much about lore but aren't the orcs one of the first settlers in Skyrim next to the Nords?
If so, wouldn't they have an interest in preserving Skyrim and not letting the Empire/Stormcloaks fuck eachother and the province up while the Thalmor kidnap and murder literally everyone seemingly at random because of Talos?
I'm still thinking about a third 100% true neutral faction that you could've joined if you didn't like the Empire being submissive and the Stormcloak's reckless aggression. The orcs could've been fleshed out a bit as a race, with their questline letting you take the fight directly to the Aldmeri Dominion, potentially ending in Skyrim being completely free from any Thalmor presence similar to what happened in Hammerfell.
[QUOTE=MrHeadHopper;48029396]I really, really don't know much about lore but aren't the orcs one of the first settlers in Skyrim next to the Nords?
If so, wouldn't they have an interest in preserving Skyrim and not letting the Empire/Stormcloaks fuck eachother and the province up while the Thalmor kidnap and murder literally everyone seemingly at random because of Talos?
I'm still thinking about a third 100% true neutral faction that you could've joined if you didn't like the Empire being submissive and the Stormcloak's reckless aggression. The orcs could've been fleshed out a bit as a race, with their questline letting you take the fight directly to the Aldmeri Dominion, potentially ending in Skyrim being completely free from any Thalmor presence similar to what happened in Hammerfell.[/QUOTE]
Orcs are all over the place; besides the regular old Orsinium Orcs we've dealt with in every game so far, there's at least two other tribes: The Wood Orcs that live in Valenwood and which we know nothing else about, and the Iron Orcs that live in an isolated part of the Dragontail Mountains between High Rock and Skyrim, [URL="http://www.uesp.net/wiki/Lore:Iron_Orcs"]and which are a pretty cool thing added by Elder Scrolls Online[/URL]. Orsinium is usually between High Rock and either Hammerfell or Skyrim, but during Skyrim it's been pillaged by Hammerfell yet again so they have no homeland.
[QUOTE=MrHeadHopper;48029396]I really, really don't know much about lore but aren't the orcs one of the first settlers in Skyrim next to the Nords?
If so, wouldn't they have an interest in preserving Skyrim and not letting the Empire/Stormcloaks fuck eachother and the province up while the Thalmor kidnap and murder literally everyone seemingly at random because of Talos?
I'm still thinking about a third 100% true neutral faction that you could've joined if you didn't like the Empire being submissive and the Stormcloak's reckless aggression. The orcs could've been fleshed out a bit as a race, with their questline letting you take the fight directly to the Aldmeri Dominion, potentially ending in Skyrim being completely free from any Thalmor presence similar to what happened in Hammerfell.[/QUOTE]
Nah. Snow Elves and Dwemer are the ones that lived in Skyrim before the Nords.
Orcs were originally one brand of Altmer or another that followed Trinimac and opposed Veloth and the Chimer's movement, so Boethiah "ate" Trinimac and shit out the changed Malacath, and his followers also changed and became the Orsimer, much as the Chimer would later become the Dunmer.
[url=http://mentalfloss.com/article/65372/what-woman-tehran-7000-years-ago-looked]Recent Evidence has proven[/url] that Cyrodilic women lived in present day Iran 7000 years ago.
[IMG]http://i.imgur.com/lwQHnsC.png[/IMG]
[QUOTE=_charon;48029439]Orcs are all over the place; besides the regular old Orsinium Orcs we've dealt with in every game so far, there's at least two other tribes: The Wood Orcs that live in Valenwood and which we know nothing else about, and the Iron Orcs that live in an isolated part of the Dragontail Mountains between High Rock and Skyrim, [URL="http://www.uesp.net/wiki/Lore:Iron_Orcs"]and which are a pretty cool thing added by Elder Scrolls Online[/URL]. Orsinium is usually between High Rock and either Hammerfell or Skyrim, but during Skyrim it's been pillaged by Hammerfell yet again so they have no homeland.[/QUOTE]
Oh. I knew they were scattered but I thought they still had a homeland. Sucks that orcs get so little in the way of quests and content and it looks like they won't have a game dedicated to their province since they don't really have one anymore.
My orc fantasies have been denied by WoW so now I'm grasping at random in franchises I know.
[QUOTE=MrHeadHopper;48029685]Oh. I knew they were scattered but I thought they still had a homeland. Sucks that orcs get so little in the way of quests and content and it looks like they won't have a game dedicated to their province since they don't really have one anymore.
My orc fantasies have been denied by WoW so now I'm grasping at random in franchises I know.[/QUOTE]
Yeah, Orsinium insn't very big. It would basically just be a large town that you could visit up in the mountains in a game set in High Rock
I found this mod called Dwarven Luggage, and it looks like the best thing ever, but it's not updated for the DLCs, so it has plenty of bugs.
A shame, cause it seemed like exactly what I'm looking for. A way to have a follower that I can use as a mule, but that doesn't steal my kills.
I know I can just install a mod to have no weight limit on my backpack, but that's not fun at all. Hagen Bag looks cool too, so I guess I'll install it. It just isn't as cool as a robotic chest following you around.
[QUOTE=MrHeadHopper;48029685]Oh. I knew they were scattered but I thought they still had a homeland. Sucks that orcs get so little in the way of quests and content and it looks like they won't have a game dedicated to their province since they don't really have one anymore.
