• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=MegaMario1500;41606222]Since we're talking about glitches/stuff to be fixed, here's one that is almost unoticable in the ''Highway 17'' chapter. (sorry for the quite laggy and shitty video, but it was the best I could do besides a screenshot) [video=youtube;C0lzgXqQluk]http://www.youtube.com/watch?v=C0lzgXqQluk&hd=1[/video] (Incase you didn't get it, there's a gap.)[/QUOTE] private video
[QUOTE=Robertto;41606263]private video[/QUOTE] Oh, sorry about that. Should be fixed now.
So, will you guys plan on putting Oculus rift support? Because with Full Body Awareness, we will finally be able to be up-close and personal with Head-crabs(But the mod will need Head-crab latching Black-mesa style.)
What the mod needs.. Is to be able to pick up headcrabs, like black mesa.
[QUOTE=windows098;41607532]What the mod needs.. Is to be able to pick up headcrabs, like black mesa.[/QUOTE] That wasn't included in Black Mesa was it?
[QUOTE=kimr120;41607678]That wasn't included in Black Mesa was it?[/QUOTE] It is. You can also pick up gibs like torsos, arms, and legs.
[QUOTE=gk99;41607708]It is. You can also pick up gibs like torsos, arms, and legs.[/QUOTE] Oh like regular physicobjects like a crate right?
[QUOTE=gk99;41607708]It is. You can also pick up gibs like torsos, arms, and legs.[/QUOTE] Brickbat!
[QUOTE=gk99;41607708]It is.[/QUOTE] [del]This is misleading. It's in the game, but can only be enabled if you sv_cheats 1 and put in some command that I don't know.[/del]
[QUOTE=Mr. Someguy;41607850]This is misleading. It's in the game, but can only be enabled if you sv_cheats 1 and put in some command that I don't know.[/QUOTE] Not for me. Every time I install the game, I can pick up shit like dead headcrabs, houndeyes and human gibs. It might be an option in the options menu but I don't know. You really don't need to use the console though.
[QUOTE=Bokito;41607902]Not for me. Every time I install the game, I can pick up shit like dead headcrabs, houndeyes and human gibs. It might be an option in the options menu but I don't know. You really don't need to use the console though.[/QUOTE] I thought soullink was referring to this [media]http://www.youtube.com/watch?v=MKw4-PAVakE[/media]
[QUOTE=Bokito;41607902]Not for me. Every time I install the game, I can pick up shit like dead headcrabs, houndeyes and human gibs. It might be an option in the options menu but I don't know. You really don't need to use the console though.[/QUOTE] I misunderstood, I thought he was talking about the latch thing from the video right above me.
[QUOTE=windows098;41607532]What the mod needs.. Is to be able to pick up headcrabs, like black mesa.[/QUOTE] Already done actually. I believe the last video Ken posted showed that off at one point early on. If you mean the dead headcrabs that is...
Speaking of headcrab latching, I believe there was a text file where there was text to appear when a headcrab latched onto you. I it may be my mind messing with me. It was the same text file with the text for the Gordon Freeman termination lines.
[QUOTE=optimussentinel;41607995]I thought soullink was referring to this [media]http://www.youtube.com/watch?v=MKw4-PAVakE[/media][/QUOTE] Would be even better if it was like the short lived HL2 sidescroller Codename: Gordon, where you have to hit it with your crowbar to get it off. That was always fun and satisfying.
[QUOTE=Armageddon104;41610342]Would be even better if it was like the short lived HL2 sidescroller Codename: Gordon, where you have to hit it with your crowbar to get it off. That was always fun and satisfying.[/QUOTE] I can imagine a headcrab latching on gordons face, and right before gordon whacks it off, the headcrab jumps off and gordon hits himself in the face
[QUOTE=soullink;41606543]So, will you guys plan on putting Oculus rift support? Because with Full Body Awareness, we will finally be able to be up-close and personal with Head-crabs(But the mod will need Head-crab latching Black-mesa style.)[/QUOTE] Why not just port the SDK 2013 code?
