The Super Smash Bros. Discussion and HEY join this idiots http://steamcommunity.com/groups/Smashpunc
51,434 replies, posted
Most of those Melee stages were already in Brawl, it'd be a bit silly to have them in three games in a row, if you ask me. Especially since all of them have another Melee stage that could represent that series.
I wouldn't mind a Meta Crystal with updated visuals.
As long as I can hear this again:
[video=youtube;6zDNKKZY1WI]http://www.youtube.com/watch?v=6zDNKKZY1WI[/video]
I got myself a new copy of Brawl, so I'm gonna try installing Project M 3.0. Is there any way to add your own custom music?
Am I the only one that hopes for Lucario to Reappear?
[QUOTE=Chandle;43352048]Am I the only one that hopes for Lucario to Reappear?[/QUOTE]
I mained (and wrecked) with him in Brawl, but I'm kinda hoping for another fighter.
Like Hitmonchan oh my god that would rock.
Personally, I'm hoping for Mewtwo with a new moveset.
[QUOTE=Mr_Awesome;43352095]Personally, I'm hoping for Mewtwo with a new moveset.[/QUOTE]
I'd argue that's very possible, what with that movie that came out recently and Pokemon X & Y
[QUOTE=Mr. Zombie;43352067]I mained (and wrecked) with him in Brawl, but I'm kinda hoping for another fighter.
Like Hitmonchan oh my god that would rock.[/QUOTE]
Same, but Hitmonlee instead because he's cooler.
Went to my first tournament yesterday
Proceeded to get demolished on twitch by the 4th best smash player in the state
Felt good
which smash and what was his name
There are smash player rankings?
I know it can get competitive and stuff, but I didn't know it was competitive enough that there were full-blown rankings.
Just a quick question, does playing Project M online work at least stably or no?
[QUOTE=Mr. Zombie;43354087]There are smash player rankings?
I know it can get competitive and stuff, but I didn't know it was competitive enough that there were full-blown rankings.[/QUOTE]
The MioM crew did a Top 100 Melee worldwide ranking of 2013 not long ago (one week ?), check it out here.
[url]http://meleeiton.me/2013/12/01/what-is-ssbmrank/[/url]
[QUOTE=DiscoInferno;43328131]I remember when you tried showing off that Ganondorf was in the game, but he was invisible at the time and I thought you were either lying or he was permanantly invisible because Ganondorf is a villian and too "complex" to put in the game since he was unplayable in his source game and I didn't believe they could make a model and texture detailed enough to look like him.
That sentence went on for way too long.[/QUOTE]
I have no memory of this. I don't really have any memories of my childhood and early teens. But it seems like an dickehead way to show you what was in the game so it seems about right.
"Hey look at this cool new feature- it's just invisible right now". I wouldn't of believed me. I was a compulsive liar. I once tricked myself into thinking Goku was in Smash Brothers N64 and I didn't even like DBZ.
[QUOTE=Dan2593;43357374]I have no memory of this. I don't really have any memories of my childhood and early teens. But it seems like an dickehead way to show you what was in the game so it seems about right.
"Hey look at this cool new feature- it's just invisible right now". I wouldn't of believed me. I was a compulsive liar. I once tricked myself into thinking Goku was in Smash Brothers N64 and I didn't even like DBZ.[/QUOTE]
We were in a hurry to go to school so don't blame yourself.
wow fuck I just met ken on steam
I was jokingly going with the "fair fair dair" combo that ken does in melee
then it turns out it was actually him
well then
From a interview this week with Sakurai:
[quote]
“Now that Sunday’s day off is past, I’m currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U. At the moment, Bowser is very strong. He’s really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong!”[/quote]
[quote]“Doing things like simply ‘lowering the performance’ can make games lose its fun. Additionally, making a strong attack weaker can take away from the ‘good feeling’. By making adjustments that get rid of all advantages and disadvantages, it can turn a game into a mediocre one without any challenge.”[/quote]
[quote]“Rather than directly weakening an attack’s advantageous parts, we’re putting effort into keeping them strong, while adding other weaknesses to them. Like giving the attacks punishable openings, or weakening the character’s mobility or recovery rate. We’re making comprehensive adjustments to characters, even for parts that might seem completely irrelevant.”
