• Renegade X Thread
    647 replies, posted
[QUOTE=scratch (nl);44054171]playing a 64 player game is impossible with the current netcode. You literally can not drive vehicles at that point.[/QUOTE] It was a bad decision to raise the cap to 64 players because the game turns into a clusterfuck. Stick to 24ish player servers, it's much more enjoyable.
[QUOTE=errur;44054985]It was a bad decision to raise the cap to 64 players because the game turns into a clusterfuck. Stick to 24ish player servers, it's much more enjoyable.[/QUOTE] I can only find 64 player servers on the server list It wouldn't be so bad with 64 players if it wasn't for everything jittering about
[QUOTE=carcarcargo;44055040]I can only find 64 player servers on the server list It wouldn't be so bad with 64 players if it wasn't for everything jittering about[/QUOTE] I know, there don't seem to be changed servers, they're all 64 player 7 vehicle ones. There's a lot of servers that have few players on them though, because people don't seem to join the 20/64 servers as often as they do the almost full ones so stick to those.
First game I played I engineer rushed and C4'd the GDI power plant with two other guys, game ended within five minutes. Just like old times :v:
[QUOTE=errur;44054985]It was a bad decision to raise the cap to 64 players because the game turns into a clusterfuck. Stick to 24ish player servers, it's much more enjoyable.[/QUOTE] There were plenty of huge servers back in the original, and a lot of maps worked really well with them. Mostly custom maps, unfortunately. The stock Renegade maps are great, but I can't wait until we get some of the massive maps ported over, like Cairo. I think it was called Cairo.
Honestly, this entire project seems like it was a waste of time. They 1:1 remade a horrifibly flawed, imbalanced, and poorly constructed game that was only really fun relative to the time it came out. You still have noobjets picking off everyone and making the game aggravating to play after the barracks goes. You still have perpetual standoffs for hours at a time. You still have bullet-sponge hose battles where basic infantry fires off 200 rounds at a time trying to kill eachother from 10 feet apart. The only difference is lower FPS and bloom.
Actually I've found the new airstrikes break up choke points pretty nicely.
[QUOTE=Grimhound;44055398]Honestly, this entire project seems like it was a waste of time. They 1:1 remade a horrifibly flawed, imbalanced, and poorly constructed game that was only really fun relative to the time it came out. You still have noobjets picking off everyone and making the game aggravating to play after the barracks goes. You still have perpetual standoffs for hours at a time. You still have bullet-sponge hose battles where basic infantry fires off 200 rounds at a time trying to kill eachother from 10 feet apart. The only difference is lower FPS and bloom.[/QUOTE] yeah lets just make the maps 5x5 and have everyone use badass M4A1 assault rifles lets call it Call of Duty
[QUOTE=LeonS;44055431]yeah lets just make the maps 5x5 and have everyone use badass M4A1 assault rifles lets call it Call of Duty[/QUOTE] See, they could've actually worked in modern shooter mechanics and tried to actually put a spin in the game to be more evolved and balanced and fun. Instead they made a game that already exists and isn't very good. The only basic infantry units worth a shit are the Rifleman and the Engineer. Everything else is garbage. It's the same clutter as the original game. The same slapshod design born of a project put together in a few months time to meet a deadline. No innovation. No changes for the better. Maybe Gearbox can outsource their next side project to these guys, seeing as how TimeGate's now defunct. EDIT: I should clarify. I played Renegade for years. Then I sort of wandered away and realized how poorly made Renegade was. I expected Renegade X to be a more modern take on the old game. Instead, it's just the old game. And that sort of infuriates me.
m8 to me that sounds like youre just awful at the game right now cause all classes are useful besides what do you mean no innovation? they added sprinting, swimming and other small details. you dont need anything else its supposed to be a remake not a reboot
The new voltgun is terrifying.
[QUOTE=LeonS;44055491]m8 to me that sounds like youre just awful at the game right now cause all classes are useful besides what do you mean no innovation? they added sprinting, swimming and other small details. you dont need anything else its supposed to be a remake not a reboot[/QUOTE] Oh shit. They added things cooked into the engine. Innovative. And no, not all classes are useful. Many of them are just redundant or pointless beyond a very specific role. It's horrible game design. All the weapons have magical damage drop-off ala 2000-era shotguns. Except Ramjets, I mean. Need to keep the whole noobjet legacy alive. Shotguns are a joke. Flamethrowers are a bigger joke. Rockets have no kick to them and are poorly visualized. The Marksman Rifle is basically an inferior Assault Rifle. It has no benefit to use. It's not a sniper rifle put in as some last ditch thing to allow a struggling team to fight back. It could've been. But it isn't.
It may still be a little unbalanced, but I think the game is almost how it should be. It is a 1:1 copy of the old game, I think that is the point of it. While playing it, I felt the same frustration of stupid team mates and the love for having 4 mammoth tanks clumped together with 4 other engineers taped to them. They would've gotten a lot more shit if they had tried to take the original game, remake it into a modern shooter. The community would've torn them apart.
