[QUOTE=Crimor;48373959][t]http://images.akamai.steamusercontent.com/ugc/447332565770457624/19167E5F0861DE93F8F69327CADCA6C85B14A5CC/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/447332565770452102/C6CAC8DF7663CB25BD8416177F6BFEADC5398EB1/[/t]
Heh.[/QUOTE]
All that in 10min, I highly doubt that.
Syndicate daily or an alert. Counter doesn't tick up after 10 minutes or give you extra rewards other than the set reward, but keeps spawning in more life support.
Quests don't either~
Found the stalker sigil while doing excavation and looks pretty cool.
[IMG]http://images.akamai.steamusercontent.com/ugc/441703148485146594/505957A0D58DBBB27696E5E7B4F342FBAC6A8D12/[/IMG]
Zanuka sigil is the best.
Did you really play as frost so you can make [I]cool[/I] pun?
Nah, playing frost because the buffs have made him so strong and fun.
[editline]4th August 2015[/editline]
No duration on the powers (except freeze time but who cares) means fleeting expertise and avalanche spam for 25 energy :flex:
[code]Hotfix 17.0.3
Conclave Changes:
Reduced the damage of Lex Prime in PvP.
Reduced the health of Frost’s Snow Globe in PvP.
Reduced the range of Nyx’s Mind control in PvP.
Reduced duration of Nyx’s Mind Control in PvP
Reduced damage and range of Excalibur’s Slash Dash in PvP.
Reduced casting animation speed of Valkyr's Paralysis in PvP.
Duration increased of Equinox’s Rest in PvP.
The first hit on a Target that is affected by Equinox’s Rest does no damage and wakes them up in PvP.
The prompt to wake up a teammate affected by Rest will no longer show up on yourself in PvP.
Increased the Wake Up animation speed from Rest in PvP.
Hydraulic Barrel/Gauge/Chamber mod Magazine Capacity penalty reduced to -10%.
Loaded/Full/Maximum Capacity mod Reload speed penalty reduced to -15%.
Loose Chamber/Magazine/Hatch Weapon Recoil penalty reduced to 50%.
Fixed Anticipation mod to give immunity to all stagger types in PvP.
Almost all available primary weapons increased in effectiveness in PvP.
Standing rewards from Conclave Challenges no longer count towards the daily limit.
Loki PBR Changes:
Loki, Loki Prime and all of Loki’s alternate helmets have received a PBR upgrade. This visual overhaul is the first major step in bringing older Warframes up to date with new PBR textures and does come with a few additional features we hope to roll out to other Warframes over time. Let us know what you think of the changes!
Loki Prime’s gold trim is now tintable.
Changes:
Altered the visual effect of explosions that come from the Concealed Explosives Mod.
Tweaked the audio FX of explosions triggered by the Concealed Explosives Mod.
Removed excessive camera shake effects during Bullet Jump from all new Parkour Mods.
Adjusted the visual effects on Edo Prime’s Particle FX.
Made adjustments to the Tyl Regor boss battle that should make exiting the water in the third stage much easier.
Previews for accessories now use the accessory’s default colors.
Tyl Regor will now teleport more frequently during his boss fight, making it more difficult for players to determine his location.
Loki’s Switch Teleport will no longer teleport targets if it cannot validly switch their position.
Made visual tweaks to shark caves in the Grineer Underwater Lab tileset.
Entering / exiting the Remote Observer now has a unique audio effect.
Players will now see how many resources they have available when crafting an item.
Wall Latch has received some tweaks to its visual FX.
More loot caches have been added to Underwater Lab tileset on Uranus.
Improved the collision on staircases that appear in Void Defense tilesets.
Fixes:
Fixed an issue preventing accounts from saving any information after Missions have been complete.
Fixed an issue with loot caches not giving proper rewards on the Grineer Underwater tileset in Sabotage Missions.
Fixed an issue causing the Core in the Trial to become uninteractable as per: https://forums.warfr...uncontrollable.
Fixed players being able to jump off Sentinels to reset their double jump.
Fixed Glaive and Redeemer charge attacks not working if you had a Fury mod equipped as per: https://forums.warfr...34#entry5626134
Fixed Helios being able to scan Oddities.
