OFF TOPIC
Can anyone help me? ever since my game was updated for steampipe, some things got messed up for me, in hl2, at the beginning of the coast and black mesa east, the sky appears to be missing when the files are in the vpk, and all the sounds and dialogues from episodes don´t play ingame, only the base ones from hl2, the mainmenu backgrounds in episodes are those from hl2, also level texts for transitions are missing.
I tried verifying the cache several times, and even reinstalled all the games once, and still nothing, I don´t know what to do.
Applause for Uberslug for finally banning for discussion of those........monsters of science..
will there be any changes to the weapon mechanics such as damage and accuracy? (I haven't read much of the previous pages so I don't know if this is confirmed or not)
[QUOTE=KK3568;42559065]will there be any changes to the weapon mechanics such as damage and accuracy? (I haven't read much of the previous pages so I don't know if this is confirmed or not)[/QUOTE]
I'd like the smg to be a little more accurate, but I have no idea if we are going to do so.
Gravitygun+toilet=instakill
[QUOTE=KK3568;42559065]will there be any changes to the weapon mechanics such as damage and accuracy? (I haven't read much of the previous pages so I don't know if this is confirmed or not)[/QUOTE]
I don't think so.
But we're not a hivemind; so there might be some difficulty tweaks.
I'm really interested in seeing how the bleach model turns out. It was one of the most revolutionary features of hl2. I'm really hoping to see some face poser support. It was one of the bigger letdowns of the game's release.
[QUOTE=A_Pigeon;42559714]I'm really interested in seeing how the bleach model turns out. It was one of the most revolutionary features of hl2. I'm really hoping to see some face poser support. It was one of the bigger letdowns of the game's release.[/QUOTE]
Bleach model?
[QUOTE=Ott;42559748]Bleach model?[/QUOTE]
I would think he meant bleach bottle model, or the paint can?
[QUOTE=A_Pigeon;42559714]I'm really interested in seeing how the bleach model turns out. It was one of the most revolutionary features of hl2. I'm really hoping to see some face poser support. It was one of the bigger letdowns of the game's release.[/QUOTE]
Oh yeah, it's got like 50% of the whole onscreen poly budget, 8192^2 normal, diffuse, gloss, specular: it's going to be a significant upgrade to the current bleach prop.
Why not just make high poly models optional on the install?
I mean the few people who cling on to their 2004 era machines can look at the pretty textures, improved lighting etc.
And everybody else can have neat models that their modern gpus will spit and laugh at?
because textures cost a lot more than models
[editline]17th October 2013[/editline]
[QUOTE=A_Pigeon;42559714]I'm really interested in seeing how the bleach model turns out. It was one of the most revolutionary features of hl2. I'm really hoping to see some face poser support. It was one of the bigger letdowns of the game's release.[/QUOTE]
[t]http://puu.sh/4SOmL.png[/t]
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looking at the original model after that makes me want to Bleach my eyes!
[QUOTE=Juniez;42560382]because textures cost a lot more than models
[editline]17th October 2013[/editline]
[t]http://puu.sh/4SOmL.png[/t]
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Nothing makes my day like a nice pair of jugs
of which hold belach
[QUOTE=KK3568;42557925]anyone remember [B]this shit[/B]
[IMG]http://puu.sh/4SD1P.jpg[/IMG][/QUOTE]
It is the HL worldmodel but with a new texture. VALVe were too lazy to make a new one. :v:
[QUOTE=tehstrelok;42558772]OFF TOPIC
Can anyone help me? ever since my game was updated for steampipe, some things got messed up for me, in hl2, at the beginning of the coast and black mesa east, the sky appears to be missing when the files are in the vpk, and all the sounds and dialogues from episodes don´t play ingame, only the base ones from hl2, the mainmenu backgrounds in episodes are those from hl2, also level texts for transitions are missing.
I tried verifying the cache several times, and even reinstalled all the games once, and still nothing, I don´t know what to do.[/QUOTE]
Tried extracting the VPKs to the EP1 folder?
[QUOTE=kaskade700;42560279]Why not just make high poly models optional on the install?
I mean the few people who cling on to their 2004 era machines can look at the pretty textures, improved lighting etc.