[/quote]
[quote]“The game balance of Super Smash Bros. Brawl started six years before its release, and it most likely goes back even further during its time of development, and it’s never been reformed even through the updates afterwards. We’re at a stage where we’d like to release the new title as soon as possible, and offer something more enjoyable than ever.”
[/quote]
[url=http://www.siliconera.com/2013/12/30/sakurai-importance-balancing-next-super-smash-bros/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29]Source[/url].
When you make an already strong character like Bowser as fast as he is in the gameplay videos, of course you'd run into issues.
Well maybe his taller stature grants him a larger hitbox, making him easier to hit after he performs his slow moves. Or maybe he sucks at racking up damage, but he's extremely dangerous to be around at higher percentages.
God DAMN I'm so glad they're going for a more cartoony look. Brawl got so fucking creepy sometimes.
I had these two clips in my Fraps folder for ages and since it's nearly 2014, I might aswell upload them and show them to you guys.
Just me messing around on the Debug Menu on Melee spawning shit loads of legendary pokemon which ultimately causes the Ganon's in the pit below to nearly reach %999 instantly.
[video=youtube;TCCt85QASKQ]http://www.youtube.com/watch?v=TCCt85QASKQ&[/video]
Do you think anyone from Namco during development was like 'Um yea, about Ganondorf... Are we going to actually make him his own moveset this time around? Possibly incorporate moves from his games? Or are we just going to say fuck it again and keep his moves close to a racing game character?'
[QUOTE=Phill-art;43368991]Do you think anyone from Namco during development was like 'Um yea, about Ganondorf... Are we going to actually make him his own moveset this time around? Possibly incorporate moves from his games? Or are we just going to say fuck it again and keep his moves close to a racing game character?'[/QUOTE]
I think this has been said before, but Namco pretty much has no control over the balancing of the game, or how the characters are made. They provided the engine, and nothing more as far as we know. Also, welcome to FP newcomer.
i'm glad they're making some of the heavier characters better. you would never see any of them in competitive smash. i think the best 'heavy' character in brawl was captain falcon, and he still wasn't played much
[QUOTE=Smas;43369195]I think this has been said before, but Namco pretty much has no control over the balancing of the game, or how the characters are made. They provided the engine, and nothing more as far as we know. Also, welcome to FP newcomer.[/QUOTE]
Hmm, you would think a company that has experience in fighting games would be involved with that.
Thanks!
[QUOTE=Sonic Fan;43368178]I had these two clips in my Fraps folder for ages and since it's nearly 2014, I might aswell upload them and show them to you guys.
Just me messing around on the Debug Menu on Melee spawning shit loads of legendary pokemon which ultimately causes the Ganon's in the pit below to nearly reach %999 instantly.
[video=youtube;TCCt85QASKQ]http://www.youtube.com/watch?v=TCCt85QASKQ&[/video][/QUOTE]
I really need to get a capture card so I can record some of my own antics.
[QUOTE=Kirbunny431;43369771]I really need to get a capture card so I can record some of my own antics.[/QUOTE]
I recorded from the Dolphin 4.2 Emulator using FRAPS. I was playing the game with a PS4 controller too.
[del]I don't know where exactly to post this, but can anyone help me with the sensitivity on the Classic Controller Pro? It started about today, whenever I tap a button, even in the slightest, it acts as if I'm pressing a button twice. Whenever I tapped the A button to go to the Solo menu, it would direct me immediately to training mode. Every time I try to run with a character, they stop about a second after they start running. If anyone knows how to fix this, I would be most grateful.
Also, if I'm not posting this in the right thread/section, can someone direct me as to where to post it?[/del]
nvm i fixed it
[QUOTE=Phill-art;43368991]Do you think anyone from Namco during development was like 'Um yea, about Ganondorf... Are we going to actually make him his own moveset this time around? Possibly incorporate moves from his games? Or are we just going to say fuck it again and keep his moves close to a racing game character?'[/QUOTE]
I think if they're going to keep the same moveset for Ganondorf, go all the way with it. Make his final smash involve a big gothic fantasy racecar
Anyone know if it's possible for me to replace one of Marth's colors with this model of Lucina and still have the sounds seperate for her and marth?
[url]http://www.youtube.com/watch?v=YP6QwuDjQYs[/url]
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