• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
Stop putting "Rebels' Stories" on the menu list, please. Here's some basic guide lines of creating a main menu concept: Menu items 1. Play Single Player 2. Play Multi Player 3. Options 4. Extras 5. Exit Fly out menus Since we're using L4D2's GameUI style and it's code, we can use fly out menus for items. Animations L4D2's GameUI doesn't support animations, so it's a no.
[QUOTE=Ken Chan;41730206]Stop putting "Rebels' Stories" on the menu[/QUOTE] oh god I thought I was the only one who didn't like the name
[QUOTE=usa;41729338]BIK is terrible and nobody should have to use it. Im pretty sure another source mod added vp8 compatibility and it saved more space than BIK and was better performance wise.[/QUOTE] source also supports avi with cinepak [editline]6th August 2013[/editline] [QUOTE=Nukedrabbit95;41729299]Valve already owns a licence to use BIK in the Source engine, meaning mods can use it as well.[/QUOTE] [quote]RAD Tools is a commercial product and can't be used legally without purchasing a licence for its use in your Source mods. This was pointed out to be by Jeff of RAD Game Tools.[/quote]
[QUOTE=supersnail11;41730279]source also supports avi with cinepak [editline]6th August 2013[/editline] RAD Tools is a commercial product and can't be used legally without purchasing a licence for its use in your Source mods. This was pointed out to be by Jeff of RAD Game Tools.[/QUOTE] That applies to non-built binaries, which aren't included in Source mods anyway. So it's perfectly legal to use .Bik in any mods. I mean look at 3rd party credits, Bink is literally built into source.
suggestion 1. continue/new 2. load 3. save 4. multiplayer a. create game b. join game 5. options 6. exit dont know why im getting dumb you can just disagree
[QUOTE=Butthurter;41730697]oh god my baby... thanks for reminding me how the terrible steam port is[/QUOTE] What do you mean...?
Another concept, sticking to the classic selection menu (instead of the messy polaroid one, using some stuff as a base, what was I even thinking when I made that). The map icons are just placeholders. [t]http://i2.minus.com/iPXWNimXs5wT2.png[/t] I prefer the bottom menu, but as always I can change anything if there's any problems or I can test new suggestions. Some buttons and other menus might be missing, don't worry about those. Whenever you open a sub menu anything else behind it or not on focus will appear slightly darkened. [url]http://i.imgur.com/48RkHqA.jpg[/url]
I like the bottom one the best. I also really like the text corresponding with what day it is in Gordon's journey. It quickly shows you when which chapter happens. It might also be pretty neat if you could click the word "Day 1" or "Day 2" and it takes you to the first chapter that happens in that day. A bit pointless but still neat nonetheless.
What I think you should do is replace every citizen & rebel with the Cheaple model, and add Cheaple parades during the uprising. Should earn you the Mod of the Year. Anyways, jokes aside; are you going to keep the default weapon animation framecount or not?
[QUOTE=RaTcHeT302;41731333]Another concept, sticking to the classic selection menu (instead of the messy polaroid one, using some stuff as a base, what was I even thinking when I made that). The map icons are just placeholders. [t]http://i2.minus.com/iPXWNimXs5wT2.png[/t] I prefer the bottom menu, but as always I can change anything if there's any problems or I can test new suggestions. Some buttons and other menus might be missing, don't worry about those.[/QUOTE] You know I would really love it if we replaced chapter icons that are screenshots from the chapters with videos that play where the chapter icon is supposed to be in some way. Perhaps when you select the chapter it should do that? (If it's unlocked that is) I mean, I would love for it to happen, but only if it's possible on this version of source.
[QUOTE=MacD11;41731775]You know I would really love it if we replaced chapter icons that are screenshots from the chapters with videos that play where the chapter icon is supposed to be in some way. Perhaps when you select the chapter it should do that? (If it's unlocked that is) I mean, I would love for it to happen, but only if it's possible on this version of source.[/QUOTE] Could a simple gif do? I'm pretty sure that's possible anyway. I'm wondering if it's worth all this effort, implementing this might be a nightmare. [video=youtube;2GeG_EsN0UI]http://www.youtube.com/watch?v=2GeG_EsN0UI[/video]
[QUOTE=MacD11;41731775]You know I would really love it if we replaced chapter icons that are screenshots from the chapters with videos that play where the chapter icon is supposed to be in some way. Perhaps when you select the chapter it should do that? (If it's unlocked that is)[/QUOTE] Like some DVD menus? That might be nice indeed (again, if it is doable with adequate effort).