Fixed some Corpus enemies being stuck at level 15 despite Mission difficulty.
Fixed Oddities being scannable multiple times in Missions.
Fixed Frost’s Snow Globe not disappearing on death.
Fixed a crash caused by enemy AI.
Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.
Fixed the Twin Grakatas and Ack & Brunt not properly using player’s custom Energy color.
Fixed some collision issues on some ramps on the Grineer Underwater Lab tileset.
Fixed the ‘invite menu’ inappropriately appearing on the trade UI when players accept a trade invite while the invite menus is open.
Fixed an issue caused by players saving loadouts with empty weapon slots.
Fixed a visual overlap in the Mod slot UI when polarizing a Stance slot.
Fixed the Kulstar’s secondary fire hitting enemies outside of Limbo’s rift while Limbo is riftwalking.
Fixed players not properly triggering extraction.
Fixed player currency sitting in the wrong position of the UI at the end of the Parkour 2.0 tutorial.
Fixed the Vectis being able to reach 0 clip size from the Depleted Reload.
Fixed the ‘Pause’ button not being visible when researching Dojo Colors.
Fixed player’s weapons still being visible for Clients when using ‘Visible when Holstered’ is disabled.
Fixed players being able to summon an unlimited amount of MOA Spectres.
Fixed the Synthesis targets not appearing in the New Strange Quest.
Fixed Chroma not appearing in the final portion of the New Strange Quest.
Fixed NPCs not properly being able to use ziplines.
Fixed an issue preventing players from defeating the Hyena Pack boss.
Fixed an issue preventing credit pickup visuals playing for Clients.
Fixed Oddity scanning not quite working for Clients.
Fixed Equinox being able to heal Defense objectives.
Fixed some elements of Parkour 2.0 interfering with reload on the Strun and Strun Wraith.
Fixed an issue causing squad members to appear as though they are reloading even though they are not.
Fixed Equinox’s Mend HUD buff indicator not going away if you then use Metamorphosis.
Fixed some inconsistent animations playing when rolling backwards out of an Aim Glide.
Fixed Visible When Holstered settings being ignored after a Host Migration.
Fixed an issue caused by Chroma’s Effigy scream.
Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.
Fixed Clients using the Harpak experiencing firing delays that would prevent use of the alt fire.
Fixed Nullifier auras lingering after death.
Fixed players being able to swim through the air in the hidden loot room on the Grineer Underwater Lab tileset.
Fixed enemies not being so perceptive in the Archwing portions of the Grineer Underwater Lab tileset.
Fixed the Escape key interrupting the water exit transition, causing players to stay on Archwing outside of the water.
Fixed Ramparts taking damage from friendly sources when in use.
Fixed players being unable to change polarity of Mod slots on Companions.
Fixed Frost’s Snow Globe not using the proper timer for Clients.
Fixed an issue with Banshee’s idle animation as per: https://forums.warfr...n-particle-bug/.
Fixed the Harkonar Syandana not sitting properly on Equinox when in Night-form.
Fixed Ramparts making weapon accessories invisible when in use.
Fixed Clients appearing as scaled down at the start of a Mission intro cinematic on the Grineer Underwater Lab tileset.
Fixed a slightly visual issue noticeable when right-clicking on a name in a chat window.
Fixed Ash’s Bladestorm not knocking players down when used by Clients.
[/code]
[url]https://forums.warframe.com/index.php?/topic/503583-hotfix-1703/[/url]
[QUOTE=Dr.Fragg;48372182]Has the FP alliance ever actually taken a Dark Sector? I remember being very active back when the alliances/dark sectors were first implemented and don't recall us ever winning anything.[/QUOTE]
we built a rail but back in the day they used to get contested the millisecond they came off cooldown, it was literally impossible to claim anything
I don't get the point. They made Oxium spawn 10x more so the drops wouldn't be ridiculously hard to get at water droplet amount because the weapons and Zephyr required a hefty amount. In return they make the new stuff take 10x more Oxium. What's the difference?
[QUOTE=Viewer;48376715]I don't get the point. They made Oxium spawn 10x more so the drops wouldn't be ridiculously hard to get at water droplet amount because the weapons and Zephyr required a hefty amount. In return they make the new stuff take 10x more Oxium. What's the difference?[/QUOTE]
Getting 10 oxium per drop feels better than getting 2 oxium per drop
Where do I farm oxium now?
