[QUOTE=DONOTWANT;41801956]I never understood the fascination with making HUDs look shittier than existing displays.
Like the fuzzy, curvilinear thing the [URL="http://media.moddb.com/images/mods/1/7/6885/hudidle.png"]operation black mesa hud[/URL] is doing; the Oculus Rift & iGlasses don't have that problem, so why would a futuristic suit of armor? And why the burnt-in, overlapping numbers like the ones in [URL="http://i2.minus.com/iDSEZi5qBWlJY.png"]Ratchet302's concept[/URL]? All it does it make the numbers harder to see out the corner of your eye, so you [I]have[/I] to look directly at it.
Stop trying to make it look like a CRT monitor or Digital Watch display. That look got old with the Aliens franchise in the 80's. Why is making it look shittier considered COOL?![/QUOTE]
It's also cheap and that's why even modern war-tech does it.
Besides yes it does look cool
[editline]12th August 2013[/editline]
[QUOTE=Tweevle;41802450]The HEV suit isn't exactly a futuristic suit of armour, or a consumer product like the Rift etc. It's protective science equipment designed in the late 90's/early 2000's for conducting hazardous experiments, and only later used at a pinch for makeshift combat gear.[/QUOTE]
The HEV suit was actually designed for combat in the way that Xen is hostile as fuck and they needed to survive that shit
[QUOTE=I am Error;41803485] even modern war-tech does it.
[/QUOTE]
no it doesn't
[QUOTE=DONOTWANT;41803451]:words:[/QUOTE]
Calm down and stop flipping out over a game HUD.
[QUOTE=DONOTWANT;41803451]Yet impact-reactive body armor & ammo/weapon monitoring are a built-in feature in HL1 even before the shit hit the fan.[/QUOTE]
Its just a game... it is designed for fun, not to make sense in every possible way.
If the HUD is going to bother you that much then stop posting here and dont download the mod, simple as that.
[QUOTE=Killjoy;41803730]
If the HUD is going to bother you that much then stop posting here and dont download the mod, simple as that.[/QUOTE]
you don't refute his point and just tell him to stop providing constructive criticism good job
make the lcd one of those crazy microwave ones
[IMG]http://www.dreamstime.com/microwave-lcd-thumb11526045.jpg[/IMG]
[QUOTE=NixNax123;41803551]no it doesn't[/QUOTE]
Yes it does because it's cheap and still very much does everything it needs. Why waste any sort of money on things that dont need to be fixed?
[QUOTE=DONOTWANT;41803451]But why is it cool? Is it because it looks worse than real life? Is it because it's stupid?[/QUOTE]
Because your opinion is right and everyone else is wrong, right?
[QUOTE]Thank you. I'm sure the rest of that post was completely irrelevant.[/quote]
Now you're not even reading and being ignorant, okay, that's really helping your case.
[quote]Real HUDs aren't even that far away from being a practical consumer product. Rift/iGlasses are only being made now because they can compete with existing displays in terms of visual quality & practicality. If they were going to look like the Virtual Boy, they'd be abandoned very quickly.[/quote]
Excuse me, but are either of these being made to monitor your health in an unsafe testing environment?
[quote]If the HUD in-game is going to look like a low-rez CRT monitor that warps in the middle & has letters burned into the screen, there's no reason why Black Mesa wouldn't have invested in a LCD version of a Pip-Boy.[/quote]
Except the fact that looking down at your arm is probably a lot less efficient than having all of the needed info on your glasses. Also, what if your arm gets sliced off or something?
[quote]Yet impact-reactive body armor & ammo/weapon monitoring are a built-in feature in HL1 even before the shit hit the fan.[/quote]
Gameplay.
[quote]My idea of a basic-looking HUD is what's already in HL2.[/QUOTE]
While it's all fine and dandy usefulness wise, it's lacking a tangibility. Editing the HUD in this case is probably about the same as adding full-body awareness. As long as we stay away from Blacklight: Tango Down's HUD, I think it'll be fine.
[QUOTE=NixNax123;41803759]you don't refute his point and just tell him to stop providing constructive criticism good job[/QUOTE]
He really wasn't making any constructive criticisms, he was just basically calling some huds shit...
Why not add some stuff for showing squad NPC health?
It'd be super useful in the uprising.
Also make a HL2 Survivor Easter egg
HIT HIT HIT HIT DEFEAT
[QUOTE=Butthurter;41805274]thats bc it is
might as well draw inspiration from hl2 survivor[/QUOTE]
that's a matter of opinion, and the majority seem to want the "shitty" huds.
(also theres nothing constructive about calling something shit unless you say how it can be improved)
I don't even get why you guys are getting so annoyed at this
[QUOTE=RaTcHeT302;41799584][t]http://i.imgur.com/4iqdJtv.png[/t]
This could work if the font was slightly rounded. I'm keeping the original font for now.
