[QUOTE=Gm10man;41795500]How about a death animation where you see your glasses fall off to the ground too. Similar to DXHR or BF3.[/QUOTE]
You really dont want to create something that takes time and will get repetitive. Ragdoll deathcams could always look different without taking much time at all.
[QUOTE=I am Error;41795592]You really dont want to create something that takes time and will get repetitive. Ragdoll deathcams could always look different without taking much time at all.[/QUOTE]
As wauterboi said, if you get killed by an explosion, your view get spazzed around everywhere, which isn't very nice. Altough, it could be repelled with making the ragdoll "heavier", and welding the camera to the chest instead of head?
But you're pretty much right, doing a DXHR alike death anim goes too repetitive and takes time to animate.
[IMG]http://cloud-2.steampowered.com/ugc/597010849681413724/0503D9C6481CA58AB5D3B05671150BB8AD638E16/[/IMG]
(New Background, font is placeholder)
That font is atrocious.
Looks very nice, perhaps you could have the background change depending where the last save was?
As in make it more destroyed and whatnot like the Spec Ops: The Line's background?
Also have its lighting and skybox the same as the level you are currently up to (night at ravenholm and nova prospekt, morning at highway 17.ect)
[QUOTE=wauterboi;41796180]That font is atrocious.[/QUOTE]
It's the left 4 dead font you bafoon.
I'm sure it's just a placeholder.
[QUOTE=wauterboi;41796180]That font is atrocious.[/QUOTE]
He implemented the card system from Left 4 Dead 2, along with it's UI features, though he removed it from the main menu but if possible it could be used on the chapter selection screen.
Don't worry about the font, I'm pretty sure none of my designs were implemented yet.
You guys do realize we've been operating off the old L4D2 HUD for a while?
I think they're making baby-steps on implementing the HUD concepts.
[IMG]http://cloud-2.steampowered.com/ugc/597010849683768915/E4EAF2F072A3D4FF1EFFFAD502686B25CC81586C/[/IMG]
This should give me even more disagrees.
I've started working on some minor HUD changes, there's still some things missing for now.
[t]http://i2.minus.com/iDSEZi5qBWlJY.png[/t]
Is there anything you'd like to see improved over the original Half Life 2 HUD? I'm trying to go for a similar structure for now while I set up a base for future HUD commits, it will be really close to the original HUD though.
Update the picture of Crossbow. It continues showing it with a mag, like it was the HL1 version.
Change the numbers font to a more LED-Looking one.
[QUOTE=RaTcHeT302;41799037]I've started working on some minor HUD changes, there's still some things missing for now.
[t]http://i2.minus.com/iDSEZi5qBWlJY.png[/t]
Is there anything you'd like to see improved over the original Half Life 2 HUD? I'm trying to go for a similar structure for now while I set up a base for future HUD commits, it will be really close to the original HUD though.[/QUOTE]
One thing I've always been curious about was how it'd look if the numbers were actually digital numbers:
[img]http://i.istockimg.com/file_thumbview_approve/399523/2/stock-photo-399523-digital-numbers.jpg[/img]
In yours you can see the outline of the 0 behind all the numbers, as if they're supposed to be digital, but it's just a normal font. It'd make sense, since the HEV hud is supposed to feel like a digital display.
Perhaps something similar to what Interstellar Marines was going for in some of it's early screenshots:
[t]http://cdn-static.gamekult.com/gamekult-com/images/photos/30/50/07/90/ME3050079075_2.jpg[/t]
For the HUD if you need brand new vectorized silhouttes of the weaponry or anything else for that matter, I can possibly do them.
Done custom kill icons for TF2 for ages.
[QUOTE=The Vman;41799528]One thing I've always been curious about was how it'd look if the numbers were actually digital numbers:
[img]http://i.istockimg.com/file_thumbview_approve/399523/2/stock-photo-399523-digital-numbers.jpg[/img]
In yours you can see the outline of the 0 behind all the numbers, as if they're supposed to be digital, but it's just a normal font. It'd make sense, since the HEV hud is supposed to feel like a digital display.
Perhaps something similar to what Interstellar Marines was going for in some of it's early screenshots:
[t]http://cdn-static.gamekult.com/gamekult-com/images/photos/30/50/07/90/ME3050079075_2.jpg[/t][/QUOTE]
[t]http://i.imgur.com/4iqdJtv.png[/t]
This could work if the font was slightly rounded. I'm keeping the original font for now.
