The Super Smash Bros. Discussion and HEY join this idiots http://steamcommunity.com/groups/Smashpunc
51,434 replies, posted
I'd rather have zero shitty Final Smashes than character-specific victory stuff.
final smashes are a huge pain because first you have to actually get the smash ball, and then you get the actual ability
some characters are better suited to getting them like sonic or other smaller agile characters, and even then sonic's final smash is super powerful
whereas donkey kong isn't really that fast so he can't outmaneuver others for the smash ball AND his final smash kind of sucks
i dunno, they don't really seem to be worth balancing considering how many variables there are. just give us a non-item, optional method of getting them i guess and balance it around that (like a bonus mode that has a 'final smash' meter for dealing damage)
If we're bringing up the Mario & Luigi games, I gotta say I've always wanted Luigi's attacks to switch from fire to lightning, particularly his neutral special. Something tells me the green coloring and zero-gravity effect would fit better with a lightning attack than a fire one.
They could at least make it so when his forward smash and forward air connect, they have an electrical effect. It'd be easy to do and people familiar with the games would appreciate it.
[t]http://i.imgur.com/owwe1oF.jpg[/t]
[quote]
Pic of the day. Hey look, a bottle!! This is a special item that can even heal fighters who have accumulated over 100% damage.
[/quote]
If items are on, usually me and my friends agree to turn the heart and maximum tomato off. Fighting over a healing item is one thing, but when one drops right in front of someone at high damage, it takes the fun out of it.
But a bottled fairy is a neat idea for a better healing item.
Shame, I was hoping it would activate when you hit a certain damage threshold, and from there on the fairy would circle around you healing you. Getting hit too hard would scare the fairy off and cancel your healing, so it'd force you to run away/chase during it.
Oh well.
That's a neat idea.
For a moment, I thought it would give you an extra stock in stock battles but this one ain't bad either.
I really dig all those neat changes! Speeding the gameplay, presumably less floatiness and now avoiding low damaged players from getting an extra edge over highly damaged.
Thinking about it, Lucario players would want to avoid the item until they KO their foes...
Doesn't the fairy serve the same function as the Heart Container did in previous games? I wonder if the Heart Container is getting a new purpose.
[QUOTE=Kirbunny431;43957022]Doesn't the fairy serve the same function as the Heart Container did in previous games? I wonder if the Heart Container is getting a new purpose.[/QUOTE]
heart container only heals 100% of damage while the fairy seem to heal even more than that
What if it literally means over 100% damage, meaning it can only be used after 100%?
[QUOTE=Mr. Zombie;43957461]What if it literally means over 100% damage, meaning it can only be used after 100%?[/QUOTE]
seeing as it says "[B]can even heal[/B] fighters who have accumulated over 100% damage."
i doubt it
[editline]18th February 2014[/editline]
i'm guessing it heals 150-200% of damage probably
[QUOTE=Nintendo-Guy;43957041]heart container only heals 100% of damage while the fairy seem to heal even more than that[/QUOTE]
it was 999% in original smash
maxim tomato was 100%
don't know about you guys but i already plan on disabling that bottle. The only healing items we use at my place is food and maxim tomatos
Pokeball-only masterrace.
I usually play with all the items on. Getting screwed by random unlucky item drops is half the fun.
Plus, it helps make up for my buddies who aren't as good at Smash.
But they sure are good at throwing Bom-ombs.
Notice the Miiverse comment only mentions the bottle. Perhaps it's not always a fairy inside, and how much it heals depends on the bottle's contents?
Bowser looks like he's just going to straight up devour that bottle anyway.
Would be hilarious if it's a pick up item and you have to smash it against a wall to free the fairy then chase it down or something stupid.
[editline]18th February 2014[/editline]
And yeah I can see it being
Milk: You do a version of young links taunt from melee with no benefit
Red Potion: 50%
Fairy: 100%
Alfonzo: Leave it to me!
[QUOTE=Sift;43961047]Bowser looks like he's just going to straight up devour that bottle anyway.
Would be hilarious if it's a pick up item and you have to smash it against a wall to free the fairy then chase it down or something stupid.
[editline]18th February 2014[/editline]
And yeah I can see it being
Milk: You do a version of young links taunt from melee with no benefit
Red Potion: 50%
Fairy: 100%
Alfonzo: Leave it to me![/QUOTE]
Alfonzo jumps in for you to control when your character gets knocked out, technically sparing you a point loss.
All items on is not fun when you are about to smash your brother/friend into the other side and suddenly your [i]good bob-omb friend[/i] decides to, literally, drop in for a chat. In front of your overly-charged smash attack.
[i][B]GAME[/B][/i]
Playing with items is fun, but healing items are bs. My friends and I always desactivate them. Food is fine though, since it only heals a very small amount of damage.
At least with powerful weapons like Bob-Ombs and the Hammer, there's still a way for you to avoid it after the other guy took the item. With a heart container or that new fairy bottle, if it spawns while you have high %, it's basically a free life.
It always felt to me that bomb-ombs were attracted to me, since they would often spawn directly in front of me in the same instant that I threw an item or missed an attack.
[QUOTE=supersocko;43961487]All items on is not fun when you are about to smash your brother/friend into the other side and suddenly your [i]good bob-omb friend[/i] decides to, literally, drop in for a chat. In front of your overly-charged smash attack.
[i][B]GAME[/B][/i][/QUOTE]
Not that it doesn't happen, but that is seriously such a clichéd scenario to bring up, and it could be something that's easily fixed by the devs by making sure items don't drop in front of in-progress attacks.
Last Friday I had a small Brawl tournament on my school, we were only 7 participants, but I enjoyed every minute of it.
I decided to play with Wario, the tournament was with almost all the maps but the ones that move and New Pork City, three lives, and with items activated. I ended up being third, beating Snake twice, killed Luigi when I threw my bike towards him while he was charging his B-side so he couldn't reach the ledge, and after killing Ike with a fart and winning, I lost to the ROB who won without me scoring a single kill.
The final match was just luck for ROB. After being taken down to one life by Link, ROB took the last Dragoon piece while Link was falling to his death, decided to aim the Dragoon to Link until it automatically attacked while he respawned, and it autoattacked the second Link's invulnerability wore off, killing him. Then, while comboing the air when they were both over 100% and keeping a distance, a bob-omb apeared in font of ROB, catched and threw it by accident, and it hit Link, killing him.
[QUOTE=squids_eye;43960793]I usually play with all the items on. Getting screwed by random unlucky item drops is half the fun.[/QUOTE]
I like having items on low, so that when an item appears we'll have to fight over who gets it
No Miiverse post yet, its currently up on the site
[t]http://i.imgur.com/xRgMKLA.jpg[/t]
is sakurai gonna get existential on us again
"Pic of the day. This game featuring Nintendo characters fighting has a stage based on a game where you take care of puppies. This stage confuses and saddens me."
no miiverse posts for a week then it turns out he killed himself or something
Never mind, the post is up
[quote]
Pic of the day. This dog is huge… Wait, no, the playable characters are small. The Smash Bros. series doesn't always stay true to scale.
[/quote]
Oh shit
Ridley too normal-sized for puny playable characters.
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