• Warframe Megathread v.VIII - Grakata 2.0
    5,001 replies, posted
I like how the new sentinel looks. [IMG]https://dl.dropboxusercontent.com/s/swdu0gn65y0nw0c/2015-09-04_22-44-00.png?dl=0[/IMG] If you pretend the wing is a shield, it looks like a tiny floating knight-mosquito with a gun :v:
[QUOTE=Excalibuurr;48615346]Guys, they're going to change the weapon stats around to account for multishot tweak. Fine with me, I hope they do something with serration as well. Mod system should make you think about what to put on the gun. Serration and multishot are a no brainer.[/QUOTE] To be frank given DE's track record I'd be willing to bet that it'll still be a nerf across the board.
Catalyst alert, perfect timing to with my cooking Soma Prime. After starting to build it, I was left with 851 credits.
[QUOTE=-Iker-;48615443]Multishot's been always fine and this is a dumb nerf IMO.[/QUOTE] The very fact that multishot along with mods like Serration/Hornet Strike/etc have to be taken 100% of the time makes these mods a problem. The system is meant to be versatile, encouraging variety, but there is no variety when you absolutely must have Serration and Multishot and when that happens those mods may as well either a) not be in the game (needs a rebalancing pass across the whole game) or b) built into the weapons (needs a rebalancing pass across only weapons)
[QUOTE=Crimor;48614395]Also these sentinel accessories look good on the carrier prime when you paint em gold black and white. Also the tears are delicious.[/QUOTE] I don't personally like having masks on Carrier, and those wings clip pretty badly with the new parts on the prime, don't they? That is a nice looking Dirigia, though
But how will DE counteract the nerf? All ranged weaponry basically suffer a 50% damage nerf. Will DE just buff all ranged weapons to deal double damage?
[QUOTE=Hammernipples;48615944]The very fact that multishot along with mods like Serration/Hornet Strike/etc have to be taken 100% of the time makes these mods a problem. The system is meant to be versatile, encouraging variety, but there is no variety when you absolutely must have Serration and Multishot and when that happens those mods may as well either a) not be in the game (needs a rebalancing pass across the whole game) or b) built into the weapons (needs a rebalancing pass across only weapons)[/QUOTE] So why do something as silly as this to the Multishot? Also Serration should be reworked as well and not just simply nerfing the multishot. Some already mediocre/weak/bullet sponge weapons are gonna be even more chore to play than currently.
[QUOTE=Judqment8;48616142]So why do something as silly as this to the Multishot? Also Serration should be reworked as well and not just simply nerfing the multishot. Some already mediocre/weak/bullet sponge weapons are gonna be even more chore to play than currently.[/QUOTE] I can hear Dex Furis crying.
They'd better double the damage then, because yes, a lot of weapons would suffer horribly if their ammo supply was cut in half, a lot of the automatics already have this problem in higher tier play.
They should go all on dmg/multishot annihilation and rebalanced all guns. Do the job or don't do it at all and leave it half done.
I still think Opticor's ammo is hilarious, why haven't they changed that? [editline]4th September 2015[/editline] Oh crap I just had an idea... what if it reduces the clip as well? like a Hek with any more than 200% multishot has to shoot once and reload? They wouldn't do that... would they??
Increasing ammo comsuption is basically lowering the clip size, so yeah, our beloved hek is going to have a hard time :frown:
I don't give a fuck, I'm going to continue using multishot on my Hek because FUCKALL. Sad that I will never reinstall it on my Tonkor now though.
But what if you have Multishot on Vectis? How can you consume 2 bullets when you only have 1 per magazine? I'm very curious to see how they'll approach and redo a thing that literally everyone has accustomed to.
This is what will make me stop playing, I literally have nothing else to level, so gameplay is all I have left to make me keep playing. And now they're gonna fuck that up It's fucking obvious that not a single one of the devs play without devhacks.
I'll be honest, yeah, this is one of many changes that are drawing me away from the game.
[QUOTE=Crimor;48616960]This is what will make me stop playing, I literally have nothing else to level, so gameplay is all I have left to make me keep playing. And now they're gonna fuck that up It's fucking obvious that not a single one of the devs play without devhacks.[/QUOTE] I mean if they're going to completely rebalance every weapon to work with the changes to multishot doesn't that mean there will be a significant change to gameplay? You can now experiment with guns again.
[QUOTE=Keychain;48617042]I mean if they're going to completely rebalance every weapon to work with the changes to multishot doesn't that mean there will be a significant change to gameplay? You can now experiment with guns again.[/QUOTE] Do you REALLY think they're going to go back and balance everything? How many weapons are in this game that are TOTALLY un-viable? STILL? They'd rather sweep bad weapons under the carpet and release better versions of them down the line than DARE work against power creep.
