• The Super Smash Bros. Discussion and HEY join this idiots http://steamcommunity.com/groups/Smashpunc
    51,434 replies, posted
[QUOTE=Fouytan222;44249215]If you don't like competitive Smash why are you playing Project M? The entire purpose of the mod is a complete overhaul of Brawl focused on high-tier competitive play. It sounds like you just want to play Brawl :v:[/QUOTE] Because maybe I like the addition of Mewtwo and Dr. Mario, and some of the stages they put in, and the gravity tweak.
[QUOTE=Zadrave;44249344]Because maybe I like the addition of Mewtwo and Dr. Mario, and some of the stages they put in, and the gravity tweak.[/QUOTE] I apologize for being a dick. If you want to revert a stage back to vanilla Brawl, you'll have to delete that stage's associated .pac file located in your sd card's projectm/pf/stage/melee folder. A list of all the stages and their corresponding file names [url=http://brawlhacks.wikia.com/wiki/The_File_Placing_and_Naming_Guide]can be found about halfway down this page[/url]. A word of warning, though. Reverting some stages will cause crashes. I was able to revert the Eldin Bridge stage fine, but reverting Luigi's Mansion crashed my game upon selection. You'll have to experiment, so I recommend keeping a back-up. Another note, doing this will not revert the UI art for the stages, you'll have to manually edit the common5.pac Again, I'm really sorry for being a prick.
speaking of Project M, I kinda wish they would swap Skyloft with Hyrule 64, since all you need for H64 is it's own music while Skyloft would benefit more from the wider varieties of Zelda music
[QUOTE=Fouytan222;44249749]A word of warning, though. Reverting some stages will cause crashes. I was able to revert the Eldin Bridge stage fine, but reverting Luigi's Mansion crashed my game upon selection. You'll have to experiment, so I recommend keeping a back-up.[/QUOTE] Delete the rel file of those in projectm/pf/module
project m is just a big brawl mod, and you can add brawl mods independently of other brawl mods so you can customize project m the same way you can customize brawl
what happens if you add a custom character with a custom moveset? Do they now have the ability to L-Cancel and the different airdodge, or were those changes done manually for every character in project m?
[t]http://i.imgur.com/0plwtQj.jpg[/t] [quote] Pic of the day. That item that brings victory one step closer...the Smash Ball! Of course everyone wants it! Come to think of it, I haven't introduced any of the Final Smashes yet... Then again, if I introduced every single one, it'd take over a month's worth of posts. [/quote]
So the Smash Ball got a redesign as well. The Smash emblem takes up the whole thing and the stripes are black, plus it glows more brightly now. I kinda like it.
And Samus', and Little Mac's. Just not as a pic of the day.
No, clearly Sakurai means that those final smashes are actually a part of their moveset. metroid, WFT and mike tyson clearly S tier
winners don't do drugs, little mac.
[quote]Then again, if I introduced every single one, it'd take over a month's worth of posts.[/quote] So im assuming we'll get around 40 playable characters.
Let's not look into offhand statements as concrete evidence for anything. He's just saying it'd take a long time to show off every final smash. A month's worth of photos wouldn't include weekends anyways, so it'd only be around 23 photos.
[QUOTE=Ricenchicken;44263947]So im assuming we'll get around 40 playable characters.[/QUOTE] Nah, well get about 300. It would take over a month to show all of those off, after all.
[QUOTE=Ayane-152;44263253][t]http://i.imgur.com/0plwtQj.jpg[/t][/QUOTE] WHOO IT'S PINK NOW! I hope Lucario's Final Smash gets changed. It's not that the Kamehamehaura is bad per-se, I just think he could have a better final smash. And Pikachu's as well.
I don't understand why they didn't just put in two versions of the stages if they're going to change them. It's not like they can't add more stages to the select menu.
[QUOTE=Ricenchicken;44263947]So im assuming we'll get around 40 playable characters.[/QUOTE] I want to say 50 but I guess that would be a stretch
Ridley takes up 10 spots.
His big ass head takes up the majority of the character select screen.
Ridley confirmed to be solitary selectable character.
would b neat to have some characters without smashes, who could safely bat away the smash ball or something have have their set focused on continuous damage rather than singular big hitting stock-ender move
[QUOTE=Catscratch;44265786]WHOO IT'S PINK NOW![/QUOTE] I think it's gonna cycle through different colors like the previous Smash Ball
I want Sonic to go Werehog please that is my ultimate smash dream
[QUOTE=Bryceanater;44267230]I want Sonic to go Werehog please that is my ultimate smash dream[/QUOTE] Nothing beats Sonic's Final Smash. Ultimate cunt-smash, that is.
I never got why Sonic's Final Smash was so good. It's just Pikachu's right? You can hardly control the damn guy.
[QUOTE=Ricenchicken;44263947]So im assuming we'll get around 40 playable characters.[/QUOTE] with the revelation of this new information, the roster is confirmed to be anywhere between 32 and ∞
[QUOTE=TectoImprov;44268486]I never got why Sonic's Final Smash was so good. It's just Pikachu's right? You can hardly control the damn guy.[/QUOTE] Whereas Pikachu's automatically spins in weird directions, Sonic's Final Smash just requires you to aim in a straight line. Then there's the fact that you can quite easily keep stationary as Super Sonic, making it incredibly easy to lead opponents to wherever you want to edge them out.
Hm, it's been a while since we've gotten a reveal for a new stage for the Wii U version.
[QUOTE=TectoImprov;44268486]I never got why Sonic's Final Smash was so good. It's just Pikachu's right? You can hardly control the damn guy.[/QUOTE] Yes, it's like Pikachu's, except you can actually control it.
[QUOTE=Some Jerk;44268755]Hm, it's been a while since we've gotten a reveal for a new stage for the Wii U version.[/QUOTE] Ridley is the stage
Sorry, you need to Log In to post a reply to this thread.