• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
The only complaint I have is I think it looks a little too wide. try scaling it a bit and see if that makes any difference.
[QUOTE=Stiffy360;40458591]The only complaint I have is I think it looks a little too wide. try scaling it a bit and see if that makes any difference.[/QUOTE] It's actually really thin, it just looks wider at that angle. Hopefully that'll be fixed once we have the new Gordon, and the animations.
[QUOTE=Mech Bgum;40457694]Honestly, it looks like random smg skin from fpsbanana. Also it looks surprisingly low poly, I can see the edges on eotech and the rail. I would rather like to see default smg remade in hd that this. It lacks HL2 esque and differs greatly from original.[/QUOTE] that is totally the final hl2 smg1. we aren't going finish it or address feedback on it, and we will not add the missing textures. Seriously, you people HAVE GOT TO THINK "Maybe this isn't done yet, maybe I should wait until it's fully done"?
[QUOTE=kwant111;40458334]This is exactly what upsets me so badly, people complaining badly once we get the models ingame. Its the exact same thing that happened with the grav gun. [t]http://cloud-2.steampowered.com/ugc/558721446780002663/851E64D5E883B1AD85766B2CA949E12EAB730F9B/[/t] ^fixed textures not the final thing of course.[/QUOTE] People were complaining about the EOTech since it was added.
[QUOTE=highvoltage;40458735]People were complaining about the EOTech since it was added.[/QUOTE] What is wrong with the EOTech? It's more common than the red dot sight on the MP7
[QUOTE=SFC003;40458714]that is totally the final hl2 smg1. we aren't going finish it or address feedback on it, and we will not add the missing textures. Seriously, you people HAVE GOT TO THINK "Maybe this isn't done yet, maybe I should wait until it's fully done"?[/QUOTE] No, people need to start adding critiques BEFORE the model is UVd and Baked. Also in response to the EOTech sight, there were like 40 people that wanted it added instead of the default HL2 one, it's just the people that didn't like it started coming out of the wood work when it was added to the model.
I've always thought the eotech looked off, because you took this full-size one and warped it's dimensions to fit on this model :v: edit: I wanted the eotech on the mp7, it's just you guys made it look like, really weird.
[QUOTE=SFC003;40458756]What is wrong with the EOTech? It's more common than the red dot sight on the MP7[/QUOTE] No shit, the RDS on the was exclusive to the HK PDW prototype. I just like it more because it was unique, I can see an EOTech in any Call of Battlefield game released after 2007. I liked the RDS because it reflected the SMG's simplicity, it fit with the idea of a cheap mass produced weapon to be handed out to every inexperienced metrocop who needed some decent firepower. [img]http://www.imfdb.org/images/thumb/3/37/H%26K_PDW.jpg/450px-H%26K_PDW.jpg[/img]
[QUOTE=Butthurter;40458785]nothing, its just that were not used to seeing the new laser sight yet well get over it at some point[/QUOTE] people don't like change, do they oh well maybe some day
I don't mind some artistic liberty, as long as they look pretty similar to me I don't really care. The SMG's a real step up. I don't know what you're all even fussing over an iron sight for, you can't even use it.
Mr.Someguy does have a point though. The angles on the old sight reflected those on the gun and made the overall thing look a lot cooler.
some of you guys who are complaining about the eotech are turning something so petty into a big deal
as much as i agree about the sight you guys are kinda late here. i said the same thing a while ago but nobody seemed to agree with me
Seriously, if you guys are going to bitch about every single damn detail I might as well stop working on the Hev Suit. It will eventually end up in something like: "The lambda logo should go 2 pixels to the right it looks horrendous now."
My issue is that the texture is really shiny, or at-least way too bright.
[QUOTE=glitchvid;40459601]My issue is that the texture is really shiny, or at-least way too bright.[/QUOTE] Texture's not done yet, once I finish it, I'll make a better specular and .VMT
Guys, pleas stop arguing It's at this point developers need to say, Screw you, we're doing it anyways. If we keep complaining about things, then the mod gets nowhere and is added to the mod graveyard. Seriously... the SMG looks fine.
It's not as if the community WON'T touch if up further after release anyway.
there are more people complaining about people arguing then there are people actually arguing
^A Half Life 2 Enhanced thread
[QUOTE=Fat-Corgi-Guy;40458771]No, people need to start adding critiques BEFORE the model is UVd and Baked. Also in response to the EOTech sight, there were like 40 people that wanted it added instead of the default HL2 one, it's just the people that didn't like it started coming out of the wood work when it was added to the model.[/QUOTE] I really hate arguing about this but there has been input against the as far back as v3 when it was first posted, in fact there was [url=http://facepunch.com/showthread.php?p=40118806#post40118806]75 agrees[/url] to keep it to the original concept. Mr. Someguy has made a [url=http://facepunch.com/showthread.php?t=1250029&p=40125588&viewfull=1#post40125588]few[/url] [url=http://facepunch.com/showthread.php?t=1259156&p=40251258]posts[/url] about it and only a few disagreed. Also, I haven't been able to find where more then a few people wanted the EOTech over the default one. I'm not saying scrap the sight now, but that there [I]has[/I] been remarks about it but they were never brought into consideration not that there was no complaints until now.
