• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Ken Chan;42507682][t]http://cloud-2.steampowered.com/ugc/559862402997806821/F09A10428A1C69A4B54443B36BCD1C95D625D1CB/[/t] Let's make maps this way[/QUOTE] I'm a little confused, is everyone saying that this is actually from one of the new Cinematic Mod versions? Must have been taken on a random player's old PC or something to look so bad then...
[QUOTE=Sobek-;42527524]I'm a little confused, is everyone saying that this is actually from one of the new Cinematic Mod versions? Must have been taken on a random player's old PC or something to look so bad then...[/QUOTE] The bad thing is you are seeing it correctly. A screenshot 4 days ago, [T]http://cloud.steampowered.com/ugc/594764304132552386/F1631ACD227331F2376ADCE27B1127D657A3A92E/[/T] Max everything And one a day ago, [T]http://cloud-2.steampowered.com/ugc/559862402997806821/F09A10428A1C69A4B54443B36BCD1C95D625D1CB/[/T] Dogshit everything
[QUOTE=Sally;42527686]The bad thing is you are seeing it correctly. [T]http://cloud-2.steampowered.com/ugc/559862402997806821/F09A10428A1C69A4B54443B36BCD1C95D625D1CB/[/T] [/QUOTE] Seriously how the fuck does someone make something this bad. I have no knowledge of Source mapping/modding but I'm pretty sure I know shit when I see it.
OK guys, we get it. Faekfactory stuff is bad.
Now that I think of the Trainstation, Samuel was to notice Gordon and ask where his (Gordon's) gasmask is because City 17's zone was contaminated. (Of course, he gives him a spare one) What's left is that a woman mentions "their train stopping in the woods and taking her husband for questioning".
I don't see how those are connected in any way.
[QUOTE=Ott;42526262]Let's make Black Mesa canon in Half Life 2: Enhancement Mod.[/QUOTE] Maybe these mods could be an alternate timeline? [QUOTE=nomad1;42529024]OK guys, we get it. Faekfactory stuff is bad.[/QUOTE] If it were merely bad, people would make 2 posts then stop talking about it. FakeFactory is fucking atrocious.
The sad thing is, ff HAS potential, all the recources are good, but together its just one huge clusterfuck
people, please quite the talk about FF, this is [I][U][B]NOT[/B][/U][/I] the place to discuss it. Yes it is bad, now let's move on, these rambling are just taking up space that could be devoted to better things. Just stop, please, if you want to continue bashing FF, make another thread just for that or something, or heck bump the old one. [editline]2013[/editline] Yeah I know Marphy, everyone's late to you, no one's perfect ya know.
[QUOTE=BenjaminTennison;42529732]Now that I think of the Trainstation, Samuel was to notice Gordon and ask where his (Gordon's) gasmask is because City 17's zone was contaminated. (Of course, he gives him a spare one) What's left is that a woman mentions "their train stopping in the woods and taking her husband for questioning".[/QUOTE] Your train of thought ran right off the rails. What the fuck are you talking about?
His stuff is bad, and that's why this mod exists :v: Anywho, we aren't gonna destroy maps like that, so you all don't need to fret.
[QUOTE=SirLemon;42525704]Wrong Half-Life remake mod. Also did a quick photoshop of what those crystals would look like in xen orange [IMG]http://i1295.photobucket.com/albums/b640/vincent_mitchell1/xen_zps3e29770a.jpg[/IMG][/QUOTE] Probably something closer to this tbh: [img]http://img94.imageshack.us/img94/6438/j7f7.jpg[/img] Also, [i]'does it look like I know what a jaypeg is...etc etc'[/i]
[IMG]http://puu.sh/4QQlz.jpg[/IMG] I just want a picture of a gat dang crystal
[img]http://img21.imageshack.us/img21/5784/fmv0.jpg[/img] Now I know what you're thinking, you're thinking 'Snood, you just overlayed the original texture over the top of that model you've done.' And you'd be...right.
Except for the bits that don't line up, it's not [I]that[/I] bad.
It still looks pretty.
tren
[img]http://img842.imageshack.us/img842/925/d4wt.jpg[/img] Hooray for optimisation. The original tricount for this was around the 5000 mark - each counter was its own cylinder. Utilising the magic of normal maps this one marks at 1616 tris.
Could we get a wireframe of that? I'm wondering where the tris actually are.
[QUOTE=Dippeggs;42536001]Could we get a wireframe of that? I'm wondering where the tris actually are.[/QUOTE] [img]http://img845.imageshack.us/img845/2968/dxos.jpg[/img]
[QUOTE=Snood_1990;42541732]wireframe picture[/QUOTE] How in the fucks is this late?
[QUOTE=I am Error;42542078]How in the fucks is this late?[/QUOTE] I guess it's that time.
Maybe I'm wrong, but that seems a little high-poly for what it is.
[QUOTE=Uberslug;42542566]Maybe I'm wrong, but that seems a little high-poly for what it is.[/QUOTE] Its enhancement mod for a reason. Its meant to be seen on 3840x2160 screens, not 1280x1024 or 1280x720.
[QUOTE=Uberslug;42542566]Maybe I'm wrong, but that seems a little high-poly for what it is.[/QUOTE] I'm curious. How would you approach it?
Forgot to mention it 9 days ago, but the mod's 1 year old as of the 7th of Oct. ! Man how time flies...
You could probably reduce the roundness on the rolls. Smoothing groups will help keep it looking round.
[QUOTE=I am Error;42542078]How in the fucks is this late?[/QUOTE] It's a picture of a train [i]time[/i] schedule. I guess that's what they were going for. :v:
[QUOTE=Snood_1990;42542636]I'm curious. How would you approach it?[/QUOTE] You're a better modeler than I am, but I feel like since you won't ever really see the silhouette of the cylinders (looking up/from an angle), they could have fewer sides. It's not a big deal at all though. edit: the triangulation could also be contributing to the appearance of too many polys.
[IMG]http://img845.imageshack.us/img845/2421/jtfe.jpg[/IMG] Optimised down to 1274 tris. As you can see the lack of edges on the cylinders isn't really apparent until you view it at a very specific angle. The wooden bit of the board has been reduced and looks a bit flat as a result, a better normal map to pop it out like it was before should fix this.
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