So, yeah, I was referring to the video above. And I was also talking about the recent SDK 2013 also, since it come with a Oculus rift .dll. I was thinking like since with the Oculus rift, you can look around, this mechanic would be even better. But hey, It's a hit'n'miss, you can't tell good idea all the time :wink:
[QUOTE=soullink;41612939]So, yeah, I was referring to the video above. And I was also talking about the recent SDK 2013 also, since it come with a Oculus rift .dll. I was thinking like since with the Oculus rift, you can look around, this mechanic would be even better. But hey, It's a hit'n'miss, you can't tell good idea all the time :wink:[/QUOTE] Why not move to SDK 2013? Valve says it only gets critical engine updates from HL2/CSS/TF2
Because the Alien Swarm engine is better. Better lighting, ect...
Has the map size/entity limits gone up since 2004 Source? I wonder if it would be possible to have HL2: EM with slightly less map loads. That's my dream feature. [IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/img]
[QUOTE=SpotEnemyBoat;41617669]Has the map size/entity limits gone up since 2004 Source? I wonder if it would be possible to have HL2: EM with slightly less map loads. That's my dream feature. [IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/img][/QUOTE] They were trying to combine maps together seamlessly. Not sure what happened as they don't have all map source files.
[QUOTE=MegaMario1500;41606222]Since we're talking about glitches/stuff to be fixed, here's one that is almost unoticable in the ''Highway 17'' chapter. (sorry for the quite laggy and shitty video, but it was the best I could do besides a screenshot) [video=youtube;C0lzgXqQluk]http://www.youtube.com/watch?v=C0lzgXqQluk&hd=1[/video] (Incase you didn't get it, there's a gap.)[/QUOTE] "I said get back on the pier, Freeman. You don't want to know what's down there. You don't know what you're doing."
[QUOTE=SpotEnemyBoat;41617669]Has the map size/entity limits gone up since 2004 Source? I wonder if it would be possible to have HL2: EM with slightly less map loads. That's my dream feature. [IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/img][/QUOTE] We might be able to do some maps, but half the reason why some aren't stitched together is because they overlap.
[B][I]very small[/I] ROCKS![/B] [t]http://i.imgur.com/gIDfLXi.jpg[/t][t]http://i.imgur.com/kvyEbFo.jpg[/t][t]http://i.imgur.com/Tgb869v.jpg[/t] [I]I could have used the parallax shader on this, but unfortunately it has a tendency to make the textures float off of the brush faces.[/I]
[QUOTE=wauterboi;41618292]"I said get back on the pier, Freeman. You don't want to know what's down there. You don't know what you're doing."[/QUOTE] When I was playing HL2 maps on EP2 (last week I think) and reached that map, I decided to explore it a bit, try to find glitches (that's when I found that gap) and that woman repeated ''GET BACK ON THE PIER'' like 100 times. I'll try to find more glitches on Highway 17 soon (or any area you guys think I should).
[QUOTE=Fat-Corgi-Guy;41620426][B][I]very small[/I] ROCKS![/B] [t]http://i.imgur.com/gIDfLXi.jpg[/t][t]http://i.imgur.com/kvyEbFo.jpg[/t][t]http://i.imgur.com/Tgb869v.jpg[/t] [I]I could have used the parallax shader on this, but unfortunately it has a tendency to make the textures float off of the brush faces.[/I][/QUOTE] this texture's so noisy I had to take off my headphones, tone it down dude
It looks like you took a picture of some gravel outside and photoshopped a crowbar over it. Any chance we could see it in an area where it is used ingame rather than just by itself?
This might be a little bit off-topic, but I had some suggestions in my mind for some time. Why don't you add armored rebels and such? I mean rebels with exoskeletons. The Combine technology should allow that. I think it would add some variation to the NPC's, because as someone said, there are "only 3 types of NPC's" Also, why don't you replace the AR2 with a different weapon? It would be the same thing Gearbox(or whoever) did with the HD pack for the original HL. (glock to beretta, mp5 to M4).
[QUOTE=Chonch;41622474]It looks like you took a picture of some gravel outside and photoshopped a crowbar over it. Any chance we could see it in an area where it is used ingame rather than just by itself?[/QUOTE] No, and because of you: All future texture screenshots will be printed, then thrown outside to be taken a picture of with a crowbar held above them.
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