• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
Why replace the original sounds? They're all in pretty much high quality (well except the tau cannon)
[QUOTE=halfer;41707660]Why replace the original sounds? They're all in pretty much high quality (well except the tau cannon)[/QUOTE] A lot of the original sounds are really flacid and powerless.
[QUOTE=halfer;41707660]Why replace the original sounds? They're all in pretty much high quality (well except the tau cannon)[/QUOTE]because they sound like utter shit
[QUOTE=halfer;41707660]Why replace the original sounds? They're all in pretty much high quality (well except the tau cannon)[/QUOTE] we wouldn't be enhancing anything if we just left them in now would we
[QUOTE=Joazzz;41707731]because they sound like utter shit[/QUOTE] I always liked all the sounds in hl2 except the weak ass pistol sound
[QUOTE=Kahgarak;41707180]I agree. If done subtly, rotating cloud cards on the horizon can look great. Didn't Dear Esther have those as well? I think those maps are the best reference for moving clouds and other such effects - they're what inspired me to make my texture, after all.[/QUOTE] The issue is, unless it's an animating model. Source's Slowest speed is too fast. Any slower and it becomes choppy and looks ugly. Maybe ken can fix it. I'm not sure.
[QUOTE=Stiffy360;41707983]The issue is, unless it's an animating model. Source's Slowest speed is too fast. Any slower and it becomes choppy and looks ugly. Maybe ken can fix it. I'm not sure.[/QUOTE] Couldn't you just animate the texture in photoshop or whatever to rotate at the desired speed? rather than doing it through the VMT?
[QUOTE=samuel2213;41708167]Couldn't you just animate the texture in photoshop or whatever to rotate at the desired speed? rather than doing it through the VMT?[/QUOTE] And there goes half of your texture budget.
What I always do for rotating horizon cloud cards, as I am not able to make custom models, is use the arch tool to make a nodraw ring around the 3d skybox, texture the inside of this ring (facing the map) accordingly with a static (as in not scrolling in itself) texture - keeping in mind seams between faces of course, due to texture alignment) and turn this ring into a func_rotating. Seeing as the brushwork approach for horizon mist could be clumsy due to forementioned fuckery with making sure the mist texture aligns seamlessly all the way around, and animating a model could be too much work, one could also just [B]make a prop_dynamic with a non-animated ring model, textured with the mist, and parent [I]that[/I] to a func_rotating[/B].
We're currently exploring using particles for clouds. Vman is, or was, working on them last I checked.
[QUOTE=KaNe1310;41707950]I always liked all the sounds in hl2 except the weak ass pistol sound[/QUOTE]the AR2 and shotgun have a bit of kick to them but the rest are crap. the worst, if the pistol doesn't count, is the SMG; combined with the laughable damage and accuracy it's a total peashooter. mr .357 is semi good but somehow the sound is flat and undynamic maybe i should have worded what i said better. HL2 sounds are somewhat good, but compared to most other shooters out there they are weak and plastic-like. a major part of the problem with the SMG and pistol of course comes from the shitty accuracy and damage
[QUOTE=Joazzz;41708760]a major part of the problem with the SMG and pistol of course comes from the shitty accuracy and damage[/QUOTE] Dude, what? The Pistol is freaking OP as fuck, especially in hl2dm.
