• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=glitchvid;41806934]I find Chromatic Aberration can look sexy, but only in specific applications; plastered all over the screen, or a very high distance delta.[/QUOTE] In my opinion the only place that CA looks really good is when it's used underwater, because underwater actually has a very similar effect to that in real life. I'd actually be all for adding it to the water shader if that's possible for when you're submerged, but beyond that it just makes things look fuzzy and crappy.
People obviously have differing opinions on the HUD, so there should just be an option in the menu to change between different styles of HUDs depending on your personal taste. Have one that's close to the original, and one with chromatic abberation and all that and I think most would be pleased.
I actually quite like subtle CA. Although in this I really don't think it'll fit.
[QUOTE=DONOTWANT;41803451]Real HUDs aren't even that far away from being a practical consumer product. Rift/iGlasses are only being made now because they can compete with existing displays in terms of visual quality & practicality. If they were going to look like the Virtual Boy, they'd be abandoned very quickly. If the HUD in-game is going to look like a low-rez CRT monitor that warps in the middle & has letters burned into the screen, there's no reason why Black Mesa wouldn't have invested in a LCD version of a Pip-Boy.[/QUOTE] I'm sure they could have fairly easily upgraded it to be more of a consumer product, but more to the point, why would they? It's not supposed to look flashy or be clean and immersive, it just has to display information to a scientist in the middle of an experiment. As long as it fulfils that purpose, there's no need for them to spend time and money upgrading it further. [QUOTE=DONOTWANT;41803451]Yet impact-reactive body armor & ammo/weapon monitoring are a built-in feature in HL1 even before the shit hit the fan.[/QUOTE] I know, but that was simply one feature of the suit, presumably for self-defence purposes on Xen - combat wasn't the primary intended purpose of the design.
Some signs of the HEV suit ageing would be pretty neat, as in the hud lights flickering, or something of that kind.
[QUOTE=Ol' Pie;41809949]Some signs of the HEV suit ageing would be pretty neat, as in the hud lights flickering, or something of that kind.[/QUOTE] but kleiner kept it maintained.
Once they say there was a Global Light editor. [IMG]http://cloud-2.steampowered.com/ugc/597010849708700641/0B8A6CC95746C198AE81FEBC86A63D6F1AC5EA2E/[/IMG] Well, there IS a Global Light editor.
[QUOTE=Minelayer;41810243]but kleiner kept it maintained.[/QUOTE] Not to mention it's a different suit than the one you used before. The one in the original is a Mark IV, while the one in HL2 is a Mark V.
I've always figured that the Mark V is just a modded Mark IV by Kleiner because of the speech he gives and what's said.
[QUOTE=Fhenexx;41812321]Not to mention it's a different suit than the one you used before. The one in the original is a Mark IV, while the one in HL2 is a Mark V.[/QUOTE] This I mean in HL1, I doubt they're gonna give you an outdated HEV to do an experiment in that chamber. And considering that black mesa blew up within a day of the incident, I doubt they made any more official ones after
I assumed it was just a new suit, considering it looks very different and comes with an instruction booklet. I find it easier to believe that he got a new suit rather than built one himself. Then again I'm also on the pro-helmet side of the fence, because otherwise Gordon would look [url=http://24.media.tumblr.com/tumblr_lzcxqktoUd1r70zj9o1_500.png]like this[/url] after [I]Direct Intervention[/I] :v:
[QUOTE=Mr. Someguy;41815427]I assumed it was just a new suit, considering it looks very different and comes with an instruction booklet. I find it easier to believe that he got a new suit rather than built one himself. Then again I'm also on the pro-helmet side of the fence, because otherwise Gordon would look [url=http://24.media.tumblr.com/tumblr_lzcxqktoUd1r70zj9o1_500.png]like this[/url] after [I]Direct Intervention[/I] :v:[/QUOTE] Why would kliener wait 10-20 years on Gordon freeman to someday come out of gmans ass. The suit would of came to more use.
