The Elder Scrolls Megathread XVII: Paid Mods? Not in My Community.
5,002 replies, posted
[QUOTE=coyote93;48177361]Don't bother with Falaskaar. Yeah its big, yeah its impressive that one guy made it. But the quality is really poor, the quests are bad, and it just aint fun.[/quote]
alright good to know
[QUOTE=coyote93;48177361]Are there mods that;
*Fix the economy; aka, making materials and services cost more, while giving you less of a reward for your services. Also, are there a mod that makes merchants not accept ridiculous amounts of things they don't need?[/quote]
Yes, some more permanent than others. For example, I can't freely take shit from farms, gotta buy/steal em. And I could enable a thing that makes food more abundant in richer areas, but it's a permanent change so I didn't. And there's a mod for increasing price for animal pelts and hides. (Hunting Game, don't have it myself)
[QUOTE=coyote93;48177361]*Make less bandits and common people know how to use magic, I would like Skyrim to be a place where magic is feared, and only a few knows how to use it.[/quote]
Not sure about that, but there is a Combat AI mod, and some stuff. Haven't touched too much, except configured settings on followers, i.e. melee only.
[QUOTE=coyote93;48177361]*More clothes and armors and possibly weapons distributed among the npc's. So that when you move around in the larger settlements people don't look like clone armies.[/quote]
Yes, there is "Dynamic Guards" mod, isn't there? Or even more of 'em. Also "Immersive Patrol" mod that I have, I've noticed huge "armies" of Stormcloaks fighting, and I think I saw few without helmets.
[QUOTE=coyote93;48177361]*Is there any mods that makes traveling npc's make fires and camp outside when traveling afar? Maybe put up a tent?[/quote]
If only, it'd be hard to implement plus easily buggy/glitchy, weird tent placements etc.
[QUOTE=coyote93;48177361]*Any good combat overhaul/ mod combinations that makes the combat more responsive? Like, makes the enemies react and work togheter, notice dead bodies and set the alarm kinda thing?[/quote]
Probably not, but there are some combat AI mods, like wolves trying to get behind your back more. But I'd be careful with bigger combat overhauls. I haven't even seen too many spells among thieves and bandits..
[QUOTE=coyote93;48177361]* I have seen a couple of "kicking" mods, but none of the ones I tried a couple of years ago felt like a part of the game, and none of the npc's could use it, is there anything like this now?[/quote]
In one killing animation, it kicks the wolf.. (I got 50% chance for the animation to trigger, plus restrictions are off, so sometimes you do pommel smashing over the head with an axe, etc.)
[QUOTE=coyote93;48177361]*Fast travel alternatives, are there any good ones? Like, silt riders from morrowind etc etc?[/quote]
Uhh, faster vanilla horses? Or using the Taxi-service? I have Fast Travel disabled completely anyway. Plus you'd arrive dead at your destination with hunger mod, so that's an alternative.
[QUOTE=coyote93;48177361]*Anyone here got any experiences with the TESvLodgen? Does it work pretty straightforward?[/quote]
sorry
[QUOTE=coyote93;48177361]*I remember having tried dual sheath redux and geared to the teeth, are they still the best mods of the sort? Or are there anything new that works better? cus I love to see more than one weapon on each character.[/quote]
Ooh, I want dual weapon sheathing too
[QUOTE=coyote93;48177361]*Reccomend anything that makes the game feel more like a medieval rpg, and not a fantasy rpg.[/quote]
With some intrusive or permanently changing ways, maybe. Wish there was a way to make magics more rare too, and when you do find a magician (and you're a savage Orc) you're gonna get insane fireballs to face and limp back to safety.
[QUOTE=-Iker-;48177606]What the fuck this so stupid yet so fucking cool
[video=youtube;IDvvnHdoHTo]https://www.youtube.com/watch?v=IDvvnHdoHTo[/video]
Do these mods work without the gross loli voices/models?[/QUOTE]
this is so stupid it makes me want to download a gun mod for skyrim and go shoot shit up.
[QUOTE=-Iker-;48177606]What the fuck this so stupid yet so fucking cool
[video=youtube;IDvvnHdoHTo]https://www.youtube.com/watch?v=IDvvnHdoHTo[/video]
Do these mods work without the gross loli voices/models?[/QUOTE]
I don't like what people are doing to this game.
[QUOTE=Pops;48178548]this is so stupid it makes me want to [del]download a gun mod for skyrim and[/del] go shoot shit up.[/QUOTE]
[IMG]http://www.adweek.com/prnewser/files/2014/09/nsa_logo.jpg[/IMG]
*Wiretapping intensifies*
[QUOTE=coyote93;48178413]That would actually have been pretty funny.
Anyways, thanks for answering! :)[/QUOTE]
Yeah, I'm not sure how Dynamic Guards is gonna work I haven't tried, but should be alright I hope. There also used to be a mod that adds rings/necklaces/food on guards, but I can't seem to find that anymore!
Also, this "Frostfall" mod actually makes guards and civilians wear CLOAKS during snow and/or night time, and generally more warmer clothing too I think.. but at least cloaks. Great mod, and that's just a small bit of it.