I'll consider this though, the final version might look interesting, I'll work on a digitaly oriented version [B]alongside a version using the original Half Life 2 style[/B].[/QUOTE]
If you don't like the style of the other one, that's good for you, but no reason to call it shit and complain when he literally said he's making both.
IMO I prefer the more HL2-styled one, though if there's one thing I'd like to see, maybe through some sort of menu, is the the ability to remove the transparent black boxes around the HUD.
Apparently some people can't read for shit in this thread.
[QUOTE=DONOTWANT;41803451]
But why is it cool? Is it because it looks worse than real life?[/QUOTE]
It's because it's more interesting than flat numbers on a flat darker square slapped onto the background. From my understanding, part of this whole mod is taking some of the flat out videogamey shit and making them more diegetic. After all, that's the kinda shit that Half Life was about since 97 and has informed every visual design decision in the series ever since.
More people are familiar with actual huds in the form of time stamps on their camcorders and readouts on cable boxes and microwaves. People relate to those more because they aren't all fucking fighter pilots who use real HUDS all the time.
Also, google glass has shittons of chromatic aberration and the pixel density on the Rift makes Operation Black Mesa's HUD look like a 4k display. the only reason why the Rift has little aberration most of the time is because the source video compensates for distortion and separates the colors so the prism of the lenses end up putting them back together instead of splitting them up.
Besides, intentional defects don't always have to be unsightly. What I've seen so far from [URL="http://nerdsontherocks.com/wp-content/uploads/2013/06/destiny-public-event-boss.jpg"]Bungie's Destiny HUD[/URL] is minimalistic as fuck for something that needs to convey all the minute management elements in the game, and it has both curving and chromatic aberration.
[QUOTE=xalener;41805709]
Besides, intentional defects don't always have to be unsightly. What I've seen so far from [URL="http://nerdsontherocks.com/wp-content/uploads/2013/06/destiny-public-event-boss.jpg"]Bungie's Destiny HUD[/URL] is minimalistic as fuck for something that needs to convey all the minute management elements in the game, and it has both curving and chromatic aberration.[/QUOTE]
I love my perspective huds, but Destiny's HUD looks pretty crappy, it needs to be visually identifiable among the other visual noise; and that certainly isn't.
Also, it needs be said that using Chromatic Aberration in games for anything other than to directly convey glass or a material that reflects light, is complete bullshit. I think it's an unfortunate thing about Crysis 3, and Payday 2; they both have this CA affect plastered all over.
My main point was that it's an example of a HUD that doesn't clutter despite having frills. Don't feel like I'm at liberty to talk about the quality because it's probably a year to a year and a half away from completion.
[QUOTE=glitchvid;41805753]I love my perspective huds, but Destiny's HUD looks pretty crappy, it needs to be visually identifiable among the other visual noise; and that certainly isn't.
Also, it needs be said that using Chromatic Aberration in games for anything other than to directly convey glass or a material that reflects light, is complete bullshit. I think it's an unfortunate thing about Crysis 3, and Payday 2; they both have this CA affect plastered all over.[/QUOTE]
helmets and lenses are technically curved glass though so aberration would of make sense (aesthetics are an entirely differently story though although imo it looks nice)
Honestly I wouldn't mind a HUD bob kinda like Crysis 2's, but [I]really really[/I] slight.
Like, maybe only when you turn fast or sprint. I like the idea of the HUD actually being there rather than just a visual overlay on your screen.
At least, HL's and most game's HUDs feel like they are there simply for the player (because they are) and have no relation to the gameworld other then giving you a readout of your character's status because you can't feel pain or pull a weapon's magazine out yourself. They feel more like say, an extension of something like the menu. Having a slight HUD "lag" so to speak, like the game I mentioned above or Metroid Prime, would be a cool way to make it feel like it's really there, but not obtrusive.
Really I'm not sure what's wrong with the original hud, it displays only the necessary information in a way that is unobtrusive but perfectly clear.
[QUOTE=The Vman;41799528]One thing I've always been curious about was how it'd look if the numbers were actually digital numbers:
[img]http://i.istockimg.com/file_thumbview_approve/399523/2/stock-photo-399523-digital-numbers.jpg[/img]
In yours you can see the outline of the 0 behind all the numbers, as if they're supposed to be digital, but it's just a normal font. It'd make sense, since the HEV hud is supposed to feel like a digital display.
Perhaps something similar to what Interstellar Marines was going for in some of it's early screenshots:
[t]http://cdn-static.gamekult.com/gamekult-com/images/photos/30/50/07/90/ME3050079075_2.jpg[/t][/QUOTE]
So, similar to how the Half-Life 2 Leak HUD looked?