I'll consider this though, the final version might look interesting, I'll work on a digitaly oriented version alongside a version using the original Half Life 2 style.
[QUOTE=RaTcHeT302;41799037]I've started working on some minor HUD changes, there's still some things missing for now.
[t]http://i2.minus.com/iDSEZi5qBWlJY.png[/t]
Is there anything you'd like to see improved over the original Half Life 2 HUD? I'm trying to go for a similar structure for now while I set up a base for future HUD commits, it will be really close to the original HUD though.[/QUOTE]
New HUD is a great idea. I've always thought that HUD and UI overall is a very important aspect of the game expirience. This one looks sleek!
It has a very Black Mesa feel to it, but it's sleek and nice. I like it.
I think the weapon name could be dropped, perhaps the health/suit icons from HL1 could be added in though?
I always tought the hl2 hud was boring to look at
EDIT:
i think the operation black mesa style hud would really work out for the mod, with some minor changes obviously
[T]http://media.moddb.com/images/mods/1/7/6885/hudidle.png[/T]
[QUOTE=Cows Rule;41800767]perhaps the health/suit icons from HL1 could be added in though?[/QUOTE]
I was planning on doing a Half Life 2 styled version of the hud and a retro version of the hud wich will include that.
Edit: Just to make this clear on the hud concepts wich I'll post I'll try to display as many active elements as possible, for example the 0s behind the numbers aren't supposed to be there, it's just to get an idea of how things will work.
Excuse my engrish but I'm kinda sleepy at the moment.
[QUOTE=RaTcHeT302;41800977]I was planning on doing a Half Life 2 styled version of the hud and a retro version of the hud wich will include that.[/QUOTE]
Or maybe you can change the way the HUD looks through the main menu, so you don't need to ditch so many concepts, like in CS where you can choose the reticle and whatnot
Glad to see people aren't opposed to changing up the HUD a bit. I remember last time it was brought up nobody seemed to like the idea.
Hey Ratchet, have you considered adding scanlines through the HUD you made? I'm curious if that would look any good.
[B]EDIT:[/B] It would be cool if in the retro version the HEV icon would actually fill up like in HL1.
I never understood the fascination with making HUDs look shittier than existing displays.
Like the fuzzy, curvilinear thing the [URL="http://media.moddb.com/images/mods/1/7/6885/hudidle.png"]operation black mesa hud[/URL] is doing; the Oculus Rift & iGlasses don't have that problem, so why would a futuristic suit of armor? And why the burnt-in, overlapping numbers like the ones in [URL="http://i2.minus.com/iDSEZi5qBWlJY.png"]Ratchet302's concept[/URL]? All it does it make the numbers harder to see out the corner of your eye, so you [I]have[/I] to look directly at it.
Stop trying to make it look like a CRT monitor or Digital Watch display. That look got old with the Aliens franchise in the 80's. Why is making it look shittier considered COOL?!
[QUOTE=DONOTWANT;41801956]I never understood the fascination with making HUDs look shittier than existing displays.
Like the fuzzy, curvilinear thing the [URL="http://media.moddb.com/images/mods/1/7/6885/hudidle.png"]operation black mesa hud[/URL] is doing; the Oculus Rift & iGlasses don't have that problem, so why would a futuristic suit of armor? And why the burnt-in, overlapping numbers like the ones in [URL="http://i2.minus.com/iDSEZi5qBWlJY.png"]Ratchet302's concept[/URL]? All it does it make the numbers harder to see out the corner of your eye, so you [I]have[/I] to look directly at it.
Stop trying to make it look like a CRT monitor or Digital Watch display. That look got old with the Aliens franchise in the 80's. Why is making it look shittier considered COOL?![/QUOTE]
thats why i said they could change it back to the original
[QUOTE=DONOTWANT;41801956]I never understood the fascination with making HUDs look shittier than existing displays.
Like the fuzzy, curvilinear thing the [URL="http://media.moddb.com/images/mods/1/7/6885/hudidle.png"]operation black mesa hud[/URL] is doing; the Oculus Rift & iGlasses don't have that problem, so why would a futuristic suit of armor? And why the burnt-in, overlapping numbers like the ones in [URL="http://i2.minus.com/iDSEZi5qBWlJY.png"]Ratchet302's concept[/URL]? All it does it make the numbers harder to see out the corner of your eye, so you [I]have[/I] to look directly at it.