And about the quick travel/Taxi-service, hunger isn't entirely the problem. You just arrive really hungry, thirsty and possibly tired, with perhaps little HP degrade because the longest travel won't take more than 2-3 days. Unless you begin the travel when already starving badly, which would not be wise..
However the real problem would be (quick)traveling through a snowstorm, because freezing kills really quickly, and degenerates your stats A lot to the point of having 0 weapon skill (when near-freezing to death, as well as slowing you to a crawl.) But the only Taxi-service I ever used worked just fine, except just really hungry and thirsty at destination.
[QUOTE=Kurahk;48169958]I think what everyone wants is the ability to play as any of the different variations of Khajiit
like the housecat sized Khajiit or the massive Khajiit twice the size of an Altmer[/QUOTE]
I want them all represented, but I'm not sure having all the non-humanoid Khajiit as playable races is a particularly good idea
The races represented in Daggerfall onward though should be OK
I do love how that human looks like he has rugged and tough skin, like someone who works in the fields...followed by that lush, neatly combed head of hair directly ripped from a princes scalp.
I didn't realize Argonians came in neon now.
[QUOTE=EnlightenDead;48179259]I didn't realize Argonians came in neon now.[/QUOTE]
Knowing what little I do of Argonian sub-races, that [I]may[/I] just be an example of accidental lore-friendliness.
[QUOTE=coyote93;48177361]Don't bother with Falaskaar. Yeah its big, yeah its impressive that one guy made it. But the quality is really poor, the quests are bad, and it just aint fun.
ALSO, I have searched a bit, but I haven't really found anything impressive.
Are there mods that;
*Fix the economy; aka, making materials and services cost more, while giving you less of a reward for your services. Also, are there a mod that makes merchants not accept ridiculous amounts of things they don't need?
*Make less bandits and common people know how to use magic, I would like Skyrim to be a place where magic is feared, and only a few knows how to use it.
*More clothes and armors and possibly weapons distributed among the npc's. So that when you move around in the larger settlements people don't look like clone armies.
*A replacer for the god awfull "fantasy" armors like glass armor and bonemold? Does this exist? And also, a Morrowind deadric armor replacer would be nice.
*Is there any mods that makes traveling npc's make fires and camp outside when traveling afar? Maybe put up a tent?
*Any good combat overhaul/ mod combinations that makes the combat more responsive? Like, makes the enemies react and work togheter, notice dead bodies and set the alarm kinda thing?
* I have seen a couple of "kicking" mods, but none of the ones I tried a couple of years ago felt like a part of the game, and none of the npc's could use it, is there anything like this now?
*Fast travel alternatives, are there any good ones? Like, silt riders from morrowind etc etc?
*Anyone here got any experiences with the TESvLodgen? Does it work pretty straightforward?
*I remember having tried dual sheath redux and geared to the teeth, are they still the best mods of the sort? Or are there anything new that works better? cus I love to see more than one weapon on each character.
*Reccomend anything that makes the game feel more like a medieval rpg, and not a fantasy rpg.[/QUOTE]
Honestly Requiem sounds like your best bet. I'm currently running a play-through with it and 70 other mods and its been great so far.
Combat is improved on in several aspects making it challenging.
The economy of skyrim is way harsher and only having a good spec into speech makes it possible to not be ripped off.
All enemies are unleveled so magic is specifically found on only certain enemies instead of being leveled alongside you.
Damn, Requiem sounds good but needs Dawnguard DLC, plus it seems to be really tricky to install.. Like, more so than most.
[QUOTE=Bat-shit;48180038]Damn, Requiem sounds good but needs Dawnguard DLC, plus it seems to be really tricky to install.. Like, more so than most.[/QUOTE]
The install isn't that bad, honestly.
it's also got a reputation for causing a lot of script bloat, but has also had some pretty major updates which supposedly attempt to alleviate that kind of problem recently.
Trying to do another Oblivion run, but because I remember the questlines too well, the charm is mostly lost and there aren't many content mods for Oblivion.
[QUOTE=wat_am_i_doin;48180099]The install isn't that bad, honestly.
it's also got a reputation for causing a lot of script bloat, but has also had some pretty major updates which supposedly attempt to alleviate that kind of problem recently.[/QUOTE]
Well it requires its own patch, and launcher, and..? :v: Didn't even bother to make full sense out of the install guide.
But yeah, sounds great. And would work for my gameplay. Definitely want a harsher economy, and perhaps those magic-users being rarer, but still powerful when met.
[QUOTE=Bat-shit;48180238]Well it requires its own patch, and launcher, and..? :v: Didn't even bother to make full sense out of the install guide.
But yeah, sounds great. And would work for my gameplay. Definitely want a harsher economy, and perhaps those magic-users being rarer, but still powerful when met.[/QUOTE]
Well, it's definitely one of the most complicated mods to install-- basically shares the top spot with Skyrim Redone and Perkus Maximus --but the process itself for it, them, and any other mods which use the same patcher application isn't that bad if you RTFM. Just a matter of clicking the buttons you're told to click in the order you're told to click them. Definitely tedious, though.