[QUOTE=Sally;41815481]Why would kliener wait 10-20 years on Gordon freeman to someday come out of gmans ass. The suit would of came to more use.[/QUOTE] I always assumed Eli had been dropping hints about Gordon's return, considering he knew all about the G-man and the stasis arrangement. Kleiner's first words on seeing Gordon are "I expected more warning". Not exactly the kind of shock reaction he'd have had if he'd presumed Gordon dead for the last 20 years.
[QUOTE=EarlCdwards;41815525]I always assumed Eli had been dropping hints about Gordon's return, considering he knew all about the G-man and the stasis arrangement. Kleiner's first words on seeing Gordon are [B]"I expected more warning"[/B]. Not exactly the kind of shock reaction he'd have had if he'd presumed Gordon dead for the last 20 years.[/QUOTE] "You and me both, doc!" Yeah, they weren't exactly in the dark about Gordon's impending return. Except for Alyx, and non-essential personnel (such as the rest of the rebels).
[QUOTE=Tweevle;41809709]I'm sure they could have fairly easily upgraded it to be more of a consumer product, but more to the point, why would they? It's not supposed to look flashy or be clean and immersive, it just has to display information to a scientist in the middle of an experiment. As long as it fulfils that purpose, there's no need for them to spend time and money upgrading it further.[/QUOTE]I had more to say to this, but lost it. In short; we don't know that much about the hud. I just compare it to what I'd expect of a real-world hud. If it's not as good as a simpler & cheaper alternative, there's no reason to use it. [QUOTE=Tweevle;41809709]I know, but that was simply one feature of the suit, presumably for self-defence purposes on Xen - combat wasn't the primary intended purpose of the design.[/QUOTE]Combat against aliens is still combat. [QUOTE=Fat-Corgi-Guy;41808881]In my opinion the only place that CA looks really good is when it's used underwater, because underwater actually has a very similar effect to that in real life. I'd actually be all for adding it to the water shader if that's possible for when you're submerged, but beyond that it just makes things look fuzzy and crappy.[/QUOTE]And the crossbow scope! Possibly suit-zoom too. [QUOTE=chipsnapper2;41805019]Why not add some stuff for showing squad NPC health? It'd be super useful in the uprising.[/QUOTE] The biggest problem with that, aside from visual clutter, is you can't really tell which squadmate is which. They also don't ever really last long enough to matter. And on the subject of squads, let's see some vorts in the uprising. I was surprised you couldn't get any to join your squad or even see any fight in hl2. Considering how overpowered they seem as of EP2, they should probably spawn less frequently than medics, or maybe have the spawn rate vary with skill level. They could even have district-9-like hud icons with little thunderbolts over their heads to show that they give armor. :) [QUOTE=gk99;41804360]Now you're not even reading and being ignorant, okay, that's really helping your case.[/QUOTE]Jeeze, and everyone says [i]I[/i] need to lighten up. You do know that all of his post directed towards me was sarcasm, right? [QUOTE=SirLemon;41804428]He really wasn't making any constructive criticisms, he was just basically calling some huds shit...[/QUOTE] For starters I wasn't calling any of the hud concepts shit. I did point out some minor things, like the overlapping letters being visually confusing, but I never said that they were shit. All of the concepts posted so far were very well done & are artistically, far better than anything I could do. My biggest criticism is the complete lack of imagination found in any of the [b]suggestions[/b] to alter the hud. Most suggestions just involve adding video artifacts like chromatic abrasion, lens distortion & scanlines or making it look like LCD(which would never really work with most of the hud elements). It just seems as dumb to me as imagining people a decade or two from now asking for a game hud that experience lag, screen-tearing & dead pixels. Wouldn't that be dumb? Well, that's what it feels like to me.