[QUOTE=RaTcHeT302;41731333]Another concept, sticking to the classic selection menu (instead of the messy polaroid one, using some stuff as a base, what was I even thinking when I made that). The map icons are just placeholders. [t]http://i2.minus.com/iPXWNimXs5wT2.png[/t] I prefer the bottom menu, but as always I can change anything if there's any problems or I can test new suggestions. Some buttons and other menus might be missing, don't worry about those. Whenever you open a sub menu anything else behind it or not on focus will appear slightly darkened. [url]http://i.imgur.com/48RkHqA.jpg[/url][/QUOTE] I'd suggest a slight roundness to the corners of the sub menus, like the HUD has. It could look like shit though
[QUOTE=I am Error;41732209]I'd suggest a slight roundness to the corners of the sub menus, like the HUD has. It could look like shit though[/QUOTE] [t]http://i.imgur.com/rfY99OX.png[/t]
[QUOTE=RaTcHeT302;41732419][t]http://i.imgur.com/rfY99OX.png[/t][/QUOTE] I like it more that way, just looks a bit better in my eyes.
[QUOTE=I am Error;41732584]I like it more that way, just looks a bit better in my eyes.[/QUOTE] It's the way the VGUI panels were anyway, rounded edges with everything inside them being sharper edged shapes.
[QUOTE=glitchvid;41733974]It's the way the VGUI panels were anyway, rounded edges with everything inside them being sharper edged shapes.[/QUOTE] That was sort of my point before, actually.
[QUOTE=I am Error;41734188]That was sort of my point before, actually.[/QUOTE] I was kinda already planning on doing that, I tend to add these things later on though.
[QUOTE=CrystalGamma;41731935]Like some DVD menus? That might be nice indeed (again, if it is doable with adequate effort).[/QUOTE] It's simple bik movies so pretty easy to do.
[QUOTE=ProZak;41735683]It's simple bik movies so pretty easy to do.[/QUOTE] I had a feeling that It would be possible through that! If we go with Ratchet's menu concept I think we should do this.
[URL="http://gamma.cs.unc.edu/PrecompWaveSim"]I Just remembered this little gem:[/URL] [video=youtube;MQt1jtDBNK4]http://www.youtube.com/watch?v=MQt1jtDBNK4[/video] I don't suppose anyone would be able to recreate this? :wink:
it will feel weird hearing that for a long time
[QUOTE=DONOTWANT;41737985][URL="http://gamma.cs.unc.edu/PrecompWaveSim"]I Just remembered this little gem:[/URL] [video=youtube;MQt1jtDBNK4]http://www.youtube.com/watch?v=MQt1jtDBNK4[/video] I don't suppose anyone would be able to recreate this? :wink:[/QUOTE] There's a few things I hear wrong with their system, mainly that reverb is really loud, then falls off really fast, and that the direct sound is often really quiet compared to reverb. Past that I could see this being really good, too bad it's lacking any direct source.
They turned it up for demonstration purposes. I mean come on, no one actually expects it to be maxed out if it gets real usage in a game, right?
that sound engine is genious.
It'd be cool if the menu's had animated buttons like you click on single player and it flashes and fades back to the "highlight" color, and then the chapter selection screen fades in from left to right. Don't know how possible that would be though.
Bump & parallax maps might not have been included in the in-game video. Sound penetration & damping probably aren't simulated either. I think Source has code for sound delay obeying the speed of sound, but it's not used in most games. Not entirely sure about that one. And if you think that video was neat check this out: [B]Please Put Your Stereo Headphones On Now.[/B] [video=youtube;uzFswCpJPqg]http://www.youtube.com/watch?v=uzFswCpJPqg[/video] (Imagine a rocket flying by your head with sound like that.)
[QUOTE=glitchvid;41738367]There's a few things I hear wrong with their system, mainly that reverb is really loud, then falls off really fast, and that the direct sound is often really quiet compared to reverb. Past that I could see this being really good, too bad it's lacking any direct source.[/QUOTE] I think the big problem is that HL2's default sounds already have echo baked in them. So the sound engine is also echoing the echo that's in the sound by default, making it sound really weird.
*plus they turned it up for demo purposes* [QUOTE=DONOTWANT;41739102]Sound penetration & damping probably aren't simulated either.[/QUOTE] They are. The other videos pretty much cover everything. I do think this is a bit of a dead end discussion though. I've seen this vid circulated since it was uploaded, but I've never seen the tech anywhere actually get used.
[QUOTE=xalener;41739868]*plus they turned it up for demo purposes* They are. The other videos pretty much cover everything.[/QUOTE] yeah, they precompute actual sound waves and their reactions with materials. if you think it doesn't sound right, that's because most (no?) games (n)ever do this
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