[QUOTE=Grimhound;44055514]Oh shit. They added things cooked into the engine. Innovative. And no, not all classes are useful. Many of them are just redundant or pointless beyond a very specific role. It's horrible game design. All the weapons have magical damage drop-off ala 2000-era shotguns. Except Ramjets, I mean. Need to keep the whole noobjet legacy alive. Shotguns are a joke. Flamethrowers are a bigger joke. Rockets have no kick to them and are poorly visualized. The Marksman Rifle is basically an inferior Assault Rifle. It has no benefit to use. It's not a sniper rifle put in as some last ditch thing to allow a struggling team to fight back. It could've been. But it isn't.[/QUOTE] Maybe this game isn't for you. Its a well known fact that EA rushed Renegade to completion and these guys remade it except for a few annoying things (Fuck grenades, those weren't in renegade they shouldn't be here). The point wasn't to create a whole new game based on Renegade, it was to recreate Renegade.
[QUOTE=darkrei9n;44055549]Maybe this game isn't for you. Its a well known fact that EA rushed Renegade to completion and these guys remade it except for a few annoying things (Fuck grenades, those weren't in renegade they shouldn't be here). The point wasn't to create a whole new game based on Renegade, it was to recreate Renegade.[/QUOTE] I really wish they had made a whole new game based on Renegade, or had cut the fat.
Going back to playing the original game recently (and the mods for it) I had plenty of fun. If this is similar I expect my feelings to be no different
[QUOTE=Grimhound;44055579]I really wish they had made a whole new game based on Renegade, or had cut the fat.[/QUOTE] EA was making a spiritual successor called Tiberium, but it was scrapped at 90%.
[QUOTE=Rents;44055406]Actually I've found the new airstrikes break up choke points pretty nicely.[/QUOTE] Just played a round on Field where all the GDI were sitting back in that little chokepoint before their tiberium patch shooting across the map at us in medium tanks. I bought an airstrike and called it in right on top of them, I got a little over 20 kills by destroying the tanks and the engineers swarming around them :v:
Honestly, the only thing I'd want them to change is the netcode (Try driving a buggy on a 64 player server), nerf the ramjet rifle and buff grenadier/flamethrower/shotguner, or make shotguns a sidearm.
I need somebody to make a tiberian sun mod like they did for the original. Tibsun in first person multiplayer on UE3 would be fucking sick
I've been 1 shot killed by a shotgunner and they're absolutely devastating to light armored vehicles. I don't think they need a buff. Flamethrower / grenadier are a little weak though.
[QUOTE=Toy_Soldier;44055851]I've been 1 shot killed by a shotgunner and they're absolutely devastating to light armored vehicles. I don't think they need a buff.[/QUOTE] Really? I've bumped into few as an engineer and killed them with the pistol pretty easy, maybe they just sucked.
[QUOTE=Bloodshot12;44055847]I need somebody to make a tiberian sun mod like they did for the original. Tibsun in first person multiplayer on UE3 would be fucking sick[/QUOTE] This so much. I want to pilot a wolverine
Jesus last round was amazing. GDI engi rushed our base and took out our HoN and Airstrip immediately Then everyone just kept buying nuke beacons and planting the refinery to blow up incoming orcas and transport helos. The Refinery said bring your prayer books AND WE DID FOR KANE
[QUOTE=Grimhound;44055458] EDIT: I should clarify. I played Renegade for years. Then I sort of wandered away and realized how poorly made Renegade was. I expected Renegade X to be a more modern take on the old game. Instead, it's just the old game. And that sort of infuriates me.[/QUOTE] Love how people are disagreeing with you, yet this is exactly the truth. If you can't see that, you're blind.
Can't wait to try this out in the weekend. Haven't really experienced the true Renegade multiplayer, I always played with bots back in the day because I didn't know how to play online. How is it so far?
[QUOTE=darkrei9n;44055549]Maybe this game isn't for you. Its a well known fact that EA rushed Renegade to completion and these guys remade it except for a few annoying things (Fuck grenades, those weren't in renegade they shouldn't be here). The point wasn't to create a whole new game based on Renegade, it was to recreate Renegade.[/QUOTE] The thing is, it COULD be the game for us if it were just done better. It's one thing making a faithful "sequel" to an old game, it's another to keep its massive flaws sticking around and in some case, making them worse.
[QUOTE=Limed00d;44055961]Can't wait to try this out in the weekend. Haven't really experienced the true Renegade multiplayer, I always played with bots back in the day because I didn't know how to play online. How is it so far?[/QUOTE] It's really fun if you find a good server. The Jelly All out War server is usually packed and it runs great.
Just a little heads up, people are already using speedhacks. So yeah.
Just played Renegade for the first time, having never played the original game, only the old C&C RTS games. I can definitely see where naysayers are coming from, the oldschool gameplay is a bit of a cold shower in 2014, but you can get used to it. Hey, the game is fun and seems balanced, so all's fine. Still, I can't say I wouldn't be curious to see a modern take on the concept, but I don't mind what we got at all. Another thing I don't mind at all either is that it is C&C as it was meant to be - sneaky nasty NOD with invisibility cloaks and flamethrowers and tacticool GDI with Mammoth tanks and orcas. Same goes for artstyle - instead of horrible C&C3 plastic toy tech, the stuff looks like actual military equipment, same as the old C&C - except rendered on fancy and (somewhat) modern graphics engine.
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