And everybody else can have neat models that their modern gpus will spit and laugh at?[/QUOTE]
If they want to stick to their 2004 machines, then they can stick to running a game that was meant to run on a 2004 machine rather than one meant for 2010+
[QUOTE=Snood_1990;42543319][IMG]http://img845.imageshack.us/img845/2421/jtfe.jpg[/IMG]
Optimised down to 1274 tris. As you can see the lack of edges on the cylinders isn't really apparent until you view it at a very specific angle. The wooden bit of the board has been reduced and looks a bit flat as a result, a better normal map to pop it out like it was before should fix this.[/QUOTE]
I think you optimized the wrong part. You should make the back board flat and put the cylinder halves on top of it. There's no need for the indent that adds hundreds of polygons and you can just AO bake a nice darkness into the texture for around the cylinder parts.
Also I know your trying to make the game super pretty and such, but players will only look at this prop for 0.2 seconds.
Also just a thought, could we make more props breakable and also make the current breakable ones not empty/hollow? Like boxes can have, things. And when a dresser is broken with the crowbar it's not hollow it's actually constructed like a real dress and falls apart like one. The problem is models debris with itself don't collide with each other.
[QUOTE=Armageddon104;42561790]I think you optimized the wrong part. You should make the back board flat and put the cylinder halves on top of it. There's no need for the indent that adds hundreds of polygons and you can just AO bake a nice darkness into the texture for around the cylinder parts.
Also I know your trying to make the game super pretty and such, but players will only look at this prop for 0.2 seconds.
Also just a thought, could we make more props breakable and also make the current breakable ones not empty/hollow? Like boxes can have, things. And when a dresser is broken with the crowbar it's not hollow it's actually constructed like a real dress and falls apart like one. The problem is models debris with itself don't collide with each other.[/QUOTE]
Making the board completely flat would make the cylinders pop out too much. And the stuff you described with the gibs would be quite easy to do.
[QUOTE=Armageddon104;42561790]Also just a thought, could we make more props breakable and also make the current breakable ones not empty/hollow? Like boxes can have, things. And when a dresser is broken with the crowbar it's not hollow it's actually constructed like a real dress and falls apart like one. The problem is models debris with itself don't collide with each other.[/QUOTE]
I miss the random props appearing on break like in Half-Life.
[QUOTE=Sir Max;42560460]looking at the original model after that makes me want to Bleach my eyes![/QUOTE]
*ba dum tiss*
[t]http://i.imgur.com/uXTHpTZ.jpg[/t]
is it possible for you to show us a pic of that model being used in-game? I mean in the actual level
I'm not sure if this has been discussed before, but after talking to WormSlayer on Reddit, I was wondering how feasible it would be for this to have the HLVR mod's Oculus Rift and Razer Hydra support ported to it.
Noticed whilst testing the mod that the AR2 has barrel smoke.
Ken Chaaaaaaaaaaaaaaaaaaaan.
[QUOTE=Juniez;42560382]because textures cost a lot more than models
[editline]17th October 2013[/editline]
[t]http://puu.sh/4SOmL.png[/t]
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Any shader and or face poser support?
who can make Textures for RPG?
[QUOTE=sargent99;42577224]who can make Textures for RPG?[/QUOTE]
Glitchvid and/or I can.
it would be awesome if the AR2's tracer had a refractive effect, as if it was bending light as the pulse travels
EDIT: same goes for the combine energy ball (or at least the one fired by the AR2)
[QUOTE=KK3568;42587845]it would be awesome if the AR2's tracer had a refractive effect, as if it was bending light as the pulse travels[/QUOTE]
I think this sorta did that with the muzzleflash at least
[url]http://hl2.gamebanana.com/sprites/4597[/url]
[QUOTE=tehstrelok;42588789]I think this sorta did that with the muzzleflash at least
[url]http://hl2.gamebanana.com/sprites/4597[/url][/QUOTE]except hopefully nowhere near as overdone as that, in terms of the sprite.
I agree some effort should be taken to fix that, although I'm not sure how exactly. The turret guns were bugged since the 2010 update, they used to fire whenever you were in sight, but now only some of them fire at seemingly random intervals. While fixing it is obviously something that should be done, that doesn't solve the whole problem. Even before they broke, you can just stand beside the dropship container and shoot 'em in the back as they jumped out.
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