[QUOTE=glitchvid;41708830]Dude, what? The Pistol is freaking OP as fuck, [B]especially in hl2dm.[/B][/QUOTE] really? in singleplayer it's a stupid supersoaker that i only use for shooting headcrabs and barrels or when it's the first gun i can reach in an emergency [editline]4th August 2013[/editline] it WAS OP in SP but then the amazing hold-mouse-buttons-to-fire-entire-magazine-in-one-go feature was removed
[QUOTE=Stiffy360;41707983]The issue is, unless it's an animating model. Source's Slowest speed is too fast. Any slower and it becomes choppy and looks ugly. Maybe ken can fix it. I'm not sure.[/QUOTE] Nah, at-least on the engine build we use the 'slowest' (Dunno if it is, it's just the slowest I tried) is perfectly fine. [video=youtube;s-hdkTXl-lY]http://www.youtube.com/watch?v=s-hdkTXl-lY[/video]
A menu thingy, ideas? [t]http://i.imgur.com/amJBofT.jpg[/t]
[QUOTE=Kahgarak;41708409]What I always do for rotating horizon cloud cards, as I am not able to make custom models, is use the arch tool to make a nodraw ring around the 3d skybox, texture the inside of this ring (facing the map) accordingly with a static (as in not scrolling in itself) texture - keeping in mind seams between faces of course, due to texture alignment) and turn this ring into a func_rotating. Seeing as the brushwork approach for horizon mist could be clumsy due to forementioned fuckery with making sure the mist texture aligns seamlessly all the way around, and animating a model could be too much work, one could also just [B]make a prop_dynamic with a non-animated ring model, textured with the mist, and parent [I]that[/I] to a func_rotating[/B].[/QUOTE] Issue with that is you run into the same issue with the vmts. Any slower than a certain amount would be choppy and undesireable.
[QUOTE=RaTcHeT302;41709519]A menu thingy, ideas? [t]http://i.imgur.com/amJBofT.jpg[/t][/QUOTE] Yeah, we've worked on a bit of stuff in that regard. [t]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/mockdesigndnsz1.png[/t]
[QUOTE=glitchvid;41709904]Yeah, we've worked on a bit of stuff in that regard. [t]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/mockdesigndnsz1.png[/t][/QUOTE] Could these colors fit better? [t]http://i3.minus.com/ibzO0795ZseL0d.png[/t] [t]http://i3.minus.com/iLx20WQrJhX0e.png[/t]
[QUOTE=glitchvid;41709904]Yeah, we've worked on a bit of stuff in that regard. [t]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/mockdesigndnsz1.png[/t][/QUOTE] Now that's pretty snazzy. .. What's the stickynote for, though?
[QUOTE=RikohZX;41710047]Now that's pretty snazzy. .. What's the stickynote for, though?[/QUOTE] [img]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/yathat.png[/img]
I played dear esther, it used to be a source mod until it became a game, it is just meant to be atmospheric with no real gameplay involved, but is probably the best looking source game I´ve seen. The mapping is really awesome, and the effects as well, water streaming, waterfalls, drips that generate ripples on water, nice looking fog effect, texturing that doesn´t look too tiled, nice vegetation effect, moving clouds too btw. The skies are actually pretty low res if you check their texture, but they are composed with a whole bunch of particles to make them look really good The only thing that might be lacking is some nice parallax effect, although it can get distorted at times I took these pictures [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-34-38-69.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-33-14-47.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-33-07-55.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-58-22-42.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-58-31-70.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-41-21-59.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-44-20-30.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-52-54-93.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-35-23-98.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-52-41-99.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0411-52-38-32.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0412-04-00-23.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0412-02-05-58.png[/img] [img]http://i742.photobucket.com/albums/xx66/strelok900/dearesther2013-08-0412-00-48-97.png[/img] [img][/img] [img][/img] You can buy it in steam, or dl it for free somewhere, is not too heavy I wonder if their sdk is available 2 more things, in hl2 the gunshots do generate light, but only certain models and stuffs are enlighted, not the map itself whereas in counter strike source, it does enlight the map too [img]http://i742.photobucket.com/albums/xx66/strelok900/hl22013-07-2615-42-31-04.png[/img] And we should fix the charged tau impact that never fades Space tunnel!! [img]http://i742.photobucket.com/albums/xx66/strelok900/hl22013-08-0314-33-29-94.png[/img]
[QUOTE=tehstrelok;41710234]And we should fix the charged tau impact that never fades Space tunnel!! [img]http://i742.photobucket.com/albums/xx66/strelok900/hl22013-08-0314-33-29-94.png[/img][/QUOTE] Shouldn't fade in a second but more of 10 or so. After all its a high temperature burn.
