• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Armageddon104;42405937]The first few FF mods were great for just updating the textures, play those if you want vanilla HL2 with better texture res, even though the characters still look arse with the lowpoly.[/QUOTE] Not really, the old environment textures he made were quite crap (some of his new ones are too), and the character textures are 'ok', but they have quite a few problems with them. If I were to describe old (and new) FF I would never use the word [I]"great"[/I].
[QUOTE=xalener;42405516]I can't help but marvel that one guy did all that, but I can't not cringe at some of the choices he made :s[/QUOTE] Aren't most of his models from other people, though? Or games. Or even mods.
Didn't he also take some sounds from tehstrelok? That I noticed.
Has someone made a replacement for the SPAS-12 yet? if not, I have one to offer. [IMG]http://img849.imageshack.us/img849/1669/yt9f.png[/IMG]
[QUOTE=I am Error;42406287]Aren't most of his models from other people, though? Or games. Or even mods.[/QUOTE] Well, yeah. Of course they are. But that's a lot of shit to replace for one guy regardless.
[QUOTE=Robinate;42406990]Has someone made a replacement for the SPAS-12 yet? if not, I have one to offer.[/QUOTE] Looking good, but can you upload a first-person perspective view of the model so I can go Corgi-mode and complain how not-close to the original this model is? (if it is anyway, but from the looks of it, the pump is too thin)
[QUOTE=Antivirus_404;42407239]Looking good, but can you upload a first-person perspective view of the model so I can go Corgi-mode and complain how not-close to the original this model is? (if it is anyway, but from the looks of it, the pump is too thin)[/QUOTE] Here you go: [IMG]http://img12.imageshack.us/img12/2827/atu9.png[/IMG] also, yes I agree that the pump is a bit thin.
[QUOTE=Robinate;42406990]Has someone made a replacement for the SPAS-12 yet? if not, I have one to offer. [t]http://img849.imageshack.us/img849/1669/yt9f.png[/t][/QUOTE] Looks very nice, think you could upload a 3d view of the model? [QUOTE=Antivirus_404;42407239]Looking good, but can you upload a first-person perspective view of the model so I can go Corgi-mode and complain how not-close to the original this model is? (if it is anyway, but from the looks of it, the pump is too thin)[/QUOTE] So my 5 posts about a rocket launcher was apparently over-complaining, yet back when the smg was first posted the 11 pages of posts complaining about it wasn't as bad?
[QUOTE=Robinate;42407329]Here you go: [IMG]http://img12.imageshack.us/img12/2827/atu9.png[/IMG] also, yes I agree that the pump is a bit thin.[/QUOTE] No, its fairly accurate to the IRL one ( although thinner than the game model, although that might just be a result of the body of the game model being so dang thin ) if you're going for accuracy though you might want to look at the rear sight and ejection port again (although tbh your average gamer wont care about that really so no worries)
[QUOTE=Fat-Corgi-Guy;42407365]Looks very nice, think you could upload a 3d view of the model?[/QUOTE] What do you mean by 3d view? Like a wireframe? Also, should I add the folding stock, or should I leave it without?
[QUOTE=Robinate;42407441]What do you mean by 3d view?[/QUOTE] [url]https://sketchfab.com/[/url]
Can I even upload an unmapped and untextured highpoly model to sketchfab? I'm not too sure that it will work. EDIT: Nope. File too large. Sorry.
what about [url]http://p3d.in[/url] ?
[QUOTE=Robinate;42407329]Here you go: also, yes I agree that the pump is a bit thin.[/QUOTE] TBH the sights are a bit too big, I'm not sure if they are supposed to be like that in real life (probably yes). Everything else beside the slide I mentioned earlier is top-notch. DAMN do I want to texture this. Does it have a UV map, or is this the high-poly? (because I can't tell) Also, Corgi, I'm going to remain silent about that SMG and the 11 pages that go with it. I don't want to express my opinion because it's dumb.
Well, I don't think there is a website in the world that would accept the 817MB highpoly .obj file :v: (I wonder how it changed so much from 3MB .max file) [QUOTE=Antivirus_404;42408631]DAMN do I want to texture this. Does it have a UV map, or is this the high-poly? (because I can't tell)[/QUOTE] It's the high poly and the UV is going to be a pain. I mean look at all the cutouts in the heatshield.