My orc fantasies have been denied by WoW so now I'm grasping at random in franchises I know.[/QUOTE]
They're getting an[URL="http://www.uesp.net/wiki/Online:Orsinium"] Orsinium DLC[/URL] devoted to them in ESO, though it's not the same Orsinium as the one burnt down before the events of Skyrim. The Orsimer get their stuff burnt down by the Bretons and Redguards on about a weekly basis.
It's also gonna be the first good look at these things that have been described as caterpillar cows that the Orcs are supposed to herd (apparently there's already one in a cage somewhere in ESO), which sounds amazing. Also that little bit in the E3 trailer that showed Orcs riding bears.
[QUOTE=Zero_;48029841]I found this mod called Dwarven Luggage, and it looks like the best thing ever, but it's not updated for the DLCs, so it has plenty of bugs.
A shame, cause it seemed like exactly what I'm looking for. A way to have a follower that I can use as a mule, but that doesn't steal my kills.
I know I can just install a mod to have no weight limit on my backpack, but that's not fun at all. Hagen Bag looks cool too, so I guess I'll install it. It just isn't as cool as a robotic chest following you around.[/QUOTE]
What exactly is wrong with Dwarven Luggage? I've used it forever and I've never had any bugs with it.
[QUOTE=Kurahk;48030030]What exactly is wrong with Dwarven Luggage? I've used it forever and I've never had any bugs with it.[/QUOTE]
It eats DLC items.
[QUOTE=Zero_;48030085]It eats DLC items.[/QUOTE]
While not a follower, this is another option I would suggest in place of Dwarven Luggage. (1:50 and beyond)
[video=youtube;tNAMcRh95jQ]https://www.youtube.com/watch?v=tNAMcRh95jQ[/video]
also regular version;
[video=youtube;JK5KcauNdbo]https://www.youtube.com/watch?v=JK5KcauNdbo[/video]
But you can only summon it once a day.
I'll just stick to using Lydia as a pack mule for now.
But thanks anyways.
Anyone play Star Ocean: Till the End of Time?
I just realized that in the end of Star Ocean 3, the reason everyone still exists is because they all pulled some hardcore CHIM.
[QUOTE=_charon;48029996]They're getting an[URL="http://www.uesp.net/wiki/Online:Orsinium"] Orsinium DLC[/URL] devoted to them in ESO, though it's not the same Orsinium as the one burnt down before the events of Skyrim. The Orsimer get their stuff burnt down by the Bretons and Redguards on about a weekly basis.
It's also gonna be the first good look at these things that have been described as caterpillar cows that the Orcs are supposed to herd (apparently there's already one in a cage somewhere in ESO), which sounds amazing. Also that little bit in the E3 trailer that showed Orcs riding bears.[/QUOTE]
Something I wanted to add to this but didn't get a chance to: if we ever get a game with more focus on Orcs, I want them to starting looking like they do in this bit of art by Michael Kirkbride.
[t]http://41.media.tumblr.com/a4ccae92f6c56853f9eb08af09a3bd7d/tumblr_n0cg3cXflh1t3fruoo1_1280.jpg[/t]
He is the reason TES Orcs aren't boring D&D or LOTR Orcs.
Apparently his original plan for orcs was to imply they were from a pocket universe, where they had an advanced civilization that was a mix between Atlantis and ancient Japan; which is why they had that samurai-looking armor in Morrowind. Kinda glad he dropped that idea.
why does he have four nipples
[QUOTE=Pretty Obscure;48034703]why does he have four nipples[/QUOTE]
Why not?
[QUOTE=Pretty Obscure;48034703]why does he have four nipples[/QUOTE]
Another bit of Morrowind concept art has a Daedric mask designed after Malacath, which was designed after a pig; I'm guessing the idea is that orcs are the pig beast race.
[editline]23rd June 2015[/editline]
Found a screenshot of the weird animal that Orcs have domesticated, it's called an echatere:
[t]http://i1068.photobucket.com/albums/u449/Lachdonin/Screenshot_20150419_210120_zps9lsqean5.png[/t]
I'd love it if we got more racial dimorphism in general. As it stands, beast races don't look as radically different from human/mer dudes as you'd think they would. Orcs also feel like they should either posture themselves differently or a have different outline compared to the other more regular races in the game by altering their bone placement or bulkiness a bit.
If Skyrim mods told me anything, it was that Argonians would look [B]KICKIN' RAD[/B] with their tails not attached to their bumholes, a way more toned up upper body region and some raptor/lizard feet with the talons/fins poking out of any boots or greaves you put on them, similar to the Worgen in WoW.
[QUOTE=MrHeadHopper;48037239]I'd love it if we got more racial dimorphism in general. As it stands, beast races don't look as radically different from human/mer dudes as you'd think they would. Orcs also feel like they should either posture themselves differently or a have different outline compared to the other more regular races in the game by altering their bone placement or bulkiness a bit.
If Skyrim mods told me anything, it was that Argonians would look [B]KICKIN' RAD[/B] with their tails not attached to their bumholes, a way more toned up upper body region and some raptor/lizard feet with the talons/fins poking out of any boots or greaves you put on them, similar to the Worgen in WoW.[/QUOTE]
This is one of the things I'm hoping for most come next TES. We're past the point where all the races should be just different heads on the same body, bring back the funny-footed Argonians and Khajiit and the big bulky Orcs and Nords.
Don't bring back the sad boot- and helmet-less beast races though that's just cruel.
Also this.
[t]http://images.akamai.steamusercontent.com/ugc/35249157854407197/AE226EC10241CD2AE49DBE2CD1E61A490DAD5B34/[/t]
So is TESO still trash, or has it gotten better since b2p?
Sorry, you need to Log In to post a reply to this thread.