[QUOTE=tehstrelok;41701470]Here is a small update, tried to get them close to the original style, what do you think? any suggestions? NOTE: None of the skins and other stuffs are to be taken as part of the mod, only the gunshot sounds are to be considered, and the gauss chargeup [video=youtube;xKJqVa8KRXU]http://www.youtube.com/watch?v=2A4kTdwjIaw[/video][/QUOTE] Really loving the Pistol and the AR2. Not saying I don't love the rest, but the Pistol is pure sex. It's close to the original, yet quite different.
Last revision I'm posting, hope you don't mind. [t]http://i1.minus.com/izbhC4MjqKk3q.png[/t] Hope you like it. (base [url]http://i.imgur.com/amJBofT.jpg[/url])
[QUOTE=tehstrelok;41710234]I played dear esther, it used to be a source mod until it became a game, it is just meant to be atmospheric with no real gameplay involved, but is probably the best looking source game I´ve seen. The mapping is really awesome, and the effects as well, water streaming, waterfalls, drips that generate ripples on water, nice looking fog effect, texturing that doesn´t look too tiled, nice vegetation effect, moving clouds too btw. The skies are actually pretty low res if you check their texture, but they are composed with a whole bunch of particles to make them look really good The only thing that might be lacking is some nice parallax effect, although it can get distorted at times I took these pictures [/QUOTE] Ive flown around in the skybox, and they use a skysphere with fog and moving clouds, I know exactly how we get the effect and after all my other work im gonna start modelling and texturing the skysphere. It will look at least ten fold better than skyboxes if its done right.
[QUOTE=RaTcHeT302;41711593]Last revision I'm posting, hope you don't mind. [t]http://i1.minus.com/izbhC4MjqKk3q.png[/t] Hope you like it. (base [url]http://i.imgur.com/amJBofT.jpg[/url])[/QUOTE] It doesn't seem to match Half Life 2 at all. It's a nice menu, sure, but it looks like something out of CS:GO, not HL2.
[QUOTE=~ZOMG;41711727]It doesn't seem to match Half Life 2 at all. It's a nice menu, sure, but it looks like something out of CS:GO, not HL2.[/QUOTE] I disagree, it looks like one of Valve latest menu's like of course CS:GO and Portal 2, with a HL2 twist. I really like it and I think it would fit our mod perfectly.
[QUOTE=RaTcHeT302;41709519]A menu thingy, ideas? [t]http://i.imgur.com/amJBofT.jpg[/t][/QUOTE] That could be useful, if only HL2 and Episodics could be put together. (Similar to [B]Metroid Prime Trilogy[/B] on Wii where you can choose which game to play, 3 games in one if you exclude Lost Coast and Portal)
I think in the maps they could use more ambience. When you walk by trees you should hear branches swaying. When you walk by grass you should hear grass and stuff. That kind of a thing. It doesn't have to be super loud but yeah. It would really help the immersion.
[QUOTE=RaTcHeT302;41711593]Last revision I'm posting, hope you don't mind. [t]http://i1.minus.com/izbhC4MjqKk3q.png[/t][/QUOTE] What's "Rebel Stories"? Pardon my ignorance, but I haven't really been following this for too long and I heard it used once in this thread before [editline]4th August 2013[/editline] [QUOTE=BenjaminTennison;41712181]That could be useful, if only HL2 and Episodics could be put together. (Similar to Metroid Prime Trilogy where you can choose which game to play, 3 games in one if you exclude Lost Coast and Portal)[/QUOTE] I take it since they technically have to completely remake all the maps that they can probably put together all the games into one nice package if they wanted to, at least I hope that's the case. That would be quite nice.
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