[QUOTE=ViralHatred;42404428]Did you somehow forget about the dam??[/QUOTE] I meant moreso that the area is littered with ships even though it's clearly hazardous (huge spiking rocks that would have poked out of the water even before) and that there's no docks for the ships to dock at, nor any entries or exits. The ships are just [U]there[/U]. [QUOTE=xalener;42405448]Is there any indicator as to where EP2 takes place in relation to HL2, like on a compass? Maybe There could be some sort of visual ques far off in the skyboxes that somehow explain why the EP2 landscape is so damn healthy.[/QUOTE] There isn't, unfortunately. The journey between HL2 and EP1 isn't connected, so there's no way to orient yourself within the city. The only possible connection is a street in Urban Flight that strongly resembles a street from Anticitizen One. But that differs because the placement of vehicles and the type is different, plus different textures on buildings and completely new buildings, the combine barrier is also absent and the path you took before is gone.
[t]http://i.imgur.com/zmTmNSO.jpg[/t][t]http://i.imgur.com/UceCgkj.jpg[/t] [t]http://i.imgur.com/ETJs6sm.jpg[/t][t]http://i.imgur.com/MyK1v2f.jpg[/t] I'll post some before and after pictures once I finish up the upper wall texture and dirty the floor.
[QUOTE=Fat-Corgi-Guy;42409562][t]http://i.imgur.com/zmTmNSO.jpg[/t][t]http://i.imgur.com/UceCgkj.jpg[/t] [t]http://i.imgur.com/ETJs6sm.jpg[/t][t]http://i.imgur.com/MyK1v2f.jpg[/t] I'll post some before and after pictures once I finish up the upper wall texture and dirty the floor.[/QUOTE] Holy shit that looks great That is all.
[QUOTE=Robinate;42408656] It's the high poly and the UV is going to be a pain. I mean look at all the cutouts in the heatshield.[/QUOTE] I know it's hard, but please try.
[QUOTE=Fat-Corgi-Guy;42402243]As stated before, it makes things float off the brushwork so you get big gaps in the map. I've messaged 1/4 Life (the guy who had made them and implemented them for us) but he hasn't responded in almost 10 months now. So we won't be using it until we can get it fixed/remade.[/QUOTE] Fixing that is some rather advanced stuff, don't bank on it. From a mappers perspective it could steal be used with some work arounds :)
[QUOTE=Fat-Corgi-Guy;42407365]So my 5 posts about a rocket launcher was apparently over-complaining, yet back when the smg was first posted the 11 pages of posts complaining about it wasn't as bad?[/QUOTE] Give him a break he's only 33.
[QUOTE=Fat-Corgi-Guy;42409562] -beauty- I'll post some before and after pictures once I finish up the upper wall texture and dirty the floor.[/QUOTE] Fucking hell All I could suggest is to ease the shadow a bit under where the paint is worn off of the brick to make it look flatter, because it makes it look like there's two inches of paint on the brick. that's really it fuck
I think that's plaster, not paint.
[IMG]http://img707.imageshack.us/img707/5663/prsb.png[/IMG] Did some more work on the grip. I have also scaled down the pump a bit, as it was too wide as a whole, with a rather large gap to the heat shield. I think it may just be done now. Then it's on to the low poly and UV mapping.
[QUOTE=Robinate;42411275][IMG]http://img707.imageshack.us/img707/5663/prsb.png[/IMG] Did some more work on the grip. I have also scaled down the pump a bit, as it was too wide as a whole, with a rather large gap to the heat shield. I think it may just be done now. Then it's on to the low poly and UV mapping.[/QUOTE] Your edges are way too sharp, that's not going to bake well...
[t]http://cinematicmod.com/images/cm_13/environments/cm_13_20.jpg[/t] Did fakefactory decide to turn Breen into Bobby Jindal or what?
[QUOTE=Smug Bastard;42411995][t]http://cinematicmod.com/images/cm_13/environments/cm_13_20.jpg[/t] Did fakefactory decide to turn Breen into Bobby Jindal or what?[/QUOTE] He took a lot of liberties. A lot.
Why do those shoes look like a clown shoe mixed with converse? What the fuck was he thinkng
I'd almost be afraid to ask on that one. Good lord....
[QUOTE=Smug Bastard;42411995][t]http://cinematicmod.com/images/cm_13/environments/cm_13_20.jpg[/t] Did fakefactory decide to turn Breen into Bobby Jindal or what?[/QUOTE] so the trainstation was actually a retrofitted mausoleum? [editline]October 5th, 2013[/editline] also no mapping work yet guys? even dev textured brushes would do... :v:
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