[QUOTE=DONOTWANT;41815739]My biggest criticism is the complete lack of imagination found in any of the [b]suggestions[/b] to alter the hud. Most suggestions just involve adding video artifacts like chromatic abrasion, lens distortion & scanlines or making it look like LCD(which would never really work with most of the hud elements). It just seems as dumb to me as imagining people a decade or two from now asking for a game hud that experience lag, screen-tearing & dead pixels. Wouldn't that be dumb? Well, that's what it feels like to me.[/QUOTE] Your right, I'd hope the games doesn't simulate all the prior rendering problems, but I would expect it to simulate them on OTHER objects if the setting asked for them (Let's assume it's a 1990s test facility like black mesa, the screens WOULD produce scan line artifacts, etc.) The HUD looks good with the LCD display in my opinion, and I think the Interstellar Marine's hud is exceptional. Also, Orange is hard to CA. [vid]http://static.glitchvid.com/videos/new/hl2e/randchr.mp4[/vid]
[QUOTE=glitchvid;41815849]Your right, I'd hope the games doesn't simulate all the prior rendering problems, but I would expect it to simulate them on OTHER objects if the setting asked for them (Let's assume it's a 1990s test facility like black mesa, the screens WOULD produce scan line artifacts, etc.) The HUD looks good with the LCD display in my opinion, and I think the Interstellar Marine's hud is exceptional. Also, Orange is hard to CA. [vid][/QUOTE] You'd have to find a different LCD font. Alphanumeric displays are inherently fixed-width, those numbers are jittering all over the place. Chromatic aberration wouldn't phase back and forth like that either.
[QUOTE=3noneTwo;41816668]You'd have to find a different LCD font. Alphanumeric displays are inherently fixed-width, those numbers are jittering all over the place. Chromatic aberration wouldn't phase back and forth like that either.[/QUOTE] Yeah, that was a massive issue I ran into; I'm probably going to just make my own font because of it.
About the whole Chromatic Aberration thing. I posted an Idea many pages(perhaps versions) about gordons view being blurred on a random event in which his glasses are knocked off(I am dead serious) Add CA whenever gordon wears his glasses, remove it when they're knocked off and everything is blurred
[QUOTE=glitchvid;41815849]Your right, I'd hope the games doesn't simulate all the prior rendering problems, but I would expect it to simulate them on OTHER objects if the setting asked for them (Let's assume it's a 1990s test facility like black mesa, the screens WOULD produce scan line artifacts, etc.) The HUD looks good with the LCD display in my opinion, and I think the Interstellar Marine's hud is exceptional.[/quote] Not to mention that HL2's HUD actually [I]did[/I] have things like scanlines for when getting damaged or expending ammo. [t]http://www.halflife2.net/wp-content/gallery/episode-one/aftermath_9.jpg[/t] [quote]Also, Orange is hard to CA. [vid]http://static.glitchvid.com/videos/new/hl2e/randchr.mp4[/vid][/QUOTE] Also that looks phenomenal. <3
[QUOTE=3noneTwo;41816668]You'd have to find a different LCD font. Alphanumeric displays are inherently fixed-width, those numbers are jittering all over the place. Chromatic aberration wouldn't phase back and forth like that either.[/QUOTE] Yeah. [vid]http://static.glitchvid.com/videos/new/hl2e/randchr_cf.mp4[/vid] Much better version, made a font that has proper spacing.
as somebody who lurks this thread i just wanna say that i tend to view the hud in hl2 as a simple, abstract representation of the players ingame status, i never got the sense it was trying to be immersive, just relay information in a direct but minimalist fashion. the extra effects like ca, scan lines, swing delay or w/e feels unecessary imo
[QUOTE=Beelzebub;41817129]as somebody who lurks this thread i just wanna say that i tend to view the hud in hl2 as a simple, abstract representation of the players ingame status, i never got the sense it was trying to be immersive, just relay information in a direct but minimalist fashion. the extra effects like ca, scan lines, swing delay or w/e feels unecessary imo[/QUOTE] I'm working on my thing simply because I think it's sexy, and looks OK as a HL2 hud. As for what'll actually be used in the mod: It's not settled yet.