[img]http://www.garrysmod.org/downloads/?a=showimg&v=131994_1[/img]
[img]http://www.garrysmod.org/downloads/?a=showimg&v=131994_3[/img]
Honestly, I kinda like the HL2 Leak HUD better than the HL2 HUD they ended up going with.
You do realize Gordon's not even wearing a helmet, right? The HUD is just there for the purpose of it being a game. It's not a projection or anything unless his glasses are somehow connected to the HEV suit.
[QUOTE=recolour;41800869]I always tought the hl2 hud was boring to look at
EDIT:
i think the operation black mesa style hud would really work out for the mod, with some minor changes obviously
[T]http://media.moddb.com/images/mods/1/7/6885/hudidle.png[/T][/QUOTE]
I'd love a return of the damage icons, showing what's hurting you.
Just an observation but we've been talking about the main menu for pages now. Isn't making the improvements to the actual game part more important? You have 100+ textures to do, remodel pretty much everything and we're talking about menu fonts.
[QUOTE=Armageddon104;41806173]Just an observation but we've been talking about the main menu for pages now. Isn't making the improvements to the actual game part more important? You have 100+ textures to do, remodel pretty much everything and we're talking about menu fonts.[/QUOTE]
Well usually the discussions of the other parts of the game pop up when a developer or somebody else shares their work. Currently the new content that's being shown off is the menu and hud concepts, so that's where the discussion is right now.
[QUOTE=Frying Dutchman;41799554]For the HUD if you need brand new vectorized silhouttes of the weaponry or anything else for that matter, I can possibly do them.
Done custom kill icons for TF2 for ages.[/QUOTE]
I can pitch in on this as well. That, and explaining any further inconsistencies anywhere. I posted those vector hunter-choppers way back.
[QUOTE=Hideyoshi;41806143]You do realize Gordon's not even wearing a helmet, right? The HUD is just there for the purpose of it being a game. It's not a projection or anything unless his glasses are somehow connected to the HEV suit.[/QUOTE]
Gordon Glass
[QUOTE=Juniez;41805850]helmets and lenses are technically curved glass though so aberration would of make sense (aesthetics are an entirely differently story though although imo it looks nice)[/QUOTE]
Yes, and so do eyes; which are already simulated by your... uh.. eyes.
I find Chromatic Aberration can look sexy, but only in specific applications. Plastering it all over the screen, or giving it an absurd distance delta is NOT the way to do it.
[QUOTE=Hideyoshi;41806143]It's not a projection or anything unless his glasses are somehow connected to the HEV suit.[/QUOTE]
That's the accepted fact.
As in it may or may not be officially confirmed but no one can be assed to look and it makes sense, so yeah. May as well be the explanation.
[QUOTE=glitchvid;41806934]Yes, and so do eyes; which are already simulated by your... uh.. eyes.
I find Chromatic Aberration can look sexy, but only in specific applications; plastered all over the screen, or a very high distance delta.[/QUOTE]
well yeah, the point is that helmets and other headgear (crysis 3, destiny) provide additional light aberration that is actually noticable
[QUOTE=RaTcHeT302;41799584][t]http://i.imgur.com/4iqdJtv.png[/t][/QUOTE]
Oh man, if the HUD was colored with green, it would be nearly like the Opposing Force HUD[/nostalgic]
Keep going, your work is amazing.
A last note: What do you think about putting some H.E.V. audio lines when you pick a weapon like the cut ones in HL1? ("[i]Picked up unknown bioweapon[/i]").
[QUOTE=Maestro Fenix;41807319]A last note: What do you think about putting some H.E.V. audio lines when you pick a weapon like the cut ones in HL1? ("[i]Picked up unknown bioweapon[/i]").[/QUOTE]
Weren't extra HEV lines already supposed to be added?
[IMG]http://i.imgur.com/TiyWeaU.png[/IMG]
Also, the first HUD concept wich I posted is really early, but as I said the original hud will be pretty much the same with some very minor tweaks.
Edit: Why are you rating me "Zing", you make me feel bad.
[QUOTE=Juniez;41807040]well yeah, the point is that helmets and other headgear (crysis 3, destiny) provide additional light aberration that is actually noticable[/QUOTE]
In general a visor provides almost no color artifacts when compared to many other things: It's use as a post process is really only excusable by it being a fad everything is going through.
The only game I've seen that uses it, and justifiably so: is Routine, and that's because it's part of the setting the game is implying (1960s lenses)
[QUOTE=xalener;41802432]I really hope that was a joke on your part.[/QUOTE]
What are you talking about? The font [i]is[/i] atrocious.
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