[QUOTE=Burre.png;48376953]So has anyone come into contact with the drone yet? I've been camping in low-level missions on Earth, Venus, and Mercury and I've yet to see it. It sucks that it's RNG based.:hairpull:[/QUOTE]
It only spawns on Uranus. You've been wasting your time.
[QUOTE=Viewer;48376991]It only spawns on Uranus. You've been wasting your time.[/QUOTE]
IIRC it can spawn anywhere but playing Uranus mission (new tileset specifically) will increase your chances of it showing up.
So it appears I've been hit by a potato famine and I need more than I have the plat for, so I come to ask you facepunch what is worth potatoing more. Just rate to imput your decision.
[IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] for fang prime
[IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG] for atomos
[IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG] for twoooo grakata
:snip:
Poor merge was murdered :cry:
What should I mod my Hyrdoid for if I'm using pilfering swarm?
Mods that decrease ability duration (at least ive seen it work better that way because alot of the times the tentacles aren't grabbing anything when they're holding onto corpses for like 2 extra seconds before grabbing a new person)
Decreases ability cost
Increases power storage
Increases range
and then just general survivability
at least that's how I do it for mine.
Looks like I was on the right track then, that's what I went for.
Power strength to get more drops per enemy, low duration so you can spam it more often, max efficiency obviously, and little bit of range.
[QUOTE=Zeos;48357242]Also, the [sp]Sentient Ship that is MILES in size[/sp] Is such a cool looking thing, that you only get to see for like three seconds.[/QUOTE]
Whoa whoa whoa, I just did the quest, when did this happen?
Got odonata p, elytron, velocitus, grattler and centaur building, I'm gonna get the most out of this affinity booster
[QUOTE=Skyward;48378104]Whoa whoa whoa, I just did the quest, when did this happen?[/QUOTE]
It happens if you leave the quest complete screen up, it shows the thing floating under the ice
[QUOTE=Zeos;48378648]It happens if you leave the quest complete screen up, it shows the thing floating under the ice[/QUOTE]
I'm still kinda hoping [sp]it's like Sovereign and is one single intelligent entity itself[/sp], but considering what Regor found in the vault that's probably unlikely. Still, it's not a route sci-fi tends to go with, and Warframe is definitely unconventional, so I suppose they could go with that.
Speaking of which, does that quest confirm [sp]Lotus is in fact a Sentient[/sp]? I was kinda hoping it'd turn out that [sp]she and that other one were Orokin who sacrificed themselves (or tried to) to contain the bulk of the Sentients[/sp] or something like that, for no other reason than the theories on the official forum screaming [sp]"LOTUS IS A SENTIENT GUYS!!!"[/sp] for longer than I can remember.
[QUOTE=Ekalektik_1;48378705]I'm still kinda hoping [sp]it's like Sovereign and is one single intelligent entity itself[/sp], but considering what Regor found in the vault that's probably unlikely. Still, it's not a route sci-fi tends to go with, and Warframe is definitely unconventional, so I suppose they could go with that.
Speaking of which, does that quest confirm [sp]Lotus is in fact a Sentient[/sp]? I was kinda hoping it'd turn out that [sp]she and that other one were Orokin who sacrificed themselves (or tried to) to contain the bulk of the Sentients[/sp] or something like that, for no other reason than the theories on the official forum screaming [sp]"LOTUS IS A SENTIENT GUYS!!!"[/sp] for longer than I can remember.[/QUOTE][sp]She literally calls it a Sentient, she states it outright. Says that her mission specifically was, among other things, to destroy the Tenno. Yes, the Lotus, without a doubt, is a Sentient. Like I've been saying.[/sp]
[QUOTE=Ekalektik_1;48378705]I'm still kinda hoping [sp]it's like Sovereign and is one single intelligent entity itself[/sp], but considering what Regor found in the vault that's probably unlikely. Still, it's not a route sci-fi tends to go with, and Warframe is definitely unconventional, so I suppose they could go with that.[/QUOTE]
Seems to me the Sentients are [sp]some form of artificial intelligence, judging from the way they speak and how their technology resembles a more alien version of Cephalon designs.[/sp]
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