[QUOTE=The Vman;41816815]Not to mention that HL2's HUD actually [I]did[/I] have things like scanlines for when getting damaged or expending ammo.[/QUOTE] It's so low-resolution I forgot that's what it was even supposed to be! I thought the text just got big & fuzzy so it'd be more noticeable when the numbers changed.[QUOTE=glitchvid;41815849]Your right, I'd hope the games doesn't simulate all the prior rendering problems, but I would expect it to simulate them on OTHER objects if the setting asked for them (Let's assume it's a 1990s test facility like black mesa, the screens WOULD produce scan line artifacts, etc.)[/QUOTE]I always imagined it to be around 2000-2009, but whatever. And you know what they say; the private sector is always 20 years ahead of the public sector, what with holograms, teleporters & the like.[QUOTE=glitchvid;41815849]The HUD looks good with the LCD display in my opinion, and I think the Interstellar Marine's hud is exceptional.[/QUOTE]The numbers might look good, but it stops making sense when you have items on the right side of the screen sliding up, ammo belt on the top of the screen moving/changing size, HL1/EP2's flashlight icon, etc.[QUOTE=glitchvid;41815849]Also, Orange is hard to CA.[vid]http://static.glitchvid.com/videos/new/hl2e/randchr.mp4[/vid][/QUOTE]It does look nice, but I don't even notice the CA on it at the scale I expect to see it in-game. Either way it looks fine. (the video embedding also doesn't work right on my end, I had to download the video manually)
[QUOTE=DONOTWANT;41815739] My biggest criticism is the complete lack of imagination found in any of the [b]suggestions[/b] to alter the hud. Most suggestions just involve adding video artifacts like chromatic abrasion, lens distortion & scanlines or making it look like LCD(which would never really work with most of the hud elements). It just seems as dumb to me as imagining people a decade or two from now asking for a game hud that experience lag, screen-tearing & dead pixels. Wouldn't that be dumb? Well, that's what it feels like to me.[/QUOTE] So your biggest problem is that you find the suggestions unimaginative? Ok, you got a keyboard and a working brain, I'm assuming from how much you've typed? Post a suggestion you find imaginative, problem solved. What good is complaining about this if you don't want to provide an alternative? Also [QUOTE=DONOTWANT;41801956] Stop trying to make it look like a CRT monitor or Digital Watch display. That look got old with the Aliens franchise in the 80's. [B]Why is making it look shittier considered COOL[/B]?![/QUOTE] Maybe you didn't intend for it to come out like this, but the way you worded it ended up making it sound like you think his alternate concepts are "making it look shittier".
[QUOTE=DONOTWANT;41817245]It does look nice, but I don't even notice the CA on it at the scale I expect to see it in-game. Either way it looks fine. (the video embedding also doesn't work right on my end, I had to download the video manually)[/QUOTE] I toned it down, it's a piss easy var to change. [vid]http://static.glitchvid.com/videos/new/hl2e/randchr_deltprev.mp4[/vid] Dunno why it isn't showing for you, maybe try the latest version of Chrome, and always allow scripts on FP?
[QUOTE=glitchvid;41817463]I toned it down, it's a piss easy var to change. [vid]http://static.glitchvid.com/videos/new/hl2e/randchr_deltprev.mp4[/vid] Dunno why it isn't showing for you, maybe try the latest version of Chrome, and always allow scripts on FP?[/QUOTE] Hurts my eyes so bad I don't even want to imagine what 0 looks like. Its still a cool idea and effect. EDIT: I meant the Energy is at 0, or is it supposed to go down depending on your Energy (if not even if it hurts my eyes that sounds like a cool idea.)
[QUOTE=IM BATMAN;41817608]Hurts my eyes so bad I don't even want to imagine what 0 looks like. Its still a cool idea and effect.[/QUOTE] -0.05 is the 'natural' position, there is no effective aberration. So 0 would be the inverse direction equivalent of -0.10 [img]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/0delta.png[/img]
[QUOTE=IM BATMAN;41817608]Hurts my eyes so bad I don't even want to imagine what 0 looks like. Its still a cool idea and effect.[/QUOTE] I think it hurts because it's a gradual change to blur, so your eyes try to refocus to remove it, except it keeps getting worse so your eyes are just protesting and trying to make it look like what it did the first time. I looked at the picture glitch just posted and it was fine.
[QUOTE=glitchvid;41817749]-0.05 is the 'natural' position, there is no effective aberration. So 0 would be the inverse direction equivalent of -0.10 [img]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/0delta.png[/img][/QUOTE] For a second, I thought you were trying to make the viewable with red and blue 3D glasses.
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