Stop trying to make it look like a CRT monitor or Digital Watch display. That look got old with the Aliens franchise in the 80's. Why is making it look shittier considered COOL?![/QUOTE]
[IMG]http://i3.minus.com/ibx1QdBiXJSUTp.jpg[/IMG]
[QUOTE=wauterboi;41796180]That font is atrocious.[/QUOTE]
I really hope that was a joke on your part.
[QUOTE=DONOTWANT;41801956]Why is making it look shittier considered COOL?![/QUOTE]
Because it's fucking cool. It's more aesthetically engaging. You know what? You're fucking right. In fact, fuck it. From now on, all alien designs for games and movies in the future will just be generic Grays. That was fine in the 50s, right? And you know all that grime that covers city 17 to convey a sense of lost hope and sadness? psssh we don't need that. All it is is extra work. Who can run a game with all those decals on screen at once anyway? It's just a waste. Fuck, why do we even need different textures on things? I know a wall when I see it, just put orange dev textures on everything.
[QUOTE=DONOTWANT;41801956]I never understood the fascination with making HUDs look shittier than existing displays.
Like the fuzzy, curvilinear thing the [URL="http://media.moddb.com/images/mods/1/7/6885/hudidle.png"]operation black mesa hud[/URL] is doing; the Oculus Rift & iGlasses don't have that problem, so why would a futuristic suit of armor? And why the burnt-in, overlapping numbers like the ones in [URL="http://i2.minus.com/iDSEZi5qBWlJY.png"]Ratchet302's concept[/URL]? All it does it make the numbers harder to see out the corner of your eye, so you [I]have[/I] to look directly at it.
Stop trying to make it look like a CRT monitor or Digital Watch display. That look got old with the Aliens franchise in the 80's. Why is making it look shittier considered COOL?![/QUOTE]
The HEV suit isn't exactly a futuristic suit of armour, or a consumer product like the Rift etc. It's protective science equipment designed in the late 90's/early 2000's for conducting hazardous experiments, and only later used at a pinch for makeshift combat gear. Kleiner has updated it since then, but making the HUD look nicer was probably very low on his list of priorities. Provided it doesn't interfere with gameplay, a fairly basic-looking HUD would fit it perfectly, IMO.
[QUOTE=RaTcHeT302;41799037]I've started working on some minor HUD changes, there's still some things missing for now.
[t]http://i2.minus.com/iDSEZi5qBWlJY.png[/t]
Is there anything you'd like to see improved over the original Half Life 2 HUD? I'm trying to go for a similar structure for now while I set up a base for future HUD commits, it will be really close to the original HUD though.[/QUOTE]
I don't like the numbers overlapping the zeroes. It's annoying.
[QUOTE=RaTcHeT302;41800977]
Edit: Just to make this clear on the hud concepts wich I'll post I'll try to display as many active elements as possible,[B] for example the 0s behind the numbers aren't supposed to be there, it's just to get an idea of how things will work.
[/B]
[/QUOTE]
Oh, I didn't notice that. Thank you.
[QUOTE=xalener;41802432]Because it's fucking cool.[/QUOTE]But why is it cool? Is it because it looks worse than real life? Is it because it's stupid?
[QUOTE=xalener;41802432]You know what? You're fucking right.[/QUOTE]Thank you. I'm sure the rest of that post was completely irrelevant.
[QUOTE=Tweevle;41802450]The HEV suit isn't exactly a futuristic suit of armour, or a consumer product like the Rift etc.[/QUOTE]Real HUDs aren't even that far away from being a practical consumer product. Rift/iGlasses are only being made now because they can compete with existing displays in terms of visual quality & practicality. If they were going to look like the Virtual Boy, they'd be abandoned very quickly. If the HUD in-game is going to look like a low-rez CRT monitor that warps in the middle & has letters burned into the screen, there's no reason why Black Mesa wouldn't have invested in a LCD version of a Pip-Boy.
[QUOTE=Tweevle;41802450]It's protective science equipment designed in the late 90's/early 2000's for conducting hazardous experiments, and only later used at a pinch for makeshift combat gear.[/QUOTE]Yet impact-reactive body armor & ammo/weapon monitoring are a built-in feature in HL1 even before the shit hit the fan.
[QUOTE=Tweevle;41802450]Kleiner has updated it since then, but making the HUD look nicer was probably very low on his list of priorities. Provided it doesn't interfere with gameplay, a fairly basic-looking HUD would fit it perfectly, IMO.[/QUOTE]My idea of a basic-looking HUD is what's already in HL2.
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