And since you mentioned TES5LODGen, I'd recommend DynDoLOD (google it, there aren't really many things with the same name :P) as a more modern alternative-- it does the same thing, but covers a larger variety of objects and will animate distant waterfalls, rivers, and windmills. It's a bit more complicated to set up than TES5LODGen, but again, basically boils down to clicking the right stuff in the right order.
(FYI if that came across as condescending it wasn't meant to, my internet sarcasm/passive-aggressiveness filter is malfunctioning today._
[QUOTE=coyote93;48180401]This seems perfect, thanks bud<3[/QUOTE]
Other noteworthy mods I have installed to make things more interesting.
Action Combat
Animallica
ASIS (Spells distributed from mods to all magic users)
Death Alternative
Extended Encounters
Fire and Ice Overhaul (SO DAMN FUN)
Immersive detection of NPC
Immersive First Person View
Interesting npcs
Master of Disguise
No Combat Boundaries
And of course
Frostfall
Hunterborn
Realistic needs
[QUOTE=Naught;48179116]I do love how that human looks like he has rugged and tough skin, like someone who works in the fields...followed by that lush, neatly combed head of hair directly ripped from a princes scalp.[/QUOTE]
[sp]It's a wig.[/sp]
:downs:
[QUOTE=Blackshot;48179854]Honestly Requiem sounds like your best bet. I'm currently running a play-through with it and 70 other mods and its been great so far.
Combat is improved on in several aspects making it challenging.
The economy of skyrim is way harsher and only having a good spec into speech makes it possible to not be ripped off.
All enemies are unleveled so magic is specifically found on only certain enemies instead of being leveled alongside you.[/QUOTE]
requiem is awful and scripted for shit, get ap anything and the game becomes an even bigger joke than vanilla.
[QUOTE=coyote93;48178413]Smooth, gonna test that. (*About hunting game)[/QUOTE]
About the "The Hunting Game" mod, there is also [I]"Better Hunting and Prices"[/I] which increases the price of ingredients and foods too, which actually sounds a lot better! It said it should be a clean mod and all, albeit updated in 2014 but still 5 stars on Steam etc. Downloaded and gonna try it
So I hope you didn't get "The Hunting Game" yet :P Although they might work together as well, just overwriting each other, Dunno though, so careful.
So i'm re-installing morrowind, I kinda want some mods that allow me to starve, and the likes of that, and also some mods that allow me to craft my own armour, and mine for resources and stuff, anyone have any links?
Yeah this "Better Hunting and Prices" mod works perfectly for me at least (in Skyrim), increasing prices of all kinds of stuff.
Also, my first night of sleep was spent in a dark fortress cell bed, dead-tired after grievously battling and then consuming the raw flesh of some apprentice Necromancers. And their wines. This is considered "OK" hospitality for my Orc's standards, and a good day.
[editline]12th July 2015[/editline]
Still a really long walk ahead to find my first Orc follower.. almost on the other side of the map apparently. :v:
ESO is $15 on GMG
[url]http://www.greenmangaming.com/s/ca/en/pc/games/mmos/elder-scrolls-online-tamriel-unlimited/#b[/url]
[QUOTE=Tuskin;48186073]ESO is $15 on GMG
[url]http://www.greenmangaming.com/s/ca/en/pc/games/mmos/elder-scrolls-online-tamriel-unlimited/#b[/url][/QUOTE]
The voucher GMGSUM-MERSAL-E20OFF will add another 20% off, resulting in a 11€ game.
Just bought it, worked perfectly fine.
steam key i assume?
Out of stock now
[QUOTE=Pops;48187334]steam key i assume?[/QUOTE]
Nope, it's a code you enter on the official ESO website to unlock the game.
GMG mostly deals with steam keys but games that don't outright require steam are usually hosted on their own platform (which means you can trade these games back in for additional price cuts) or on whatever service the publisher uses (rockstar club, etc).
[QUOTE=Ganerumo;48186139]The voucher GMGSUM-MERSAL-E20OFF will add another 20% off, resulting in a 11€ game.
Just bought it, worked perfectly fine.[/QUOTE]
The $80 imperial edition is $20 if you do this as well
I've been playing the last hour and already I can tell that between this and beta it's a night and day difference. Absolutely worth the $15 I paid
Just beware. It wants 80GB of free space, even though it only downloads 30 and takes about 40 installed
[img]http://i.imgur.com/aq8xgPw.png[/img]
So this happened in MO and I don't know why. How do I ungroup those mods? This happened with several mods and I'm super pissed because I didn't make these groups, they just happened.
[QUOTE=Banned?;48189272][IMG]http://i.imgur.com/aq8xgPw.png[/IMG]
So this happened in MO and I don't know why. How do I ungroup those mods? This happened with several mods and I'm super pissed because I didn't make these groups, they just happened.[/QUOTE]
There's a dropdown menu at the bottom, just above the event log, that handles categories. Sometimes it screws up the Nexus ID categorization, only thing to do is go back to no categories.
I was stuck with that for 4 months or so because I accidentally scolled over the dropdown bar :v:
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