Stop bringing up stupid arguments please, I know this has been said a million times but it honestly never seems to stop. If we keep arguing about shit like some pixel being slightly imperfect the mod is just going to die out at some point, and that's something we dont want.
but it's not just a pixel. it's a defining feature of a weapon that's going to get a lot of viewtime.
[QUOTE=MacD11;40460064]Stop bringing up stupid arguments please, I know this has been said a million times but it honestly never seems to stop. If we keep arguing about shit like some pixel being slightly imperfect the mod is just going to die out at some point, and that's something we dont want.[/QUOTE] I'm trying to say that people have suggested things and they were ignored, and when they were brought up a while later we are accused of not suggesting things until now.
[QUOTE=highvoltage;40460112]I'm trying to say that people have suggested things and they were ignored, and when they were brought up a while later we are accused of not suggesting things until now.[/QUOTE] I wasn't replying to your post, sorry. I was more replying to those who just think that complaining about something immediately after its been done in an extremely negative fashion isnt a good thing at all. Your post came exactly while I was typing my post up, so im sorry if it seemed to be a reply.
[QUOTE=highvoltage;40460034]I really hate arguing about this but there has been input against the as far back as v3 when it was first posted, in fact there was [url=http://facepunch.com/showthread.php?p=40118806#post40118806]75 agrees[/url] to keep it to the original concept. Mr. Someguy has made a [url=http://facepunch.com/showthread.php?t=1250029&p=40125588&viewfull=1#post40125588]few[/url] [url=http://facepunch.com/showthread.php?t=1259156&p=40251258]posts[/url] about it and only a few disagreed. Also, I haven't been able to find where more then a few people wanted the EOTech over the default one. I'm not saying scrap the sight now, but that there [I]has[/I] been remarks about it but they were never brought into consideration not that there was no complaints until now.[/QUOTE] Dude, that first link was for the main design of the gun, not for the sight. I remember clearly when that was posted, and what it's about. The third link isn't about the sight either, it's about high-poly model baking. And yes, I know there has been a few remarks about keeping the old sight, I never said there wasn't. They were brought into consideration, but in the end it was decided on the EOTech sight. Now if you don't like that, feel free to ask Kwant for the model, and model, UV, and bake the sight yourself.
[QUOTE=kwant111;40456078]Compiled it to see how it looks ingame, still gotta work on the maps. [t]http://cloud-2.steampowered.com/ugc/558721446777001734/43DABEE8E629678DB94D3B98624ADC69342D8A5E/[/t][/QUOTE] Remind me again - are there plans to fix the bloom filter thats being used? I only asked because it still looks really bad. It's hard to explain but if you look at the rock wall textures, it has this kind of brightness and white glow to it that just makes everything look fuzzy. I've been seeing it in screenshots for some time now, but I'm really hoping it'll be sorted out. It also seems to make the edges of some models 'glow' in some screenshots too... it's just weird, almost like some kind of diffuse filter has been applied. Reminds how many years ago people would fake 'bloom' in photoshop by duplicating a layer, blurring it then blending it into the original layer... that's the only comparison I can think of. It seems to be intensifying any white or bright areas of texture on screen.
It's a very diffuse sharpen. L4D has rather matte textures for the most part so it looks nice when it happens in it, but it doesn't work well in HL2 because it's gritty and noisy
[QUOTE=Fat-Corgi-Guy;40458771]No, people need to start adding critiques BEFORE the model is UVd and Baked.[/QUOTE] I don't think there was much time between the first wip shots I can find and it being UV'd and Baked. But there was still critiques pretty early on: [QUOTE=Mr. Someguy;40125588]I liked the original sight, honestly. It had that 'cheap but functional' look to it. I don't like the look of the one in that picture. From that model my only suggestion would be to make an internal grenade launcher rather than a protruding grenade launcher. I think it'd look prettier that way.[/QUOTE] [img]http://puu.sh/2Jagi.png[/img] [QUOTE=Mr. Someguy;40125588]Honestly I still wish we kept the original HK PDW reflex sight instead of making it another generic EOTech that I've seen 5000 times already in every modern game and gun mod ever. [img]http://www.imfdb.org/images/3/37/H%26K_PDW.jpg[/img][/QUOTE] [img]http://puu.sh/2Jaok.png[/img] Kwant said he didn't like people complaining badly once we get the models in game. I'm trying to say that people were complaining before it was in game but you guys still went against the popular opinion and don't like it how the popular opinion doesn't like the decision you made. If you do something people don't like, people wont like it. Its a pretty simple concept.
[QUOTE=Fat-Corgi-Guy;40460201]Dude, that first link was for the main design of the gun, not for the sight. I remember clearly when that was posted, and what it's about. The third link isn't about the sight either, it's about high-poly model baking. And yes, I know there has been a few remarks about keeping the old sight, I never said there wasn't. They were brought into consideration, but in the end it was decided on the EOTech sight. Now if you don't like that, feel free to ask Kwant for the model, and model, UV, and bake the sight yourself.[/QUOTE] I think the third one was improperly linked. He probably meant my other post about the sight [url=http://facepunch.com/showthread.php?t=1259156&p=40251258&viewfull=1#post40251258]here[/url].
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