But they're not, they have a track record of doing a change and never touching the whole group to 'fix them', let alone continue to balance.
[QUOTE=Skyward;48617046]Do you REALLY think they're going to go back and balance everything? How many weapons are in this game that are TOTALLY un-viable? STILL? They'd rather sweep bad weapons under the carpet and release better versions of them down the line than DARE work against power creep.[/QUOTE] Hell, let's talk about viability. The very small amount of endgame viable guns in the game all have two things in common: High enough damage to kill most endgame enemies in one shot/burst. Enough ammo efficiency to last more than 15 minutes into an endless mission. Guess how many use multishot to do both of those.
We'll see then? What point is there in jumping ship before we actually find out? If they do end up doing it you'll just come crawling back. You may as well wait.
I'm not rushing to quit anytime soon, just saying the game's been deeply flawed for a while with no signs of changing beyond "we'll do it eventually".
[QUOTE=Keychain;48617084]We'll see then? What point is there in jumping ship before we actually find out? If they do end up doing it you'll just come crawling back. You may as well wait.[/QUOTE] Haha I'm MR20 with most weapons forma'd to hell and back, I barely play nowadays other than to play multiplayer dynasty warriors in space. Also if you really think they'll rebalance 222 weapons you clearly haven't seen their track record.
[QUOTE=Crimor;48616960]This is what will make me stop playing, I literally have nothing else to level, so gameplay is all I have left to make me keep playing. And now they're gonna fuck that up It's fucking obvious that not a single one of the devs play without devhacks.[/QUOTE] Wasn't the first line out of Rebecca's mouth on the devstream, after the brought up the change just her saying she can't think of any weapon she's ever had ammo problems with?
Yep. Out of the 151 ranged weapons, I'd reckon around 20 of those don't have ammo problems already. And all of those rely on multishot to do so.
Look how long it took them to do just a shotgun rework to make them less awful. [editline]4th September 2015[/editline] The reality is that the rework to multishot would be fine if they were reworking basically everything else about the weapons, their damage, ammo efficiency, basically everything to take the change in to consideration. If they balanced it all in one go, then there'd probably be little issue. But that isn't what they are doing. They just making one little change in a process that should involve numerous far reaching changes. If they made all the changes at once, you would be breaking things terribly, the system would balance back out pretty quickly. But by only doing one out of many that are needed for it to work, the system will instead just collapse.
[QUOTE=Doctor Zedacon;48617855]Look how long it took them to do just a shotgun rework to make them less awful. [editline]4th September 2015[/editline] The reality is that the rework to multishot would be fine if they were reworking basically everything else about the weapons, their damage, ammo efficiency, basically everything to take the change in to consideration. If they balanced it all in one go, then there'd probably be little issue. But that isn't what they are doing. They just making one little change in a process that should involve numerous far reaching changes. If they made all the changes at once, you would be breaking things terribly, the system would balance back out pretty quickly. But by only doing one out of many that are needed for it to work, the system will instead just collapse.[/QUOTE] I completely agree. What they said on stream is actually a good idea, if they fixed the issue of damage mods on weapons, Warframe abilities could keep up, and the game would be better as a whole. I just have 0 faith in them to do it properly, they're going to go in and change things one at a time and it's going to be years before they things anywhere near where they want. Here's to using nothing but Tonkor until they fix Multishot though, since it's what I imagine will be the least affected
[QUOTE=Judqment8;48616142]So why do something as silly as this to the Multishot? Also Serration should be reworked as well and not just simply nerfing the multishot. Some already mediocre/weak/bullet sponge weapons are gonna be even more chore to play than currently.[/QUOTE] If you actually read what I said you'll notice I never even mentioned either way in favor or in protest of DE's method. To be clear, I think what they're doing to the mod is silly and will make it useless/overpowered on certain weapons, but mostly (99%) underpowered. I think they should just outright remove damage mods/multishot as well as mods like Redirection and just build them into the base stats of the weapons/warframe as it is. Then this would free up tons of slots that could go for the countless mods that are situationally good but not good enough to ever come close to being worth the slot like Serration/Flow/Streamline/etc. It'll never happen because balance 1.0 will never happen but we can dream.
Wait, IF we are ever to get rid of Serration/Lethal Torrent and others like it, what happens to the corrupted mods? Vicious Spread, Heavy Caliber and such?
[QUOTE=brenz;48618991]Wait, IF we are ever to get rid of Serration/Lethal Torrent and others like it, what happens to the corrupted mods? Vicious Spread, Heavy Caliber and such?[/QUOTE]They'll persist. They're for specially tailoring guns. But the base damage mods are entirely necessary for making a gun useful.
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